Files
benilla-octo/crates
SamandClaude Fable 5 b82cc3dd4f the loading screen warms every shader, and locked chests say LOCKED
- the loading screen now compiles every shader the world can reach: sky, water, spell shards and model variants stop hitching the first time they appear
- a locked chest's cursor carries the LOCKED word like the real client, and the lock verdict never leaks into the sent packet
- enchanting asks before it acts: a bind-on-enchant item gets its confirm popup, and so does replacing an enchant that's already there
- a long gossip menu scrolls like the reference with rows grown to their wrapped text, and music already playing is not restarted when the server re-sends it

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 18:54:16 +07:00
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