Files
benilla-octo/crates/benilla-app/src/ui_script/target_aura_tests.rs
T
SamandClaude Fable 5 3b6975fdef the pet gets its frame, flooded rooms fill, and macros really fire
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command
- five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them
- macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser
- the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 19:03:43 +07:00

276 lines
9.6 KiB
Rust

//! The target frame's aura rows (`assets/ui/UnitFrames.xml`, decision 0255's deferred slice)
//! against the reference's `TargetDebuffButton_Update` law (ref-TargetFrame.lua l.263-387). The
//! XML/Lua is the unit under test; the app-side feed (`crate::ui_aura`'s target half) is stubbed
//! by pushing an [`AuraState`] list through [`UiScript::set_auras`] and firing the events the feed
//! fires — `PLAYER_TARGET_CHANGED` on a switch, `UNIT_AURA "target"` on a list change.
//!
//! Under test: the friend/hostile row swap (buffs first vs debuffs first), the 21→17 shrink when
//! the debuff count reaches the wrap (6, no target-of-target frame), the dispel-tinted border, the
//! stack count, and the hide-on-empty lifecycle. Files load in the app's own order (UnitFrames
//! before BuffFrame), which also pins the `DebuffTypeColor` late-definition contract.
use benilla_ui::script::{AuraState, QuadContent, ScriptValue, UiScript, UnitState};
fn load_xml(s: &UiScript, file: &str) {
let text = std::fs::read_to_string(
std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
.join("assets/ui")
.join(file),
)
.unwrap();
let doc = benilla_ui::framexml::parse(&text).unwrap();
let report = benilla_ui::loader::load(s, &doc, &|_| None);
assert!(
report.errors.is_empty(),
"{file}: loader errors: {:?}",
report.errors
);
}
fn harness() -> UiScript {
let mut s = UiScript::new().unwrap();
s.set_screen_size(1024.0, 768.0);
load_xml(&s, "Fonts.xml");
load_xml(&s, "GameTooltip.xml"); // TOOLTIP_DEFAULT_* (the dropdown kit's MenuBackdrop)
load_xml(&s, "UIDropDownMenu.xml"); // the unit popups' kit (UnitFrames' DropDown children)
load_xml(&s, "UnitPopup.xml");
load_xml(&s, "Cooldown.xml");
load_xml(&s, "ActionBar.xml"); // BENILLA_FALLBACK_ICON
load_xml(&s, "UnitFrames.xml"); // loads BEFORE BuffFrame, as in the app
load_xml(&s, "BuffFrame.xml"); // DebuffTypeColor
s
}
/// Target a unit of the given reaction (2 = hostile, 5 = friendly) carrying `auras`.
fn target(s: &mut UiScript, reaction: u8, auras: Vec<AuraState>) {
s.set_unit(
"target",
Some(UnitState {
exists: true,
name: Some("Subject".into()),
health: 40,
max_health: 40,
level: 5,
reaction,
..UnitState::default()
}),
);
s.set_auras("target", Some(auras));
s.fire_event("PLAYER_TARGET_CHANGED", vec![]);
}
fn debuff(spell_id: u32, name: &str, count: u8, debuff_type: Option<&str>) -> AuraState {
AuraState {
spell_id,
name: Some(name.into()),
icon: Some(format!("Interface\\Icons\\Spell_{spell_id}")),
count,
debuff_type: debuff_type.map(Into::into),
// The 1.12 wire carries no duration for another unit (decision 0257 B6).
duration: 0.0,
expiration_time: 0.0,
helpful: false,
cancelable: false,
}
}
fn buff(spell_id: u32, name: &str) -> AuraState {
AuraState {
spell_id,
name: Some(name.into()),
icon: Some(format!("Interface\\Icons\\Spell_{spell_id}")),
count: 1,
debuff_type: None,
duration: 0.0,
expiration_time: 0.0,
helpful: true,
cancelable: false,
}
}
fn shown(s: &UiScript, name: &str) -> bool {
s.eval::<bool>(&format!("return {name}:IsVisible()"))
.unwrap()
}
/// The first anchor of `name`: (point, relative frame's name, relativePoint, x, y).
fn anchor(s: &UiScript, name: &str) -> (String, String, String, f64, f64) {
s.eval(&format!(
r#"local p, rel, rp, x, y = {name}:GetPoint()
return p, (rel and rel:GetName()) or "<screen>", rp, x, y"#
))
.unwrap()
}
fn size(s: &UiScript, name: &str) -> (f64, f64) {
s.eval(&format!("return {name}:GetWidth(), {name}:GetHeight()"))
.unwrap()
}
#[test]
fn a_hostile_target_draws_debuffs_first_with_tint_and_count() {
let mut s = harness();
target(
&mut s,
2,
vec![
debuff(589, "Shadow Word: Pain", 1, Some("Magic")),
debuff(772, "Rend", 3, None),
buff(1126, "Mark of the Wild"),
],
);
assert!(shown(&s, "BenillaTargetFrameDebuff1"), "first debuff shows");
assert!(
shown(&s, "BenillaTargetFrameDebuff2"),
"second debuff shows"
);
assert!(
!shown(&s, "BenillaTargetFrameDebuff3"),
"no third debuff — button hides"
);
assert!(shown(&s, "BenillaTargetFrameBuff1"), "the buff shows");
assert!(!shown(&s, "BenillaTargetFrameBuff2"), "no second buff");
// Hostile: the debuff row opens at the frame's BOTTOMLEFT (5,32); buffs seat under Debuff7
// (the not-shown target-of-target leg, ref l.329).
let (p, rel, rp, x, y) = anchor(&s, "BenillaTargetFrameDebuff1");
assert_eq!(
(p.as_str(), rel.as_str(), rp.as_str(), x, y),
("TOPLEFT", "BenillaTargetFrame", "BOTTOMLEFT", 5.0, 32.0),
"hostile: debuffs first"
);
let (_, rel, _, _, _) = anchor(&s, "BenillaTargetFrameBuff1");
assert_eq!(
rel, "BenillaTargetFrameDebuff7",
"hostile: buffs below row 2"
);
// Under the wrap (2 < 6): full 21px icons, 23px borders.
assert_eq!(size(&s, "BenillaTargetFrameDebuff1"), (21.0, 21.0));
assert_eq!(size(&s, "BenillaTargetFrameDebuff1Border"), (23.0, 23.0));
assert_eq!(size(&s, "BenillaTargetFrameBuff1"), (21.0, 21.0));
// Stack count shows only above 1.
assert_eq!(
s.eval::<String>(r#"return tostring((BenillaTargetFrameDebuff2Count:GetText()) or "")"#)
.unwrap(),
"3"
);
assert_eq!(
s.eval::<String>(r#"return tostring((BenillaTargetFrameDebuff1Count:GetText()) or "")"#)
.unwrap(),
""
);
// The Magic-tinted border drew (DebuffTypeColor["Magic"] = 0.20, 0.60, 1.00); Rend's untyped
// border wears the "none" red (0.80, 0, 0).
s.resolve();
let tints: Vec<[f32; 4]> = s
.extract()
.into_iter()
.filter_map(|q| match q.content {
QuadContent::Texture {
path: Some(p),
color: Some(c),
..
} if p.contains("UI-Debuff-Overlays") => Some(c),
_ => None,
})
.collect();
assert!(
tints
.iter()
.any(|c| (c[0] - 0.20).abs() < 1e-3 && (c[1] - 0.60).abs() < 1e-3),
"a Magic-tinted border drew, got {tints:?}"
);
assert!(
tints
.iter()
.any(|c| (c[0] - 0.80).abs() < 1e-3 && c[1].abs() < 1e-3),
"an untyped border wears the none-red, got {tints:?}"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
#[test]
fn a_friendly_target_puts_the_buff_row_first() {
let mut s = harness();
target(
&mut s,
5,
vec![
buff(1126, "Mark of the Wild"),
debuff(589, "Shadow Word: Pain", 1, Some("Magic")),
],
);
let (p, rel, rp, x, y) = anchor(&s, "BenillaTargetFrameBuff1");
assert_eq!(
(p.as_str(), rel.as_str(), rp.as_str(), x, y),
("TOPLEFT", "BenillaTargetFrame", "BOTTOMLEFT", 5.0, 32.0),
"friendly: buffs first"
);
let (p, rel, rp, x, y) = anchor(&s, "BenillaTargetFrameDebuff1");
assert_eq!(
(p.as_str(), rel.as_str(), rp.as_str(), x, y),
(
"TOPLEFT",
"BenillaTargetFrameBuff1",
"BOTTOMLEFT",
0.0,
-2.0
),
"friendly: debuffs under the buff row"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
#[test]
fn reaching_the_wrap_shrinks_the_first_row_to_17px() {
let mut s = harness();
let debuffs: Vec<AuraState> = (0..6)
.map(|i| debuff(1000 + i, &format!("D{i}"), 1, None))
.collect();
target(&mut s, 2, debuffs);
// 6 debuffs ≥ wrap (6): 17px icons, 19px borders — the reference resizes only the FIRST row.
assert_eq!(size(&s, "BenillaTargetFrameDebuff1"), (17.0, 17.0));
assert_eq!(size(&s, "BenillaTargetFrameDebuff1Border"), (19.0, 19.0));
assert_eq!(size(&s, "BenillaTargetFrameBuff1"), (17.0, 17.0));
// Dropping below the wrap grows them back — the feed re-fires UNIT_AURA on the change.
s.set_auras("target", Some(vec![debuff(1000, "D0", 1, None)]));
s.fire_event("UNIT_AURA", vec![ScriptValue::Str("target".into())]);
assert_eq!(size(&s, "BenillaTargetFrameDebuff1"), (21.0, 21.0));
assert_eq!(size(&s, "BenillaTargetFrameDebuff1Border"), (23.0, 23.0));
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
#[test]
fn clearing_the_list_or_the_target_hides_the_buttons() {
let mut s = harness();
target(&mut s, 2, vec![debuff(589, "Pain", 1, Some("Magic"))]);
assert!(shown(&s, "BenillaTargetFrameDebuff1"));
// The last debuff expires: the feed pushes the emptied list and re-fires.
s.set_auras("target", Some(vec![]));
s.fire_event("UNIT_AURA", vec![ScriptValue::Str("target".into())]);
assert!(
!shown(&s, "BenillaTargetFrameDebuff1"),
"an emptied list hides the button"
);
// Deselect: the frame (and every child button) hides; the token clears without a UNIT_AURA.
target(&mut s, 2, vec![debuff(589, "Pain", 1, Some("Magic"))]);
assert!(shown(&s, "BenillaTargetFrameDebuff1"));
s.set_unit("target", None);
s.set_auras("target", None);
s.fire_event("PLAYER_TARGET_CHANGED", vec![]);
assert!(
!shown(&s, "BenillaTargetFrameDebuff1"),
"no target, no buttons"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}