Files
benilla-octo/crates/benilla-protocol/src/messages/parse.rs
T
SamandClaude Fable 5.1 f7e232b2db swing refusals latch and repeat, and the trade arc stops being silent
- a refused auto-attack is no longer silent, and the display is a latch, not a toast: six opcodes, four arms — `0x145 SMSG_ATTACKSWING_NOTINRANGE` and `0x146 SMSG_ATTACKSWING_BADFACING` latch a code through `0x5ecdb0`, which writes `[0xc4d758]` and `[0xc4c270]` together; `0x148 DEADTARGET` and `0x149 CANT_ATTACK` share arm `0x625ab8` verbatim (StopAttack, no message), so the client cannot tell them apart and `AttackSwingError` collapses them into one `DeadOrUnattackable`; `0x147 NOTSTANDING` is never registered by the reference and `SendAttackSwingNotStanding` has zero callers in vmangos, so a test pins that it stays an unknown opcode; and the fourth arm hides: `0x14e SMSG_CANCEL_COMBAT` is registered at `0x5e3303` by the SPELL TU, not the combat one, so the eight-opcode census every note quotes did not contain it, and its handler `0x5e7dd0` is arm 4's body instruction for instruction; vmangos sends each refusal on the edge alone, so the repeat the player sees is the client's own: the tick `0x5ec950` — `CGPlayer_C` vtable `0x80af78` slot 14, dispatched once per object per rendered frame on the `CWorldFrame::OnPaint` chain, so a Bevy `Update` system is the exact cadence — prints `ERR_BADATTACKPOS`/`ERR_BADATTACKFACING` (catalog rows `0xd8`/`0xd7`, both red) at once and again every 4000 ms while an attack target is set, and a landed swing clears it: `SMSG_ATTACKERSTATEUPDATE`'s arm calls `0x5ea800`, whose first act is `0x5ecdb0(0)`, gated on the attacker being the active player AND the victim resolving (both gates kept — wow-re's round had glossed the second away, and sending that back corrected the note); the latch is one `Option<(Latched, Duration)>` because `[0xc4c270]` has no meaning while `[0xc4d758]` is 0, a second refusal packet defeats the cooldown and the re-arm precedes the print (both tested), the clear also runs once per world entry (`0x5e2510`), and both edges ride ONE `SwingRefusalEdge` stream so a refusal and a landing in the same frame stay in packet order; `SMSG_FEIGN_DEATH_RESISTED` (`0x2b4`) arrives beside them and is built differently because its handler `0x6e9800` is two instructions — a bare `DisplayError(421)` = `ERR_FEIGN_DEATH_RESISTED`, the single word "Resisted" — so it takes the plain `UiErrorKeys` route with no latch; the `--attack` world probe now reports the refusals it tallies; and two remainders are named, not built: `0x5ea800`'s post-swing leash — `R = 4.0 * max(5.0, reach(victim) + reach(self) + 1.3333333730697632)`, floor 20.0, sending a bare `CMSG_ATTACKSTOP` past it — a new packet-sending behaviour left for the director's call, and `StopAttack 0x5ecac0`'s two one-shot tutorials (10 low-health, 11 low-mana), which benilla's copy has never fired (2037)
- the trade arc stops being silent: eighteen of the twenty-three `SMSG_TRADE_STATUS` arms print where benilla printed none, all through `UiErrorKeys` so the text is the player's own `GlobalStrings.lua` and the surface is the catalog record's `+0x04`; the four-row start was the trade block's own emit-site census, which answered "which arms raise a TRADE-keyed message" — eleven of the ids come from elsewhere in the 465-row table (`ERR_PLAYER_BUSY_S` `0x3e`, `ERR_PLAYER_DEAD` `0x7e`, `ERR_GENERIC_NO_TARGET` `0xb8`, `ERR_PLAYER_WRONG_FACTION` `0xff`, `ERR_IGNORING_YOU_S` `0x13d`, the stunned pair `0x191`/`0x192`, the logout pair `0x19d`/`0x19e`, `ERR_RESTRICTED_ACCOUNT` `0x1be`, and `ERR_TRADE_WRONG_REALM` `0x1ca`, whose text is the ONLY_CONJURED sentence), and the surfaces do not follow the English — a successful trade's two lines are the yellow ones, `ERR_PLAYER_BUSY_S`/`ERR_IGNORING_YOU_S` are chat lines, the refusals red; `TRADE_REQUEST_CANCEL` fires from the top of the CANCELED arm (`0x4bf832`, the dispatcher's one `SignalEvent`) where nothing had fired it; `ERR_INITIATE_TRADE_S` prints — it is client-emitted from inside the `CMSG_INITIATE_TRADE` sender, at once on a name-cache hit (`0x5d4042`) and from the query callback on a miss (`0x5d40ca`), so clicking Trade had produced no text in either direction; the three arms that name a player (0/5/14) read the network handler's guid cell `[0xc4bed0]`/`[0xc4bed4]` behind the outbound-initiate latch `[0xc4bec8]` — `InitiateTrade 0x5d3fb0` writes the target's guid and then the latch, the `BEGIN_TRADE` arm writes the initiator's and no latch — which is what keeps a client that just ignored a trade from printing "X is ignoring you." to itself, and behind `0x468460(guid, TYPEMASK_PLAYER)`, a live-object test the initiate line does not share, so `NamedLine::needs_live_object` drops a status line the moment its player stops being streamed while an initiate line waits; a network-cell clear is not a window close: `0x4bf4e0` has four call sites in the dispatcher — one opens, `{3, 8, 12}` close — and the other fourteen run the handler's tail `0x5d490a`, which drops the latch and the pending guid and leaves the window standing, so `close()` splits into `close_window()` and `clear_pending()`; `REJECTED` drops only the partner's accept, `BACK_TO_TRADE` reaches `0x4bf230(0)` and sends `CMSG_UNACCEPT_TRADE` on a real change, `ONLY_CONJURED` bounces the offending slot out of our own offer; `CLOSE_WINDOW`'s message is deliberately not built (`0x4bfd70` maps `result` over a 61-id range with a flagged self/other polarity inconsistency, and vmangos never sends status 12); and `ERR_TRADE_BLOCKED_S`'s transcribed English literal is deleted along with `ChatLog::pending_texts` (2042)
- both halves of B373's lighting closed: `MeshTag` bits 6..=13 mean two things — the exterior payload's ground-shade byte and the low eight bits of the interior payload's 13-bit probe slot — and the overlap cannot be removed (the four mode-independent fields cost 19 bits, leaving 13 for a payload region the two modes want 21 of), so the payload question becomes a witness the accessors demand: `mesh_tag::ExteriorPayload` is a zero-sized proof only `exterior_payload(on_bake_law, own_probe)` mints, when both probe-slot populations answer no, and `with_shade`/`shade_of` take it, so no expression in the crate reaches those bits without having asked; `describe` alone reads the raw masks and prints both readings (2041); and a transport's deck cargo is lit by its own doodad def, not by the boat (B373): a transport's WMO is linked into the same global `TSExplicitList<CMapObjDef>` at `0xca7d98` the ordinary scene walk iterates, so its MODDs are ordinary doodad defs; `[def+0xa4]` has exactly four writers image-wide — the ctor `0x6a7d73` (0.0), the doodad-set commit `0x695bb3` (1.0), the ADT MDDF commit `0x6b01bb` (1.0) and the MCSH refresh `0x698cb4` (0.5) — and none is the light node, whose 2.5-producer and ramp are reachable only through `[obj+0xe0]`, a path a doodad def never takes; the MCSH sample is one-shot (`0x698c50` unlinks each entry) and its null-tile legs return lit; so we had the wrong source, the wrong cadence and the wrong mechanism: `entity_shade::DoodadDefLit` marks every WMO-gameobject prop batch from inside the placed-model assembler — the engine asserts it, not the caller; the world-API wall failed the first cut, and a following card is reachable only there — both shade write sites skip it on ownership, separately from 2041's payload question, and exterior props take one `doodad_ground_shade` at their own footprint at spawn, frozen, which answers lit for a non-resident tile so a boat at sea needs no special case and the unverified "a boat is never MCSH-shadowed" goes; 749 prop parts under a shade root carry the marker on a live run — the same 749 B373 measured reading a foreign probe — and the ADT doodad path is deliberately untouched, since the D3D capture's measured 2.5 gain outranks the closure (2047)
- 2043's unit-predicate law is confirmed byte-exact by the round it dispatched — all 29 `Unit*` predicates push the constant double 1.0 or nil, exactly one value at every live `ret`, and a BFS from all 83 bindings in `0x850438` reaches 460 functions without hitting `lua_pushboolean` — and three of its supporting citations are corrected in the comments, no behaviour changing: `lua_pushboolean 0x6f39f0` EXISTS with seven call sites, one of them the registered FrameScript binding `IsPetAttackActive 0x4be0e0`, which answers a real true/false and never nil (ours already did, and its doc already named itself the exception), so 2043's "no boolean on its binding surface at all" is withdrawn for the scoped claim 1830 actually made; `IsEnabled` is `0x7800b0`, not `0x780270` (that is `SetButtonState`), and its number-1-or-0-never-nil fact stands; and `UnitReaction 0x5167e0` pushes `0x6061e0(u1, u2)` PLUS ONE, so 0 is unreachable and its nil means only that a token did not resolve — our `reaction == 0` → nil stays, named now as a feed gap rather than a mechanism the binary does not have (2048)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:40:25 +07:00

1578 lines
75 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! The opcode→[`ServerPacket`] dispatch: [`parse_server`] decodes one server packet body (already
//! decrypted + sized) into its variant, delegating per-domain payloads to the domain children
//! (`spells`, `quest`, `loot`, …). One match arm per opcode — which opcode carries what stays
//! readable in one place.
use std::io::{self, Read};
use crate::wire::{
read_cstring, read_f32_le, read_packed_guid, read_u16_le, read_u32_le, read_u64_le, read_u8,
Vector3d,
};
use super::{
action_bar, area_trigger, attack, auction, bank, battlefield, binder, broadcast, channel, chat,
combat_log, death, duel, gameobject, gm_ticket, gossip, group, guild, instance, items, loot,
mail, meeting_stone, mirror_timer, monster_move, movement, opcode, page_text, pet, petition,
progression, pvp, quest, social, spellbook, spells, stable, summon, tabard, taxi, trade,
trainer, tutorial, update_object, vendor, world_state, AttackSwingError, Character,
CreatureQueryInfo, JumpInfo, MoveMode, ServerPacket, SpeedKind, SplineMode,
};
/// Read one `SMSG_FORCE_*_SPEED_CHANGE` body — `[packed mover guid][u32 counter][f32 speed]`,
/// identical across all six kinds (VERIFIED vmangos `SendSpeedChangeToController`, the 5875
/// `> 1_9_4` branch). The kind is the opcode's; the caller's arm names it.
fn read_force_speed(kind: SpeedKind, r: &mut impl Read) -> io::Result<ServerPacket> {
Ok(ServerPacket::ForceSpeedChange {
guid: read_packed_guid(r)?,
kind,
counter: read_u32_le(r)?,
speed: read_f32_le(r)?,
})
}
/// Read an `SMSG_COMPRESSED_MOVES` body: `[u32 uncompressed size][deflate stream]`, the stream a
/// run of `[u8 size][u16 opcode][body]` records where `size` counts the opcode's own two bytes
/// (VERIFIED vmangos `MovementData::AddPacket`/`BuildPacket`). Each record is a whole movement
/// packet, so it goes straight back through [`parse_server`] — the batch is a *transport*, not a
/// message shape, and nothing downstream needs to know a move arrived batched.
///
/// A record that fails to parse fails the **whole** batch (surfacing as one `Poll::Skipped` naming
/// the inner opcode) rather than being dropped quietly. Losing a batch is worse than losing a
/// packet, but silence here is what cost days: an unhandled inner opcode has to be loud. Only the
/// `MSG_MOVE_*` relays vmangos routes through `ObjectViewersMovementDeliverer` can appear, and we
/// model all of them (`the_batch_carries_every_relayed_move_opcode`).
fn read_compressed_moves(r: &mut impl Read) -> io::Result<Vec<ServerPacket>> {
let uncompressed = read_u32_le(r)? as usize;
let mut buf = Vec::with_capacity(uncompressed.min(64 * 1024));
flate2::read::ZlibDecoder::new(r).read_to_end(&mut buf)?;
let mut rest = buf.as_slice();
let mut packets = Vec::new();
while !rest.is_empty() {
let size = read_u8(&mut rest)? as usize;
let opcode = read_u16_le(&mut rest)?;
// `size` spans opcode + body; anything under two bytes cannot even hold the opcode we
// just read, so the stream is misframed and every later record would be garbage.
let body_len = size.checked_sub(2).ok_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidData,
format!("compressed-moves record size {size} < 2"),
)
})?;
if rest.len() < body_len {
return Err(io::Error::new(
io::ErrorKind::UnexpectedEof,
format!(
"compressed-moves record {opcode:#06x} wants {body_len}B, {}B left",
rest.len()
),
));
}
let (body, tail) = rest.split_at(body_len);
rest = tail;
// A batch inside a batch would recurse without bound; vmangos never nests one.
if opcode == opcode::SMSG_COMPRESSED_MOVES {
return Err(io::Error::new(
io::ErrorKind::InvalidData,
"compressed-moves nested inside compressed-moves",
));
}
packets.push(parse_server(opcode, body).map_err(|e| {
io::Error::new(
e.kind(),
format!(
"compressed-moves record {opcode:#06x} ({}): {e}",
super::opcode_name(opcode).unwrap_or("?")
),
)
})?);
}
Ok(packets)
}
/// Read one `SMSG_SPLINE_SET_*_SPEED` body — `[packed guid][f32 speed]` (VERIFIED vmangos
/// `MovementPacketSender::SendSpeedChangeToAll` + the mid-spline observer branch, the 5875
/// `> 1_8_4` layout). Observer-only: no counter, no ack (decision 0441).
fn read_spline_speed(kind: SpeedKind, r: &mut impl Read) -> io::Result<ServerPacket> {
Ok(ServerPacket::SplineSpeedChange {
guid: read_packed_guid(r)?,
kind,
speed: read_f32_le(r)?,
})
}
/// Read one `MSG_MOVE_SET_*_SPEED` body — `[packed guid][MovementInfo][f32 speed]` (VERIFIED
/// vmangos `SendSpeedChangeToObservers`, the finalized-spline branch): a freely-moving player's
/// speed change, carrying a fresh pose alongside (decision 0441). No ack.
fn read_move_set_speed(kind: SpeedKind, r: &mut impl Read) -> io::Result<ServerPacket> {
let guid = read_packed_guid(r)?;
let info = movement::read_movement_info(r)?;
Ok(ServerPacket::MoveSetSpeed {
guid,
kind,
flags: info.flags,
position: info.position,
orientation: info.orientation,
pitch: info.pitch,
time: info.timestamp,
fall_time: info.fall_time,
jump: info.jump,
transport: info.transport,
speed: read_f32_le(r)?,
})
}
/// True for a relayed player-movement opcode — one the server rebroadcasts as
/// `[packed guid][MovementInfo]` (every opcode bound to vmangos `HandleMovementOpcodes`, VERIFIED
/// `Opcodes.cpp`). Excludes `MSG_MOVE_TELEPORT_ACK` / `MSG_MOVE_WORLDPORT_ACK`, which share the family
/// but carry different bodies and are decoded by their own arms.
const fn is_movement_relay(o: u16) -> bool {
matches!(
o,
opcode::MSG_MOVE_START_FORWARD
| opcode::MSG_MOVE_START_BACKWARD
| opcode::MSG_MOVE_STOP
| opcode::MSG_MOVE_START_STRAFE_LEFT
| opcode::MSG_MOVE_START_STRAFE_RIGHT
| opcode::MSG_MOVE_STOP_STRAFE
| opcode::MSG_MOVE_JUMP
| opcode::MSG_MOVE_START_TURN_LEFT
| opcode::MSG_MOVE_START_TURN_RIGHT
| opcode::MSG_MOVE_STOP_TURN
| opcode::MSG_MOVE_START_PITCH_UP
| opcode::MSG_MOVE_START_PITCH_DOWN
| opcode::MSG_MOVE_STOP_PITCH
| opcode::MSG_MOVE_SET_RUN_MODE
| opcode::MSG_MOVE_SET_WALK_MODE
| opcode::MSG_MOVE_FALL_LAND
| opcode::MSG_MOVE_START_SWIM
| opcode::MSG_MOVE_STOP_SWIM
| opcode::MSG_MOVE_SET_FACING
| opcode::MSG_MOVE_SET_PITCH
| opcode::MSG_MOVE_HEARTBEAT
// Somebody else was knocked back (decision 1702). It carries four extra floats after the
// `MovementInfo` — the launch quad — which this reader simply doesn't reach, and doesn't
// need to: the server built that `MovementInfo` from the victim's own ack, so its jump
// tail already IS the quad, and the arc replays from it like any other relayed jump.
| opcode::MSG_MOVE_KNOCK_BACK
)
}
/// Parse a server packet body (already decrypted + sized) by opcode.
pub fn parse_server(opcode: u16, body: &[u8]) -> io::Result<ServerPacket> {
let mut r = body;
Ok(match opcode {
opcode::SMSG_AUTH_CHALLENGE => ServerPacket::AuthChallenge {
server_seed: read_u32_le(&mut r)?,
},
opcode::SMSG_AUTH_RESPONSE => {
// **The client's own grammar** (VERIFIED, handler `0x5b41b0`; wow-re
// `system/glue/scratch/login-failure-dialogs.md`):
//
// u8 code
// if (code == AUTH_OK || code == AUTH_WAIT_QUEUE) && remaining >= 5:
// u32 billingTimeRemaining, u8 billingPlanFlags, u32 billingTimeRested
// if code == AUTH_WAIT_QUEUE:
// u32 position
//
// The client **branches on the remaining length**, which is what makes both shapes the
// mangos family sends parse correctly: the short `{u8, u32}` leaves 4 bytes (`4 < 5`,
// billing skipped, position at body offset 1) and the long
// `{u8, u32, u8, u32, u32}` leaves 13 (billing read, position at offset 10).
//
// The threshold is **5 guarding a 9-byte group** — not a size check, just "is there
// more here than a bare position?". Copied rather than tidied: a body of 6..=9 bytes
// hits it and mis-parses, and matching the client's mistakes is the point of a
// faithful parser.
//
// ONE DELIBERATE DIVERGENCE: where a truncated body leaves the client's position
// *unwritten* — silently redisplaying the previous queue position from an
// uninitialised process-lifetime global — ours reports `None`. Rendering a stale
// position as current is a bug we decline to reproduce.
let result = read_u8(&mut r)?;
let queued = result == super::AUTH_WAIT_QUEUE;
let mut billing_time_rested = None;
if (result == super::AUTH_OK || queued) && r.len() >= 5 {
let _billing_time_remaining = read_u32_le(&mut r)?;
let _billing_plan_flags = read_u8(&mut r)?;
// Kept rather than dropped since 1820: this is the only place the value ever
// arrives, and `GetBillingTimeRested()` is a plain read of it. The client parks it
// in a process-lifetime global (`[ClientServices+0x1af8]`, sole writer `0x5b421a`);
// ours rides the session, which has the same lifetime and cannot go stale across a
// reconnect the way that global does.
billing_time_rested = Some(read_u32_le(&mut r)?);
}
ServerPacket::AuthResponse {
result,
queue_position: queued.then(|| read_u32_le(&mut r).ok()).flatten(),
billing_time_rested,
}
}
opcode::SMSG_CHAR_ENUM => {
let count = read_u8(&mut r)?;
let mut characters = Vec::with_capacity(count as usize);
for _ in 0..count {
characters.push(Character::read(&mut r)?);
}
ServerPacket::CharEnum { characters }
}
opcode::SMSG_CHAR_DELETE => ServerPacket::CharDelete {
result: read_u8(&mut r)?,
},
opcode::SMSG_CHAR_CREATE => ServerPacket::CharCreate {
result: read_u8(&mut r)?,
},
opcode::SMSG_UPDATE_OBJECT => ServerPacket::UpdateObject {
objects: update_object::read_update_object(&mut r)?,
},
opcode::SMSG_DESTROY_OBJECT => ServerPacket::DestroyObject {
guid: read_u64_le(&mut r)?,
},
opcode::SMSG_TRIGGER_CINEMATIC => ServerPacket::TriggerCinematic {
cinematic_id: read_u32_le(&mut r)?,
},
opcode::SMSG_COMPRESSED_UPDATE_OBJECT => {
let _decompressed_size = read_u32_le(&mut r)?;
let mut decoder = flate2::read::ZlibDecoder::new(r);
let mut decompressed = Vec::new();
decoder.read_to_end(&mut decompressed)?;
let mut dr = decompressed.as_slice();
ServerPacket::UpdateObject {
objects: update_object::read_update_object(&mut dr)?,
}
}
opcode::SMSG_COMPRESSED_MOVES => ServerPacket::CompressedMoves {
packets: read_compressed_moves(&mut r)?,
},
opcode::MSG_MOVE_TIME_SKIPPED => {
let (guid, lag_ms) = movement::read_move_time_skipped(&mut r)?;
ServerPacket::MoveTimeSkipped { guid, lag_ms }
}
opcode::SMSG_MONSTER_MOVE => monster_move::read_monster_move(&mut r, false)?,
opcode::SMSG_MONSTER_MOVE_TRANSPORT => monster_move::read_monster_move(&mut r, true)?,
opcode::MSG_MOVE_TELEPORT_ACK => {
let guid = read_packed_guid(&mut r)?;
let counter = read_u32_le(&mut r)?;
let info = movement::read_movement_info(&mut r)?;
ServerPacket::Teleport {
guid,
counter,
position: info.position,
orientation: info.orientation,
}
}
opcode::SMSG_NEW_WORLD => {
let map = read_u32_le(&mut r)?;
let position = Vector3d::read(&mut r)?;
let orientation = read_f32_le(&mut r)?;
ServerPacket::NewWorld {
map,
position,
orientation,
}
}
opcode::SMSG_LOGIN_VERIFY_WORLD => {
let map = read_u32_le(&mut r)?;
let position = Vector3d::read(&mut r)?;
let orientation = read_f32_le(&mut r)?;
ServerPacket::LoginVerifyWorld {
map,
position,
orientation,
}
}
opcode::SMSG_TRANSFER_PENDING => {
// `u32 newMapId` +, iff the player rides a transport through the transfer,
// `{u32 transportEntry, u32 oldMapId}` (VERIFIED vmangos `Misc.cpp:493-501`). The
// block's PRESENCE is load-bearing: it decides whether the follow-up NEW_WORLD's
// coordinates are boat-local or world (decision 0455).
let map = read_u32_le(&mut r)?;
let transport = if r.is_empty() {
None
} else {
let entry = read_u32_le(&mut r)?;
let old_map = read_u32_le(&mut r)?;
Some((entry, old_map))
};
ServerPacket::TransferPending { map, transport }
}
opcode::SMSG_TRANSFER_ABORTED => ServerPacket::TransferAborted {
reason: read_u8(&mut r)?,
},
opcode::SMSG_LOGIN_SETTIMESPEED => {
// The vanilla packed DateTime bit layout (LSB up): minute:6, hour:5, weekday:3,
// day-of-month:6, month:4, year:5. The day serial flattens it with the packed
// convention's fixed 31-day months / 372-day years — monotonic across the dates a
// server actually serves, which is all the celestial moon-phase precession needs.
let datetime = read_u32_le(&mut r)?;
let timescale = read_f32_le(&mut r)?;
let (day, month, year) = (
(datetime >> 14) & 0x3F,
(datetime >> 20) & 0x0F,
(datetime >> 24) & 0x1F,
);
ServerPacket::TimeSpeed {
hours: ((datetime >> 6) & 0x1F) as u8,
minutes: (datetime & 0x3F) as u8,
day_serial: year * 372 + month * 31 + day,
timescale,
}
}
// The OTHER clock (decision 1150) — kept beside SETTIMESPEED precisely because they are
// easy to confuse: this one is wall-clock UNIX seconds (vmangos
// `WorldSession::SendQueryTimeResponse`, `Handlers/QueryHandler.cpp:418-423` — a bare
// `(uint32)time(nullptr)`), the epoch every absolute stamp the server writes into a
// descriptor field is expressed in. SETTIMESPEED above is the in-game day/night clock and
// says nothing about it.
opcode::SMSG_QUERY_TIME_RESPONSE => ServerPacket::QueryTimeResponse {
unix_time: read_u32_le(&mut r)?,
},
opcode::SMSG_BINDPOINTUPDATE => {
// vmangos BindpointUpdate::AppendBodyTo (Packets/Misc.cpp): x, y, z, mapId, areaId.
let position = Vector3d::read(&mut r)?;
let map = read_u32_le(&mut r)?;
let area = read_u32_le(&mut r)?;
ServerPacket::BindPoint {
position,
map,
area,
}
}
// The GM trouble-ticket answers (decision 1673). The three response opcodes share one
// 4-byte body and therefore one reader; only the opcode says which verb was answered.
opcode::SMSG_GMTICKET_GETTICKET => ServerPacket::GmTicketAnswer {
ticket: gm_ticket::read_gm_ticket(&mut r)?.map(Box::new),
},
opcode::SMSG_GMTICKET_CREATE => ServerPacket::GmTicketCreated {
response: gm_ticket::read_gm_ticket_response(&mut r)?,
},
opcode::SMSG_GMTICKET_UPDATETEXT => ServerPacket::GmTicketUpdated {
response: gm_ticket::read_gm_ticket_response(&mut r)?,
},
opcode::SMSG_GMTICKET_DELETETICKET => ServerPacket::GmTicketDeleted {
response: gm_ticket::read_gm_ticket_response(&mut r)?,
},
opcode::SMSG_GMTICKET_SYSTEMSTATUS => ServerPacket::GmTicketSystemStatus {
status: gm_ticket::read_gm_ticket_system_status(&mut r)?,
},
opcode::SMSG_GM_TICKET_STATUS_UPDATE => ServerPacket::GmTicketStatusUpdate {
status: gm_ticket::read_gm_ticket_response(&mut r)?,
},
opcode::SMSG_BINDER_CONFIRM => ServerPacket::BinderConfirm {
binder: binder::read_binder_confirm(&mut r)?,
},
// The summon question (decision 1747). Three fields, and the client's whole answer is
// the guid back — see `super::summon` for the byte pin on both bodies.
opcode::SMSG_SUMMON_REQUEST => {
let ask = summon::read_summon_request(&mut r)?;
ServerPacket::SummonRequest {
summoner: ask.summoner,
zone: ask.zone,
delay_ms: ask.delay_ms,
}
}
// The talent twin of the confirm above, on a two-way `MSG_` opcode: this direction is the
// question (guid + cost); the answer we send back carries the guid alone (decision 1580).
opcode::MSG_TALENT_WIPE_CONFIRM => {
let ask = progression::read_talent_wipe_confirm(&mut r)?;
ServerPacket::TalentWipeConfirm {
trainer: ask.trainer,
cost: ask.cost,
}
}
opcode::SMSG_PET_UNLEARN_CONFIRM => {
let ask = pet::read_pet_unlearn_confirm(&mut r)?;
ServerPacket::PetUnlearnConfirm {
trainer: ask.trainer,
cost: ask.cost,
}
}
opcode::SMSG_RAID_GROUP_ONLY => {
let boot = instance::read_raid_group_only(&mut r)?;
ServerPacket::RaidGroupOnly {
delay_ms: boot.delay_ms,
reason: boot.reason,
}
}
opcode::SMSG_AREA_SPIRIT_HEALER_TIME => {
let t = death::read_area_spirit_healer_time(&mut r)?;
ServerPacket::AreaSpiritHealerTime {
healer: t.healer,
ms: t.ms,
}
}
opcode::SMSG_BATTLEFIELD_STATUS => {
ServerPacket::BattlefieldStatus(battlefield::read_battlefield_status(&mut r)?)
}
opcode::MSG_PVP_LOG_DATA => {
ServerPacket::PvpLogData(battlefield::read_pvp_log_data(&mut r)?)
}
opcode::SMSG_BATTLEFIELD_LIST => {
ServerPacket::BattlefieldList(battlefield::read_battlefield_list(&mut r)?)
}
opcode::MSG_BATTLEGROUND_PLAYER_POSITIONS => {
ServerPacket::BattlefieldPositions(battlefield::read_battlefield_positions(&mut r)?)
}
opcode::MSG_TABARDVENDOR_ACTIVATE => {
ServerPacket::TabardVendorActivate(tabard::read_tabard_vendor_activate(&mut r)?)
}
opcode::MSG_SAVE_GUILD_EMBLEM => {
ServerPacket::SaveGuildEmblemResult(tabard::read_save_guild_emblem_result(&mut r)?)
}
opcode::SMSG_GROUP_JOINED_BATTLEGROUND => ServerPacket::GroupJoinedBattleground {
result: crate::wire::read_u32_le(&mut r)?,
},
opcode::SMSG_BATTLEGROUND_PLAYER_JOINED => ServerPacket::BattlegroundPlayer {
guid: crate::wire::read_u64_le(&mut r)?,
joined: true,
},
opcode::SMSG_BATTLEGROUND_PLAYER_LEFT => ServerPacket::BattlegroundPlayer {
guid: crate::wire::read_u64_le(&mut r)?,
joined: false,
},
opcode::SMSG_MEETINGSTONE_SETQUEUE => {
let q = meeting_stone::read_meeting_stone_set_queue(&mut r)?;
ServerPacket::MeetingStoneSetQueue {
area: q.area,
status: q.status,
}
}
opcode::SMSG_MEETINGSTONE_SUCCESS => {
ServerPacket::MeetingStoneNotice(crate::messages::MeetingStoneNotice::Success)
}
opcode::SMSG_MEETINGSTONE_IN_PROGRESS => {
ServerPacket::MeetingStoneNotice(crate::messages::MeetingStoneNotice::InProgress)
}
opcode::SMSG_MEETINGSTONE_MEMBER_ADDED => ServerPacket::MeetingStoneNotice(
meeting_stone::read_meeting_stone_member_added(&mut r)?,
),
opcode::SMSG_MEETINGSTONE_JOIN_FAILED => {
ServerPacket::MeetingStoneNotice(meeting_stone::read_meeting_stone_join_failed(&mut r)?)
}
opcode::SMSG_TUTORIAL_FLAGS => {
ServerPacket::TutorialFlags(tutorial::read_tutorial_flags(&mut r)?)
}
opcode::SMSG_PLAYERBOUND => {
let bound = binder::read_player_bound(&mut r)?;
ServerPacket::PlayerBound {
binder: bound.binder,
area: bound.area,
}
}
opcode::SMSG_SET_PROFICIENCY => {
// vmangos SetProficiency::AppendBodyTo (Packets/Skill.cpp): u8 itemClass + u32 mask.
let item_class = read_u8(&mut r)?;
let subclass_mask = read_u32_le(&mut r)?;
ServerPacket::SetProficiency {
item_class,
subclass_mask,
}
}
opcode::SMSG_PLAY_SOUND => ServerPacket::PlaySound {
sound_id: read_u32_le(&mut r)?,
},
opcode::SMSG_PLAY_MUSIC => ServerPacket::PlayMusic {
music_id: read_u32_le(&mut r)?,
},
opcode::SMSG_PLAY_OBJECT_SOUND => ServerPacket::PlayObjectSound {
sound_id: read_u32_le(&mut r)?,
guid: read_u64_le(&mut r)?,
},
opcode::SMSG_WEATHER => ServerPacket::Weather {
weather_type: read_u32_le(&mut r)?,
grade: read_f32_le(&mut r)?,
sound_id: read_u32_le(&mut r)?,
instant: read_u8(&mut r)? != 0,
},
opcode::SMSG_TEXT_EMOTE => {
let guid = read_u64_le(&mut r)?;
let text_emote = read_u32_le(&mut r)?;
// Read and dropped on purpose — `emoteNum` selects neither the sentence nor the voice
// kit on the receive side (wow-re `ui/scratch/text-emote-composition.md` §3).
let _emote_num = read_u32_le(&mut r)?;
// The target's name, length-prefixed **including its NUL** (vmangos writes a lone
// `0x00` and `namelen == 1` when there was no target). Trimmed at the first NUL, so an
// untargeted emote arrives as the empty string — which is precisely the "untargeted"
// bit of the sentence-form selector, not a missing value.
let namelen = read_u32_le(&mut r)? as usize;
let mut name = Vec::with_capacity(namelen.min(64));
for _ in 0..namelen {
name.push(read_u8(&mut r)?);
}
let end = name.iter().position(|&b| b == 0).unwrap_or(name.len());
let target_name = String::from_utf8_lossy(&name[..end]).into_owned();
ServerPacket::TextEmote {
guid,
text_emote,
target_name,
}
}
opcode::SMSG_EMOTE => {
let emote_id = read_u32_le(&mut r)?;
let guid = read_u64_le(&mut r)?;
ServerPacket::Emote { guid, emote_id }
}
opcode::SMSG_ITEM_QUERY_SINGLE_RESPONSE => {
let (entry, info) = items::read_item_query_response(&mut r)?;
ServerPacket::ItemQueryResponse {
entry,
info: info.map(Box::new),
}
}
opcode::SMSG_MESSAGECHAT => ServerPacket::MessageChat(chat::read_message_chat(&mut r)?),
opcode::SMSG_CHANNEL_NOTIFY => {
ServerPacket::ChannelNotify(channel::read_channel_notify(&mut r)?)
}
opcode::SMSG_CHANNEL_LIST => {
let (name, flags, members) = channel::read_channel_list(&mut r)?;
ServerPacket::ChannelList {
channel: name,
flags,
members,
}
}
opcode::SMSG_CHAT_PLAYER_NOT_FOUND => ServerPacket::ChatPlayerNotFound {
name: chat::read_chat_player_not_found(&mut r)?,
},
opcode::SMSG_CHAT_WRONG_FACTION => ServerPacket::ChatWrongFaction,
opcode::SMSG_NOTIFICATION => ServerPacket::Notification {
text: chat::read_notification(&mut r)?,
},
opcode::SMSG_AREA_TRIGGER_MESSAGE => ServerPacket::AreaTriggerMessage {
text: area_trigger::read_area_trigger_message(&mut r)?,
},
opcode::SMSG_SERVER_MESSAGE => {
let (message_type, text) = broadcast::read_server_message(&mut r)?;
ServerPacket::ServerMessage { message_type, text }
}
opcode::SMSG_ZONE_UNDER_ATTACK => ServerPacket::ZoneUnderAttack {
area_id: broadcast::read_zone_under_attack(&mut r)?,
},
opcode::SMSG_DEFENSE_MESSAGE => {
let (zone_id, text) = broadcast::read_defense_message(&mut r)?;
ServerPacket::DefenseMessage { zone_id, text }
}
opcode::SMSG_CHAT_RESTRICTED => ServerPacket::ChatRestricted,
opcode::SMSG_PLAYED_TIME => {
let (total, level) = chat::read_played_time(&mut r)?;
ServerPacket::PlayedTime { total, level }
}
opcode::MSG_RANDOM_ROLL => {
let (min, max, roll, guid) = chat::read_random_roll(&mut r)?;
ServerPacket::RandomRoll {
min,
max,
roll,
guid,
}
}
opcode::SMSG_INVENTORY_CHANGE_FAILURE => {
let (reason, required_level, item_guid, bag_slot) =
items::read_inventory_change_failure(&mut r)?;
ServerPacket::InventoryChangeFailure {
reason,
required_level,
item_guid,
bag_slot,
}
}
opcode::SMSG_INITIAL_SPELLS => {
let (spell_ids, cooldowns) = spellbook::read_initial_spells(&mut r)?;
ServerPacket::InitialSpells {
spell_ids,
cooldowns,
}
}
opcode::SMSG_ACTION_BUTTONS => ServerPacket::ActionButtons {
buttons: action_bar::read_action_buttons(&mut r)?,
},
opcode::SMSG_LEARNED_SPELL => ServerPacket::LearnedSpell {
spell_id: spellbook::read_learned_spell(&mut r)?,
},
opcode::SMSG_REMOVED_SPELL => ServerPacket::RemovedSpell {
spell_id: spellbook::read_removed_spell(&mut r)?,
},
opcode::SMSG_SUPERCEDED_SPELL => {
let (old_spell_id, new_spell_id) = spellbook::read_superceded_spell(&mut r)?;
ServerPacket::SupercededSpell {
old_spell_id,
new_spell_id,
}
}
opcode::SMSG_CAST_RESULT => {
let (spell_id, outcome) = spells::read_cast_result(&mut r)?;
ServerPacket::CastResult { spell_id, outcome }
}
opcode::SMSG_PET_SPELLS => ServerPacket::PetSpells(pet::read_pet_spells(&mut r)?),
opcode::SMSG_PET_MODE => ServerPacket::PetMode(pet::read_pet_mode(&mut r)?),
opcode::SMSG_PET_ACTION_FEEDBACK => ServerPacket::PetActionFeedback {
reason: pet::read_pet_action_feedback(&mut r)?,
},
opcode::SMSG_PET_CAST_FAILED => {
let (spell_id, outcome) = pet::read_pet_cast_failed(&mut r)?;
ServerPacket::PetCastFailed { spell_id, outcome }
}
opcode::SMSG_PET_TAME_FAILURE => ServerPacket::PetTameFailure {
reason: pet::read_pet_tame_failure(&mut r)?,
},
// Both bodies really are empty — the opcode is the whole message on either (vmangos's
// `AppendBodyTo` writes nothing, and the reference's handlers read nothing).
opcode::SMSG_PET_NAME_INVALID => ServerPacket::PetNameInvalid,
opcode::SMSG_PET_BROKEN => ServerPacket::PetBroken,
opcode::SMSG_PET_ACTION_SOUND => {
let (pet_guid, talk) = pet::read_pet_action_sound(&mut r)?;
ServerPacket::PetActionSound { pet_guid, talk }
}
opcode::SMSG_PET_DISMISS_SOUND => {
let (model_id, position) = pet::read_pet_dismiss_sound(&mut r)?;
ServerPacket::PetDismissSound { model_id, position }
}
opcode::SMSG_ATTACKSTART => {
let (attacker, victim) = attack::read_attack_start(&mut r)?;
ServerPacket::AttackStart { attacker, victim }
}
opcode::SMSG_ATTACKSTOP => {
let (attacker, victim) = attack::read_attack_stop(&mut r)?;
ServerPacket::AttackStop { attacker, victim }
}
opcode::SMSG_ATTACKERSTATEUPDATE => {
ServerPacket::AttackerState(attack::read_attacker_state(&mut r)?)
}
// The swing refusals — empty bodies, nothing read. `SMSG_ATTACKSWING_NOTSTANDING` (`0x147`)
// is deliberately absent: the reference never registers it and vmangos never sends it, so
// it falls to the unknown-opcode arm exactly as it does in the real client's dispatcher.
opcode::SMSG_ATTACKSWING_NOTINRANGE => {
ServerPacket::AttackSwingError(AttackSwingError::NotInRange)
}
opcode::SMSG_ATTACKSWING_BADFACING => {
ServerPacket::AttackSwingError(AttackSwingError::BadFacing)
}
opcode::SMSG_ATTACKSWING_DEADTARGET | opcode::SMSG_ATTACKSWING_CANT_ATTACK => {
ServerPacket::AttackSwingError(AttackSwingError::DeadOrUnattackable)
}
// The family's fourth arm, from the spell TU's registration — same empty body, same act.
opcode::SMSG_CANCEL_COMBAT => ServerPacket::CancelCombat,
opcode::SMSG_FEIGN_DEATH_RESISTED => ServerPacket::FeignDeathResisted,
opcode::SMSG_AI_REACTION => {
let (unit, reaction) = attack::read_ai_reaction(&mut r)?;
ServerPacket::AiReaction { unit, reaction }
}
opcode::SMSG_SPELL_START => ServerPacket::SpellStart(spells::read_spell_start(&mut r)?),
opcode::SMSG_SPELL_GO => ServerPacket::SpellGo(spells::read_spell_go(&mut r)?),
opcode::SMSG_SPELL_UPDATE_CHAIN_TARGETS => {
ServerPacket::SpellChainTargets(spells::read_spell_chain_targets(&mut r)?)
}
opcode::SMSG_SPELL_FAILED_OTHER => {
let (caster, spell_id) = spells::read_spell_failed_other(&mut r)?;
ServerPacket::SpellFailedOther { caster, spell_id }
}
opcode::SMSG_SPELL_DELAYED => {
let (caster, delay_ms) = spells::read_spell_delayed(&mut r)?;
ServerPacket::SpellDelayed { caster, delay_ms }
}
opcode::SMSG_CANCEL_AUTO_REPEAT => ServerPacket::CancelAutoRepeat,
opcode::SMSG_SPELL_COOLDOWN => {
let (caster, cooldowns) = spellbook::read_spell_cooldown(&mut r)?;
ServerPacket::SpellCooldownList { caster, cooldowns }
}
opcode::SMSG_ITEM_COOLDOWN => {
let (item_guid, spell_id) = spellbook::read_item_cooldown(&mut r)?;
ServerPacket::ItemCooldown {
item_guid,
spell_id,
}
}
opcode::SMSG_ITEM_TIME_UPDATE => {
let (item_guid, seconds) = items::read_item_time(&mut r)?;
ServerPacket::ItemTime { item_guid, seconds }
}
opcode::SMSG_ITEM_ENCHANT_TIME_UPDATE => {
let (item_guid, slot, seconds) = items::read_item_enchant_time(&mut r)?;
ServerPacket::ItemEnchantTime {
item_guid,
slot,
seconds,
}
}
opcode::SMSG_COOLDOWN_EVENT => {
let (spell_id, caster) = spellbook::read_cooldown_event(&mut r)?;
ServerPacket::CooldownEvent { spell_id, caster }
}
opcode::SMSG_CLEAR_COOLDOWN => {
let (spell_id, caster) = spellbook::read_cooldown_event(&mut r)?;
ServerPacket::ClearCooldown { spell_id, caster }
}
opcode::SMSG_COOLDOWN_CHEAT => ServerPacket::CooldownCheat {
caster: spellbook::read_cooldown_cheat(&mut r)?,
},
opcode::MSG_CHANNEL_START => {
let (spell_id, duration_ms) = spells::read_channel_start(&mut r)?;
ServerPacket::ChannelStart {
spell_id,
duration_ms,
}
}
opcode::MSG_CHANNEL_UPDATE => ServerPacket::ChannelUpdate {
remaining_ms: spells::read_channel_update(&mut r)?,
},
opcode::SMSG_UPDATE_AURA_DURATION => {
let (slot, remaining_ms) = spells::read_update_aura_duration(&mut r)?;
ServerPacket::UpdateAuraDuration { slot, remaining_ms }
}
opcode::SMSG_PLAY_SPELL_VISUAL => {
let (unit, kit_id) = spells::read_play_spell_visual(&mut r)?;
ServerPacket::PlaySpellVisual { unit, kit_id }
}
opcode::SMSG_SPELLNONMELEEDAMAGELOG => {
ServerPacket::SpellDamageLog(combat_log::read_spell_damage_log(&mut r)?)
}
opcode::SMSG_PERIODICAURALOG => {
ServerPacket::PeriodicAuraLog(combat_log::read_periodic_aura_log(&mut r)?)
}
opcode::SMSG_SPELLDAMAGESHIELD => {
ServerPacket::DamageShield(combat_log::read_damage_shield(&mut r)?)
}
opcode::SMSG_SPELLHEALLOG => {
ServerPacket::SpellHealLog(combat_log::read_spell_heal_log(&mut r)?)
}
opcode::SMSG_SPELLENERGIZELOG => {
ServerPacket::SpellEnergizeLog(combat_log::read_spell_energize_log(&mut r)?)
}
opcode::SMSG_ENVIRONMENTALDAMAGELOG => {
ServerPacket::EnvironmentalDamageLog(combat_log::read_environmental_damage_log(&mut r)?)
}
opcode::SMSG_SPELLLOGMISS => {
ServerPacket::SpellLogMiss(combat_log::read_spell_log_miss(&mut r)?)
}
opcode::SMSG_PARTYKILLLOG => {
ServerPacket::PartyKillLog(combat_log::read_party_kill_log(&mut r)?)
}
opcode::SMSG_SPELLINSTAKILLLOG => {
ServerPacket::SpellInstaKillLog(combat_log::read_spell_insta_kill_log(&mut r)?)
}
// One body, two sentences — the arm is the only thing that tells them apart.
opcode::SMSG_PROCRESIST => {
ServerPacket::ProcResist(combat_log::read_spell_outcome_log(&mut r)?)
}
opcode::SMSG_SPELLORDAMAGE_IMMUNE => {
ServerPacket::SpellOrDamageImmune(combat_log::read_spell_outcome_log(&mut r)?)
}
opcode::SMSG_SPELLDISPELLOG => {
ServerPacket::SpellDispelLog(combat_log::read_spell_dispel_log(&mut r)?)
}
opcode::SMSG_DISPEL_FAILED => {
ServerPacket::DispelFailed(combat_log::read_dispel_failed(&mut r)?)
}
opcode::SMSG_ENCHANTMENTLOG => {
ServerPacket::EnchantmentLog(combat_log::read_enchantment_log(&mut r)?)
}
opcode::SMSG_SPELLLOGEXECUTE => {
ServerPacket::SpellLogExecute(combat_log::read_spell_log_execute(&mut r)?)
}
opcode::SMSG_LOG_XPGAIN => ServerPacket::XpGain(progression::read_xp_gain(&mut r)?),
opcode::SMSG_EXPLORATION_EXPERIENCE => {
ServerPacket::ExplorationXp(progression::read_exploration_xp(&mut r)?)
}
opcode::SMSG_LEVELUP_INFO => {
ServerPacket::LevelUp(progression::read_level_up_info(&mut r)?)
}
opcode::SMSG_QUESTGIVER_STATUS => {
let (npc, status) = quest::read_questgiver_status(&mut r)?;
ServerPacket::QuestGiverStatus { npc, status }
}
opcode::SMSG_QUESTGIVER_QUEST_LIST => {
ServerPacket::QuestGiverQuestList(quest::read_questgiver_quest_list(&mut r)?)
}
opcode::SMSG_QUESTGIVER_QUEST_DETAILS => {
ServerPacket::QuestGiverDetails(quest::read_questgiver_quest_details(&mut r)?)
}
opcode::SMSG_QUESTGIVER_REQUEST_ITEMS => {
ServerPacket::QuestGiverRequestItems(quest::read_questgiver_request_items(&mut r)?)
}
opcode::SMSG_QUESTGIVER_OFFER_REWARD => {
ServerPacket::QuestGiverOfferReward(quest::read_questgiver_offer_reward(&mut r)?)
}
opcode::SMSG_QUESTGIVER_QUEST_COMPLETE => {
ServerPacket::QuestGiverComplete(quest::read_questgiver_quest_complete(&mut r)?)
}
opcode::SMSG_QUESTGIVER_QUEST_INVALID => ServerPacket::QuestGiverInvalid {
msg: quest::read_questgiver_quest_invalid(&mut r)?,
},
opcode::SMSG_QUESTGIVER_QUEST_FAILED => {
let (quest_id, reason) = quest::read_questgiver_quest_failed(&mut r)?;
ServerPacket::QuestGiverFailed { quest_id, reason }
}
opcode::SMSG_QUEST_QUERY_RESPONSE => {
ServerPacket::QuestQueryResponse(Box::new(quest::read_quest_query_response(&mut r)?))
}
opcode::SMSG_QUESTLOG_FULL => ServerPacket::QuestLogFull,
opcode::MSG_QUEST_PUSH_RESULT => {
ServerPacket::QuestPushResult(quest::read_quest_push_result(&mut r)?)
}
opcode::SMSG_QUEST_CONFIRM_ACCEPT => {
ServerPacket::QuestConfirmAccept(quest::read_quest_confirm_accept(&mut r)?)
}
opcode::SMSG_QUESTUPDATE_COMPLETE => ServerPacket::QuestUpdateComplete {
quest_id: quest::read_quest_update_complete(&mut r)?,
},
opcode::SMSG_QUESTUPDATE_FAILED => ServerPacket::QuestUpdateFailed {
quest_id: quest::read_quest_update_failed(&mut r)?,
},
opcode::SMSG_QUESTUPDATE_FAILEDTIMER => ServerPacket::QuestUpdateFailedTimer {
quest_id: quest::read_quest_update_failedtimer(&mut r)?,
},
opcode::SMSG_QUESTUPDATE_ADD_KILL => {
let (quest_id, entry, count, required, guid) =
quest::read_quest_update_add_kill(&mut r)?;
ServerPacket::QuestUpdateAddKill {
quest_id,
entry,
count,
required,
guid,
}
}
opcode::SMSG_QUESTUPDATE_ADD_ITEM => {
let (item_id, count) = quest::read_quest_update_add_item(&mut r)?;
ServerPacket::QuestUpdateAddItem { item_id, count }
}
opcode::SMSG_GOSSIP_MESSAGE => {
let (npc, text_id, options, quests) = gossip::read_gossip_message(&mut r)?;
ServerPacket::GossipMessage {
npc,
text_id,
options,
quests,
}
}
opcode::SMSG_GOSSIP_COMPLETE => ServerPacket::GossipComplete,
opcode::SMSG_GOSSIP_POI => ServerPacket::GossipPoi(gossip::read_gossip_poi(&mut r)?),
opcode::SMSG_NPC_TEXT_UPDATE => {
let (text_id, blocks) = gossip::read_npc_text_update(&mut r)?;
ServerPacket::NpcText { text_id, blocks }
}
opcode::SMSG_LIST_INVENTORY => {
let (vendor, items) = vendor::read_list_inventory(&mut r)?;
ServerPacket::VendorList { vendor, items }
}
opcode::SMSG_BUY_ITEM => {
let (vendor, slot, new_count, purchase_count) = vendor::read_buy_item(&mut r)?;
ServerPacket::BuyItem {
vendor,
slot,
new_count,
purchase_count,
}
}
opcode::SMSG_SELL_ITEM => {
let (vendor, item_guid, reason) = vendor::read_sell_item(&mut r)?;
ServerPacket::SellItemResult {
vendor,
item_guid,
reason,
}
}
opcode::SMSG_BUY_FAILED => {
let (vendor, item_entry, reason) = vendor::read_buy_failed(&mut r)?;
ServerPacket::BuyFailed {
vendor,
item_entry,
reason,
}
}
opcode::SMSG_SHOW_BANK => {
let banker = bank::read_show_bank(&mut r)?;
ServerPacket::ShowBank { banker }
}
opcode::SMSG_BUY_BANK_SLOT_RESULT => {
let result = bank::read_buy_bank_slot_result(&mut r)?;
ServerPacket::BuyBankSlotResult { result }
}
opcode::SMSG_TRAINER_LIST => {
let (trainer, trainer_type, services, title) = trainer::read_trainer_list(&mut r)?;
ServerPacket::TrainerList {
trainer,
trainer_type,
services,
title,
}
}
opcode::SMSG_TRAINER_BUY_SUCCEEDED => {
let (trainer, spell_id) = trainer::read_trainer_buy_succeeded(&mut r)?;
ServerPacket::TrainerBuySucceeded { trainer, spell_id }
}
opcode::SMSG_TRAINER_BUY_FAILED => {
let (trainer, spell_id, error) = trainer::read_trainer_buy_failed(&mut r)?;
ServerPacket::TrainerBuyFailed {
trainer,
spell_id,
error,
}
}
opcode::MSG_LIST_STABLED_PETS => {
let (npc, num_stable_slots, pets) = stable::read_list_stabled_pets(&mut r)?;
ServerPacket::ListStabledPets {
npc,
num_stable_slots,
pets,
}
}
opcode::SMSG_INVALIDATE_PLAYER => ServerPacket::InvalidatePlayer {
guid: read_u64_le(&mut r)?,
},
opcode::SMSG_STABLE_RESULT => {
let result = stable::read_stable_result(&mut r)?;
ServerPacket::StableResult { result }
}
opcode::SMSG_LOOT_RESPONSE => {
let (guid, body) = loot::read_loot_response(&mut r)?;
match body {
loot::LootResponseBody::Items {
loot_type,
gold,
items,
} => ServerPacket::LootResponse {
guid,
loot_type,
gold,
items,
},
loot::LootResponseBody::Error { error } => ServerPacket::LootError { guid, error },
}
}
opcode::SMSG_LOOT_RELEASE_RESPONSE => {
let (guid, result) = loot::read_loot_release_response(&mut r)?;
ServerPacket::LootReleaseResponse { guid, result }
}
opcode::SMSG_LOOT_REMOVED => ServerPacket::LootRemoved {
slot: loot::read_loot_removed(&mut r)?,
},
opcode::SMSG_LOOT_MONEY_NOTIFY => ServerPacket::LootMoneyNotify {
amount: loot::read_loot_money_notify(&mut r)?,
},
opcode::SMSG_LOOT_CLEAR_MONEY => ServerPacket::LootClearMoney,
opcode::SMSG_LOOT_START_ROLL => {
ServerPacket::LootStartRoll(loot::read_loot_start_roll(&mut r)?)
}
opcode::SMSG_LOOT_ROLL => ServerPacket::LootRoll(loot::read_loot_roll(&mut r)?),
opcode::SMSG_LOOT_ROLL_WON => ServerPacket::LootRollWon(loot::read_loot_roll_won(&mut r)?),
opcode::SMSG_LOOT_ALL_PASSED => {
ServerPacket::LootAllPassed(loot::read_loot_all_passed(&mut r)?)
}
opcode::SMSG_LOOT_MASTER_LIST => ServerPacket::LootMasterList {
candidates: loot::read_loot_master_list(&mut r)?,
},
opcode::SMSG_ITEM_PUSH_RESULT => {
ServerPacket::ItemPushResult(loot::read_item_push_result(&mut r)?)
}
opcode::MSG_CORPSE_QUERY => {
ServerPacket::CorpseQuery(death::read_corpse_query_response(&mut r)?)
}
opcode::SMSG_DURABILITY_DAMAGE_DEATH => ServerPacket::DurabilityDamageDeath,
opcode::SMSG_CORPSE_RECLAIM_DELAY => ServerPacket::CorpseReclaimDelay {
delay_ms: death::read_corpse_reclaim_delay(&mut r)?,
},
opcode::SMSG_RESURRECT_REQUEST => {
ServerPacket::ResurrectRequest(death::read_resurrect_request(&mut r)?)
}
opcode::SMSG_SPIRIT_HEALER_CONFIRM => ServerPacket::SpiritHealerConfirm {
npc: death::read_spirit_healer_confirm(&mut r)?,
},
// **The ack'd movement-mode family** (decision 0866) — root, water-walk, feather-fall and
// hover, granted to the controlling client. ONE wire shape for all eight opcodes:
// `packed guid + u32 counter` (VERIFIED vmangos `MovementPacketSender.cpp:342-366`, the
// `> CLIENT_BUILD_1_9_4` branch). The app must ack with the echoed counter, or the server
// never applies the change and observers never see it.
opcode::SMSG_FORCE_MOVE_ROOT
| opcode::SMSG_FORCE_MOVE_UNROOT
| opcode::SMSG_MOVE_WATER_WALK
| opcode::SMSG_MOVE_LAND_WALK
| opcode::SMSG_MOVE_FEATHER_FALL
| opcode::SMSG_MOVE_NORMAL_FALL
| opcode::SMSG_MOVE_SET_HOVER
| opcode::SMSG_MOVE_UNSET_HOVER => {
let (mode, apply) = match opcode {
opcode::SMSG_FORCE_MOVE_ROOT => (MoveMode::Root, true),
opcode::SMSG_FORCE_MOVE_UNROOT => (MoveMode::Root, false),
opcode::SMSG_MOVE_WATER_WALK => (MoveMode::WaterWalk, true),
opcode::SMSG_MOVE_LAND_WALK => (MoveMode::WaterWalk, false),
opcode::SMSG_MOVE_FEATHER_FALL => (MoveMode::FeatherFall, true),
opcode::SMSG_MOVE_NORMAL_FALL => (MoveMode::FeatherFall, false),
opcode::SMSG_MOVE_SET_HOVER => (MoveMode::Hover, true),
_ => (MoveMode::Hover, false),
};
let guid = read_packed_guid(&mut r)?;
let counter = read_u32_le(&mut r)?;
ServerPacket::MoveMode {
guid,
counter,
mode,
apply,
}
}
// **The observer movement-mode family** (decision 1780) — the spline-move twelve. Body is a
// BARE packed guid: no counter, no `MovementInfo`, and nothing to ack (VERIFIED vmangos
// `MovementPacketSender::SendMovementFlagChangeToAll`/`SendToggleRunWalkToAll`, and the
// reference's single handler `0x603c80`, which reads one packed guid and dispatches).
// `guid` is any unit, not our mover — the constants block in `opcode` carries the arm map.
opcode::SMSG_SPLINE_MOVE_ROOT
| opcode::SMSG_SPLINE_MOVE_UNROOT
| opcode::SMSG_SPLINE_MOVE_WATER_WALK
| opcode::SMSG_SPLINE_MOVE_LAND_WALK
| opcode::SMSG_SPLINE_MOVE_FEATHER_FALL
| opcode::SMSG_SPLINE_MOVE_NORMAL_FALL
| opcode::SMSG_SPLINE_MOVE_SET_HOVER
| opcode::SMSG_SPLINE_MOVE_UNSET_HOVER
| opcode::SMSG_SPLINE_MOVE_START_SWIM
| opcode::SMSG_SPLINE_MOVE_STOP_SWIM
| opcode::SMSG_SPLINE_MOVE_SET_RUN_MODE
| opcode::SMSG_SPLINE_MOVE_SET_WALK_MODE => {
let (mode, apply) = match opcode {
opcode::SMSG_SPLINE_MOVE_ROOT => (SplineMode::Root, true),
opcode::SMSG_SPLINE_MOVE_UNROOT => (SplineMode::Root, false),
opcode::SMSG_SPLINE_MOVE_WATER_WALK => (SplineMode::WaterWalk, true),
opcode::SMSG_SPLINE_MOVE_LAND_WALK => (SplineMode::WaterWalk, false),
opcode::SMSG_SPLINE_MOVE_FEATHER_FALL => (SplineMode::FeatherFall, true),
opcode::SMSG_SPLINE_MOVE_NORMAL_FALL => (SplineMode::FeatherFall, false),
opcode::SMSG_SPLINE_MOVE_SET_HOVER => (SplineMode::Hover, true),
opcode::SMSG_SPLINE_MOVE_UNSET_HOVER => (SplineMode::Hover, false),
opcode::SMSG_SPLINE_MOVE_START_SWIM => (SplineMode::Swimming, true),
opcode::SMSG_SPLINE_MOVE_STOP_SWIM => (SplineMode::Swimming, false),
// The one inverted pair: RUN_MODE *clears* `MOVEFLAG_WALK_MODE`, because the
// reference's `0x617e80` feeds the opcode's bool to `SetRunMode 0x7c71c0`.
opcode::SMSG_SPLINE_MOVE_SET_WALK_MODE => (SplineMode::WalkMode, true),
_ => (SplineMode::WalkMode, false),
};
ServerPacket::SplineMoveMode {
guid: read_packed_guid(&mut r)?,
mode,
apply,
}
}
// **The knockback the server aims at our mover** (decision 1702): `packed guid + u32
// counter`, then the launch quad `vcos, vsin, speedXY, speedZ` (VERIFIED vmangos
// `MovementPacketSender.cpp:261-277`, the `> CLIENT_BUILD_1_9_4` branch). The quad reads
// straight into a [`JumpInfo`] — it *is* the jump tail the ack must echo — but the wire
// order here is direction-first, where `JumpInfo`'s own serialization is `zspeed` first, so
// the four reads are named rather than delegated.
opcode::SMSG_MOVE_KNOCK_BACK => {
let guid = read_packed_guid(&mut r)?;
let counter = read_u32_le(&mut r)?;
let cos_angle = read_f32_le(&mut r)?;
let sin_angle = read_f32_le(&mut r)?;
let xy_speed = read_f32_le(&mut r)?;
let zspeed = read_f32_le(&mut r)?;
ServerPacket::KnockBack {
guid,
counter,
launch: JumpInfo {
zspeed,
cos_angle,
sin_angle,
xy_speed,
},
}
}
opcode::SMSG_INITIALIZE_FACTIONS => {
let count = read_u32_le(&mut r)?;
let mut standings = Vec::with_capacity(count as usize);
for _ in 0..count {
let flags = read_u8(&mut r)?;
let standing = read_u32_le(&mut r)? as i32;
standings.push((flags, standing));
}
ServerPacket::InitializeFactions { standings }
}
opcode::SMSG_SET_FACTION_STANDING => {
let count = read_u32_le(&mut r)?;
let mut standings = Vec::with_capacity(count as usize);
for _ in 0..count {
let list_id = read_u32_le(&mut r)?;
let standing = read_u32_le(&mut r)? as i32;
standings.push((list_id, standing));
}
ServerPacket::SetFactionStanding { standings }
}
opcode::SMSG_SET_FACTION_VISIBLE => ServerPacket::SetFactionVisible {
list_id: read_u32_le(&mut r)?,
},
opcode::SMSG_NAME_QUERY_RESPONSE => {
let guid = read_u64_le(&mut r)?;
let name = read_cstring(&mut r)?;
let _realm = read_cstring(&mut r)?; // cross-realm BG name; empty on a single realm
ServerPacket::NameQueryResponse {
guid,
name,
race: read_u32_le(&mut r)?,
gender: read_u32_le(&mut r)?,
class: read_u32_le(&mut r)?,
}
}
opcode::SMSG_CREATURE_QUERY_RESPONSE => {
let entry = read_u32_le(&mut r)?;
// A miss is the lone entry echoed with its top bit set — nothing follows.
if entry & 0x8000_0000 != 0 {
ServerPacket::CreatureQueryResponse {
entry: entry & 0x7FFF_FFFF,
info: None,
}
} else {
let name = read_cstring(&mut r)?;
for _ in 0..3 {
let _ = read_cstring(&mut r)?; // name2..name4, always empty in 5875
}
let subname = read_cstring(&mut r)?;
// The tail (VERIFIED vmangos `HandleCreatureQueryOpcode`, 5875 = every build
// guard included): type_flags, type, pet_family, RANK, unk, pet_spell_list_id,
// display_id (u32 ×7), then civilian + racial_leader (u8 ×2). We keep `type`
// (the `CreatureType.dbc` id — the TAB-target filter's input), `pet_family` (the
// `CreatureFamily.dbc` id behind `UnitCreatureFamily` and the diet tooltip,
// decision 1062), `rank` (the unit tooltip's Elite/Boss word, decision 0276's
// level-line law), `type_flags` (bit 0x10 hides its faction line), the
// `civilian`/`racial_leader` pair (its green CIVILIAN / white LEADER lines), and
// `display_id` — the template's model, which is the ONLY way to draw a creature
// that has no world object to read `UNIT_FIELD_DISPLAYID` off: a stabled pet
// (decision 1676). The `unk`/`pet_spell_list_id` pair stays alignment-only.
let type_flags = read_u32_le(&mut r)?;
let creature_type = read_u32_le(&mut r)?;
let pet_family = read_u32_le(&mut r)?;
let rank = read_u32_le(&mut r)?;
let _unk = read_u32_le(&mut r)?;
let _pet_spell_list = read_u32_le(&mut r)?;
let display_id = read_u32_le(&mut r)?;
let civilian = read_u8(&mut r)? != 0;
let racial_leader = read_u8(&mut r)? != 0;
ServerPacket::CreatureQueryResponse {
entry,
info: Some(CreatureQueryInfo {
name,
subname,
creature_type,
pet_family,
rank,
type_flags,
display_id,
civilian,
racial_leader,
}),
}
}
}
// `u32 petNumber`, cstring name, `u32 nameTimestamp` (VERIFIED vmangos
// `PetNameQueryResponse::AppendBodyTo`, `Server/Packets/Pet.cpp:79-84`). The timestamp ages
// out the reference's on-disk pet-name cache; we keep none, so it is alignment-only.
opcode::SMSG_PET_NAME_QUERY_RESPONSE => {
let pet_number = read_u32_le(&mut r)?;
let name = read_cstring(&mut r)?;
let _name_timestamp = read_u32_le(&mut r)?;
ServerPacket::PetNameQueryResponse { pet_number, name }
}
opcode::SMSG_GAMEOBJECT_QUERY_RESPONSE => {
let (entry, info) = gameobject::read_gameobject_query_response(&mut r)?;
ServerPacket::GameObjectQueryResponse { entry, info }
}
opcode::SMSG_PAGE_TEXT_QUERY_RESPONSE => {
let (page_id, text, next_page_id) = page_text::read_page_text_query_response(&mut r)?;
ServerPacket::PageTextQueryResponse {
page_id,
text,
next_page_id,
}
}
opcode::SMSG_GAMEOBJECT_CUSTOM_ANIM => {
let (guid, anim_id) = gameobject::read_gameobject_custom_anim(&mut r)?;
ServerPacket::GameObjectCustomAnim { guid, anim_id }
}
opcode::SMSG_GAMEOBJECT_DESPAWN_ANIM => {
let guid = gameobject::read_gameobject_despawn_anim(&mut r)?;
ServerPacket::GameObjectDespawnAnim { guid }
}
// Both fishing verdicts are empty-bodied (the opcode IS the message).
opcode::SMSG_FISH_NOT_HOOKED => ServerPacket::FishNotHooked,
opcode::SMSG_FISH_ESCAPED => ServerPacket::FishEscaped,
opcode::SMSG_LOGOUT_COMPLETE => ServerPacket::LogoutComplete,
// `{u32 reason, u8 instant}` — the `instant` byte is what the CAMP/QUIT countdown hangs
// on (see the variant's own doc); it used to be dropped on the floor here.
opcode::SMSG_LOGOUT_RESPONSE => ServerPacket::LogoutResponse {
reason: read_u32_le(&mut r)?,
instant: read_u8(&mut r)? != 0,
},
opcode::SMSG_LOGOUT_CANCEL_ACK => ServerPacket::LogoutCancelAck,
// The keepalive echo: our CMSG_PING's sequence number back (vmangos `_HandlePing` — the
// body is the one u32 it read from us).
opcode::SMSG_PONG => ServerPacket::Pong {
sequence: read_u32_le(&mut r)?,
},
// The force-speed-change family — one arm per kind, one shared body reader (the wire shape
// and the mandatory ack protocol are documented on the opcode block).
opcode::SMSG_FORCE_WALK_SPEED_CHANGE => read_force_speed(SpeedKind::Walk, &mut r)?,
opcode::SMSG_FORCE_RUN_SPEED_CHANGE => read_force_speed(SpeedKind::Run, &mut r)?,
opcode::SMSG_FORCE_RUN_BACK_SPEED_CHANGE => read_force_speed(SpeedKind::RunBack, &mut r)?,
opcode::SMSG_FORCE_SWIM_SPEED_CHANGE => read_force_speed(SpeedKind::Swim, &mut r)?,
opcode::SMSG_FORCE_SWIM_BACK_SPEED_CHANGE => read_force_speed(SpeedKind::SwimBack, &mut r)?,
opcode::SMSG_FORCE_TURN_RATE_CHANGE => read_force_speed(SpeedKind::TurnRate, &mut r)?,
// The group/party family (see the opcode block's note; bodies in `group`).
opcode::SMSG_GROUP_INVITE => ServerPacket::GroupInvite {
inviter: group::read_group_invite(&mut r)?,
},
opcode::SMSG_GROUP_DECLINE => ServerPacket::GroupDecline {
name: group::read_group_decline(&mut r)?,
},
opcode::SMSG_GROUP_UNINVITE => ServerPacket::GroupUninvited,
opcode::SMSG_GROUP_SET_LEADER => ServerPacket::GroupLeaderChanged {
name: group::read_group_set_leader(&mut r)?,
},
opcode::SMSG_GROUP_DESTROYED => ServerPacket::GroupDestroyed,
opcode::SMSG_GROUP_LIST => {
let (group_type, own_flags, members, leader, loot) = group::read_group_list(&mut r)?;
ServerPacket::GroupList {
group_type,
own_flags,
members,
leader,
loot,
}
}
opcode::SMSG_PARTY_COMMAND_RESULT => {
let (operation, member, result) = group::read_party_command_result(&mut r)?;
ServerPacket::PartyCommandResult {
operation,
member,
result,
}
}
opcode::SMSG_PARTY_MEMBER_STATS | opcode::SMSG_PARTY_MEMBER_STATS_FULL => {
let (guid, info) = group::read_party_member_stats(&mut r)?;
ServerPacket::PartyMemberStats {
guid,
full: opcode == opcode::SMSG_PARTY_MEMBER_STATS_FULL,
info: Box::new(info),
}
}
opcode::MSG_MINIMAP_PING => {
let (guid, x, y) = group::read_minimap_ping(&mut r)?;
ServerPacket::MinimapPing { guid, x, y }
}
opcode::MSG_RAID_TARGET_UPDATE => match group::read_raid_target_update(&mut r)? {
group::RaidTargetUpdate::Delta { icon, guid } => {
ServerPacket::RaidTargetSet { icon, guid }
}
group::RaidTargetUpdate::List(entries) => ServerPacket::RaidTargetList { entries },
},
opcode::SMSG_RAID_INSTANCE_INFO => ServerPacket::RaidInstanceInfo {
entries: group::read_raid_instance_info(&mut r)?,
},
opcode::MSG_RAID_READY_CHECK => match group::read_ready_check(&mut r)? {
group::ReadyCheck::Started => ServerPacket::ReadyCheckRequest,
group::ReadyCheck::Answer { guid, ready } => {
ServerPacket::ReadyCheckAnswer { guid, ready }
}
},
// The instance/raid lockout family (decision 1748; bodies in `instance`). Every one of
// these is read here in the client's own field order.
opcode::SMSG_RAID_INSTANCE_MESSAGE => ServerPacket::RaidInstanceMessage {
message: instance::read_raid_instance_message(&mut r)?,
},
opcode::SMSG_INSTANCE_SAVE_CREATED => ServerPacket::InstanceSaveCreated {
flag: instance::read_u32_body(&mut r)?,
},
opcode::SMSG_INSTANCE_RESET => ServerPacket::InstanceReset {
map: instance::read_u32_body(&mut r)?,
},
opcode::SMSG_INSTANCE_RESET_FAILED => ServerPacket::InstanceResetFailed {
failure: instance::read_instance_reset_failed(&mut r)?,
},
opcode::SMSG_UPDATE_LAST_INSTANCE => ServerPacket::UpdateLastInstance {
map: instance::read_u32_body(&mut r)?,
},
opcode::SMSG_UPDATE_INSTANCE_OWNERSHIP => ServerPacket::UpdateInstanceOwnership {
owns: instance::read_u32_body(&mut r)?,
},
// The duel family (decision 0633; bodies in `duel`). Both empty-body arms carry their
// whole meaning in the opcode.
opcode::SMSG_DUEL_REQUESTED => {
let req = duel::read_duel_requested(&mut r)?;
ServerPacket::DuelRequested {
arbiter: req.arbiter,
challenger: req.challenger,
}
}
opcode::SMSG_DUEL_OUTOFBOUNDS => ServerPacket::DuelOutOfBounds,
opcode::SMSG_DUEL_INBOUNDS => ServerPacket::DuelInBounds,
opcode::SMSG_DUEL_COMPLETE => ServerPacket::DuelComplete {
started: duel::read_duel_complete(&mut r)?,
},
opcode::SMSG_DUEL_WINNER => {
let w = duel::read_duel_winner(&mut r)?;
ServerPacket::DuelWinner {
fled: w.fled,
winner: w.winner,
loser: w.loser,
}
}
opcode::SMSG_DUEL_COUNTDOWN => ServerPacket::DuelCountdown {
seconds: duel::read_duel_countdown(&mut r)?,
},
// The honor pair (decision 1512; bodies in `pvp`). MSG_INSPECT_HONOR_STATS is an `MSG_`:
// opcode 0x2D6 carries our 8-byte request AND the server's 50-byte reply. There is no
// ambiguity to resolve here — `parse_server` is fed only by the world *reader*, so an
// 0x2D6 body arriving at this function is always the reply. The request shape is built by
// `pvp::inspect_honor_stats` and goes straight out through `world::writer::pvp`; it never
// reaches this match.
opcode::MSG_INSPECT_HONOR_STATS => {
ServerPacket::InspectHonorStats(pvp::read_inspect_honor_stats(&mut r)?)
}
opcode::SMSG_PVP_CREDIT => ServerPacket::PvpCredit(pvp::read_pvp_credit(&mut r)?),
// The mirror timers (decision 0874; bodies in `mirror_timer`). START carries the timer's
// whole state and is re-sent on every change — there is no update opcode in the family.
opcode::SMSG_START_MIRROR_TIMER => {
ServerPacket::MirrorTimerStart(mirror_timer::read_start_mirror_timer(&mut r)?)
}
opcode::SMSG_PAUSE_MIRROR_TIMER => {
let (kind, paused) = mirror_timer::read_pause_mirror_timer(&mut r)?;
ServerPacket::MirrorTimerPause { kind, paused }
}
opcode::SMSG_STOP_MIRROR_TIMER => ServerPacket::MirrorTimerStop {
kind: mirror_timer::read_stop_mirror_timer(&mut r)?,
},
// The social family (decision 0668; bodies in `social`). Both list packets are
// replace-everything snapshots; the status packet is one result about one player.
opcode::SMSG_FRIEND_LIST => ServerPacket::FriendList {
friends: social::read_friend_list(&mut r)?,
},
opcode::SMSG_IGNORE_LIST => ServerPacket::IgnoreList {
guids: social::read_ignore_list(&mut r)?,
},
opcode::SMSG_FRIEND_STATUS => {
ServerPacket::FriendStatus(social::read_friend_status(&mut r)?)
}
opcode::SMSG_WHO => ServerPacket::WhoResults(social::read_who(&mut r)?),
// The guild family (bodies in `guild`). The two big ones are caches — a query response
// fills the guild-id→identity cache, the roster replaces the whole membership — and the
// three small ones are notifications. `SMSG_GUILD_ROSTER`'s member loop carries the
// family's one conditional field; see `guild::read_guild_roster`.
opcode::SMSG_GUILD_QUERY_RESPONSE => {
ServerPacket::GuildQueryResponse(guild::read_guild_query_response(&mut r)?)
}
opcode::SMSG_GUILD_ROSTER => ServerPacket::GuildRoster(guild::read_guild_roster(&mut r)?),
opcode::SMSG_GUILD_EVENT => ServerPacket::GuildEvent(guild::read_guild_event(&mut r)?),
opcode::SMSG_GUILD_COMMAND_RESULT => {
ServerPacket::GuildCommandResult(guild::read_guild_command_result(&mut r)?)
}
opcode::SMSG_GUILD_INVITE => {
let (inviter, guild) = guild::read_guild_invite(&mut r)?;
ServerPacket::GuildInvite { inviter, guild }
}
opcode::SMSG_GUILD_DECLINE => ServerPacket::GuildDecline {
name: guild::read_guild_decline(&mut r)?,
},
opcode::SMSG_GUILD_INFO => ServerPacket::GuildInfo(guild::read_guild_info(&mut r)?),
// The petition family (bodies in `petition`) — founding a guild, which at 1.12 is an
// entirely different wire from the guild family above. Note `SMSG_PETITION_SHOW_SIGNATURES`
// answers two different asks, and the two `MSG_` opcodes read a *different* body from the
// one they write (see `petition`'s own docs).
opcode::SMSG_PETITION_SHOWLIST => {
ServerPacket::PetitionShowList(petition::read_petition_show_list(&mut r)?)
}
opcode::SMSG_PETITION_SHOW_SIGNATURES => {
ServerPacket::PetitionShowSignatures(petition::read_petition_show_signatures(&mut r)?)
}
opcode::SMSG_PETITION_SIGN_RESULTS => {
ServerPacket::PetitionSignResults(petition::read_petition_sign_results(&mut r)?)
}
opcode::SMSG_PETITION_QUERY_RESPONSE => {
ServerPacket::PetitionQueryResponse(petition::read_petition_query_response(&mut r)?)
}
opcode::SMSG_TURN_IN_PETITION_RESULTS => ServerPacket::TurnInPetitionResults {
result: petition::read_turn_in_petition_results(&mut r)?,
},
opcode::MSG_PETITION_DECLINE => ServerPacket::PetitionDeclined {
player: petition::read_petition_decline(&mut r)?,
},
opcode::MSG_PETITION_RENAME => {
ServerPacket::PetitionRenamed(petition::read_petition_rename(&mut r)?)
}
// The observer speed legs (decision 0441): a unit we don't control changed speed — a
// creature or mid-spline player (SPLINE family), or a freely-moving player (MOVE_SET
// family, which carries a fresh pose too). No ack on either.
opcode::SMSG_SPLINE_SET_WALK_SPEED => read_spline_speed(SpeedKind::Walk, &mut r)?,
opcode::SMSG_SPLINE_SET_RUN_SPEED => read_spline_speed(SpeedKind::Run, &mut r)?,
opcode::SMSG_SPLINE_SET_RUN_BACK_SPEED => read_spline_speed(SpeedKind::RunBack, &mut r)?,
opcode::SMSG_SPLINE_SET_SWIM_SPEED => read_spline_speed(SpeedKind::Swim, &mut r)?,
opcode::SMSG_SPLINE_SET_SWIM_BACK_SPEED => read_spline_speed(SpeedKind::SwimBack, &mut r)?,
opcode::SMSG_SPLINE_SET_TURN_RATE => read_spline_speed(SpeedKind::TurnRate, &mut r)?,
opcode::MSG_MOVE_SET_WALK_SPEED => read_move_set_speed(SpeedKind::Walk, &mut r)?,
opcode::MSG_MOVE_SET_RUN_SPEED => read_move_set_speed(SpeedKind::Run, &mut r)?,
opcode::MSG_MOVE_SET_RUN_BACK_SPEED => read_move_set_speed(SpeedKind::RunBack, &mut r)?,
opcode::MSG_MOVE_SET_SWIM_SPEED => read_move_set_speed(SpeedKind::Swim, &mut r)?,
opcode::MSG_MOVE_SET_SWIM_BACK_SPEED => read_move_set_speed(SpeedKind::SwimBack, &mut r)?,
opcode::MSG_MOVE_SET_TURN_RATE => read_move_set_speed(SpeedKind::TurnRate, &mut r)?,
// Mount feedback (decision 0441): one u32 result code per attempt; error lines are a P2
// trimming — decoded so the wire is modelled, surfaced for the debug log.
opcode::SMSG_MOUNTRESULT => ServerPacket::MountResult {
mount: true,
code: read_u32_le(&mut r)?,
},
opcode::SMSG_DISMOUNTRESULT => ServerPacket::MountResult {
mount: false,
code: read_u32_le(&mut r)?,
},
// A nearby rider's flourish: one raw u64 guid (VERIFIED vmangos
// `HandleMountSpecialAnimOpcode` — `data << GetObjectGuid()`, full 8 bytes, not packed).
opcode::SMSG_MOUNTSPECIAL_ANIM => ServerPacket::MountSpecialAnim {
guid: read_u64_le(&mut r)?,
},
// The control handoff: PACKED guid (unlike the flourish above) + one byte (VERIFIED
// vmangos `Server/Packets/Misc.cpp:677-682` — `WriteAsPacked()`, then `uint8 allowMove`).
opcode::SMSG_CLIENT_CONTROL_UPDATE => ServerPacket::ClientControlUpdate {
mover: read_packed_guid(&mut r)?,
allow_move: read_u8(&mut r)? != 0,
},
// The taxi/flight-master family (decision 0484): the map (SHOWTAXINODES), a status
// answer/first-visit learn (TAXINODE_STATUS), the activate verdict, and the multi-hop
// path ack (NEW_TAXI_PATH, empty body).
opcode::SMSG_SHOWTAXINODES => {
let (window, flightmaster, nearest_node, known) = taxi::read_show_taxi_nodes(&mut r)?;
ServerPacket::ShowTaxiNodes {
window,
flightmaster,
nearest_node,
known,
}
}
opcode::SMSG_TAXINODE_STATUS => {
let (guid, known) = taxi::read_taxi_node_status(&mut r)?;
ServerPacket::TaxiNodeStatus {
guid,
known: known != 0,
}
}
opcode::SMSG_ACTIVATETAXIREPLY => ServerPacket::ActivateTaxiReply {
code: taxi::read_activate_taxi_reply(&mut r)?,
},
opcode::SMSG_NEW_TAXI_PATH => ServerPacket::NewTaxiPath,
// The mail arc (decision 0544 P0): the inbox list, the send/take/return/delete verdict,
// the letter-body ask-once fetch, and the arrival pair (RECEIVED_MAIL + the
// QUERY_NEXT_MAIL_TIME reply — same opcode as our empty-body request).
opcode::SMSG_MAIL_LIST_RESULT => ServerPacket::MailList {
mails: mail::read_mail_list_result(&mut r)?,
},
opcode::SMSG_SEND_MAIL_RESULT => {
let (mail_id, action, error, equip_error, item) = mail::read_send_mail_result(&mut r)?;
ServerPacket::SendMailResult {
mail_id,
action,
error,
equip_error,
item,
}
}
opcode::SMSG_ITEM_TEXT_QUERY_RESPONSE => {
let (text_id, text) = mail::read_item_text_query_response(&mut r)?;
ServerPacket::ItemTextQueryResponse { text_id, text }
}
opcode::SMSG_RECEIVED_MAIL => ServerPacket::ReceivedMail {
seconds: mail::read_received_mail(&mut r)?,
},
opcode::MSG_QUERY_NEXT_MAIL_TIME => ServerPacket::NextMailTime {
seconds: mail::read_query_next_mail_time(&mut r)?,
},
// The auction house arc (decision 1511 P0). MSG_AUCTION_HELLO is two-way — this is the
// REPLY (our request is the same opcode with just the guid), and it is what opens the
// window. The three list results share one frame and one 64-byte record; their reader is
// bounded by the buffer as well as by the wire `count`, because vmangos's browse fast path
// can count a record it then fails to write.
opcode::MSG_AUCTION_HELLO => {
let (auctioneer, house_id) = auction::read_auction_hello(&mut r)?;
ServerPacket::AuctionHello {
auctioneer,
house_id,
}
}
opcode::SMSG_AUCTION_COMMAND_RESULT => {
let (auction_id, action, error, tail) = auction::read_auction_command_result(&mut r)?;
ServerPacket::AuctionCommandResult {
auction_id,
action,
error,
tail,
}
}
opcode::SMSG_AUCTION_LIST_RESULT => {
let (auctions, total_count) = auction::read_auction_list_result(&mut r)?;
ServerPacket::AuctionListResult {
auctions,
total_count,
}
}
opcode::SMSG_AUCTION_OWNER_LIST_RESULT => {
let (auctions, total_count) = auction::read_auction_list_result(&mut r)?;
ServerPacket::AuctionOwnerListResult {
auctions,
total_count,
}
}
opcode::SMSG_AUCTION_BIDDER_LIST_RESULT => {
let (auctions, total_count) = auction::read_auction_list_result(&mut r)?;
ServerPacket::AuctionBidderListResult {
auctions,
total_count,
}
}
// The two notifications carry different field orders and the owner one has no house id —
// two readers, never one.
opcode::SMSG_AUCTION_BIDDER_NOTIFICATION => ServerPacket::AuctionBidderNotification(
auction::read_auction_bidder_notification(&mut r)?,
),
opcode::SMSG_AUCTION_OWNER_NOTIFICATION => ServerPacket::AuctionOwnerNotification(
auction::read_auction_owner_notification(&mut r)?,
),
opcode::SMSG_AUCTION_REMOVED_NOTIFICATION => {
let (auction_id, item_entry, random_property_id) =
auction::read_auction_removed_notification(&mut r)?;
ServerPacket::AuctionRemovedNotification {
auction_id,
item_entry,
random_property_id,
}
}
// The player-trade arc (decision 0592 P0): the state-machine status pulse and the
// item/gold snapshot for one window side.
opcode::SMSG_TRADE_STATUS => ServerPacket::TradeStatus {
status: trade::read_trade_status(&mut r)?,
},
opcode::SMSG_TRADE_STATUS_EXTENDED => ServerPacket::TradeStatusExtended {
state: Box::new(trade::read_trade_status_extended(&mut r)?),
},
// The world-state table — the `$<n>w`/`$<n>e` NPC-text tokens' source (and a battleground
// scoreboard's, later). Both opcodes write the one table; see [`super::world_state`].
opcode::SMSG_INIT_WORLD_STATES => {
ServerPacket::InitWorldStates(world_state::read_init_world_states(&mut r)?)
}
opcode::SMSG_UPDATE_WORLD_STATE => {
let (id, value) = world_state::read_update_world_state(&mut r)?;
ServerPacket::UpdateWorldState { id, value }
}
// A relayed player movement packet: `[packed mover guid][MovementInfo]`, same opcode the mover
// sent. This is how other players' walking/turning/strafing reaches us (creatures use
// SMSG_MONSTER_MOVE instead). Surface the pose + live move-flags; the app extrapolates between.
o if is_movement_relay(o) => {
let guid = read_packed_guid(&mut r)?;
let info = movement::read_movement_info(&mut r)?;
ServerPacket::PlayerMove {
guid,
opcode: o,
flags: info.flags,
position: info.position,
orientation: info.orientation,
pitch: info.pitch,
time: info.timestamp,
fall_time: info.fall_time,
jump: info.jump,
transport: info.transport,
}
}
other => ServerPacket::Other { opcode: other },
})
}