- the pet stable and the flight map are the reference's own files: `TaxiRouteFrame` maps to a plain Frame (factory `0x495ba0` allocates the base size, the ctor adds no field, no new virtual, no method table — and `GetObjectType` is not overridden, so its own kind would have been the divergence), and the swap found three silent behaviours — the close button did nothing (an unknown `inherits=` is a WARNING, so it loaded as a bare button), the "no paths" line drew empty, and the title is READ off `UnitName("npc")`, not received; the WMO skybox rides the interior crossfade — one weight (`[0xce9bdc]`, the same number the MFOG lerp rides), a 4 s alpha fade, so a skybox the flood publishes through a doorway draws at weight 0 instead of popping in whole
- a widget predicate answers the NUMBER 1 or nil, never a boolean: eleven of them (`IsShown`, `IsVisible`, `IsMovable`, `GetChecked`…) move to the 1.12 shape — the reference proves it in its own source (`tostring(this:GetChecked())` saved and read back `== "1"`; `tostring(true)` would never match and buff timers would never appear), 21 corpus sites compare directly (`IsVisible() == nil`, `GetChecked() == 1`), and one of our own tests had the guild rank editor sending `true` where a real client sends 1
- the vendor's refusals are the reference's table: `SMSG_BUY_FAILED`/`SMSG_SELL_ITEM` route through `0x5dcd60`/`0x5dd1f0`'s switches, six lines were wrong (code 3 printed "That vendor can't be found." — vmangos's identifier — where 1.12 prints "That merchant doesn't like you."), silence is now expressible, and keying them gives the vendor a voice (`ERR_NOT_ENOUGH_MONEY` carries error-speech line 0x28); the bank's three ids were right and its "purchase failed (n)" an invention; the logout refusal is one key, `ERR_LOGOUT_FAILED`, for every non-zero reason; the two mail codes we said had no string have one (`ERR_PLAYER_WRONG_FACTION`, `ERR_RESTRICTED_ACCOUNT`) and a sent mail says `ERR_MAIL_SENT` in yellow; a test runs the chain's own `GlobalStrings.lua` and requires non-empty text for all 193 `ERR_*` the workspace names
- a clicked quest timer no longer raises — stock `QuestTimerFrame.lua` calls `QuestLog_SetSelection`/`QuestLog_Update`, which existed nowhere in this tree; our quest log owns the reference's two names now, which also shrinks the delta when that window itself migrates
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
985 lines
48 KiB
Rust
985 lines
48 KiB
Rust
//! The `Button`/`CheckButton` method surface — per-kind behavior over the frame arena
|
||
//! (`CSimpleButton` `0x6eeab0` / `CSimpleCheckbox` `0x6eeb30`).
|
||
//!
|
||
//! Grounded in wow-re's byte-verified LoadXML tables (RF-28): the four state textures
|
||
//! (`Normal/Pushed/Disabled/Highlight`), the `ButtonText` fontstring + `text` attribute, the
|
||
//! `OnClick` script slot (`+0x4cc`); CheckButton runs Button's loader first and adds
|
||
//! `CheckedTexture`/`DisabledCheckedTexture` + the `checked` bool (`+0x4dc`). Which texture *shows*
|
||
//! is interaction state ([`ButtonState::region_visible`], applied at extract) — faithful to the
|
||
//! documented widget model (texture array + current pointer `+0x4c4`), not byte-pinned. Two stated
|
||
//! v1 gaps: the highlight draws with normal blending (the client ADD-blends it; the quad pass has
|
||
//! no blend modes yet), and `PushedTextOffset` is not modeled. Per-state label fonts *are*: the
|
||
//! `*FontObject` trio picks which object each state inherits and `extract` re-resolves it every
|
||
//! frame, while `SetFont` writes the button's own face/size/flags over all of them
|
||
//! ([`crate::widget::ButtonFont`]).
|
||
//!
|
||
//! Method resolution: CheckButton's table is consulted first, then Button's, then the shared frame
|
||
//! table — mirroring the client's class chain, and keeping duck-typing honest (`frame.SetChecked`
|
||
//! is nil on a plain Button; `frame.GetText` is nil on a plain Frame).
|
||
|
||
use mlua::{Lua, MultiValue, ObjectLike, Table, Value};
|
||
|
||
use super::object::{as_f32, frame_handle_of};
|
||
use super::region::region_wrapper;
|
||
use super::{event, Model, RegionData};
|
||
use crate::order::DrawLayer;
|
||
use crate::widget::{
|
||
ButtonFont, ButtonState, FrameHandle, FrameKind, KindState, RegionHandle, RegionKind,
|
||
};
|
||
|
||
pub(super) const REG_BUTTON_METHODS: &str = "__benilla_button_methods";
|
||
pub(super) const REG_CHECKBUTTON_METHODS: &str = "__benilla_checkbutton_methods";
|
||
|
||
/// The Button state-texture/text slots (each an arena region created on first set).
|
||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||
enum Slot {
|
||
Normal,
|
||
Pushed,
|
||
Disabled,
|
||
Highlight,
|
||
Checked,
|
||
DisabledChecked,
|
||
Text,
|
||
}
|
||
|
||
impl Slot {
|
||
fn get(self, bs: &ButtonState) -> Option<crate::widget::RegionHandle> {
|
||
match self {
|
||
Slot::Normal => bs.normal,
|
||
Slot::Pushed => bs.pushed,
|
||
Slot::Disabled => bs.disabled,
|
||
Slot::Highlight => bs.highlight,
|
||
Slot::Checked => bs.checked_tex,
|
||
Slot::DisabledChecked => bs.disabled_checked,
|
||
Slot::Text => bs.text,
|
||
}
|
||
}
|
||
|
||
fn set(self, bs: &mut ButtonState, rh: crate::widget::RegionHandle) {
|
||
match self {
|
||
Slot::Normal => bs.normal = Some(rh),
|
||
Slot::Pushed => bs.pushed = Some(rh),
|
||
Slot::Disabled => bs.disabled = Some(rh),
|
||
Slot::Highlight => bs.highlight = Some(rh),
|
||
Slot::Checked => bs.checked_tex = Some(rh),
|
||
Slot::DisabledChecked => bs.disabled_checked = Some(rh),
|
||
Slot::Text => bs.text = Some(rh),
|
||
}
|
||
}
|
||
|
||
/// The slot's region kind + default draw layer: state textures under the text, the highlight
|
||
/// in its own top layer (drawLayer table `0x811a84`), the checked marks above the state.
|
||
fn shape(self) -> (RegionKind, DrawLayer) {
|
||
match self {
|
||
Slot::Normal | Slot::Pushed | Slot::Disabled => {
|
||
(RegionKind::Texture, DrawLayer::Artwork)
|
||
}
|
||
Slot::Checked | Slot::DisabledChecked => (RegionKind::Texture, DrawLayer::Overlay),
|
||
Slot::Highlight => (RegionKind::Texture, DrawLayer::Highlight),
|
||
Slot::Text => (RegionKind::FontString, DrawLayer::Overlay),
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Point the ButtonText at the button's NORMAL font object, so the label's *query* surface answers
|
||
/// what its paint already shows.
|
||
///
|
||
/// Before this, the two disagreed. `extract` resolves the per-state font object every frame and
|
||
/// overlays it onto a CLONE of the region's data (`extract.rs` l.114-122), so the label painted
|
||
/// correctly while `region_data.font_object` stayed `None` — and a dropdown row's
|
||
/// `GetFontObject()` answered **nil**, `GetFont()` answered **nil, nil**. Nothing errored: a
|
||
/// FontString with no font of its own is a legal state, so this was invisible in exactly the way
|
||
/// 1205's silent-drop class predicts.
|
||
///
|
||
/// The measured consequence is smaller than it first looks, and that is stated rather than implied.
|
||
/// The corpus's 65 `GetFontObject` sites are on FontStrings the addon created and linked itself
|
||
/// (Dewdrop-2.0 calls `text:SetFontObject(GameFontHighlightSmall)` one line before it reads the
|
||
/// object back), so none of them were reaching this. What WAS reaching it is the reference's own
|
||
/// `DropDownList1` OnLoad, which derives `UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT` from
|
||
/// `DropDownList1Button1NormalText:GetFont()` and got nil.
|
||
///
|
||
/// **Normal only, deliberately.** The highlight and disabled objects are transient states that
|
||
/// extract overlays at paint time; linking either here would make a resting button report its hover
|
||
/// font. The remaining divergence, stated: while a button is disabled or hovered, the reference's
|
||
/// label reports that state's font and ours still reports the normal one. The paint is unaffected
|
||
/// either way, and no corpus site reads a label's font mid-state.
|
||
///
|
||
/// `font::repaint` honours the severance mask, so a `<FontHeight>` or `SetTextColor` the label set
|
||
/// for itself survives the link (the rule wow-re pinned in `font-object-lua-surface.md`).
|
||
fn link_label_to_font_object(lua: &Lua, text: Option<RegionHandle>, name: Option<&str>) {
|
||
let Some(rh) = text else { return };
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
let Some(name) = name else {
|
||
model.region_data.entry(rh).or_default().font_object = None;
|
||
return;
|
||
};
|
||
// An unregistered name is not an error here: `SetTextFontObject` already accepted it, and the
|
||
// loader's own log-and-continue rule (0068) owns the reporting.
|
||
let Some(fo) = model.font_object(name).cloned() else {
|
||
return;
|
||
};
|
||
let d = model.region_data.entry(rh).or_default();
|
||
d.font_object = Some(name.to_string());
|
||
super::font::repaint(d, &fo);
|
||
model.touch_measure(rh);
|
||
}
|
||
|
||
/// Run `f` over a frame's Button state under one short write borrow.
|
||
fn with_button<T>(
|
||
lua: &Lua,
|
||
this: &Table,
|
||
f: impl FnOnce(&mut ButtonState) -> T,
|
||
) -> mlua::Result<T> {
|
||
let h = frame_handle_of(lua, this)?;
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
let frame = model
|
||
.arena
|
||
.frame_mut(h)
|
||
.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?;
|
||
match &mut frame.kind_state {
|
||
KindState::Button(bs) => Ok(f(bs)),
|
||
_ => Err(mlua::Error::runtime("not a Button")),
|
||
}
|
||
}
|
||
|
||
/// Write [`ButtonState::loot_slot`] — `LootButton:SetSlot`'s whole body, kept here beside the
|
||
/// other `ButtonState` writers rather than reaching into the arena from `script::loot`.
|
||
pub(super) fn set_loot_slot(lua: &Lua, this: &Table, slot: Option<u32>) -> mlua::Result<()> {
|
||
let h = frame_handle_of(lua, this)?;
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
let frame = model
|
||
.arena
|
||
.frame_mut(h)
|
||
.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?;
|
||
match (&frame.kind, &mut frame.kind_state) {
|
||
(crate::widget::FrameKind::LootButton, KindState::Button(bs)) => {
|
||
bs.loot_slot = slot;
|
||
Ok(())
|
||
}
|
||
// The reference's own guard: `SetSlot` type-checks `this` against the LootButton tag via
|
||
// vtable slot 4 (`0x4c18ee`), so calling it on a plain Button raises rather than writing a
|
||
// field nothing would ever read.
|
||
_ => Err(mlua::Error::runtime(
|
||
"SetSlot: 'this' is not a LootButton widget",
|
||
)),
|
||
}
|
||
}
|
||
|
||
/// Get-or-create the region behind `slot`; returns its id.
|
||
fn ensure_slot(lua: &Lua, this: &Table, slot: Slot) -> mlua::Result<u32> {
|
||
let h = frame_handle_of(lua, this)?;
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
let existing = match &model
|
||
.arena
|
||
.frame(h)
|
||
.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?
|
||
.kind_state
|
||
{
|
||
KindState::Button(bs) => slot.get(bs),
|
||
_ => return Err(mlua::Error::runtime("not a Button")),
|
||
};
|
||
let rh = match existing {
|
||
Some(rh) => rh,
|
||
None => {
|
||
let (kind, layer) = slot.shape();
|
||
let rh = model
|
||
.arena
|
||
.create_region(h, kind, layer, 0)
|
||
.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?;
|
||
// The highlight draws ADD by contract (the live API's SetHighlightTexture default
|
||
// blend; highlight art is authored for it — under straight alpha it reads as a
|
||
// dark box over the icon).
|
||
model.region_data.insert(
|
||
rh,
|
||
RegionData {
|
||
additive: slot == Slot::Highlight,
|
||
..Default::default()
|
||
},
|
||
);
|
||
model.touch_layout(); // a region entered the layout gate's read set (decision 0740)
|
||
// A freshly built slot region gets the creation-path implicit anchor (decision 1310):
|
||
// the reference's C++ string setters SetAllPoints a fresh state texture outright
|
||
// (`0x778f9d`/`0x7790db` — fresh means zero anchors, so the conditional form is
|
||
// equivalent), and ButtonText creation runs the FontString post-step (`0x778b96` →
|
||
// `0x771480`), which seats a fresh label CENTER. The XML loader re-derives after
|
||
// applying authored `<Anchors>` (see `loader/widgets.rs`); an EXISTING slot region is
|
||
// never touched here — the get half of get-or-create changes no geometry.
|
||
super::region::implicit_creation_anchor(&mut model, rh);
|
||
if let Some(frame) = model.arena.frame_mut(h) {
|
||
if let KindState::Button(bs) = &mut frame.kind_state {
|
||
slot.set(bs, rh);
|
||
}
|
||
}
|
||
rh
|
||
}
|
||
};
|
||
Ok(model.region_id(rh))
|
||
}
|
||
|
||
/// The shared body of `Set<State>Texture(path)` / `(r, g, b [, a])`.
|
||
fn set_slot_texture(lua: &Lua, this: &Table, slot: Slot, args: &MultiValue) -> mlua::Result<()> {
|
||
let id = ensure_slot(lua, this, slot)?;
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
let rh = *model.id_to_region.get(&id).expect("slot region id");
|
||
let data = model.region_data.entry(rh).or_default();
|
||
match args.front() {
|
||
// `Set<State>Texture("")` CLEARS — the live API's blank form (ref QuestLogFrame.lua:165
|
||
// clears the quest rows' +/- slot with exactly this), same as SetTexture(nil)/("") on a
|
||
// plain region.
|
||
Some(Value::String(s)) if s.to_str()?.is_empty() => {
|
||
data.texture = None;
|
||
data.fill = None;
|
||
}
|
||
Some(Value::String(s)) => {
|
||
data.texture = Some(s.to_str()?.to_string());
|
||
data.fill = None;
|
||
}
|
||
// The colour form generates a solid texture into the same slot the path form loads into
|
||
// ([`RegionData::fill`]) — never a tint, so each clears the other.
|
||
Some(v @ (Value::Number(_) | Value::Integer(_))) => {
|
||
let arg = |i: usize| args.get(i).map(as_f32);
|
||
data.fill = Some([
|
||
as_f32(v),
|
||
arg(1).unwrap_or(0.0),
|
||
arg(2).unwrap_or(0.0),
|
||
arg(3).unwrap_or(1.0),
|
||
]);
|
||
data.texture = None;
|
||
}
|
||
_ => {}
|
||
}
|
||
Ok(())
|
||
}
|
||
|
||
/// The shared body of `Get<State>Texture` — the region wrapper, or nil while unset.
|
||
fn get_slot_texture(lua: &Lua, this: &Table, slot: Slot) -> mlua::Result<Value> {
|
||
let rh = with_button(lua, this, |bs| slot.get(bs))?;
|
||
let id = {
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
rh.map(|rh| model.region_id(rh))
|
||
};
|
||
match id {
|
||
Some(id) => Ok(Value::Table(region_wrapper(lua, id)?)),
|
||
None => Ok(Value::Nil),
|
||
}
|
||
}
|
||
|
||
/// Register one `Set<X>Texture`/`Get<X>Texture` pair on `m`.
|
||
fn texture_pair(lua: &Lua, m: &Table, name: &str, slot: Slot) -> mlua::Result<()> {
|
||
m.set(
|
||
format!("Set{name}Texture"),
|
||
lua.create_function(move |lua, (this, args): (Table, MultiValue)| {
|
||
set_slot_texture(lua, &this, slot, &args)
|
||
})?,
|
||
)?;
|
||
m.set(
|
||
format!("Get{name}Texture"),
|
||
lua.create_function(move |lua, this: Table| get_slot_texture(lua, &this, slot))?,
|
||
)?;
|
||
Ok(())
|
||
}
|
||
|
||
pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
|
||
let m = lua.create_table()?;
|
||
|
||
texture_pair(lua, &m, "Normal", Slot::Normal)?;
|
||
texture_pair(lua, &m, "Pushed", Slot::Pushed)?;
|
||
texture_pair(lua, &m, "Disabled", Slot::Disabled)?;
|
||
texture_pair(lua, &m, "Highlight", Slot::Highlight)?;
|
||
|
||
// SetText/GetText target the ButtonText fontstring (RF-28: the `text` attr routes there).
|
||
m.set(
|
||
"SetText",
|
||
lua.create_function(|lua, (this, text): (Table, Option<String>)| {
|
||
let id = ensure_slot(lua, &this, Slot::Text)?;
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
let rh = *model.id_to_region.get(&id).expect("text region id");
|
||
model.region_data.entry(rh).or_default().text = text;
|
||
model.touch_measure(rh);
|
||
Ok(())
|
||
})?,
|
||
)?;
|
||
m.set(
|
||
"GetText",
|
||
lua.create_function(|lua, this: Table| {
|
||
let rh = with_button(lua, &this, |bs| bs.text)?;
|
||
let text = {
|
||
let model = lua.app_data_ref::<Model>().expect("model app_data");
|
||
rh.and_then(|rh| model.region_data.get(&rh))
|
||
.and_then(|d| d.text.clone())
|
||
};
|
||
match text {
|
||
Some(t) => Ok(Value::String(lua.create_string(&t)?)),
|
||
None => Ok(Value::Nil),
|
||
}
|
||
})?,
|
||
)?;
|
||
m.set(
|
||
"GetFontString",
|
||
lua.create_function(|lua, this: Table| get_slot_texture(lua, &this, Slot::Text))?,
|
||
)?;
|
||
|
||
// SetFontString(fontString) — ADOPT a caller-made FontString as this Button's label.
|
||
//
|
||
// Byte-carved end to end by wow-re (decision 1505,
|
||
// `system/ui/scratch/resize-bounds-and-button-fontstring.md`
|
||
// §5): the binding `0x780a60` is gates + a delegate to `CSimpleButton::SetFontString
|
||
// 0x778d20`, which is the SAME function `SetText`'s lazy creation path funnels through — so
|
||
// adopting and creating share their whole tail, and only the allocation differs.
|
||
//
|
||
// The idiom it exists for: build the label yourself so you can style and place it, then hand
|
||
// it to the button so `SetText` and the per-state font machinery drive it. Quiver's
|
||
// `Component/Select.wow.lua` builds every dropdown option row that way, and with the method
|
||
// nil the row died on its first line — the second of B267's three walls.
|
||
//
|
||
// **It raises, in three distinct ways, and never silently no-ops on a bad argument** — the
|
||
// first shape I built here was a lenient no-op and the bytes say otherwise:
|
||
//
|
||
// · a **missing** argument, `nil`, a number, a string or a boolean → `lua_type(L,2) != TABLE`
|
||
// → `Usage: %s:SetFontString(fontstring)` (`0x87a100`). Missing and nil take the identical
|
||
// leg (`index2adr` answers NULL → type −1), so `SetFontString(nil)` **cannot clear the
|
||
// label from Lua**; the C++ clear exists but no binding reaches it.
|
||
// · a **table that is not a widget** → `%s:SetFontString(): Couldn't find 'this' in
|
||
// fontstring` (`0x87a160`).
|
||
// · a **Frame or a Texture** — anything that is not a FontString → `%s:SetFontString():
|
||
// Wrong object type, expected fontstring` (`0x87a124`), gated by an `IsA` against the
|
||
// FontString token, which a Texture fails.
|
||
//
|
||
// `%s` is the BUTTON's name (or `<unnamed>`), never the argument's. Zero return values.
|
||
//
|
||
// What `0x778d20` then does, all four clauses VERIFIED and all four here:
|
||
//
|
||
// · **`new == old` is a total no-op** — the first compare, before anything is touched.
|
||
// · **the previous label is DESTROYED**, not orphaned (`old->vtable[0](1)`, the scalar
|
||
// deleting destructor, returning the storage to the FontString pool). So a button whose
|
||
// `SetText` already lazily made one does not leak a stray string behind the new label.
|
||
// · **the string is RE-PARENTED to the button and its draw layer forced to ARTWORK**
|
||
// (`0x77fd10(parent, 2, 1)` — layer id 2 in the client's own `.rdata 0x811a80` name table).
|
||
// Always, whatever it was parented to or drawn in before.
|
||
// · **it is anchored only if it has NO anchors of its own** (a scan of all nine
|
||
// `anchorPoints` slots): LEFT/RIGHT/CENTER by the justify bits, to the matching point on
|
||
// the button. That is exactly [`super::region::implicit_creation_anchor`]'s FontString arm,
|
||
// which already transcribes the same `& 7` → LEFT(1)/RIGHT(4)/else-CENTER chain, so it is
|
||
// reused rather than re-written. One stated difference: the reference reads the *button's*
|
||
// Normal `CSimpleFont` justify word and ours reads the string's own — they agree in the
|
||
// ordinary case, because our extract resolves the button's per-state font onto the label
|
||
// every frame anyway.
|
||
//
|
||
// The fifth clause — apply the button's per-state font immediately — needs no code: our
|
||
// extract re-points the label at the current state's font object every frame
|
||
// ([`ButtonState::normal_font`]), so binding the label IS applying it.
|
||
m.set(
|
||
"SetFontString",
|
||
lua.create_function(|lua, args: MultiValue| {
|
||
let mut it = args.into_iter();
|
||
let this = match it.next() {
|
||
Some(Value::Table(t)) => t,
|
||
_ => return Err(mlua::Error::runtime("expected a button")),
|
||
};
|
||
let who = {
|
||
let h = frame_handle_of(lua, &this)?;
|
||
let model = lua.app_data_ref::<Model>().expect("model app_data");
|
||
model
|
||
.arena
|
||
.frame(h)
|
||
.and_then(|f| f.name.clone())
|
||
.unwrap_or_else(|| "<unnamed>".to_string())
|
||
};
|
||
let Some(Value::Table(fs)) = it.next() else {
|
||
return Err(mlua::Error::runtime(format!(
|
||
"Usage: {who}:SetFontString(fontstring)"
|
||
)));
|
||
};
|
||
// The two remaining legs are DIFFERENT questions and the reference asks them in this
|
||
// order: first "is this a framescript object at all" (`0x780b27`), then "is it a
|
||
// FontString" (`0x780b90`'s `IsA` against the FontString token). A Frame or a Texture
|
||
// passes the first and fails the second — so resolving straight to a region handle
|
||
// would collapse both onto the first message and mislabel every widget argument.
|
||
let rh = {
|
||
let not_an_object = || {
|
||
mlua::Error::runtime(format!(
|
||
"{who}:SetFontString(): Couldn't find 'this' in fontstring"
|
||
))
|
||
};
|
||
let id = super::object::decode_id(&fs).map_err(|_| not_an_object())?;
|
||
let model = lua.app_data_ref::<Model>().expect("model app_data");
|
||
let known_widget =
|
||
model.id_to_frame.contains_key(&id) || model.id_to_region.contains_key(&id);
|
||
if !known_widget {
|
||
return Err(not_an_object());
|
||
}
|
||
match model.id_to_region.get(&id).copied() {
|
||
Some(rh)
|
||
if model.arena.region(rh).map(|r| r.kind)
|
||
== Some(RegionKind::FontString) =>
|
||
{
|
||
rh
|
||
}
|
||
_ => {
|
||
return Err(mlua::Error::runtime(format!(
|
||
"{who}:SetFontString(): Wrong object type, expected fontstring"
|
||
)))
|
||
}
|
||
}
|
||
};
|
||
let old = with_button(lua, &this, |bs| bs.text)?;
|
||
if old == Some(rh) {
|
||
return Ok(());
|
||
}
|
||
let owner = frame_handle_of(lua, &this)?;
|
||
with_button(lua, &this, |bs| bs.text = Some(rh))?;
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
if let Some(dead) = old {
|
||
// DESTROYED, not orphaned — the shared region-lifetime law, whose doc carries the
|
||
// reason (`0x778d3c`'s scalar deleting destructor).
|
||
super::region::free_region(&mut model, dead);
|
||
}
|
||
model.arena.set_region_owner(rh, Some(owner));
|
||
if let Some(r) = model.arena.region_mut(rh) {
|
||
r.draw_layer = DrawLayer::Artwork;
|
||
}
|
||
super::region::implicit_creation_anchor(&mut model, rh);
|
||
// A new label, a new owner and a possible new anchor — the layout's read set moved,
|
||
// and the string's extents are what the button's own `GetTextWidth` reports.
|
||
model.touch_layout();
|
||
model.touch_measure(rh);
|
||
Ok(())
|
||
})?,
|
||
)?;
|
||
|
||
// GetTextWidth / GetTextHeight — the Button's OWN text-extent readers (`0x782290` / `0x782390`,
|
||
// wow-re `system/ui/scratch/item9-firing34-merge.md` l.36 and the Button method carve in
|
||
// `widget-api-batch-benilla.md` Q8, which lists both present on Button and `GetStringWidth`
|
||
// absent). Both are thin forwards onto the label FontString's own extent vtable slots
|
||
// (`0x1c` / `0x20`), which is exactly what this delegation is.
|
||
//
|
||
// **Who asks.** `Bagnon_Forever/database/ui.lua:61` sizes its character-switch dropdown from
|
||
// `button:GetTextWidth() + 40` over every saved character — with the method nil the whole
|
||
// dropdown died on the first row, so the director could not switch characters in Bagnon at all.
|
||
// The idiom generalises: it is how a 1.12 kit fits a button to its label, and the reference's
|
||
// own `MoneyFrame.lua` l.202 (`SetWidth(GetTextWidth() + iconWidth)`) is the same shape.
|
||
//
|
||
// **Which measurement**, since a FontString carries two. The label's `GetStringWidth` — the
|
||
// NATURAL, unwrapped extent — never the laid-out `GetWidth`. A button label does not wrap, so
|
||
// the two agree in the ordinary case; where they differ, serving the laid-out width would hand
|
||
// every "size the button to its text" caller its own previous output as its next input, which
|
||
// is decision 0997's measured feedback loop (the macro window's tab that changed width every
|
||
// frame). The unwrapped extent is the one that settles.
|
||
//
|
||
// `0` before the host has measured the string (a frame's latency, as everywhere else), and `0`
|
||
// for a Button with no label at all — the reference dereferences its FontString pointer `+0x338`
|
||
// here where `SetFont`/`GetFont` deliberately do not, and what a null one does is NOT byte-read,
|
||
// so this answers the harmless number rather than raising on a guess.
|
||
for (name, region_getter) in [
|
||
("GetTextWidth", "GetStringWidth"),
|
||
// `GetHeight`, not a `GetStringHeight` — 1.12 has no such method (byte-verified absent
|
||
// in every encoding), and the reference's own `Button:GetTextHeight 0x782390` is this
|
||
// same call on the embedded FontString rather than a separate API.
|
||
("GetTextHeight", "GetHeight"),
|
||
] {
|
||
m.set(
|
||
name,
|
||
lua.create_function(move |lua, this: Table| {
|
||
let label = get_slot_texture(lua, &this, Slot::Text)?;
|
||
match label {
|
||
Value::Table(t) => t.call_method::<f32>(region_getter, ()),
|
||
_ => Ok(0.0),
|
||
}
|
||
})?,
|
||
)?;
|
||
}
|
||
|
||
// The per-state label fonts (the 1.12 API trio; XML `<NormalFont>/<HighlightFont>/
|
||
// <DisabledFont>` route here through the loader). Stored as font-object NAMES — extract
|
||
// re-points the ButtonText to the current state's object each frame, so Enable/Disable and
|
||
// hover swap the label's paint with no Lua involvement (the client's own behavior:
|
||
// UIPanelButtonTemplate's gold/white/gray label states).
|
||
//
|
||
// Each takes the font OBJECT, its name, or nil, like `FontString:SetFontObject` — across the
|
||
// trio the corpus splits 5 object-form to 4 string-form, so accepting one shape only would
|
||
// break about half the callers, and nil clears the state back to the default. Because the
|
||
// state is stored as a NAME and re-resolved at every `extract`, a later mutation of that font
|
||
// object reaches these labels for free.
|
||
m.set(
|
||
"SetTextFontObject",
|
||
lua.create_function(|lua, (this, font): (Table, Value)| {
|
||
let name = super::font::resolve("SetTextFontObject", &font)?;
|
||
let text = with_button(lua, &this, |bs| {
|
||
bs.normal_font.clone_from(&name);
|
||
bs.text
|
||
})?;
|
||
link_label_to_font_object(lua, text, name.as_deref());
|
||
Ok(())
|
||
})?,
|
||
)?;
|
||
m.set(
|
||
"SetHighlightFontObject",
|
||
lua.create_function(|lua, (this, font): (Table, Value)| {
|
||
let name = super::font::resolve("SetHighlightFontObject", &font)?;
|
||
with_button(lua, &this, |bs| bs.highlight_font = name)
|
||
})?,
|
||
)?;
|
||
m.set(
|
||
"SetDisabledFontObject",
|
||
lua.create_function(|lua, (this, font): (Table, Value)| {
|
||
let name = super::font::resolve("SetDisabledFontObject", &font)?;
|
||
with_button(lua, &this, |bs| bs.disabled_font = name)
|
||
})?,
|
||
)?;
|
||
|
||
// SetFont(file, height [, flags]) / GetFont() — the Button's own font, `0x780880`/`0x79f3b0`
|
||
// (wow-re `system/ui/scratch/widget-api-batch-benilla.md` Q8, §5-verified).
|
||
// `_LazyPig/LazyPigMenu.lua:214` calls it straight on a `CreateFrame("Button", …)`, and it is
|
||
// that addon's only blocker.
|
||
//
|
||
// Three contract details, each a plausible implementation's silent divergence:
|
||
//
|
||
// · **It returns ZERO values.** The shared impl `0x79f210` pushes `1`/nil (a real font-load
|
||
// probe on a Font object — `!OmniCC` uses it), but `Button:SetFont` DISCARDS it
|
||
// (`xor eax,eax`), so a failed font load is undetectable from a Button. Returning `true`
|
||
// here would look harmless and would hand an addon a probe the client does not have.
|
||
// · **It never touches the label.** `SetFont`/`GetFont` do not dereference the FontString
|
||
// pointer `+0x338` at all, so styling a bare `CreateFrame("Button")` with no `<ButtonText>`
|
||
// is no error, no crash and **no lazy creation** — which is why the style is stored on the
|
||
// button ([`ButtonState::font`]) and `extract` applies it to whatever label exists. A later
|
||
// `SetText` (which *does* lazily create one, `0x778dc0`) then picks it up, so either call
|
||
// order works, exactly as the reference's does.
|
||
// · **It retunes all three embedded fonts** (normal `+0x33c`, disabled `+0x434`, highlight
|
||
// `+0x3b8`) and `GetFont` reads back only the normal one — see [`ButtonFont`] for why one
|
||
// record is the faithful shape for three identical writes.
|
||
//
|
||
// The argument gate is the shared impl's: arg2 `lua_isstring` and arg3 `lua_isnumber`, else
|
||
// `luaL_error("Usage: %s:SetFont(\"font\", fontHeight [, flags])")` (`0x87c69c`). Both
|
||
// predicates are the *coercing* ones in 5.0 — `lua_isstring` takes a number, `lua_isnumber`
|
||
// takes a numeric string — so the leniency is transcribed rather than tightened.
|
||
m.set(
|
||
"SetFont",
|
||
lua.create_function(
|
||
|lua, (this, file, height, flags): (Table, Value, Value, Option<String>)| {
|
||
let usage = || {
|
||
mlua::Error::runtime(
|
||
"Usage: <Button>:SetFont(\"font\", fontHeight [, flags])".to_string(),
|
||
)
|
||
};
|
||
let path = match &file {
|
||
Value::String(s) => s.to_str()?.to_string(),
|
||
Value::Number(_) | Value::Integer(_) => as_f32(&file).to_string(),
|
||
_ => return Err(usage()),
|
||
};
|
||
let height = match &height {
|
||
Value::Number(_) | Value::Integer(_) => as_f32(&height),
|
||
Value::String(s) => s.to_str()?.parse::<f32>().map_err(|_| usage())?,
|
||
_ => return Err(usage()),
|
||
};
|
||
let flags = super::Outline::flags(flags.as_deref().unwrap_or(""))
|
||
.as_str()
|
||
.to_string();
|
||
with_button(lua, &this, |bs| {
|
||
bs.font = Some(ButtonFont {
|
||
path,
|
||
height,
|
||
flags,
|
||
})
|
||
})
|
||
// …and nothing is returned: `with_button` yields `()`.
|
||
},
|
||
)?,
|
||
)?;
|
||
// GetFont() → file, height, flags — **3 values**, read off the NORMAL embedded font. Unset
|
||
// locally, that font still resolves through what the normal state inherits
|
||
// (`<NormalFont>`/`SetTextFontObject`), which is how a `GameMenuButtonTemplate` button answers
|
||
// GameFontNormal's face before anything calls `SetFont`. Nil path / nil height when neither
|
||
// exists, still 3 values.
|
||
m.set(
|
||
"GetFont",
|
||
lua.create_function(|lua, this: Table| {
|
||
let (own, inherits) =
|
||
with_button(lua, &this, |bs| (bs.font.clone(), bs.normal_font.clone()))?;
|
||
let (path, height, flags) = match own {
|
||
Some(f) => (Some(f.path), Some(f.height), f.flags),
|
||
None => {
|
||
let model = lua.app_data_ref::<Model>().expect("model app_data");
|
||
let fo = inherits.and_then(|n| model.font_object(&n));
|
||
(
|
||
fo.and_then(|f| f.font.clone()),
|
||
fo.and_then(|f| f.height),
|
||
fo.map(|f| f.outline)
|
||
.unwrap_or_default()
|
||
.as_str()
|
||
.to_string(),
|
||
)
|
||
}
|
||
};
|
||
let path = match path {
|
||
Some(p) => Value::String(lua.create_string(&p)?),
|
||
None => Value::Nil,
|
||
};
|
||
Ok((path, height, flags))
|
||
})?,
|
||
)?;
|
||
|
||
// The per-state label COLORS (Button:SetTextColor + the Highlight/Disabled pair): the state's
|
||
// color, when set, repaints the ButtonText over the state font object's paint at extract —
|
||
// the dropdown kit's rows use all three (info.textR/G/B rows, isTitle's NORMAL-yellow and
|
||
// notClickable's HIGHLIGHT-white recolors of a disabled row).
|
||
m.set(
|
||
"SetTextColor",
|
||
lua.create_function(
|
||
|lua, (this, r, g, b, a): (Table, f32, f32, f32, Option<f32>)| {
|
||
with_button(lua, &this, |bs| {
|
||
bs.normal_color = Some([r, g, b, a.unwrap_or(1.0)])
|
||
})
|
||
},
|
||
)?,
|
||
)?;
|
||
m.set(
|
||
"SetHighlightTextColor",
|
||
lua.create_function(
|
||
|lua, (this, r, g, b, a): (Table, f32, f32, f32, Option<f32>)| {
|
||
with_button(lua, &this, |bs| {
|
||
bs.highlight_color = Some([r, g, b, a.unwrap_or(1.0)])
|
||
})
|
||
},
|
||
)?,
|
||
)?;
|
||
m.set(
|
||
"SetDisabledTextColor",
|
||
lua.create_function(
|
||
|lua, (this, r, g, b, a): (Table, f32, f32, f32, Option<f32>)| {
|
||
with_button(lua, &this, |bs| {
|
||
bs.disabled_color = Some([r, g, b, a.unwrap_or(1.0)])
|
||
})
|
||
},
|
||
)?,
|
||
)?;
|
||
|
||
// LockHighlight/UnlockHighlight — pin the HighlightTexture on regardless of hover (ref
|
||
// CButton::LockHighlight; the dropdown kit's checked rows stay lit).
|
||
m.set(
|
||
"LockHighlight",
|
||
lua.create_function(|lua, this: Table| {
|
||
with_button(lua, &this, |bs| bs.locked_highlight = true)
|
||
})?,
|
||
)?;
|
||
m.set(
|
||
"UnlockHighlight",
|
||
lua.create_function(|lua, this: Table| {
|
||
with_button(lua, &this, |bs| bs.locked_highlight = false)
|
||
})?,
|
||
)?;
|
||
|
||
m.set(
|
||
"Enable",
|
||
lua.create_function(|lua, this: Table| with_button(lua, &this, |bs| bs.enabled = true))?,
|
||
)?;
|
||
m.set(
|
||
"Disable",
|
||
lua.create_function(|lua, this: Table| with_button(lua, &this, |bs| bs.enabled = false))?,
|
||
)?;
|
||
// IsEnabled() → the NUMBER 1 or the NUMBER 0 — never a boolean, and never nil.
|
||
//
|
||
// wow-re `ui/scratch/button-enabled-state.md`, VERIFIED off the Button method table at
|
||
// `0x879d10`: `IsEnabled 0x7800b0` reads the three-valued STATE at `[obj+0x328]`
|
||
// (0 DISABLED / 1 NORMAL / 2 PUSHED), does `setne cl` for "not disabled", and pushes that as a
|
||
// NUMBER. So the reference's own `IsEnabled() == 0` and `== 1` tests (FriendsFrame.lua l.404,
|
||
// StaticPopup.lua l.713) are live code.
|
||
//
|
||
// **This answered a Lua boolean until now, and the difference is not cosmetic, because 0 is
|
||
// TRUTHY in Lua.** A caller writing the reference's `== 0` got false forever; a caller writing
|
||
// `IsEnabled() > 0` got "attempt to compare number with boolean" — which is where pfUI's
|
||
// `api/ui-widgets.lua:812` icon-fade died, taking the widget module with it. The divergence was
|
||
// known and worked around by hand in three of our own files (FriendsFrame.xml's
|
||
// `guildButtonDisabled` read BOTH spellings and said so); those workarounds go with this
|
||
// change, which is 1719's bar — a prior call revisited because a new measurement arrived.
|
||
//
|
||
// Slider carries its own `IsEnabled` (slider.rs) and is deliberately NOT changed here: the
|
||
// note above is the BUTTON method table, and whether the slider widget shares the contract is
|
||
// unverified. Assuming they match is exactly the guess this comment exists to have avoided.
|
||
m.set(
|
||
"IsEnabled",
|
||
lua.create_function(|lua, this: Table| {
|
||
with_button(lua, &this, |bs| i64::from(bs.enabled))
|
||
})?,
|
||
)?;
|
||
|
||
// RegisterForClicks(...): replaces the button's registered-click set outright (the live API's
|
||
// contract — not additive) with its varargs, verbatim strings (`"LeftButtonUp"`,
|
||
// `"RightButtonDown"`, …). [`UiScript::mouse_button`] consults the set via [`wants_click`] to
|
||
// decide whether a press or a release reaches `OnClick`.
|
||
m.set(
|
||
"RegisterForClicks",
|
||
lua.create_function(|lua, (this, args): (Table, MultiValue)| {
|
||
let mut set = std::collections::HashSet::new();
|
||
for v in args.iter() {
|
||
if let Value::String(s) = v {
|
||
set.insert(s.to_str()?.to_string());
|
||
}
|
||
}
|
||
with_button(lua, &this, |bs| bs.registered_clicks = set)
|
||
})?,
|
||
)?;
|
||
|
||
// SetButtonState("PUSHED"/"NORMAL") / GetButtonState — the scripted press state
|
||
// (`0x780270`/`0x780180`; ref `ActionButtonDown/Up`, ActionButton.lua:15-28: DOWN pushes
|
||
// only from NORMAL, UP fires only from PUSHED — the state doubles as the keybind debounce).
|
||
// Case-insensitive like the API's other string enums; an unknown state is a runtime error.
|
||
// DISABLED is Enable/Disable's to set, not this method's (the 1.12 FrameXML never passes it).
|
||
m.set(
|
||
"SetButtonState",
|
||
lua.create_function(|lua, (this, state): (Table, String)| {
|
||
let pushed = if state.eq_ignore_ascii_case("PUSHED") {
|
||
true
|
||
} else if state.eq_ignore_ascii_case("NORMAL") {
|
||
false
|
||
} else {
|
||
return Err(mlua::Error::runtime(format!(
|
||
"SetButtonState: unknown state '{state}'"
|
||
)));
|
||
};
|
||
with_button(lua, &this, |bs| bs.pushed_state = pushed)
|
||
})?,
|
||
)?;
|
||
m.set(
|
||
"GetButtonState",
|
||
lua.create_function(|lua, this: Table| {
|
||
let h = frame_handle_of(lua, &this)?;
|
||
// The LIVE mouse-held press counts too (hovered + a registered button down on this
|
||
// frame — the same predicate the extract pass renders the PushedTexture by), closing
|
||
// the documented INTERIM where a mouse-held button answered "NORMAL": the chat scroll
|
||
// buttons' hold-repeat (ref MessageFrameScrollButton_OnUpdate) polls exactly this
|
||
// mid-press (decision 0288 P3). It reads the same in the reference for the same
|
||
// reason — `0x7792ad` writes ONE state variable and `0x780180` reads it back, so a
|
||
// right-held button answers "PUSHED" as surely as a left-held one.
|
||
let held = {
|
||
let model = lua.app_data_ref::<Model>().expect("model app_data");
|
||
model.mouseover == Some(h) && press_held(&model, h)
|
||
};
|
||
with_button(lua, &this, move |bs| {
|
||
if !bs.enabled {
|
||
"DISABLED"
|
||
} else if bs.pushed_state || held {
|
||
"PUSHED"
|
||
} else {
|
||
"NORMAL"
|
||
}
|
||
})
|
||
})?,
|
||
)?;
|
||
|
||
// Click([button]) — the programmatic click: same path as a physical one (toggle-then-OnClick).
|
||
m.set(
|
||
"Click",
|
||
lua.create_function(|lua, (this, button): (Table, Option<String>)| {
|
||
let h = frame_handle_of(lua, &this)?;
|
||
let id = {
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
model.frame_id(h)
|
||
};
|
||
let btn = button.unwrap_or_else(|| "LeftButton".to_string());
|
||
// A programmatic Click() always emulates a completed (released) click.
|
||
// A programmatic Click() — `scripted = true`, which only a LootButton reads.
|
||
click_button(lua, id, &btn, false, true);
|
||
Ok(())
|
||
})?,
|
||
)?;
|
||
|
||
lua.set_named_registry_value(REG_BUTTON_METHODS, m)?;
|
||
|
||
// CheckButton's own table (consulted before Button's — the class chain).
|
||
let c = lua.create_table()?;
|
||
texture_pair(lua, &c, "Checked", Slot::Checked)?;
|
||
texture_pair(lua, &c, "DisabledChecked", Slot::DisabledChecked)?;
|
||
c.set(
|
||
"SetChecked",
|
||
lua.create_function(|lua, (this, v): (Table, Value)| {
|
||
// Numeric coercion, NOT Lua truthiness — byte-verified (decision 0227; wow-re
|
||
// `system/ui/scratch/button-check-and-state-texture.md`, `SetChecked 0x799bf0` →
|
||
// `0x6f1c10`): a number goes through `lua_tonumber` then a truncate-to-int (`fistp`,
|
||
// round-toward-zero, `0x40a2b0`) and the C++ setter tests `!= 0`. So `SetChecked(0)`
|
||
// UNchecks (0 is Lua-truthy — only a numeric read gets this right) and `SetChecked(1)`
|
||
// checks; the type-dispatched helper also honors the keyword strings the reference
|
||
// passes ("true"/"false" — SpellBookFrame.lua l.296-303), while a non-keyword string
|
||
// falls to tonumber (→ 0 → unchecked). nil/other → false; booleans honored as-is for
|
||
// this codebase's own Era-style callers.
|
||
let checked = match v {
|
||
Value::Boolean(b) => b,
|
||
Value::Integer(i) => i != 0,
|
||
Value::Number(n) => n.trunc() != 0.0,
|
||
Value::String(s) => s.to_str().ok().is_some_and(|s| {
|
||
let t = s.trim();
|
||
t.eq_ignore_ascii_case("true")
|
||
|| t.parse::<f64>().is_ok_and(|n| n.trunc() != 0.0)
|
||
}),
|
||
_ => false,
|
||
};
|
||
with_button(lua, &this, |bs| bs.checked = checked)
|
||
})?,
|
||
)?;
|
||
c.set(
|
||
// GetChecked() -> the NUMBER 1 or nil, never a boolean (1830). Its neighbour
|
||
// `IsEnabled` two entries up was corrected for the same reason under 1719, whose comment
|
||
// records that a boolean here killed pfUI's widget module outright; this is that call
|
||
// finished. The reference proves the shape in its own source rather than only at the
|
||
// bytes: stock `UIOptionsFrame.xml:310` saves a checkbox as
|
||
// `tostring(this:GetChecked())` and stock `BuffFrame.lua:71` reads it back as `== "1"`,
|
||
// a round-trip that only closes on the number.
|
||
"GetChecked",
|
||
lua.create_function(|lua, this: Table| {
|
||
let checked = with_button(lua, &this, |bs| bs.checked)?;
|
||
Ok(crate::script::binding_abi::predicate(checked))
|
||
})?,
|
||
)?;
|
||
lua.set_named_registry_value(REG_CHECKBUTTON_METHODS, c)?;
|
||
|
||
Ok(())
|
||
}
|
||
|
||
/// Whether frame `h` should fire `OnClick` for the input transition `name`
|
||
/// (`"<Button>ButtonUp"`/`"<Button>ButtonDown"`, e.g. `"RightButtonDown"`) — the
|
||
/// [`UiScript::mouse_button`](super::UiScript::mouse_button) gate. A Button/CheckButton consults
|
||
/// its `RegisterForClicks` set (case-insensitively — the live API is forgiving of case); any
|
||
/// other kind with an `OnClick` fires exactly as it always has, before `RegisterForClicks`
|
||
/// existed: on release only (`name` ending `"Up"`), for any button, never on press.
|
||
pub(super) fn wants_click(model: &Model, h: FrameHandle, name: &str) -> bool {
|
||
match model.arena.frame(h).map(|f| &f.kind_state) {
|
||
Some(KindState::Button(bs)) => bs
|
||
.registered_clicks
|
||
.iter()
|
||
.any(|s| s.eq_ignore_ascii_case(name)),
|
||
_ => name.ends_with("Up"),
|
||
}
|
||
}
|
||
|
||
/// Whether frame `h` is registered for `button` (`"LeftButton"`, `"RightButton"`, …) in **either**
|
||
/// variant — the press-visual gate, which is a strictly weaker test than [`wants_click`]'s.
|
||
///
|
||
/// `CButton::OnMouseDown 0x779210` runs the two as separate tests in one pass, and the difference
|
||
/// between them is the whole of this:
|
||
///
|
||
/// ```text
|
||
/// 0x779238 eax = event.buttonMask
|
||
/// 0x779243 ecx = eax << 8 | eax
|
||
/// 0x77924b test [this+0x330], ecx ; registered EITHER WAY -> keep going, else nothing at all
|
||
/// 0x779256 hit-test the point ; else nothing
|
||
/// 0x77926b test event.buttonMask, [this+0x330] ; the DOWN bits alone -> fire OnClick
|
||
/// 0x7792ad push 2 ; SetState(PUSHED) ; unconditional past the gates above
|
||
/// ```
|
||
///
|
||
/// So `[this+0x330]` is one dword holding the `"…ButtonDown"` registrations in byte 0 and the
|
||
/// `"…ButtonUp"` registrations in byte 1, and the mask `m | m << 8` asks "this button, either
|
||
/// variant". **The pushed art is not conditional on the click firing, or on the handler doing
|
||
/// anything** — it is conditional only on the button being registered for that mouse button at
|
||
/// all, which is why a right-click on an action, spellbook or pet slot lights up even when the
|
||
/// right-click does nothing (they all register `RightButtonUp`), and why a right-click on a plain
|
||
/// `LeftButtonUp` button does not.
|
||
pub(super) fn wants_press_visual(model: &Model, h: FrameHandle, button: &str) -> bool {
|
||
match model.arena.frame(h).map(|f| &f.kind_state) {
|
||
Some(KindState::Button(bs)) => bs.registered_clicks.iter().any(|s| {
|
||
s.strip_suffix("Up")
|
||
.or_else(|| s.strip_suffix("Down"))
|
||
.is_some_and(|b| b.eq_ignore_ascii_case(button))
|
||
}),
|
||
_ => false,
|
||
}
|
||
}
|
||
|
||
/// Is a press currently holding this button down — the `held` half of the PushedTexture rule.
|
||
///
|
||
/// Any captured mouse button counts, gated by [`wants_press_visual`]. Callers pair it with
|
||
/// `hovered`, which is `0x779256`'s hit test at press time plus `0x7793f0`'s restore-to-NORMAL
|
||
/// when the pointer leaves mid-press.
|
||
pub(super) fn press_held(model: &Model, h: FrameHandle) -> bool {
|
||
model
|
||
.mouse_down_on
|
||
.iter()
|
||
.any(|(button, &pressed)| pressed == h && wants_press_visual(model, h, button))
|
||
}
|
||
|
||
/// The click behavior shared by the input path and `Click()`: gated on `enabled`; a CheckButton
|
||
/// **toggles before OnClick fires** (the documented widget contract — a handler reading
|
||
/// `self:GetChecked()` sees the new state); then `OnClick(self, button, down)` — `down` is `true`
|
||
/// only for a press that fired via a `"<Button>ButtonDown"` registration, `false` for every
|
||
/// release-fired or programmatic click (the Era signature: `down` mirrors which transition fired).
|
||
///
|
||
/// `scripted` says the click came from Lua `:Click()` rather than from hardware — the reference's
|
||
/// second `OnClick` argument (`0` from `0x779280`/`0x7793a4`, `1` from the `Button:Click` binding
|
||
/// `0x7826c0`). Only [`crate::widget::FrameKind::LootButton`] reads it, and it reads it as a hard
|
||
/// gate: `0x4c182b` returns before the base call, so **a scripted click on a loot row does
|
||
/// nothing at all — not even run the row's own Lua `OnClick`**. Every other kind ignores it, which
|
||
/// is the reference's shape too (the base `0x779540` never looks at the flag).
|
||
pub(super) fn click_button(lua: &Lua, id: u32, button: &str, down: bool, scripted: bool) {
|
||
let mut take_loot = None;
|
||
let fire = {
|
||
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
||
let Some(&h) = model.id_to_frame.get(&id) else {
|
||
return;
|
||
};
|
||
let is_loot = model
|
||
.arena
|
||
.frame(h)
|
||
.is_some_and(|f| f.kind == crate::widget::FrameKind::LootButton);
|
||
if is_loot {
|
||
if scripted {
|
||
return;
|
||
}
|
||
// Read the take BEFORE the handler runs, but queue it after: the reference reads
|
||
// `[esi+0x4dc]` after the base call, and a handler that re-slots its own row mid-click
|
||
// is not a case the shipped UI produces — reading first keeps the borrow simple and
|
||
// the two cannot disagree. The modifier gate is `0x4c183a`/`0x4c1848`/`0x4c1856`:
|
||
// shift, ctrl OR alt suppresses, and it is the whole reason the shipped
|
||
// `LootFrameItem_OnClick` never calls a take itself.
|
||
let (shift, ctrl, alt) = model.modifiers;
|
||
if !shift && !ctrl && !alt {
|
||
take_loot = model.arena.frame(h).and_then(|f| match &f.kind_state {
|
||
KindState::Button(bs) => bs.loot_slot,
|
||
_ => None,
|
||
});
|
||
}
|
||
}
|
||
let Some(frame) = model.arena.frame_mut(h) else {
|
||
return;
|
||
};
|
||
let is_check = frame.kind == FrameKind::CheckButton;
|
||
match &mut frame.kind_state {
|
||
// A Button/CheckButton click is gated on its enabled flag…
|
||
KindState::Button(bs) => {
|
||
if bs.enabled {
|
||
if is_check {
|
||
bs.checked = !bs.checked;
|
||
}
|
||
true
|
||
} else {
|
||
false
|
||
}
|
||
}
|
||
// …every other kind with an OnClick just fires (plain frames can carry one too).
|
||
_ => true,
|
||
}
|
||
};
|
||
if !fire {
|
||
return;
|
||
}
|
||
let btn = match lua.create_string(button) {
|
||
Ok(s) => Value::String(s),
|
||
Err(_) => return,
|
||
};
|
||
if let Err(e) = event::fire_widget_handler(lua, id, "OnClick", vec![btn, Value::Boolean(down)])
|
||
{
|
||
lua.app_data_mut::<Model>()
|
||
.expect("model app_data")
|
||
.errors
|
||
.push(e.to_string());
|
||
}
|
||
// …and then the take, unconditionally on the handler's outcome. `0x4c1867` is not guarded by
|
||
// anything the Lua side did: the base call at `0x4c1833` returns void and its result is never
|
||
// tested. A row whose `OnClick` errored still loots, which is the reference's behaviour and
|
||
// the reason a broken addon hook cannot silently eat your loot.
|
||
if let Some(slot) = take_loot {
|
||
// The 0-based store, back to the 1-based display row the take queue speaks.
|
||
lua.app_data_mut::<Model>()
|
||
.expect("model app_data")
|
||
.loot_picks
|
||
.push(slot + 1);
|
||
}
|
||
}
|