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benilla-octo/crates/benilla-app/src/ui_script/combat_text_tests.rs
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gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00

324 lines
11 KiB
Rust

//! Scrolling combat text: the stock `Blizzard_CombatText` addon driven through the real loader.
use benilla_ui::script::{ScriptValue, UiScript, UnitState};
use super::test_ui::load_ui as load_xml;
/// The addon with `SHOW_COMBAT_TEXT` on; it ships `"0"`, and while it is off
/// `CombatText_UpdateDisplayedMessages` registers no events.
fn load_combat_text() -> UiScript {
let mut s = UiScript::new().unwrap();
s.set_screen_size(1024.0, 768.0);
load_xml(&s, "Interface\\FrameXML\\GlobalStrings.lua"); // ENTERING_COMBAT & co.
load_xml(&s, "Interface\\FrameXML\\BasicControls.xml"); // TEXT()
load_xml(&s, "Interface\\FrameXML\\Fonts.xml");
load_xml(&s, r"Interface\FrameXML\UIParent.xml");
super::test_ui::seat_chain_addon(&mut s, "Blizzard_CombatText");
// The options window's defaults block (`UIOptionsFrame.lua:125`), seated by hand, master on.
s.run(
r#"SHOW_COMBAT_TEXT = "1"
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
COMBAT_TEXT_SHOW_AURAS = "1"
COMBAT_TEXT_SHOW_AURA_FADE = "0"
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "0"
COMBAT_TEXT_SHOW_RESISTANCES = "0"
COMBAT_TEXT_SHOW_REPUTATION = "0"
COMBAT_TEXT_SHOW_REACTIVES = "0"
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "0"
COMBAT_TEXT_SHOW_COMBO_POINTS = "0"
COMBAT_TEXT_SHOW_MANA = "0"
COMBAT_TEXT_FLOAT_MODE = "1"
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
UIParentLoadAddOn("Blizzard_CombatText")
CombatText_UpdateDisplayedMessages()"#,
)
.unwrap();
s.resolve();
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
s
}
/// The stock envelope: height 25, a 1.9 s scroll life, a fade from 1.3 s.
#[test]
fn combat_text_damage_scrolls_and_expires() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = load_combat_text();
// The pool is `NUM_COMBAT_TEXT_LINES`, 20 strings.
let hidden: bool = s
.eval(
r#"
for i = 1, 20 do
if getglobal("CombatText" .. i):IsShown() then return false end
end
return true
"#,
)
.unwrap();
assert!(hidden, "the pool starts hidden");
s.fire_event(
"COMBAT_TEXT_UPDATE",
vec![
ScriptValue::Str("DAMAGE".into()),
ScriptValue::Str("17".into()),
],
);
let ok: bool = s
.eval(
r#"
local t = CombatText1
local _, h = t:GetFont()
local y0 = COMBAT_TEXT_TO_ANIMATE[1].yPos
return t:IsShown() ~= nil and t:GetText() == "-17" and h == 25 and y0 ~= nil
"#,
)
.unwrap();
assert!(ok, "damage paints -17 at height 25 ({:?})", s.errors());
// Float mode 1 scrolls up, from y 384 to 609.
s.tick(0.5);
let ok: bool = s
.eval(
r#"
local v = COMBAT_TEXT_TO_ANIMATE[1]
return v.scrollTime > 0.4 and v.yPos > 384 and CombatText1:GetAlpha() == 1
"#,
)
.unwrap();
assert!(ok, "scrolled up, still opaque ({:?})", s.errors());
s.tick(1.0); // 1.5 s total, fade began at 1.3
let fading: bool = s
.eval("return CombatText1:GetAlpha() < 1 and CombatText1:GetAlpha() > 0")
.unwrap();
assert!(fading, "fading past 1.3 s ({:?})", s.errors());
// Expiry tests `scrollTime` before advancing it, so it lands a tick after crossing 1.9 s.
s.tick(0.5);
s.tick(0.1);
let gone: bool = s
.eval("return CombatText1:IsShown() == nil and getn(COMBAT_TEXT_TO_ANIMATE) == 0")
.unwrap();
assert!(gone, "expired at 1.9 s ({:?})", s.errors());
s.fire_event(
"COMBAT_TEXT_UPDATE",
vec![
ScriptValue::Str("MANA".into()),
ScriptValue::Str("50".into()),
],
);
let none: bool = s.eval("return getn(COMBAT_TEXT_TO_ANIMATE) == 0").unwrap();
assert!(none, "MANA is gated off by default");
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// A crit seeds at 30, peaks at 60 at 0.05 s, is back by 0.2 s, and parks: `endY` is `startY`.
#[test]
fn combat_text_crit_pops_and_parks() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = load_combat_text();
s.fire_event(
"COMBAT_TEXT_UPDATE",
vec![
ScriptValue::Str("DAMAGE_CRIT".into()),
ScriptValue::Str("64".into()),
],
);
let ok: bool = s
.eval(
r#"
local v = COMBAT_TEXT_TO_ANIMATE[1]
return CombatText1:GetText() == "-64" and v.endY == COMBAT_TEXT_LOCATIONS.startY
"#,
)
.unwrap();
assert!(ok, "crit paints and parks ({:?})", s.errors());
assert_eq!(
extracted_text_height(&mut s, "-64"),
Some(30.0),
"crit seeds at 30"
);
s.tick(0.1); // inside the shrink window (0.05..0.2): height strictly between 30 and 60
let h = extracted_text_height(&mut s, "-64").expect("crit still drawn");
assert!(
h > 30.0 && h <= 60.0,
"crit pop animates the height UNCAPPED past 32, got {h}"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The drawn height: the `SetTextHeight` override on the matching text quad, not the font's 25.
fn extracted_text_height(s: &mut UiScript, text: &str) -> Option<f32> {
s.resolve();
s.extract().into_iter().find_map(|q| match q.content {
benilla_ui::script::QuadContent::Text {
text: Some(t),
text_height,
..
} if t == text => Some(text_height),
_ => None,
})?
}
/// Low health is `COMBAT_TEXT_LOW_HEALTH_THRESHOLD` (0.2), latched until health recovers above it.
#[test]
fn combat_text_state_and_low_health_triggers() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = load_combat_text();
s.fire_event("PLAYER_REGEN_DISABLED", vec![]);
let ok: bool = s
.eval("return CombatText1:GetText() == \"Entering Combat\"")
.unwrap();
assert!(ok, "entering combat paints ({:?})", s.errors());
let mut player = UnitState {
exists: true,
health: 15,
max_health: 100,
..UnitState::default()
};
s.set_unit("player", Some(player.clone()));
s.fire_event("UNIT_HEALTH", vec![ScriptValue::Str("player".into())]);
s.fire_event("UNIT_HEALTH", vec![ScriptValue::Str("player".into())]);
let count: i64 = s
.eval(
r#"
local n = 0
for i = 1, 20 do
if getglobal("CombatText" .. i):GetText() == "Health Low"
and getglobal("CombatText" .. i):IsShown() then
n = n + 1
end
end
return n
"#,
)
.unwrap();
assert_eq!(
count,
1,
"low health fires once, latched ({:?})",
s.errors()
);
player.health = 90;
s.set_unit("player", Some(player.clone()));
s.fire_event("UNIT_HEALTH", vec![ScriptValue::Str("player".into())]);
player.health = 10;
s.set_unit("player", Some(player));
s.fire_event("UNIT_HEALTH", vec![ScriptValue::Str("player".into())]);
let count: i64 = s
.eval(
r#"
local n = 0
for i = 1, 20 do
if getglobal("CombatText" .. i):GetText() == "Health Low"
and getglobal("CombatText" .. i):IsShown() then
n = n + 1
end
end
return n
"#,
)
.unwrap();
assert_eq!(count, 2, "the latch re-armed ({:?})", s.errors());
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// `SetTextHeight` sizes are uncapped, so the pop peaks at 60. The VM's screen is the 768-high
/// virtual space, so the stock 384/609 locations apply verbatim.
#[test]
fn combat_text_crit_peak_is_uncapped() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = load_combat_text();
let ok: bool = s
.eval("return COMBAT_TEXT_LOCATIONS.startY == 384 and COMBAT_TEXT_LOCATIONS.endY == 609")
.unwrap();
assert!(
ok,
"ref-verbatim locations in the 768 space ({:?})",
s.errors()
);
s.fire_event(
"COMBAT_TEXT_UPDATE",
vec![
ScriptValue::Str("DAMAGE_CRIT".into()),
ScriptValue::Str("99".into()),
],
);
s.tick(0.05); // the scale window's end: SetTextHeight(60), the pop peak
let h = extracted_text_height(&mut s, "-99").expect("crit drawn at the peak");
// `floor()` at the f32 tick boundary lands 59 or 60.
assert!((59.0..=60.0).contains(&h), "the pop peaks at ~60, got {h}");
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// Walks the switch down from on: a message paints first, so "nothing paints" after is the gate.
#[test]
fn combat_text_master_toggle_unregisters() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = load_combat_text();
s.fire_event(
"COMBAT_TEXT_UPDATE",
vec![
ScriptValue::Str("DAMAGE".into()),
ScriptValue::Str("17".into()),
],
);
let painted: bool = s
.eval("return getn(COMBAT_TEXT_TO_ANIMATE) == 1 and CombatText1:IsShown() ~= nil")
.unwrap();
assert!(painted, "enabled: the message paints ({:?})", s.errors());
s.run("SHOW_COMBAT_TEXT = \"0\"; CombatText_UpdateDisplayedMessages()")
.unwrap();
s.run("CombatText_ClearAnimationList()").unwrap();
// `CombatText_ClearAnimationList` hides the strings but leaves the list to the ticker, so
// "nothing paints" is the list not growing and no string shown.
let before: i64 = s.eval("return getn(COMBAT_TEXT_TO_ANIMATE)").unwrap();
s.fire_event(
"COMBAT_TEXT_UPDATE",
vec![
ScriptValue::Str("DAMAGE".into()),
ScriptValue::Str("17".into()),
],
);
let none: bool = s
.eval(&format!(
"return getn(COMBAT_TEXT_TO_ANIMATE) == {before} and CombatText1:IsShown() == nil"
))
.unwrap();
assert!(none, "disabled: nothing paints ({:?})", s.errors());
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The reference reads the `DAMAGE_TEXT_FONT` global (`0x6c847c`) after the addons load
/// (`0x6c8470`), so an addon's `ADDON_LOADED` assignment wins over stock Friz.
#[test]
fn the_damage_text_font_is_read_from_the_lua_global() {
let data = benilla_formats::wow_data_or_skip!();
let _ = data;
let s = UiScript::new().unwrap();
// Unassigned, the reference's failure block (`0x704350`) leaves `0x703bf0`'s pre-seeded `""`,
// which the font factory rejects.
assert_eq!(crate::combat_text::read_damage_text_font(&s).0, None);
load_xml(&s, "Interface\\FrameXML\\Fonts.xml");
assert_eq!(
crate::combat_text::read_damage_text_font(&s).0.as_deref(),
Some("Fonts\\FRIZQT__.TTF"),
);
s.run(r#"DAMAGE_TEXT_FONT = "Interface\\AddOns\\MSBT\\Fonts\\Adventure.ttf""#)
.expect("the assignment runs");
assert_eq!(
crate::combat_text::read_damage_text_font(&s).0.as_deref(),
Some("Interface\\AddOns\\MSBT\\Fonts\\Adventure.ttf"),
"the addon's face, not Friz"
);
}