This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
34 lines
1.1 KiB
TOML
34 lines
1.1 KiB
TOML
[package]
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name = "benilla-formats"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "WoW 1.12.1 asset-format adapters (MPQ/BLP/DBC/ADT/WDT) and the benilla-extract CLI"
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[lints]
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workspace = true
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[features]
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# `dev` gates one thing, `install::candidates`' project-folder probe, which bakes this source
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# tree's path into the binary. Every dependent takes this crate without default features and
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# forwards `dev`, or unification puts the path back into a player build.
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default = ["dev"]
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dev = []
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[dependencies]
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anyhow.workspace = true
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clap.workspace = true
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benilla-adt = { path = "../benilla-adt" }
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benilla-bytes = { path = "../benilla-bytes" }
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benilla-dbc = { path = "../benilla-dbc" }
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benilla-m2 = { path = "../benilla-m2" }
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benilla-mpq = { path = "../benilla-mpq" }
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benilla-blp = { path = "../benilla-blp" }
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# PNG only: the default `avif` feature would pull in rav1e, a whole AV1 encoder, to write PNGs.
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image = { version = "0.25", default-features = false, features = ["png"] }
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benilla-wdt = { path = "../benilla-wdt" }
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benilla-wmo = { path = "../benilla-wmo" }
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[dev-dependencies]
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glam = "0.31"
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