- a size-less `<Model>` pane's rect is its file's box in layout units: the reference's geometry overrides (`0x76d080`/`0x76d0d0`) answer the bbox extent whenever no size is authored, `bboxExtent · 768·√(a²+1) · layoutScale` FrameXML units (`1280 · extent` at 4:3), written into the pane's layout input when the file's facts land, re-derived on an aspect change, and ended for good by any authored size; `SetPosition` is the same unit, which is how `0x4a7b20` centres the arrow at `½·GetWidth, ½·GetHeight` through the override — so the map arrow's sprite arm and its hand-sized 33.6 px footprint go (its rect is `0.0262 × 0.0263` layout units, 33.5 × 33.7 FrameXML units at 4:3, 41.0 × 41.2 at 16:9), and the stock `ItemAnim` pane plays the item push unadapted (`ReplaceIconTexture` on the type-14 batch, the 1000 ms clamp, the stock `OnAnimFinished`), `ContainerFrameAdapters.xml` losing 0887's Lua card and its hand-measured 42.41 × 124.72 rect — the implicit one at 16:9 — and keeping the keyring fork and the three bag verbs (2015); and the cooldown is the reference's own model: the texture-transform law `uv' = R_q((uv + t − p) ⊙ s) + p`, `p = (½, ½)`, the raw quaternion component-lerped and never normalised, is one function (`uv_transform`) with the shader's UV fold as its twin — rotation and scale tracks bake per file sequence slot beside the translation, the mat-anim table gains an affine row `[cos − 1, sin, sx − 1, sy − 1]` on `anim_slots.z` whose identity is the zero row so every static batch reads exactly what it did, and a UI tile clones the twin material per animated batch and writes both rows every frame off the pane's play head, never the world clock; the stock `Cooldown.xml` runs off the chain on 2007's two handlers, the file's four quadrant quads turned by their own rotation tracks (`0 → −90°` over each quadrant's 250 ms window, clockwise from 12 o'clock) and its alpha tracks revealing the star for the flash; retired: the native `Cooldown` widget and `SetCooldown` (an Era API 1.12 never had — `CreateFrame("Cooldown")` is the reference's unknown-type refusal now), the loader's `Model → Cooldown` substitution, the app's hand-built pie and star, and our `Cooldown.xml`; `assets/ui` is eight files (2019)
- `UpdateMapHighlight` gets its zone-level exits (B360): at zone zoom ours returned the nil tail for every cursor position, so hovering Deadwind Pass from Duskwood showed no label where 1.12 shows "Deadwind Pass"; the reference's `0x4a7fa0` runs two lookups at zone level and answers a NAME only — first the current zone's exploration-gated overlay list (the builder at `0x4a6ad9` gating on the explored byte), each row's HitRect scaled by 1/1002 and 1/668 against the normalized cursor, edges inclusive, the first hit naming its Area1, then the continent grid re-windowed through the displayed zone's own rect, naming the neighbouring zone or city and nothing for the displayed zone itself — and only the name-only tail is reachable from there, fileName nil and the six coords zero, so the stock frame hides the highlight quad, as the director's own 1.12 shot shows; and `SetVerticalScroll` stores the offset as given (B370, B363): the reference's `0x786db0` compares the new offset against the old and writes it to `[+0x328]` verbatim, `0x787100` re-anchors the scroll child off it, and the range at `[+0x320]` is never read on that path — every clamp the reference exhibits is FrameXML's, through the scroll bar's `[min, max]`; ours clamped into `[0, GetVerticalScrollRange()]`, the child's overflow past the FRAME, which is 40 px short of where `FauxScrollFrame_Update` sends the bar on the 220-tall skills list (three rows lost) and 15 px short on the 287-tall who list (one); the setter fires `OnVerticalScroll` only on a change, as the bytes do, `BenillaScroll_Step` bounds its wheel in Lua where the reference's handler does, and the ScrollFrame kind's prose stops calling its offset unpinned (2017)
- overdraw's cheap half, the sky first: since 0588 every sky element wrote `frag_depth = 0.0`, which costs a pipeline its early-Z, so on an outdoor frame every full-screen dome fragment under the ground and the buildings was shaded in full (the gradient's `asin`, `atan2` and eight table lookups at dawn and dusk) and thrown away; one shared `sky_vertex.wgsl` — bevy's mesh vertex verbatim plus `out.position.z = 0.0` — is now the vertex stage of the gradient dome, the cloud dome, the star patches and the celestial discs and glares, and the model lane's `WOW_SKY_DEPTH` branch moves from its fragment to its vertex, so no sky fragment declares `frag_depth` and the rasterizer rejects the covered screen before the shader runs; every sky `specialize` zeroes the rasterizer bias constant the `sky_order` rung had been leaking into `DepthBiasState::constant`, harmless only while the fragment overwrote its depth, and the prose beside the pin follows it; then the retained `static_gx` pass draws BEFORE bevy's opaque pass (`StartMainPass → static_gx → MainOpaquePass`) — buildings and doodads are the frame's best occluders and a terrain fragment its dearest, six samples a pixel — so walls reject the terrain behind them instead of the reverse, the pass taking the first-use clear with it and the dev depth probe ordered after it; measured on 16 capture scenarios: 14 bit-identical, `northshire-dusk` 1 px and `water-night` 11 px, attributed to exact depth ties on static/terrain silhouettes and last-bit interpolation noise; a depth prepass and near-to-far bins are declined until a journal says where the time goes (2016)
- the grass cut goes per pixel because of a quarter-mip: `0x6813d0` sets `D3DSAMP_MIPMAPLODBIAS = +0.25` on stage 0 (`0x6813f4`) once per frame before the detail-doodad pass — capture-confirmed on all 29 doodad batches, and outside the `[0x6b1000, 0x6b3200)` scan 2004 had called complete; it decides the whole look because the `clutter_cut` probe finds 6 of 31 shipped detail atlases carry a BINARY alpha pyramid (mip 0 has DXT3's 16 levels, every level below exactly two, both starting zones among them), so `a × ramp` degenerates to a global on/off and every texel of a leaf crosses at the same depth — Elwynn's survivor coverage is flat at 47.6 % across the whole 52.5–61.1 yd band, then 0.0 %, while the probe's box-filtered control erodes 47.7 → 20.9 over the same band, so the art has the gradient the shipped pyramid threw away, and `clutter_size` puts the median tuft at 0.92 yd tall, 1.03 yd deep, a full yard for the boundary plane to sweep; the escape is bilinear: full alpha needs a 2×2 all-opaque texel neighbourhood, and those run out between mip 2 and 3 (179/56/10/0/0/0 on the dominant Elwynn cell), so the reference's λ ≈ 2.9–3.3 sits past the cliff and the tuft erodes continuously — 2.2 % of a tuft's pixels leave in the last half-yard with the bias, 11.6 % without, 24.2 % one mip sharper; wgpu has no sampler LOD bias, so the clutter lane re-samples base colour at `view.mip_bias + 0.25`, keeping the sampler every other model batch shares at the reference's 0; ruled out on the way: our BLP decoder (all nine uploaded levels byte-identical against the archive's 52 793 BLP2s), mip regeneration, the `has_mipmaps` byte's value 2 (a plain boolean, an authoring marker), anisotropy and geometry; what it does not fix is resolution-dependent, and so is the reference's own look — λ with the bias is 3.22 at the capture's 648p but 2.48 at 1080p and 1.48 at 2160p, so at a modern resolution the reference itself pops leaf by leaf, and scaling the bias with the viewport is one reversible line left for a look call (2021)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
330 lines
13 KiB
Rust
330 lines
13 KiB
Rust
//! The shipped `assets/ui/ActionBar.xml`'s performance ("ping") meter — the tinted bar in the
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//! main bar's last empty recess — over the real files, never a stub.
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//!
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//! What these guard, in order: the ref geometry that puts the bar IN the recess (the whole point of
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//! the slice); the LOW-strata draw order that makes it show *through* the bar art instead of over
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//! it; the latency→color law and its 10 s poll; and the hover tooltip's live number.
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use benilla_ui::script::{QuadContent, UiScript};
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use super::test_ui::load_ui as load_xml;
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/// The bar on a 1024×768 screen. 1024 wide is deliberate: the 1024-wide bar then spans x 0..1024,
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/// so every ref offset below is also an absolute screen coordinate.
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fn harness(extra: &[&str]) -> UiScript {
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let mut s = UiScript::new().unwrap();
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s.set_screen_size(1024.0, 768.0);
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load_xml(&s, "Interface\\FrameXML\\Fonts.xml");
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load_xml(&s, "Interface\\FrameXML\\Cooldown.xml");
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load_xml(&s, "Interface\\FrameXML\\ActionButtonTemplate.xml");
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load_xml(&s, "Interface\\FrameXML\\TextStatusBar.lua");
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load_xml(&s, "Interface\\FrameXML\\TextStatusBar.xml");
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load_xml(&s, r"Interface\FrameXML\UIParent.xml");
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load_xml(&s, "Interface\\FrameXML\\GlobalStrings.lua");
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load_xml(&s, "Interface\\FrameXML\\MainMenuBar.xml");
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load_xml(&s, r"Interface\FrameXML\MoneyFrame.lua");
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load_xml(&s, r"Interface\FrameXML\MoneyFrame.xml");
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load_xml(&s, "Interface\\FrameXML\\GameTooltip.xml");
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load_xml(&s, "Interface\\FrameXML\\ActionBarFrame.xml");
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load_xml(&s, "Interface\\FrameXML\\BonusActionBarFrame.xml");
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for f in extra {
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load_xml(&s, f);
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}
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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s
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}
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/// The meter's own paint quad (its `MainMenuBarPerformanceBar` texture) and where it sits in the
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/// painter's order.
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fn bar_quad(s: &mut UiScript) -> (usize, [f32; 4], Option<[f32; 4]>) {
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s.resolve();
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let quads = s.extract();
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let i = quads
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.iter()
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.position(|q| {
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matches!(&q.content, QuadContent::Texture { path: Some(p), .. }
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if p.contains("UI-MainMenuBar-PerformanceBar"))
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})
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.expect("the performance bar's texture quad");
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let rect = quads[i].rect.expect("a resolved rect");
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let color = match &quads[i].content {
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QuadContent::Texture { color, .. } => *color,
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_ => unreachable!(),
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};
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(i, [rect.left, rect.bottom, rect.right, rect.top], color)
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}
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/// ref-MainMenuBar.xml l.344-364: a 16×64 frame at the bar's BOTTOMRIGHT +(-227,-10), carrying a
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/// 20×66 texture off its TOPRIGHT. On a 1024-wide bar that is x 781..797 for the frame and
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/// x 777..797 for the texture — the empty recess between the last micro button (which ends at 763)
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/// and the bag cluster. Both hang below the bar's own bottom, which is what drops the texture's
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/// grey column into the slot rather than floating it above.
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#[test]
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fn the_meter_sits_in_the_bar_recess_the_reference_leaves_for_it() {
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let mut s = harness(&[]);
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s.resolve();
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let (left, bottom, w, h) = s
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.eval::<(f64, f64, f64, f64)>(
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"return MainMenuBarPerformanceBarFrame:GetLeft(), MainMenuBarPerformanceBarFrame:GetBottom(), \
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MainMenuBarPerformanceBarFrame:GetWidth(), MainMenuBarPerformanceBarFrame:GetHeight()",
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)
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.unwrap();
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assert_eq!((w, h), (16.0, 64.0), "frame size");
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assert_eq!(left, 781.0, "1024 − 227 − 16");
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assert_eq!(bottom, -10.0, "hangs 10 below the bar's bottom");
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// The texture overspills the frame: 20 wide off the TOPRIGHT ⇒ 4 further left, and 66 tall from
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// the frame's top (54) ⇒ 2 further down.
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let (_, rect, _) = bar_quad(&mut s);
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assert_eq!(
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rect,
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[777.0, -12.0, 797.0, 54.0],
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"[left, bottom, right, top]"
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// `frameStrata="LOW"` is the mechanism, not decoration: the bar art is a transparent WINDOW over
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/// this slot, so the meter has to paint UNDERNEATH it. At the default MEDIUM the 20-wide texture
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/// would paint over the metal surround that frames the 10-wide slot.
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#[test]
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fn the_meter_paints_under_the_bar_art_it_shows_through() {
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let mut s = harness(&[]);
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let (meter, _, _) = bar_quad(&mut s);
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let quads = s.extract();
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let art = quads
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.iter()
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.position(|q| {
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matches!(&q.content, QuadContent::Texture { path: Some(p), .. }
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if p.contains("UI-MainMenuBar-Dwarf"))
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})
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.expect("the bar's own dwarf art");
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assert!(
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meter < art,
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"the meter must draw before (under) the bar art — it is seen through the art's \
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transparent slot, not over it"
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);
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// And the hover button is above everything, the ref's own HIGH-strata split: the LOW frame
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// beneath the art can't take the mouse itself.
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assert_eq!(
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s.eval::<String>("return MainMenuBarPerformanceBarFrameButton:GetFrameStrata()")
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.unwrap(),
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"HIGH"
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);
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assert_eq!(
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s.eval::<String>("return MainMenuBarPerformanceBarFrame:GetFrameStrata()")
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.unwrap(),
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"LOW",
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"the parent's LOW must not have been dragged up by its HIGH child"
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// ref-MainMenuBar.xml l.375-392: the poll runs every `PERFORMANCEBAR_UPDATE_INTERVAL` seconds and
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/// tints the bar green under 300 ms, yellow to 600, red beyond. 1.12 never scales the bar's HEIGHT
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/// — color is the entire readout, which is why this test asserts the tint and the rect separately.
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#[test]
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fn the_meter_tints_by_latency_on_the_reference_thresholds() {
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let mut s = harness(&[]);
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// The first tick polls immediately (updateInterval starts at 0), so an unmeasured connection
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// reads 0 ms and shows green rather than sitting untinted grey.
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s.tick(0.016);
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let (_, _, color) = bar_quad(&mut s);
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assert_eq!(color, Some([0.0, 1.0, 0.0, 1.0]), "0 ms ⇒ green");
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for (latency, want, band) in [
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(299, [0.0, 1.0, 0.0, 1.0], "under LOW ⇒ green"),
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(301, [1.0, 1.0, 0.0, 1.0], "past LOW ⇒ yellow"),
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(601, [1.0, 0.0, 0.0, 1.0], "past MEDIUM ⇒ red"),
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] {
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s.set_latency_ms(Some(latency));
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poll_beat(&mut s);
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let (_, _, color) = bar_quad(&mut s);
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assert_eq!(color, Some(want), "{latency} ms: {band}");
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}
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// A latency that crosses a threshold does NOT repaint before the next poll beat — the ref's
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// own 10 s cadence, and the reason a 30 s ping's jitter can't strobe the bar.
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s.set_latency_ms(Some(0));
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s.tick(1.0);
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let (_, _, color) = bar_quad(&mut s);
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assert_eq!(
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color,
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Some([1.0, 0.0, 0.0, 1.0]),
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"still red until the beat"
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);
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poll_beat(&mut s);
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let (_, _, color) = bar_quad(&mut s);
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assert_eq!(
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color,
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Some([0.0, 1.0, 0.0, 1.0]),
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"the beat repaints it green"
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// The drawn colour of the tooltip's explanation line — found by its TEXT, so it can't be confused
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/// with the label above it. `None` if that line isn't being painted at all.
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fn newbie_line_color(s: &mut UiScript) -> Option<[f32; 4]> {
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let want = s
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.eval::<String>("return NEWBIE_TOOLTIP_LATENCY")
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.expect("the string is declared with the meter");
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s.resolve();
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s.extract().iter().find_map(|q| match &q.content {
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QuadContent::Text {
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text: Some(t),
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color,
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..
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} if *t == want => Some(*color),
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_ => None,
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})?
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}
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/// Advance exactly one poll beat. The ref's OnUpdate spends the whole remaining interval on one
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/// tick and only polls on the tick that finds it non-positive, so a beat is always two ticks longer
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/// than the interval: the first drains it, the second crosses zero and re-arms it at 10.
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fn poll_beat(s: &mut UiScript) {
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s.tick(11.0);
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s.tick(11.0);
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}
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/// `GetNetStats()` is the whole seam: the app pushes the averaged RTT, the meter reads it. The two
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/// bandwidth returns are the named gap (benilla tallies no throughput) and must stay NUMBERS, so
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/// arithmetic on them can't error.
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#[test]
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fn get_net_stats_reports_the_pushed_latency() {
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let mut s = harness(&[]);
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assert_eq!(
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s.eval::<(f64, f64, f64)>("return GetNetStats()").unwrap(),
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(0.0, 0.0, 0.0),
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"nothing measured yet"
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);
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s.set_latency_ms(Some(42));
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assert_eq!(
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s.eval::<(f64, f64, f64)>("return GetNetStats()").unwrap(),
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(0.0, 0.0, 42.0)
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);
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// Back to unmeasured (a disconnect clears the app's ring) ⇒ 0, the reference's own reading for
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// a connection it has no sample for.
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s.set_latency_ms(None);
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assert_eq!(
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s.eval::<f64>("local _, _, ms = GetNetStats() return ms")
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.unwrap(),
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0.0
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// The hover tooltip (ref l.395-406): the HIGH-strata button owns the mouse over the meter, and its
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/// tooltip reads the live number. The held-open plate re-reads it on the same 10 s beat.
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///
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/// The plate is the ref's TWO-line `GameTooltip_AddNewbieTip` — detailed tips ship ON in 1.12
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/// (`SHOW_NEWBIE_TIPS = "1"`, ref UIOptionsFrame.lua l.100), so the explanation under the number is
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/// the DEFAULT hover, not an opt-in. Decision 0661; this test is the guard on that, because a
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/// regression here (the helper's branch flipping, the string going missing) shows up only as a
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/// tooltip that is quietly one line short.
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#[test]
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fn hovering_the_meter_shows_the_live_latency() {
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let mut s = harness(&[r"Interface\FrameXML\UIParent.xml"]);
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s.set_latency_ms(Some(42));
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// 1.12 ships detailed tips ON — `SHOW_NEWBIE_TIPS = "1"` is UIOptionsFrame_Init's (ref
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// UIOptionsFrame.lua l.100; ours sits in OptionsFrame.xml's uvar block, 1968), and a harness
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// without the options file says so itself, the way the reference's tooltip would read it.
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s.run("SHOW_NEWBIE_TIPS = \"1\"").unwrap();
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s.resolve();
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assert_eq!(
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s.hit_test_name(789.0, 20.0).as_deref(),
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Some("MainMenuBarPerformanceBarFrameButton"),
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"the button over the meter takes the mouse"
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);
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s.run("this = MainMenuBarPerformanceBarFrameButton MainMenuBarPerformanceBarFrameButton:GetScript(\"OnEnter\")()")
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.unwrap();
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assert_eq!(
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s.eval::<String>("return GameTooltipTextLeft1:GetText()")
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.unwrap(),
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"Latency: 42ms"
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);
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assert_eq!(
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s.eval::<i64>("return GameTooltip:NumLines()").unwrap(),
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2,
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"the number, then the explanation — the ref's newbie branch"
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);
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assert_eq!(
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s.eval::<String>("return GameTooltipTextLeft2:GetText()")
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.unwrap(),
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s.eval::<String>("return NEWBIE_TOOLTIP_LATENCY").unwrap(),
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"line 2 is the ref's own NEWBIE_TOOLTIP_LATENCY, verbatim"
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);
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// The newbie branch seats the plate at the default screen corner, NOT beside the meter — the
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// `default` flag GameTooltip_SetDefaultAnchor stamps is the observable half of that.
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assert_eq!(
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s.eval::<i64>("return GameTooltip.default").unwrap(),
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1,
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"the default-corner anchor, not ANCHOR_RIGHT off the button"
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);
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// …and the explanation draws in NORMAL_FONT_COLOR, the gold that separates it from the white
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// label above it.
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assert_eq!(
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newbie_line_color(&mut s),
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Some([1.0, 0.82, 0.0, 1.0]),
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"NORMAL_FONT_COLOR (Fonts.xml l.37)"
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);
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// Still hovering, and the latency moved: the next poll beat rewrites the plate in place.
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s.set_latency_ms(Some(7));
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poll_beat(&mut s);
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assert_eq!(
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s.eval::<String>("return GameTooltipTextLeft1:GetText()")
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.unwrap(),
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"Latency: 7ms"
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);
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assert_eq!(
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s.eval::<i64>("return GameTooltip:NumLines()").unwrap(),
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2,
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"the refresh rebuilds BOTH lines — a held-open plate never decays to one"
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);
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s.run("this = MainMenuBarPerformanceBarFrameButton MainMenuBarPerformanceBarFrameButton:GetScript(\"OnLeave\")()").unwrap();
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assert!(
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!s.eval::<bool>("return GameTooltip:IsVisible()").unwrap(),
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"leaving hides the plate"
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);
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// …and the poll no longer touches it.
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s.set_latency_ms(Some(999));
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poll_beat(&mut s);
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assert!(
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!s.eval::<bool>("return GameTooltip:IsVisible()").unwrap(),
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"an unhovered meter never re-opens the tooltip"
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// The meter is a frame slot in the bar's own child list — a regression guard on the frame count
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||
/// the bar's end-to-end test pins, kept here so the two move together.
|
||
#[test]
|
||
fn the_meter_adds_its_two_frames_to_the_bar() {
|
||
let s = harness(&[]);
|
||
for name in [
|
||
"MainMenuBarPerformanceBarFrame",
|
||
"MainMenuBarPerformanceBarFrameButton",
|
||
] {
|
||
assert!(
|
||
s.eval::<bool>(&format!("return {name} ~= nil")).unwrap(),
|
||
"{name} must exist"
|
||
);
|
||
}
|
||
// The button is the frame's child (the ref's `parent=` attribute, expressed as nesting).
|
||
assert_eq!(
|
||
s.eval::<String>("return MainMenuBarPerformanceBarFrameButton:GetParent():GetName()")
|
||
.unwrap(),
|
||
"MainMenuBarPerformanceBarFrame"
|
||
);
|
||
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
|
||
}
|