This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
257 lines
7.9 KiB
Rust
257 lines
7.9 KiB
Rust
/*!
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# Kira
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Kira is a backend-agnostic library to create expressive audio for games. It provides
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tweens for smoothly adjusting properties of sounds, a flexible [mixer](track)
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for applying [effects](effect) to audio, a [clock] system for precisely timing audio events,
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and [spatial audio](crate::track#spatial-tracks) support.
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To get started, create an [`AudioManager`] and use it to [play](AudioManager::play) a
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[`StaticSoundData`](crate::sound::static_sound::StaticSoundData) or
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[`StreamingSoundData`](crate::sound::streaming::StreamingSoundData).
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## Examples
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Playing a sound multiple times simultaneously:
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```rust, no_run
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# extern crate kira;
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#
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use kira::{
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AudioManager, AudioManagerSettings, DefaultBackend,
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sound::static_sound::{StaticSoundData, StaticSoundSettings},
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};
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// Create an audio manager. This plays sounds and manages resources.
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let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
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let sound_data = StaticSoundData::from_file("sound.ogg")?;
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manager.play(sound_data.clone())?;
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// After a couple seconds...
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manager.play(sound_data.clone())?;
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// Cloning the sound data will not use any extra memory.
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# Result::<(), Box<dyn std::error::Error>>::Ok(())
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```
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Gradually speeding up a sound over time:
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```rust, no_run
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# extern crate kira;
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#
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use std::time::Duration;
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use kira::{
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AudioManager, AudioManagerSettings, DefaultBackend,
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sound::static_sound::{StaticSoundData, StaticSoundSettings},
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Tween,
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};
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let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
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let sound_data = StaticSoundData::from_file("sound.ogg")?;
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let mut sound = manager.play(sound_data)?;
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// Start smoothly adjusting the playback rate parameter.
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sound.set_playback_rate(
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2.0,
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Tween {
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duration: Duration::from_secs(3),
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..Default::default()
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},
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);
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# Result::<(), Box<dyn std::error::Error>>::Ok(())
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```
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Playing a sound with a low-pass filter applied (this makes the
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audio sound muffled):
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```rust, no_run
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# extern crate kira;
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#
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use kira::{
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AudioManager, AudioManagerSettings, DefaultBackend,
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sound::static_sound::{StaticSoundData, StaticSoundSettings},
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track::TrackBuilder,
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effect::filter::FilterBuilder,
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};
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let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
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// Create a mixer sub-track with a filter.
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let mut track = manager.add_sub_track({
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let mut builder = TrackBuilder::new();
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builder.add_effect(FilterBuilder::new().cutoff(1000.0));
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builder
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})?;
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// Play the sound on the track.
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let sound_data = StaticSoundData::from_file("sound.ogg")?;
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track.play(sound_data)?;
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# Result::<(), Box<dyn std::error::Error>>::Ok(())
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```
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Playing sounds in time with a musical beat:
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```rust, no_run
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# extern crate kira;
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#
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use kira::{
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AudioManager, AudioManagerSettings, DefaultBackend,
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sound::static_sound::{StaticSoundData, StaticSoundSettings},
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clock::ClockSpeed,
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};
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const TEMPO: f64 = 120.0;
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let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
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// Create a clock that ticks 120 times per second. In this case,
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// each tick is one musical beat. We can use a tick to represent any
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// arbitrary amount of time.
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let mut clock = manager.add_clock(ClockSpeed::TicksPerMinute(TEMPO))?;
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// Play a sound 2 ticks (beats) from now.
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let sound_data_1 = StaticSoundData::from_file("sound1.ogg")?
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.start_time(clock.time() + 2);
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manager.play(sound_data_1)?;
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// Play a different sound 4 ticks (beats) from now.
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let sound_data_2 = StaticSoundData::from_file("sound2.ogg")?
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.start_time(clock.time() + 4);
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manager.play(sound_data_2)?;
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// Start the clock.
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clock.start();
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# Result::<(), Box<dyn std::error::Error>>::Ok(())
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```
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## Features
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The Kira crate has the following feature flags:
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- `cpal` (enabled by default) - enables the cpal backend and makes it the default for
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audio managers. This allows Kira to talk to the operating system to output audio. Most
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users should leave this enabled.
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- `symphonia` (enabled by default) - allows loading and streaming audio from common
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audio formats, like MP3 and WAV.
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- Audio formats: `aiff`, `caf`, `isomp4`, `mkv`, `ogg`, `wav` - these correspond to the
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Symphonia features of the same name
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- Audio codecs: `aac`, `adpcm`, `alac`, `he-aac`, `he-aac-v2`, `flac`, `mp1`, `mp2`, `mp3`,
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`mpa`, `opus', `pcm`, `vorbis`, `wavpack` - these correspond to the Symphonia features
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of the same name
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- `mp3`, `ogg`, `vorbis`, `flac`, `wav`, and `pcm` are enabled by default.
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- [See Symphonia's documentation for more information about these flags.](https://github.com/pdeljanov/Symphonia?tab=readme-ov-file#formats-demuxers)
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- `serde` - adds `Serialize` and `Deserialize` implementations for the following types:
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- [`Capacities`]
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- [`ClockSpeed`](crate::clock::ClockSpeed)
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- [`DistortionKind`](crate::effect::distortion::DistortionKind)
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- [`Easing`]
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- [`EndPosition`](crate::sound::EndPosition)
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- [`EqFilterKind`](crate::effect::eq_filter::EqFilterKind)
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- [`FilterMode`](crate::effect::filter::FilterMode)
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- [`Frame`]
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- [`Mapping`]
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- [`PlaybackPosition`](crate::sound::PlaybackPosition)
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- [`PlaybackRate`]
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- [`PlaybackState`](crate::sound::PlaybackState)
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- [`Region`](crate::sound::Region)
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- [`Decibels`]
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- [`Waveform`](crate::modulator::lfo::Waveform)
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- `assert_no_alloc` - uses the [`assert_no_alloc`](https://crates.io/crates/assert_no_alloc) crate
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to cause panics if memory is allocated or deallocated on the audio thread. This is mainly useful
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for people developing Kira itself.
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## Performance using the `dev` profile
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By default, Rust programs run with the `dev` profile are not optimized. This can
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lead to poor performance of audio playback and long loading times for audio
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files. You can alleviate this by building Kira and its audio-related
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dependencies with a higher optimization level. Add the following to your
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Cargo.toml:
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```toml
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[profile.dev.package.kira]
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opt-level = 3
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[profile.dev.package.cpal]
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opt-level = 3
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[profile.dev.package.symphonia]
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opt-level = 3
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[profile.dev.package.symphonia-bundle-mp3]
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opt-level = 3
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[profile.dev.package.symphonia-format-ogg]
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opt-level = 3
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[profile.dev.package.symphonia-codec-vorbis]
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opt-level = 3
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[profile.dev.package.symphonia-bundle-flac]
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opt-level = 3
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[profile.dev.package.symphonia-format-wav]
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opt-level = 3
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[profile.dev.package.symphonia-codec-pcm]
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opt-level = 3
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```
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You can also build all of your projects with a higher optimization level by
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using this snippet instead:
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```toml
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[profile.dev.package."*"]
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opt-level = 3
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```
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Building dependencies with a higher optimization level does increase compile
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times, but only when compiling your project from scratch. If you only make
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changes to your crate, you're not recompiling the dependencies, so you don't
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suffer from the longer compilation step in that case. Building dependencies
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optimized and the main crate unoptimized can be a good balance of performance
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and compile times for games.
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*/
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#![cfg_attr(docsrs, feature(doc_cfg))]
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#![allow(clippy::collapsible_if)]
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#![allow(clippy::collapsible_else_if)]
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#![allow(clippy::doc_lazy_continuation)]
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#![allow(clippy::large_enum_variant)]
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#![allow(clippy::enum_variant_names)]
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#![warn(clippy::todo)]
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#![warn(missing_docs)]
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#![allow(clippy::tabs_in_doc_comments)]
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pub mod backend;
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pub mod clock;
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pub mod command;
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mod decibels;
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pub mod effect;
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mod error;
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mod frame;
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pub mod info;
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pub mod listener;
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mod manager;
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mod mix;
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pub mod modulator;
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mod panning;
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mod parameter;
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mod playback_rate;
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mod playback_state_manager;
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mod semitones;
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pub mod sound;
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mod start_time;
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#[cfg(test)]
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mod test_helpers;
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pub mod track;
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mod tween;
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mod value;
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pub use backend::DefaultBackend;
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pub use decibels::*;
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pub use error::*;
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pub use frame::*;
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pub use manager::*;
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pub use mix::*;
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pub use panning::*;
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pub use parameter::*;
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pub use pastey;
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pub use playback_rate::*;
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pub use semitones::*;
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pub use start_time::*;
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pub use tween::*;
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pub use value::*;
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