// This file is part of ClassicAPI. // // ClassicAPI is free software: you can redistribute it and/or modify it under the terms // of the GNU General Public License as published by the Free Software Foundation, either // version 3 of the License, or (at your option) any later version. // // ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along with // ClassicAPI. If not, see . // `CLASSIC_API_VERSION` global — a single integer addons can read for // feature-gating (`if CLASSIC_API_VERSION >= 10200 then ...`). The // value is baked at build time from `CLASSICAPI_VERSION_VALUE` (set by // CMake from the `v{MAJOR}.{MINOR}.{PATCH}` tag) and re-published on // every `/reload` via the standard `ModuleAutoRegister` flow. #include "Game.h" namespace Api::Version { namespace { void RegisterLuaFunctions() { void *L = Game::Lua::State(); if (L == nullptr) return; Game::Lua::SetGlobalNumber(L, "CLASSIC_API_VERSION", static_cast(CLASSICAPI_VERSION_VALUE)); } const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions}; } // namespace } // namespace Api::Version