Sweep the ~35 modules that each hand-rolled a `ResolveUnitToken_t` typedef
plus `reinterpret_cast<…>(Offsets::FUN_RESOLVE_UNIT_TOKEN)` onto the shared
`Game::ResolveUnitToken` helper. Behavior-identical — it is the same engine
function — and net -87 lines. The typedef now lives in exactly one place
(Game.cpp).
unit/Position.h is a header, so it gains an `#include "Game.h"`; every other
touched file already pulled Game.h in. No offsets, logic, or unrelated
typedefs were changed.
The repo was internally inconsistent: the LICENSE file is GPL v3 but every
src/ header carried the LGPL v3 notice and the README said "LGPL v3 or
later". LGPL was also the wrong fit — this is an injected mod plus a
bundled addon, not a library other code links against, so LGPL's linking
exception buys nothing.
It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's
VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be
relicensed under more permissive terms. Dependencies stay compatible —
MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are
GPL-compatible, and SAPI is covered by the system-library exception.
Swept "GNU Lesser General Public License" -> "GNU General Public License"
across all 257 src/ headers and changed the README license line to match
the GPL v3 LICENSE file. Comment-only; no build impact.