Every RegisterFrameMethods call passed its method table and doc table
with a count beside each: sizeof(t) / sizeof(t[0]), std::size, or a
literal. The literals had to be kept in step with the tables by hand.
Game::ArrayRef<T> is a view over a file-scope array that takes the
count from the array's type, the way Doc::FieldList already did for a
function's arguments and returns. FieldList is now ArrayRef<Field>,
Doc::MethodList is ArrayRef<Method>, and RegisterFrameMethods takes
(context, methods, docs). The table and count still go to the engine's
frame-method iterator (FUN_REGISTER_FRAME_METHODS) unchanged, and to
the documentation recorder.
All 84 call sites pass only the arrays. The 16 literal counts were
checked against their tables first: each was the full length, so every
registry gets the same methods as before.
Retail's frame stack tooltip marks one entry and, after the list, prints
its anchors and the script that created it. Port both halves.
SetFrameStack now takes (showHidden, showRegions, highlightIndexChanged)
and returns the highlighted entry, as the current client does. The
marked line opens with "-->", regions list after their frame in
FRAMESTACK_REGION_COLOR, and ANCHORS / SOURCE sections follow the list.
The formats are the client's own, read from its string table; the
non-highlight indent and the ANCHORS header are inferred from it. Stratum
0 prints as WORLD, which 4.3.4's FrameStrataToString names and 1.12's
table does not. OnTooltipSetFrameStack now carries the highlighted entry
as its argument.
region:GetSourceLocation() (9.2.5) records where each frame was built:
a Lua CreateFrame takes the caller's "file:line" from lua_getstack /
lua_getinfo "Sl" inside the call, stepping over C levels, with the
chunk name as luaO_chunkid writes it; an XML frame takes the file
FUN_XML_LOAD_FILE is processing. Regions answer for their parent frame.
The XML file tracker moves out of Xml::ScriptPath into Xml::FileStack so
both consumers share it.
GetPoint on a screen anchor: CSimpleTop is a bare CLayoutFrame, and
Script SetPoint stores it as the relative layout for a nil relativeTo.
The stock reader forms `layout - 0x24` for it and reads the 36 bytes
before the top object as a region header. Frame::GetPointGuard now
implements GetPoint itself and pushes nil for the top, as 3.3.5 and
4.3.4 do; the frame stack's anchor lines test for it the same way. The
guard's header drops the claim that the engine never clears dependents'
anchors: CLayoutFrame::DestroyLayout does.
DebugTools: the frame stack runs the modern FrameStackTooltip on the new
method. Left/Right Alt move the mark, Ctrl (released) opens the marked
entry in the TableInspector, Shift adds texture information, fsobj is
set after an Alt press, and /fstack reads [showHidden [showRegions]]
through StringToBoolean. The modifier keys come from
MODIFIER_STATE_CHANGED instead of retail's polled KeyCommand table. The
green FrameStackHighlight cover and showAnchors are not ported: the
cover frames sit at TOOLTIP strata under the cursor and become the top
entry themselves.
Twelve files each declared their own SStrCmpI function-pointer type and
cast FUN_SSTR_CMP_I at the call. One wrapper in Game now owns the
__stdcall signature (a __cdecl copy drifts ESP by 12 per call) and the
"whole string" length default. Tooltip::Hyperlink's prefix test moves
from the CRT _strnicmp to the same wrapper, which the engine's SStrCmpI
calls anyway.
Mirror 4.3.4's CGTooltip::SetFrameStack: walk the engine frame list,
hit-test the layout rect against the cursor, name each frame the way
4.3.4 does, sort by strata and level, and fire the new
OnTooltipSetFrameStack script before Show. Every input already exists
in 1.12; the new offsets are verified against the binary.
GetMouseFoci now replays the engine's mouse-focus pass instead of
calling Lua getters: it walks the per-strata mouse input queues and
calls the engine's hit test, so hit-rect insets and scroll clipping
apply as they do for GetMouseFocus.
Also fix the FUN_REGION_GET_RECT comment: the rect is
{bottom, left, top, right}, not {top, left, bottom, right}.