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benilla-octo/crates
SamandClaude Fable 5 d99435beb8 the performance hunt, day one: the frame sheds 1.85 ms
- UI layout solves what moved, not what exists — hovering a full bag no longer re-solves the whole interface
- world albedo textures stop keeping a second copy of themselves in RAM
- collision gets a coarse grid for oversized slabs (32x fewer triangles tested), idle units stop re-asking the ground every frame, and anchors spawn on first consumer instead of by the thousand
- aura and loot watchers scan when the store changes rather than on the clock, and static-transform tracking and plate reaping join the sweep

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 17:49:54 +07:00
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