Commit Graph
4 Commits
Author SHA1 Message Date
Brues 0c8468cf2f refactor(reload): auto-register per-/reload cleanup; fix Time::Timer stale refs
Modules that keep reload-fragile file-static state (Lua registry refs,
frame/object-pointer-keyed maps, cached event-slot indices) each expose a
PrepareForReload() that DllMain called from the FrameScript_Initialize hook.
That list was hand-maintained, so a new module could silently forget to wire
itself in -- the failure mode behind the Frame::Attributes stale-ref bug and
Tooltip::SetEvents issue #33.

Add Game::ReloadAutoRegister + Game::RunReloadCleanups(), mirroring the
existing ModuleAutoRegister / HookAutoRegister / WorldTick::AutoSubscribe
patterns. Each module self-registers with one file-scope line after its
PrepareForReload:

    static const Game::ReloadAutoRegister _reloadReg{&PrepareForReload};

DllMain's 11-call manual list collapses to a single RunReloadCleanups(); a
new module can no longer be forgotten. Player::NameCache::Flush stays an
explicit call -- it's a save-before-teardown, not a stale-state clear, and
also runs on the glue-return path.

A sweep of all file-static state found one uncovered module: Time::Timer
pins C_Timer.After/NewTimer/NewTicker callbacks in the Lua registry but never
released them on /reload -- a surviving/stale ref could fire a dead closure.
Add Time::Timer::PrepareForReload (release each pending timer's registry
callback, clear the queue) and self-register it.

- Game.{h,cpp}: ReloadAutoRegister + RunReloadCleanups.
- DllMain.cpp: collapse the manual list to RunReloadCleanups(); drop 6
  now-dead includes.
- 11 existing reload modules + Time::Timer: add the self-register line.

Behavior-preserving (same cleanups, before the Lua teardown); auto-register
order is unspecified across TUs but every callback only clears its own state.
2026-08-25 18:37:44 -05:00
Brues d9102bae3b Relicense source headers from LGPL to GPL v3
The repo was internally inconsistent: the LICENSE file is GPL v3 but every
src/ header carried the LGPL v3 notice and the README said "LGPL v3 or
later". LGPL was also the wrong fit — this is an injected mod plus a
bundled addon, not a library other code links against, so LGPL's linking
exception buys nothing.

It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's
VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be
relicensed under more permissive terms. Dependencies stay compatible —
MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are
GPL-compatible, and SAPI is covered by the system-library exception.

Swept "GNU Lesser General Public License" -> "GNU General Public License"
across all 257 src/ headers and changed the README license line to match
the GPL v3 LICENSE file. Comment-only; no build impact.
2026-06-29 16:38:16 -05:00
Brues 90a580d75d Add Game::Lua::PushBool helper, sweep condition ? 1 : 0 patterns
PushBool(L, bool) wraps lua_pushboolean and centralizes the bool→int
conversion the engine ABI requires. All ~50 sites doing
`PushBoolean(L, condition ? 1 : 0)` collapse to `PushBool(L, condition)`.
Non-PushBoolean callers passing bool→int (Fire_*, FireGetItemInfoReceived,
etc.) switched to `static_cast<int>(...)`. NameCache settings file output
relies on the default ostream bool→"0"/"1" formatting.

Literal `PushBoolean(L, 0)` / `PushBoolean(L, 1)` left alone — they're
already explicit int values.
2026-05-16 21:39:46 -05:00
Brues d1dd0e3227 C_Timer 2026-05-14 01:24:44 -05:00