Files
benilla-octo/crates/benilla-app/src/addon_harness/render_tests.rs
T

209 lines
6.6 KiB
Rust

//! Tests for the render column, in both directions: synthetic fixtures that paint a window, an
//! overlay or nothing, and two real corpus addons with known opposite outcomes.
use std::path::{Path, PathBuf};
use super::{survey, Drew};
// MONKEY (volumetric fog): the mandatory Windows test run cannot compile an
// unconditional unix import. Keep Unix links; copy these small fixtures elsewhere
// so the same oracle runs without administrator symlink privileges on Windows.
pub(super) fn link_fixture(source: &Path, destination: &Path) -> std::io::Result<()> {
#[cfg(unix)]
{
std::os::unix::fs::symlink(source, destination)
}
#[cfg(not(unix))]
{
std::fs::create_dir_all(destination)?;
for entry in std::fs::read_dir(source)? {
let entry = entry?;
let target = destination.join(entry.file_name());
if entry.file_type()?.is_dir() {
link_fixture(&entry.path(), &target)?;
} else {
std::fs::copy(entry.path(), target)?;
}
}
Ok(())
}
}
/// One throwaway AddOns root, cleaned up on drop even if a test panics.
struct Fixtures(PathBuf);
impl Fixtures {
fn new(tag: &str) -> Self {
let root = std::env::temp_dir().join(format!(
"benilla-render-{tag}-{}-{:?}",
std::process::id(),
std::thread::current().id()
));
let _ = std::fs::remove_dir_all(&root);
std::fs::create_dir_all(&root).unwrap();
Self(root)
}
/// Write `<root>/<name>/{<name>.toc, body.lua}`.
fn addon(&self, name: &str, body: &str) -> &Self {
let dir = self.0.join(name);
std::fs::create_dir_all(&dir).unwrap();
std::fs::write(
dir.join(format!("{name}.toc")),
"## Interface: 11200\nbody.lua\n",
)
.unwrap();
std::fs::write(dir.join("body.lua"), body).unwrap();
self
}
fn root(&self) -> &Path {
&self.0
}
}
impl Drop for Fixtures {
fn drop(&mut self) {
let _ = std::fs::remove_dir_all(&self.0);
}
}
/// An addon that paints registers, one that does not stays `nothing`, and creating a frame is not
/// painting.
#[test]
fn the_render_column_can_fail() {
benilla_formats::wow_data_or_skip!();
let fx = Fixtures::new("cannotfail");
// Paints: a texture on a window of its own.
fx.addon(
"PaintsAWindow",
r#"
local f = CreateFrame("Frame", "PaintsAWindowFrame", UIParent)
f:SetWidth(64) f:SetHeight(64)
f:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
local t = f:CreateTexture("PaintsAWindowTexture", "ARTWORK")
t:SetAllPoints(f)
t:SetTexture("Interface\\Icons\\INV_Misc_Bag_08")
f:Show()
"#,
);
// Paints, but only onto a pre-existing frame.
fx.addon(
"PaintsOnOurs",
r#"
local host = ActionButton1 or UIParent
local fs = host:CreateFontString("PaintsOnOursText", "OVERLAY", "GameFontNormal")
fs:SetPoint("CENTER", host, "CENTER", 0, 0)
fs:SetText("hooked")
fs:Show()
"#,
);
// Creates and shows a frame, whose own `QuadContent::Frame` slot paints nothing.
fx.addon(
"DrawsNothing",
r#"
DrawsNothingRan = true
local f = CreateFrame("Frame", "DrawsNothingFrame", UIParent)
f:SetWidth(64) f:SetHeight(64)
f:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
f:Show()
"#,
);
let reports = survey(fx.root());
let drew = |name: &str| {
reports
.iter()
.find(|r| r.name == name)
.unwrap_or_else(|| panic!("{name} was not surveyed"))
};
// Each fixture must load, or "drew nothing" would measure a load failure.
for name in ["PaintsAWindow", "PaintsOnOurs", "DrawsNothing"] {
assert!(
drew(name).loaded,
"{name} must load clean or this test proves nothing: {:?}",
drew(name).errors
);
}
assert_eq!(
drew("PaintsAWindow").render.drew(),
Drew::Own,
"a texture on a frame of its own is a window of its own"
);
assert!(
drew("PaintsAWindow")
.render
.frames
.iter()
.any(|f| f == "PaintsAWindowFrame"),
"…and the row names the frame it came from: {:?}",
drew("PaintsAWindow").render.frames
);
assert_eq!(
drew("PaintsOnOurs").render.drew(),
Drew::Overlay,
"a region hung off one of OUR frames is an overlay, not a window"
);
assert_eq!(
drew("DrawsNothing").render.drew(),
Drew::Nothing,
"creating and showing a frame paints nothing — a frame's own draw slot is dropped by the \
renderer, and an implementation that counted quads rather than PAINTING quads would call \
this a pass"
);
assert_eq!(
(
drew("DrawsNothing").render.own_quads,
drew("DrawsNothing").render.overlay_quads
),
(0, 0)
);
}
/// `!OmniCC` paints through an anonymous frame parented to an existing cooldown, an overlay;
/// Bagnon builds its own window of item-slot buttons.
#[test]
fn omnicc_and_bagnon_come_out_on_opposite_sides() {
benilla_formats::wow_data_or_skip!();
// A skip the gate can refuse (`benilla_formats::install`).
let corpus = benilla_formats::addon_corpus_or_skip!();
// Symlinked into a small root: the full corpus sweep is the `addon_harness` example's job.
let fx = Fixtures::new("oracle");
for name in ["!OmniCC", "Bagnon", "Bagnon_Core", "Bagnon_Forever"] {
// MONKEY (volumetric fog): use the portable corpus fixture for Windows verification.
link_fixture(&corpus.join(name), &fx.root().join(name)).unwrap();
}
let reports = survey(fx.root());
let row = |name: &str| {
reports
.iter()
.find(|r| r.name == name)
.unwrap_or_else(|| panic!("{name} is not in the corpus"))
};
// The positive control.
assert_eq!(
row("!OmniCC").render.drew(),
Drew::Overlay,
"!OmniCC's countdown text draws in the live client; it paints via an ANONYMOUS frame \
parented to a cooldown of ours, which is precisely what a name-based check cannot see"
);
assert_eq!(
row("Bagnon").render.drew(),
Drew::Own,
"Bagnon draws its own inventory window"
);
assert!(
row("Bagnon")
.render
.frames
.iter()
.any(|f| f.starts_with("BagnonItem")),
"…and the slots are what it draws — the item slots a player sees: {:?}",
row("Bagnon").render.frames
);
}