grom turned this dial down, hit snow in Dun Morogh, and got rooms that read
"really grey and flat" — then spent his own time hunting it before settling on
19% by trial. The dial was not lying, it was just silent about the half of the
picture it does not own.
A storm's fog reaches indoors at full strength, which is faithful: the MFOG
selector bails on a one-record root (`0x69de4b`) so the room keeps the SCENE
fog, and the crossfade staged at `0x6cef43` carries it in "storm veil included".
Measured at his own spot, snow against clear: the fog start goes 0 -> -105 over a
350 end, which is 23.1% fog at ZERO distance — the wall in front of you. That
predicts [36.0, 50.2, 57.8] against a measured [36.9, 50.3, 58.0], so it is the
whole effect. Turn the room light down under that and the veil is most of what
is left.
So the tooltip now says it, in both locales, and points at the dial as the answer
instead of leaving the next player to re-derive it. No behaviour changes — the
fog is the reference's and stays.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn