16 vec4 rows (256 B) after the point-light table, so no earlier offset moves
(per-frame blob 8528 -> 8784 B, size test updated). Rust side: the
`lighting::MonkeyFrame` resource any system may write, packed each frame by
`global_light::pack_monkey_frame` (which also fills time_of_day / night).
WGSL side: `benilla::monkey_frame::MonkeyFrame`, declared as `monkey` after
`points` in every WowLight mirror (terrain, wow_model, static_gx, liquid,
enhanced_water, wow_effect, wdl). All zero = no visual change. Layout in
LIGHTING.md "Invariants".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>