// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see .
// `CLASSIC_API_VERSION` global — a single integer addons can read for
// feature-gating (`if CLASSIC_API_VERSION >= 10200 then ...`). The
// value is baked at build time from `CLASSICAPI_VERSION_VALUE` (set by
// CMake from the `v{MAJOR}.{MINOR}.{PATCH}` tag) and re-published on
// every `/reload` via the standard `ModuleAutoRegister` flow.
#include "Game.h"
namespace Api::Version {
namespace {
void RegisterLuaFunctions() {
void *L = Game::Lua::State();
if (L == nullptr)
return;
Game::Lua::SetGlobalNumber(L, "CLASSIC_API_VERSION",
static_cast(CLASSICAPI_VERSION_VALUE));
}
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace
} // namespace Api::Version