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benilla-octo/crates/benilla-ui/src/script/tick.rs
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SamandClaude Fable 5 2ad0043523 benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:27:01 +07:00

116 lines
6.0 KiB
Rust

//! The host runtime loop — an `impl UiScript` block beside its concern (the `layout.rs` pattern):
//! the event fan-out to registered frames ([`UiScript::fire_event`]), the per-frame advance
//! ([`UiScript::tick`]: OnUpdate + the engine-side fades/cooldowns), and the FrameXML session clock
//! ([`UiScript::now`]). The low-level handler-firing these drive lives in [`super::event`].
use crate::widget::FrameHandle;
use super::{editbox, event, tooltip, ScriptValue, UiScript};
impl UiScript {
/// Fire an event to every frame registered for it, invoking their `OnEvent` handlers (RF-0025):
/// both the legacy `this`/`event`/`arg1..argN` globals *and* the modern `(self, event, ...)`
/// arguments. Events reach registered frames regardless of visibility, **in registration
/// order** — the client's `SignalEvent 0x703e50` walks the per-event listener list head-first
/// (tail-append insert `0x7052d0`, wow-re `event-dispatch-order.md`: FIFO, first-registered
/// fires first), re-reading the next node per step, so a frame registered mid-dispatch is
/// still visited this dispatch. Cross-frame order is a LAW consumers depend on: both
/// ZoneText frames write `PVPInfoTextString` on one event — the last writer decides. Handler
/// errors are collected into [`UiScript::errors`], never panicking.
pub fn fire_event(&mut self, event: &str, args: Vec<ScriptValue>) {
// Walk by index, re-reading the live list each step (the client's fresh next-node read) —
// one short borrow per step, none held across the handler call.
let mut i = 0;
loop {
let id = {
let mut model = self.model_mut();
let Some(&h) = model.event_to_frames.get(event).and_then(|l| l.get(i)) else {
break;
};
model.frame_id(h)
};
if let Err(e) = event::fire_event_handler(&self.lua, id, event, &args) {
self.push_error(e);
}
i += 1;
}
}
/// Advance time: run `OnUpdate(self, elapsed)` on every *effectively-visible* frame that has one
/// (RF-0025: OnUpdate → `this` + `arg1 = elapsed`). Errors collected, never panicking.
/// Also advances the `GetTime()` clock — the FrameXML session clock (seconds, monotonic,
/// arbitrary epoch like the real client's), kept as the `__benilla_now` global so the stdlib
/// binding reads it without a host round-trip. Reference FrameXML (CastingBarFrame & co.)
/// anchors durations on GetTime; the clock advancing in the same call that fires OnUpdate
/// keeps the two views of time consistent within a frame.
/// The current `GetTime()` value (`__benilla_now`, seconds) — the FrameXML session clock. The app
/// reads it to stamp an absolute expiry into the clock a Lua countdown reads (the aura feed's
/// `expirationTime`, decision 0257); it is the same value `GetTime()` returns inside the VM.
pub fn now(&self) -> f64 {
self.lua.globals().get("__benilla_now").unwrap_or(0.0)
}
pub fn tick(&mut self, elapsed: f32) {
let clock = {
let g = self.lua.globals();
let now: f64 = g.get("__benilla_now").unwrap_or(0.0);
g.set("__benilla_now", now + f64::from(elapsed))
};
if let Err(e) = clock {
self.push_error(e);
}
// The focused edit box's caret blink (`0x77a790` runs on the client's frame tick).
editbox::tick_blink(&self.lua, elapsed);
// Events queued by Lua bindings last tick (`Model::pending_events` — e.g. `SetMapZoom` →
// `WORLD_MAP_UPDATE`; the cursor arc's `CURSOR_UPDATE`/`ITEM_LOCK_CHANGED`/
// `DELETE_ITEM_CONFIRM`, decision 0216) fire first, so handlers see them before this
// frame's OnUpdate runs.
let pending = std::mem::take(&mut self.model_mut().pending_events);
for (event, args) in pending {
self.fire_event(&event, args);
}
let ids: Vec<u32> = {
let mut model = self.model_mut();
let frames: Vec<FrameHandle> = model
.scripts
.iter()
.filter(|(_, kinds)| kinds.contains("OnUpdate"))
.map(|(&h, _)| h)
.filter(|&h| model.arena.frame(h).is_some_and(|f| f.effective_visible))
.collect();
frames.into_iter().map(|h| model.frame_id(h)).collect()
};
for id in ids {
if let Err(e) = event::fire_update_handler(&self.lua, id, elapsed) {
self.push_error(e);
}
}
// Advance every ScrollingMessageFrame's per-line fade (the client's OnUpdate `0x788460`).
// Independent of the frame's own OnUpdate script — the fade is C++ behavior, not Lua. The
// AtBottom freeze gate lives inside `ScrollingMessageState::tick`.
let now = self.now();
let mut model = self.model_mut();
let mut finished_cooldowns: Vec<FrameHandle> = Vec::new();
for (h, frame) in model.arena.iter_frames_mut() {
if let crate::widget::KindState::ScrollingMessage(smf) = &mut frame.kind_state {
smf.tick(elapsed);
}
// A Cooldown whose flash has finished hides itself — the reference machine's
// `OnAnimFinished` → `Hide()` edge (`Cooldown.lua`), modeled engine-side like the
// message fade above (C++-equivalent behavior, not Lua).
if let crate::widget::KindState::Cooldown(cd) = &frame.kind_state {
if frame.shown && cd.duration > 0.0 && now >= cd.finished_at() {
finished_cooldowns.push(h);
}
}
}
for h in finished_cooldowns {
model.arena.set_shown(h, false);
}
drop(model);
// Advance fading tooltips (FadeOut's ramp + end-of-ramp hide) — engine behavior like the
// message fade above, decision 0274.
tooltip::tick_fades(&self.lua);
}
}