Files
benilla-octo/docs/CONTRIBUTING.md
T
SamandClaude Opus 5.5 449324b7be a clone without the install runs the suite green
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.

Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:10:41 +07:00

4.1 KiB

Contributing

benilla is a faithful 1.12.1 client. It is the foundation people build on, not the place to get creative: a change is accepted when it makes benilla more like 1.12.1 or fixes a bug, with evidence from the reference, in one small piece, with the gates green. Everything else is a fork, and forks are welcome.

What gets in

  • A fix for a bug, with how to see it before and after.
  • A step closer to 1.12.1: a missing packet, verb, window, effect or behaviour, done the way the real client does it.
  • A correction where benilla and the reference disagree, with the reference fact stated.

What does not

  • Features 1.12.1 does not have, and behaviour changed because it seems better. A deviation from the reference is the maintainer's call and is recorded where it lives; a pull request is not the place to propose one.
  • Anything from a WoW install: art, models, sounds, maps, data. The one exception is interface code (FrameXML and GlueXML), and only through the migration recipe in docs/METHOD.md.
  • Big or mixed changes. One change per pull request, small enough to read in one sitting.

How a change is judged

  1. scripts/gates.sh is green: fmt, clippy with warnings denied, the workspace tests (once with the client data, once without, so a test that reads the install has to declare it), the doc-link and render-pass lints, the player build with its own tests, and the engine boot checks.
  2. The reference fact is stated: what 1.12.1 does, and where that is known from (the client's behaviour you observed, a DBC field, a FrameXML line, a packet capture). The names and shapes under reference/ are the surface benilla tracks.
  3. A comment where it matters, one line, saying what the code does and the 1.12 fact behind it. No history.
  4. The commit message says what changed, for a player or a developer, in one line.

Setting up

  • The toolchain. Stable Rust (rust-toolchain.toml adds clippy and rustfmt) and a C compiler, because the client's Lua is vendored and built from source. On macOS the Xcode command line tools, which also supply libclang for the audio bindings; on Linux the ALSA and udev development packages and pkg-config. python3 runs two of the gates, and jq the hooks.
  • A 1.12.1 install of your own. WOW_DATA=<its Data folder>, or a WoW link at the repo root, which only a dev build sees: the player build looks for Data/ or WoW/Data/ beside the binary. benilla reads the install and never writes into it. WOW_DATA= (set, empty) means "no install", which is how the no-install boot is tested on a machine that has one.
  • Without the install, green is hollow. About a thousand tests read the install and skip when it is absent; six more read a corpus of vanilla addons (BENILLA_ADDON_CORPUS=<a folder of addons>, or a wow-addons-vanilla link at the root), third-party content that is not in this repo. scripts/gates.sh and scripts/check.sh print how many tests skipped and why. Where the data is, BENILLA_REQUIRE_DATA=1 turns a skip into a failure, and the gates set it themselves when the install and the corpus both resolve.
  • A server to test against. Any 1.12.1 server; WOW_HOST names it (default localhost:3724). A scripted run has no default account: WOW_USER, WOW_PASS and WOW_CHAR name a test account on your server whose login kicks nobody, all three, either in the environment or in a .probe-identity file at the repo root (one per line, never committed), and scripts/smoke.sh (the live login gate) refuses without them. The probes drive the body with GM commands, so give that account the top GM level.
  • The loop. cargo play builds and runs the play profile. scripts/check.sh verifies a round of work; scripts/gates.sh is the full chain, and it opens a window for the engine boot checks, so it needs a display. Work on a branch.
  • Bugs, questions and ideas go to the Discord linked from the README. Issues are off on purpose, and pull requests are not open yet.

Working with an AI agent is expected. The agent reads AGENTS.md, and the same rules bind it.