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docs/API.md is 18.7k lines and its anchors are signature slugs, so editing a signature breaks the 281 internal and 88 README links into it. Blizzard solved the same problem by shipping the API as data plus a browser addon, and warcraft.wiki.gg renders those same tables. One set of descriptors can feed all three. Each registration now carries one next to it: typed arguments and returns, nilability, defaults, and a sentence. Events, enumerations and returned table shapes are described the same way. No Script_* body changed. Game.h gains namespace Game::Doc (Field with Req/Opt/Vararg, FieldList, Function, Method, Structure, Event) and a trailing descriptor argument on all six Game::Lua::Register* plus Event::Custom::AutoReserve. api/Documentation.cpp records every registration on the first pass of each Lua state and seals it, so /reload re-registers but records nothing and the environment comes from which pass saw the name. Export is lazy: nothing is materialized until C_APIDocumentation.GetSystem asks for one system, because eager export would build thousands of tables per reload for a slash command. _classicapi_UndocumentedAPI lists what still has no descriptor. AddOns/!!!ClassicAPI/APIDocumentation/ ports Blizzard_APIDocumentation's eight files. Named /classicapi, not /api: the browser holds only what ClassicAPI adds, so /api would have implied the whole 1.12 surface. Two deliberate differences from the retail source, both noted in the file headers: a system search also matches its namespace, since that is the name people type; and an undocumented function says so, because an empty signature otherwise reads as a real one. LinkUtil gains the SetItemRef to LinkUtil.ProcessLink dispatch. That handler registry was dead code; a new link type now registers a handler instead of stacking another SetItemRef override. Also defines assertsafe there, which was undefined and only mattered once the function went live. Documented: the C_Spell and C_SpellBook surface, the spell globals, both spellbook enumerations, the 13 UNIT_SPELLCAST_* events, GameTooltip as the widget-method example and C_Glue as the glue and mixed-environment example. 66 of 692 function registrations. tools/New-ApiDocSkeletons.ps1 emits paste-ready skeletons to make the rest of the sweep tractable. Verified in game: the browser lists, searches, and prints detail; links render and click through; right-click copies and shift-click dumps.
41 lines
1.9 KiB
C++
41 lines
1.9 KiB
C++
// This file is part of ClassicAPI.
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//
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// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
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// of the GNU General Public License as published by the Free Software Foundation, either
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// version 3 of the License, or (at your option) any later version.
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//
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// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "Game.h"
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// Recording side of the API documentation. The registrars in Game.cpp call
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// these; `Documentation.cpp` keeps the list, resolves systems, and exports
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// Blizzard-shaped `APIDocumentation` tables through `C_APIDocumentation`.
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// The descriptor model is the `Game::Doc` block in Game.h.
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namespace Api::Documentation {
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enum Env : unsigned { ENV_NONE = 0, ENV_GAME = 1, ENV_GLUE = 2 };
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// Bracket one `Run*Registrations()` pass. Recording happens only inside a
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// pass, and only the FIRST pass per environment records — every later pass
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// (each `/reload`, each logout→login) is a no-op. `EndPass` seals the
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// environment and logs one summary line to the debug log.
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void BeginPass(Env env);
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void EndPass();
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void RecordGlobal(const char *name, const Game::Doc::Function *doc);
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void RecordTable(const char *table, const char *name, const Game::Doc::Function *doc);
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void RecordFrameMethods(const void *registry, const Game::Lua::FrameMethodEntry *table,
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int count, const Game::Doc::Method *docs, int docCount);
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void RecordEnum(const char *parent, const char *sub, const Game::Lua::EnumIntegerEntry *entries,
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int count, const char *system);
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} // namespace Api::Documentation
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