Files
benilla-octo/scripts/soundprobe.sh
T
SamandClaude Opus 5.5 b484fe0d27 comments: the scripts say what they do and how to run them
Each header is a one-line summary, the environment it reads and its
usage; the history, measurements and record numbers go. Only comment
lines change: with comments stripped the scripts are byte-identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:23:35 +07:00

30 lines
1.5 KiB
Bash
Executable File

#!/usr/bin/env bash
# Start the client in sound measuring mode: record the mix before and after the output limiter.
#
# scripts/soundprobe.sh [client args…] # play normally, press F9 when you hear it
# scripts/soundprobe.py # …then read the capture back
#
# Builds the `play` profile: a debug build stutters, and a stutter is a missed mix deadline, one of
# the mechanisms the capture has to tell apart.
set -euo pipefail
cd "$(dirname "$0")/.."
cat <<'BANNER'
── benilla · sound measuring mode ─────────────────────────────────────────
Recording two mixes at once: what the game ASKED for (before the limiter)
and what you actually HEARD (after it). One file cannot tell those apart;
two can, and that is the whole question.
▶ PRESS F9 THE MOMENT YOU HEAR IT.
That stamps the exact sample. Without a mark I am scanning ten minutes
of audio guessing which second you meant; with one I read outward from
it. Press it every time — several marks is much better than one.
Then quit the client normally and run: scripts/soundprobe.py
───────────────────────────────────────────────────────────────────────────
BANNER
exec env WOW_SOUND_PROBE=1 cargo run -q --profile play -p benilla "$@"