Files
benilla-octo/crates
chairmanpow d9c820ea27 anim lod: a far on-screen rig parks, so a city crowd costs no per-bone work
`animLodDistance` (0..=300 yd, default 60, `0` off) adds a distance leg to the animation-LOD
gate: a rig past it parks its pose evaluation even when it is in frame and in a PVS-visible
room, joining the frustum and room legs. The gate reads the world camera's `GlobalTransform`
for the position. `0` restores the shipped frustum-and-room-only behaviour.
2026-10-03 17:41:40 +01:00
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