The core now loads the player's own `Interface\FrameXML\FrameXML.toc` off their chain, row by row in its order (`0x6edb90`, from `UI_Init` at `0x48ffed`), instead of benilla's copy of the list, and `benilla.toc` is gone. Order is observable in 1.12.1: event listeners run in registration order, children are kept in creation order, and hit-test ties go to the earlier frame. - The world VM starts bare: `GlobalStrings.lua` and `Fonts.xml` load as the toc's first rows. The boot VM keeps `GlobalStrings.lua` and the emote tokens, and no longer loads `Fonts.xml`, which nothing reads there (#307). - A chain without `FrameXML.toc` builds no stock UI and still loads the layer and addons, as the reference does (`"Couldn't open %s"`, severity 2, return unread); benilla reports it as an error. - Every test kit now loads in the production order, `FrameXML.toc`'s rows then `layer.toc`'s, and a guard fails any kit that loads out of it. Two tests whose premises the stock order disproves are gone. - `scripts/smoke.sh` counts VMs by the VM marker, since `Fonts.xml` now loads once per world VM. Verified: new tests for the load list against the chain toc and a reordered fixture toc, the missing-toc case, and two stock frames on one event running in the toc's order (ExhaustionTick before PlayerFrame on `PLAYER_UPDATE_RESTING`), each failing on main's order. A before/after dump of globals, frames, draw order, event listeners and saved variables differs only in stock-order effects: the reordered listeners and children, draw-order ties between non-overlapping frames, and `UnitPopup`'s quality colours now sharing the live tables. `scripts/gates.sh` and `scripts/smoke.sh` are green, and live before/after runs show 0 errors and identical warnings. Built on macOS; no platform seam touched. Fixes #555 Fixes #307 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
92 lines
3.3 KiB
Rust
92 lines
3.3 KiB
Rust
//! The innkeeper bind confirm, the stock `CONFIRM_BINDER` popup, driven as `ui_binder`'s feed
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//! and the app's NPC range guard drive it.
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use benilla_ui::script::{ScriptValue, UiScript};
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use super::test_ui::load_ui as load_xml;
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/// A bind question pending and in range, so `CheckBinderDist()` holds.
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fn setup() -> UiScript {
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let mut s = UiScript::new().unwrap();
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s.set_screen_size(1024.0, 768.0);
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load_xml(&s, r"Interface\FrameXML\GlobalStrings.lua");
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load_xml(&s, "Interface\\FrameXML\\Fonts.xml");
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load_xml(&s, r"Interface\FrameXML\BasicControls.xml");
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load_xml(&s, r"Interface\FrameXML\LocaleProperties.lua");
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load_xml(&s, r"Interface\FrameXML\UIParent.xml");
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load_xml(&s, r"Interface\FrameXML\MoneyFrame.lua");
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load_xml(&s, r"Interface\FrameXML\MoneyFrame.xml");
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load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.lua");
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load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.xml");
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load_xml(&s, r"Interface\FrameXML\StaticPopup.xml");
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s.set_binder_pending(true);
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s
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}
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/// Accept's one `ConfirmBinder()` becomes `CMSG_BINDER_ACTIVATE`.
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#[test]
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fn the_confirm_shows_the_area_and_accept_queues_the_bind() {
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benilla_formats::wow_data_or_skip!();
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let mut s = setup();
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s.fire_event(
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"CONFIRM_BINDER",
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vec![ScriptValue::Str("Dolanaar".to_string())],
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);
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assert!(
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s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"CONFIRM_BINDER shows the dialog"
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);
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assert_eq!(
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s.eval::<String>("return StaticPopup1Text:GetText()")
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.unwrap(),
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"Do you want to make Dolanaar your new home?",
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"arg1 fills the GlobalStrings template's %s"
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);
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s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
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assert_eq!(s.take_binder_confirms(), 1);
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assert!(
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!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"accepting closes it"
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);
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}
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/// There is no decline opcode: Cancel and Escape send nothing.
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#[test]
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fn declining_sends_nothing() {
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benilla_formats::wow_data_or_skip!();
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let mut s = setup();
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s.fire_event("CONFIRM_BINDER", vec![ScriptValue::Str("Goldshire".into())]);
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s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
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assert_eq!(s.take_binder_confirms(), 0);
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s.fire_event("CONFIRM_BINDER", vec![ScriptValue::Str("Goldshire".into())]);
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s.run("ToggleGameMenu()").unwrap();
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assert_eq!(s.take_binder_confirms(), 0);
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assert!(
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!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"hideOnEscape takes it down"
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);
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}
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/// The popup's OnUpdate hides it once `CheckBinderDist()` fails (`StaticPopup.lua:1329`).
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#[test]
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fn leaving_the_innkeepers_range_hides_the_confirm() {
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benilla_formats::wow_data_or_skip!();
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let mut s = setup();
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s.fire_event("CONFIRM_BINDER", vec![ScriptValue::Str("Kharanos".into())]);
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s.run("StaticPopup_OnUpdate(StaticPopup1, 0.1)").unwrap();
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assert!(
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s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"in range, the tick leaves it alone"
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);
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s.set_binder_pending(false);
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s.run("StaticPopup_OnUpdate(StaticPopup1, 0.1)").unwrap();
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assert!(
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!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"out of range, the dialog takes itself down"
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);
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assert_eq!(s.take_binder_confirms(), 0, "and sends nothing");
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}
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