Files
benilla-octo/crates/benilla-app/src/ui_script/delete_item_tests.rs
T
SamandClaude Fable 5.1 d8de29bd9b idle sits you down and camps you, and the addons anchor, parse and draw
- five idle minutes sit you down and flag you AFK, thirty log you out through the ordinary countdown; holding a key is idle, moving the mouse is not, and a swimmer stays afloat (2092)
- a knockdown no longer wedges: the landing froze the clip that held the base-animation lock, leaving a knocked-down player on their back for the session (2098); the perf cost pill starts hidden (2099)
- Lua is exactly 1.12's 5.0 — no vararg expression, no #, no %, the remembered table size — so Cartographer loads without errors and Mik's Scrolling Battle Text shows its text, in its own shipped font now that addon TTFs load (2101, 2102, 2103)
- a widget name is a Lua global for SetPoint and its kin, so Bartender2's bars spread out; a button's NormalText disowns its justify, the raise renumbers hidden frames too, and a missing toc file warns instead of erroring (2105, 2100, 2104, 2107, 2106)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 16:35:03 +07:00

562 lines
25 KiB
Rust

//! The delete-item confirm popup driver (decision 0216 §3, UiPanels.xml's
//! `BenillaDeleteItemConfirmDriver`) — Lua wiring the Rust-side cursor tests can't reach: the
//! world-drop's `DELETE_ITEM_CONFIRM` showing the ref's `DELETE_ITEM` StaticPopup entry (decision
//! 0308 §3's engine) with the real `DELETE_ITEM`/`YES`/`NO` GlobalStrings, its Yes/No/ESC routing
//! to `DeleteCursorItem`/`ClearCursor`, and the entry's own `OnUpdate` auto-hide poll.
//!
//! Plus the `arg2 >= 3` fork the driver grew in 1743 (ref `UIParent.lua:344-352`): a RARE-or-better
//! payload raises `DELETE_GOOD_ITEM` instead, whose OKAY stays disabled until the player types
//! `DELETE_ITEM_CONFIRM_STRING` into its edit box. The two fixtures are real 1.12 rows (vmangos
//! `item_template`): **Tough Jerky** 117, quality 1 — the plain arm; **Flurry Axe** 871, quality 4 —
//! the typed arm.
use benilla_ui::script::{ContainerSlot, ContainerState, UiScript};
use super::test_ui::{
bag_open, bag_slot_button, load_ui as load_xml, load_world_frame, world_click, BAG_UI,
};
/// A one-item, one-slot backpack holding `item_id`/`name` at `quality`, so the confirm text and
/// the wire's destroy count are exercisable end to end. Quality is what forks the driver, so it is
/// the fixture's only real parameter.
fn one_item_backpack(item_id: u32, name: &str, quality: u32) -> ContainerState {
let mut slots = std::collections::HashMap::new();
slots.insert(
1,
ContainerSlot {
duration_ms: None,
petition: None,
already_bound: false,
bar_placeable: true,
durability: None,
texture: Some("Interface\\Icons\\INV_Misc_Food_16".into()),
count: 5,
quality: Some(quality),
item_id,
link: Some(format!("|cffffffff|Hitem:{item_id}|h[{name}]|h|r")),
locked: false,
equip_slots: Vec::new(),
cooldown: None,
readable: false,
creator: None,
flags: 0,
enchants: Vec::new(),
},
);
ContainerState {
name: Some("Backpack".into()),
num_slots: 16,
slots,
}
}
/// The popup engine and its driver, and nothing else: `UiPanels.xml` owns both `StaticPopup*` and
/// `BenillaDeleteItemConfirmDriver`, and every test but the repaint one below only ever asks about
/// the dialog. It carried `MerchantFrame.xml` + `Cooldown.xml` + `BagFrame.xml` until 1751 for one
/// reason — the repaint test used to count `BenillaBagFrame_Update` — and that test now brings the
/// reference's own bag stack itself ([`bag_setup`]), so the whole tail went with it.
fn setup() -> UiScript {
let mut s = UiScript::new().unwrap();
s.set_screen_size(1024.0, 768.0);
load_xml(&s, "Interface\\FrameXML\\Fonts.xml");
load_xml(&s, r"Interface\FrameXML\MoneyFrame.lua");
load_xml(&s, r"Interface\FrameXML\MoneyFrame.xml");
load_xml(&s, r"Interface\FrameXML\UIParent.xml");
load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.lua");
load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.xml");
load_xml(&s, r"Interface\FrameXML\GlobalStrings.lua");
load_xml(&s, r"Interface\FrameXML\BasicControls.xml");
load_xml(&s, r"Interface\FrameXML\LocaleProperties.lua");
// The stock DELETE_GOOD_ITEM's OnHide hands focus back to `ChatFrameEditBox` (1960).
load_xml(&s, r"Interface\FrameXML\UIMenu.xml");
load_xml(&s, r"Interface\FrameXML\ChatFrame.xml");
load_xml(&s, "Interface\\FrameXML\\GameTooltip.xml"); // TOOLTIP_DEFAULT_COLOR, read by the dropdown backdrop
load_xml(&s, r"Interface\FrameXML\UIDropDownMenu.xml");
load_xml(&s, r"Interface\FrameXML\StaticPopup.xml");
load_xml(&s, r"Interface\FrameXML\FloatingChatFrame.xml"); // declares ChatFrameEditBox
// **The world frame, because the world drop is what raises this popup** (B380, decision
// 2089). Every test here used to click at `(-50, -50)` — off-screen, over nothing — which is
// a world click only in a house where no `WorldFrame` is loaded. The real client's is
// full-screen and mouse-enabled, and it swallowed every one of these clicks for three days
// while all ten tests stayed green. `world_click` lands on the world now, and this is the
// file that has to be there for there to be one.
load_world_frame(&s);
s.set_money(0);
s
}
/// [`setup`] plus the reference's bag stack — the harness for the one test that has to watch a bag
/// WINDOW repaint. The windows are `ContainerFrame1..12` off the player's chain now (1751), so
/// this needs client data and the caller opens with `wow_data_or_skip!`.
fn bag_setup() -> UiScript {
let mut s = UiScript::new().unwrap();
s.set_screen_size(1024.0, 768.0);
for file in BAG_UI {
load_xml(&s, file);
}
// `ContainerFrame_Update` reads `MerchantFrame:IsShown()` on any slot the tooltip owns.
// `BankFrame`'s purse is an ordinary `SmallMoneyFrameTemplate` off the chain's own
// `MoneyFrame.xml` (1937/1962), so it is not a merchant dependency.
load_xml(&s, "ScrollTemplates.xml"); // our scroll kit + the placeholder icon
load_xml(&s, "Interface\\FrameXML\\CharacterFrameTemplates.xml");
load_xml(&s, "Interface\\FrameXML\\MerchantFrame.xml");
load_world_frame(&s); // [`setup`]'s reason, same fixture
// …and the paper doll goes back where the reference keeps it. [`BAG_UI`] leaves
// `CharacterFrame.xml` out on purpose (its own note: a window no bag test opens), so the
// frame `PaperDollFrame.xml` declares has no hidden parent to sit inside and stands on screen
// instead — it and its model child covering the world the drop has to be clicked on. The real
// client never shows it there; hiding it restores its state, it does not dodge the fixture's.
s.run("PaperDollFrame:Hide()")
.expect("the paper doll the missing CharacterFrame would have hidden");
s.set_money(0);
s
}
/// Pick up the fixture item and click-carry it into the world — a completed LEFT CLICK (press +
/// release, both on the world frame; 0218's byte-verified trigger) fires the world-drop
/// `DELETE_ITEM_CONFIRM(name, quality)` the driver listens for.
fn pick_up_and_drop_in_world(s: &mut UiScript) {
drop_in_world(s, 117, "Tough Jerky", 1);
}
/// The same world drop for an arbitrary fixture item — 1743's fork reads `arg2` (the quality), so
/// every test below picks the arm it wants by choosing the item.
fn drop_in_world(s: &mut UiScript, item_id: u32, name: &str, quality: u32) {
s.set_container(0, Some(one_item_backpack(item_id, name, quality)));
s.run("PickupContainerItem(0, 1)").unwrap();
assert!(s.cursor_item().is_some(), "fixture: the item is held");
world_click(s);
s.tick(0.01); // flush the queued DELETE_ITEM_CONFIRM into the driver's OnEvent
}
/// The popup shows with the real 1.12 `DELETE_ITEM`/`YES`/`NO` GlobalStrings text, and Yes runs
/// `DeleteCursorItem()` — the item leaves the cursor and queues its wire destroy.
#[test]
fn delete_item_confirm_shows_the_real_strings_and_yes_deletes() {
let mut s = setup();
pick_up_and_drop_in_world(&mut s);
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"the confirm popup shows on DELETE_ITEM_CONFIRM"
);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"Do you want to destroy Tough Jerky?",
"the real GlobalStrings DELETE_ITEM text, formatted with the item name"
);
assert_eq!(
s.eval::<String>("return StaticPopup1Button1:GetText()")
.unwrap(),
"Yes"
);
assert_eq!(
s.eval::<String>("return StaticPopup1Button2:GetText()")
.unwrap(),
"No"
);
// Yes → StaticPopup_OnClick(dialog, 1) → the entry's OnAccept → DeleteCursorItem(): the
// payload clears and the destroy queues (count 0 = the fixture's whole 5-stack was picked up).
s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"Yes hides the popup"
);
assert!(s.cursor_item().is_none(), "DeleteCursorItem cleared it");
assert_eq!(s.take_container_destroys(), vec![(0, 1, 0)]);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// No runs the entry's OnCancel (`ClearCursor()`) instead — the item is dropped, not destroyed (no
/// wire send) — and the bag REPAINTS off the clear's `ITEM_LOCK_CHANGED`, un-darkening the source
/// slot. The repaint is the 0218 stuck-darkening regression: the popup's No is a clear the bag
/// never clicked through, so only the event wiring (the container window's own ITEM_LOCK_CHANGED
/// registration) can reach it.
///
/// **What 1751 changed, and what it did not.** The repaint counted here used to be
/// `BenillaBagFrame_Update`; the window is the reference's `ContainerFrame` now, so the body is
/// its own `ContainerFrame_Update(frame)` (`ContainerFrame.lua:234`) off the player's chain. Two
/// consequences, both faithful: the window has to be OPEN (`ContainerFrame_OnEvent` gates the
/// repaint on `this:IsShown()` at l.39-42, where ours repainted a hidden window too), and the
/// darkening the repaint undoes is the reference's own `SetItemButtonDesaturated(button, locked)`
/// at l.245 — so the slot's greyscale flag is asserted directly here rather than only through the
/// repaint that clears it.
#[test]
fn delete_item_confirm_no_clears_without_destroying() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = bag_setup();
s.set_container(0, Some(one_item_backpack(117, "Tough Jerky", 1)));
s.run("ToggleBackpack()").unwrap();
assert!(bag_open(&s, 0), "the backpack window is up");
// Asked of the buttons' own GetID: `ContainerFrame_GenerateFrame` numbers a window's buttons
// BACKWARDS, so slot 1 is the LAST `…Item<j>`, and index arithmetic would pin a coincidence.
let slot1 = bag_slot_button(&s, 0, 1);
pick_up_and_drop_in_world(&mut s);
assert!(
desaturated(&mut s, &slot1),
"held on the cursor, the source slot draws dark (ref SetItemButtonDesaturated(_, locked))"
);
// Count repaints from here — the No-click path must trigger one via the event, not a click.
// 5.0's vararg spelling: the implicit `arg` table forwarded with `unpack`, because `...` as a
// VALUE is not in this VM's grammar — it is not in the 1.12 client's (decision 2101).
s.run(
"repaints = 0\n\
local real = ContainerFrame_Update\n\
ContainerFrame_Update = function(...) repaints = repaints + 1; \
return real(unpack(arg, 1, arg.n)) end",
)
.unwrap();
s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"No hides the popup"
);
assert!(s.cursor_item().is_none(), "ClearCursor cleared it");
assert!(s.take_container_destroys().is_empty(), "No never destroys");
s.tick(0.01); // ITEM_LOCK_CHANGED fires from the pending queue at the next tick
assert!(
s.eval::<i64>("return repaints").unwrap() >= 1,
"the clear's ITEM_LOCK_CHANGED repaints the bag (the stuck-darkened slot, 0218)"
);
assert!(
!s.eval::<bool>("local _, _, locked = GetContainerItemInfo(0, 1) return locked")
.unwrap(),
"the source slot reads unlocked again"
);
assert!(
!desaturated(&mut s, &slot1),
"…and the repaint un-darkened it — the 0218 stuck-dark slot"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// Is `button`'s icon drawn greyscale? The renderer-facing answer, off the quad stream, because
/// the engine publishes `Texture:SetDesaturated` with no getter to ask — and a *drawn* grey is
/// what "the slot is stuck dark" means to the player anyway.
fn desaturated(s: &mut UiScript, button: &str) -> bool {
s.resolve();
s.extract()
.into_iter()
.filter(|q| s.quad_owner_name(q.target).as_deref() == Some(button))
.any(|q| match &q.content {
benilla_ui::script::QuadContent::Texture {
path: Some(p),
desaturated,
..
} => p.contains("INV_Misc_Food_16") && *desaturated,
_ => false,
})
}
/// ESC routes through the ref's `StaticPopup_EscapePressed` — DELETE_ITEM is `hideOnEscape`, so
/// its OnCancel runs with reason "clicked" exactly as a real No-click would. (`ToggleGameMenu`'s
/// existing unconditional `ClearCursor()` already empties the cursor before the popup branch, so
/// this mainly proves the popup itself closes.)
#[test]
fn escape_closes_the_delete_confirm_popup() {
let mut s = setup();
pick_up_and_drop_in_world(&mut s);
s.run("ToggleGameMenu()").unwrap();
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"ESC closes the confirm popup"
);
assert!(s.cursor_item().is_none());
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The reference's DELETE_ITEM `OnUpdate` auto-hide poll (StaticPopup.lua:669-673), now VERBATIM
/// as the registry entry's own OnUpdate: if the cursor empties by any OTHER path (not a popup
/// button — say, a same-slot click cancelling a fresh pickup) while the confirm is still showing,
/// the popup auto-hides on the next tick. The poll lives inside the DELETE_ITEM entry, so a
/// DIFFERENT visible dialog is untouched by cursor traffic.
#[test]
fn the_delete_entry_polls_itself_hidden_and_other_dialogs_are_untouched() {
let mut s = setup();
pick_up_and_drop_in_world(&mut s);
assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
// The cursor empties via ClearCursor() directly (not a popup button) — the entry's own
// OnUpdate poll hides the still-showing confirm on the next tick.
s.run("ClearCursor()").unwrap();
s.tick(0.01);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"the DELETE_ITEM OnUpdate poll auto-hides once the cursor is empty"
);
// An unrelated registered dialog must NOT be auto-hidden by cursor traffic — only the
// DELETE_ITEM entry polls, and its OnUpdate only runs while DELETE_ITEM is the shown `which`.
s.run(
r#"StaticPopupDialogs["TEST_UNRELATED"] = { text = "unrelated?", button1 = "Yes",
button2 = "No", timeout = 0, whileDead = 1 }
StaticPopup_Show("TEST_UNRELATED")"#,
)
.unwrap();
assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
s.fire_event("CURSOR_UPDATE", vec![]);
s.tick(0.01);
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"an unrelated dialog is never touched by the delete-confirm poll"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The RARE-or-better fork (ref `UIParent.lua:346-350`, `arg2 >= 3`): a quality-4 payload raises
/// `DELETE_GOOD_ITEM`, not `DELETE_ITEM` — with the second GlobalString, the edit box up and
/// focused, and OKAY **disabled** until the confirm word is typed.
#[test]
fn a_rare_payload_raises_the_typed_confirm_with_okay_disabled() {
let mut s = setup();
drop_in_world(&mut s, 871, "Flurry Axe", 4);
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"DELETE_GOOD_ITEM",
"quality 4 forks to the typed-confirmation variant"
);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"Do you want to destroy Flurry Axe?\n\nType \"DELETE\" into the field to confirm.",
"the real GlobalStrings DELETE_GOOD_ITEM text, formatted with the item name"
);
assert!(
s.eval::<bool>("return StaticPopup1EditBox:IsShown()")
.unwrap(),
"hasEditBox raises the narrow box"
);
assert!(
s.eval::<bool>("return StaticPopup1EditBox:HasFocus()")
.unwrap(),
"the entry's OnShow focuses the box, so the player can type straight away"
);
assert_eq!(
s.eval::<i64>("return StaticPopup1Button1:IsEnabled()")
.unwrap(),
0,
"OKAY starts disabled — nothing has been typed yet"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The typed gate itself (ref `EditBoxOnTextChanged`, `StaticPopup.lua:718-723`): only the exact
/// `DELETE_ITEM_CONFIRM_STRING` enables OKAY, it is compared through `strupper` so lower case
/// passes, and backing away from the word disables it again. Then OKAY destroys.
#[test]
fn typing_the_confirm_word_enables_okay_and_untyping_it_disables_again() {
let mut s = setup();
drop_in_world(&mut s, 871, "Flurry Axe", 4);
// OKAY is enabled by the box's `OnTextChanged`, and that fire is deferred to the drain
// (decision 1831) — so what this answers is the button state the LAST DRAINED text produced,
// which is the state a player ever sees. Ticking here rather than after each write keeps the
// test reading as the sequence of edits it is about.
let enabled = |s: &mut UiScript| {
s.tick(0.0);
s.eval::<i64>("return StaticPopup1Button1:IsEnabled()")
.unwrap()
== 1
};
s.run(r#"StaticPopup1EditBox:SetText("DELET")"#).unwrap();
assert!(!enabled(&mut s), "a prefix of the word is not the word");
// Typed character by character through the engine's own input path, lower case: the ref
// compares through strupper, so this arms OKAY exactly as shouting it would.
s.run(r#"StaticPopup1EditBox:SetText("")"#).unwrap();
for c in ["d", "e", "l", "e", "t", "e"] {
assert!(s.char_input(c), "the focused box takes the keystroke");
}
assert_eq!(
s.eval::<String>("return StaticPopup1EditBox:GetText()")
.unwrap(),
"delete"
);
assert!(
enabled(&mut s),
"the ref compares through strupper, so lower case passes"
);
s.run(r#"StaticPopup1EditBox:SetText("deletex")"#).unwrap();
assert!(!enabled(&mut s), "one char past the word disables again");
s.run(r#"StaticPopup1EditBox:SetText("DELETE")"#).unwrap();
assert!(enabled(&mut s));
// OKAY now does what the plain arm's does: DeleteCursorItem().
s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"OKAY hides the popup"
);
assert!(s.cursor_item().is_none(), "DeleteCursorItem cleared it");
assert_eq!(s.take_container_destroys(), vec![(0, 1, 0)]);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// Enter in the box is the ref's `EditBoxOnEnterPressed` (`StaticPopup.lua:712-717`): it destroys
/// only while OKAY is enabled, so a reflexive Enter over a half-typed word does nothing at all.
#[test]
fn enter_in_the_box_destroys_only_once_okay_is_enabled() {
let mut s = setup();
drop_in_world(&mut s, 871, "Flurry Axe", 4);
s.run(r#"StaticPopup1EditBox:SetText("DEL")"#).unwrap();
assert!(s.key_input("ENTER"), "the focused box consumes ENTER");
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"Enter with OKAY disabled is inert — the dialog stays up"
);
assert!(s.cursor_item().is_some(), "and the item is still held");
assert!(s.take_container_destroys().is_empty());
s.run(r#"StaticPopup1EditBox:SetText("DELETE")"#).unwrap();
s.tick(0.0); // the write only marks the box — the drain is what enables OKAY (1831)
assert!(s.key_input("ENTER"));
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"Enter with OKAY enabled destroys and hides"
);
assert!(s.cursor_item().is_none());
assert_eq!(s.take_container_destroys(), vec![(0, 1, 0)]);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// NO on the typed variant is the plain one's cancel — `ClearCursor()`, no wire send — and the
/// entry's `OnHide` empties the box so the next raise opens blank (the ref's own reason: a word
/// left over from last time would be armed before the player read the dialog).
#[test]
fn no_on_the_typed_confirm_clears_and_leaves_the_box_empty_for_next_time() {
let mut s = setup();
drop_in_world(&mut s, 871, "Flurry Axe", 4);
s.run(r#"StaticPopup1EditBox:SetText("DELETE")"#).unwrap();
s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
assert!(!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
assert!(s.cursor_item().is_none(), "ClearCursor cleared it");
assert!(s.take_container_destroys().is_empty(), "No never destroys");
assert_eq!(
s.eval::<String>("return StaticPopup1EditBox:GetText()")
.unwrap(),
"",
"OnHide empties the box"
);
// Raise it again: blank box, OKAY disabled — the armed state did not survive.
drop_in_world(&mut s, 871, "Flurry Axe", 4);
assert_eq!(
s.eval::<String>("return StaticPopup1EditBox:GetText()")
.unwrap(),
""
);
assert_eq!(
s.eval::<i64>("return StaticPopup1Button1:IsEnabled()")
.unwrap(),
0,
"and OKAY is disabled again"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// ESC inside the typed confirm's focused box is SWALLOWED, the reference's own behaviour (1960):
/// the stock `DELETE_GOOD_ITEM` entry defines no `EditBoxOnEscapePressed`, so the box's
/// `StaticPopup_EditBoxOnEscapePressed` finds nothing to call and the dialog stays up with the
/// item still on the cursor — the player answers with No. (ADD_FRIEND and its kin hide on ESC
/// because their entries say so; this one does not.) Our engine used to fall through to a
/// cancel here, which the earlier form of this test pinned.
#[test]
fn escape_in_the_typed_confirms_box_is_swallowed_as_the_reference_leaves_it() {
let mut s = setup();
drop_in_world(&mut s, 871, "Flurry Axe", 4);
assert!(s
.eval::<bool>("return StaticPopup1EditBox:HasFocus()")
.unwrap());
assert!(s.key_input("ESCAPE"), "the focused box consumes ESCAPE");
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"the dialog stays: the entry names no escape handler"
);
assert!(
s.eval::<bool>("return StaticPopup1EditBox:HasFocus()")
.unwrap(),
"and the box keeps focus"
);
assert!(s.cursor_item().is_some(), "the item is still on the cursor");
assert!(s.take_container_destroys().is_empty(), "ESC never destroys");
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The plain arm keeps its own edit box HIDDEN — the fork is not cosmetic, and a common-quality
/// destroy must not grow a field to type into. The control for every test above.
#[test]
fn the_plain_arm_shows_no_edit_box() {
let mut s = setup();
pick_up_and_drop_in_world(&mut s); // Tough Jerky, quality 1
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"DELETE_ITEM"
);
assert!(
!s.eval::<bool>("return StaticPopup1EditBox:IsShown()")
.unwrap(),
"no hasEditBox on the plain entry"
);
assert_eq!(
s.eval::<i64>("return StaticPopup1Button1:IsEnabled()")
.unwrap(),
1,
"and YES is live immediately"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// **The world drop, under the WHOLE shipped interface** — B380's own test (decision 2089).
///
/// The nine above build a fixture out of the files the popup needs, which is what let B380 hide:
/// a fixture is a subset of the manifest, and the file that broke this one was a file no fixture
/// had a reason to name. This one takes the manifest entire — the same load the player gets,
/// world frame and action bars and chat and all — picks an item up off the bag and clicks the
/// ground. It is the slowest test in the file and the only one that could not have been fooled.
#[test]
fn the_world_drop_survives_the_whole_shipped_interface() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = UiScript::new().unwrap();
s.set_screen_size(1024.0, 768.0);
let failures = super::load_default_ui(&s);
assert!(failures.is_empty(), "manifest load errors: {failures:#?}");
s.set_money(0);
s.set_container(0, Some(one_item_backpack(117, "Tough Jerky", 1)));
s.resolve();
s.run("PickupContainerItem(0, 1)").unwrap();
assert!(s.cursor_item().is_some(), "fixture: the item is held");
world_click(&mut s);
s.tick(0.01);
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"clicking the ground with an item held raises the destroy confirm"
);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"Do you want to destroy Tough Jerky?"
);
// …and Yes destroys it, through the stock popup's own OnAccept.
s.run("StaticPopup1Button1:Click()").unwrap();
assert!(s.cursor_item().is_none(), "the cursor is empty after Yes");
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}