- A crate on top of benilla interacts with an object it picks through `Interact`, the object's own dispatcher with no select, and reads the streamed objects through `Objects`
- A right-click on a GameObject, a corpse or empty world no longer marks the selection changed; only the unit leg's select touches it, as before the click took the pick
- Interact's attack leg selects its unit through StartAttack, as the click does
- An outside crate test reads Objects and writes Interact
- Wrap the Interact finish's doc lines at the column limit
- The outside-crate test's comment says what it picks
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>