Corrects one sentence in the 73%-opaque-art section. pfUI skins `WorldMapTooltip` after
all -- `skins/blizzard/tooltips.lua` does it in a `HookScript("OnShow")` rather than in
the loop over the other four tooltips three lines above, which is what a load-time grep
for the frame name finds. So the stock tooltip background was behind a solid pfUI panel
and was never what grom was reading through. OpenMap is retired, so the backing added to
that port is moot either way.
What the bare map actually does, measured with his own saved config: `WorldMapTooltip` is
a child of `WorldMapFrame`, pfUI scales that frame to 0.70, and pfUI's own
`UpdateTooltipScale` only undoes it when `appearance.worldmap.tooltipsize > 0`. The
shipped default is `"0"`, labelled *World Map Scale*, meaning inherit -- so every tooltip
on the world map draws at 70% while every other tooltip draws at 100%. Setting it to
100% gives `SetScale(1.429)` and an effective 1.000.
Also recorded: SoftSpoken Places paints `SSZMapLoreTooltip` at the cursor over the map
whenever the pointer is on a subzone it has lore for, ending in "Click to read its
story". Sweeping 247 points across Dun Morogh it resolved on the first one. Upstream ties
it to the same saved flag as the lore panel and the click, under a checkbox that reads
*Show Map Lore Panel*; `Addon_Ports/softspoken_port/` splits it onto its own `mapHover`
setting, default off, with its own checkbox.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn