- on a 21:9 display the login, select and create chrome lays out on the boxed scene instead of the black bars beside it; at 16:9 nothing moves (B377, 2091)
- a <Model> tile draws only inside its own cell of the shared atlas, so the pet bar's autocast shine no longer bleeds a golden bar onto a bag slot's cooldown (B379, 2093); a slider's first value always fires its handler, so Atlas's options load (2095)
- a knockdown plays out: the reference locks the base animation for Knockdown, LiftOff and Land until the clip ends, and benilla re-picked Stand ten milliseconds in (2096)
- the loot window closes and releases the corpse on your first step, strafe, turn or jump, the reference's movement-start guard; a distance leash shipped first and was a mislabelled census row (2094 → 2097, B381)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>