C_UnitAuras.GetAuraSlots / GetAuraDataBySlot / UnitAuraBySlot: enumerate a unit's auras once into opaque slot ids and fetch each by id, so a full scan walks the aura array once instead of once per index (the by-index getters re-walk from slot 0 on every call). Slot ids cover live descriptor slots, the stealth / range cache fallback, and the out-of-range group array, so the slot path keeps every source the by-index path had. GetAuraSlots also takes a table as a 5th argument (ClassicAPI extension) and fills it in place, returning `continuationToken, n`. Lua 5.0 allocates an `arg` table for EVERY vararg call (luaD_precall 0x006F6050 -> adjust_varargs 0x006F6200 -> luaH_new, verified in Ghidra), so a Lua helper receiving the retail multi-return costs one table per batch. The fill form keeps per-frame scans allocation-free; AuraUtil.ForEachAura / FindAura use it with a per-nesting-depth buffer pool instead of retail's vararg helpers. The descriptor walkers (FindNthSlot, FindSlotBySpellID/Name, GetUnitAuras) now evaluate IsPlayerCast only when the filter restricts on caster. It scans the Aura::Source cache (~1000 entries in a raid) and was paid for every populated slot on every call, PLAYER token or not. Cache-fallback eligibility is centralized (EligibleFallbacks / EligibleGroupFallbacks) so the by-index, bulk, and by-slot paths share one ordering, which is the ordinal an opaque cache slot id encodes.
22 KiB
Lua 5.0 C API in vanilla 1.12.1
Catalogue of the Lua C API functions linked into the client. Vanilla WoW is
built against Lua 5.0 (not 5.1), and the entire API plus the auxiliary
library lives in a contiguous block of .text from roughly 0x006F2000 to
0x006F5100. ~120 functions; the public C API is the core of that. The
thread / coroutine machinery (lua_resume, lua_yield, the inner
luaE_newthread) lives slightly higher at 0x006F6000–0x006F6900.
Cross-verified against two binaries:
C:\WoW\Octo\WoW.exe— the Turtle WoW build this project hooks (4.9 MB).C:\WoW\WoW 1.12.1 Tiny\origWoW.exe— an unpatched 1.12.1 client (4.6 MB).
Both share ImageBase 0x00400000 and identical section VAs (.text 0x401000,
.rdata 0x7FF000, .data 0x827000). All 60 Lua-C-API entry points listed
below are byte-identical in their first 32 bytes between the two binaries
— Turtle adds ~128 KB of new code at higher VAs without touching the engine.
Same goes for the DBC class infrastructure and the FrameScript registration
loop. So every offset in this doc transfers verbatim to a clean 1.12.1
client.
L (the lua_State *) is passed in ecx for almost every API entry — the
build uses the MSVC fastcall convention. Each TValue is 16 bytes here
(tag + 12-byte value union), which is why you see a lot of shl edx, 4 and
add [ecx+8], 0x10 in the bodies.
lua_State shape (as observed)
| Offset | Field | Notes |
|---|---|---|
+0x08 |
top |
TValue * — top of stack (next free slot) |
+0x0C |
base |
TValue * — base of the current frame |
+0x10 |
ci |
CallInfo * — current call info |
+0x18 |
stack |
bottom of stack array |
+0x24 |
gcthreshold |
bytes; lua_setgcthreshold writes here |
+0x28 |
nblocks |
live byte count (read by lua_getgccount) |
A TValue is laid out:
| Offset | Field | Notes |
|---|---|---|
+0x0 |
tag |
type tag (see below) |
+0x4 |
value |
12-byte value union |
Tag values (Lua 5.0):
LUA_TNONE -1
LUA_TNIL 0
LUA_TBOOLEAN 1
LUA_TLIGHTUSERDATA 2
LUA_TNUMBER 3
LUA_TSTRING 4
LUA_TTABLE 5
LUA_TFUNCTION 6
LUA_TUSERDATA 7
LUA_TTHREAD 8
Pseudo-indices in this build:
LUA_REGISTRYINDEX -10000 (0xFFFFD8F0)
LUA_GLOBALSINDEX -10001 (0xFFFFD8EF)
LUA_UPVALUEINDEX(i) negative further down
You'll see 81 FA F0 D8 FF FF (cmp edx, -10000) and friends in every
function that accepts a stack index.
Public C API
Confidence column: ✓ = directly verified (CLAUDE.md or via cross-call from
FrameScript_RegisterFunction); ★ = high (body pattern is unambiguous —
right tag, right helper calls, matches Lua source); ◦ = inferred from
context but not byte-by-byte verified.
State manipulation
| VA | Function | Conv. | Notes | Conf |
|---|---|---|---|---|
0x006F2F80 |
lua_xmove |
fastcall | (from, to, n) — decr from->top by n*0x10, copy each 16-byte TValue, incr to->top. Used by coroutine.* to shuttle args/returns between threads |
★ |
0x006F3030 |
lua_newthread |
fastcall | GC check then calls inner luaE_newthread at 0x006F6B10; pushes the new state onto L with tag 8 (LUA_TTHREAD). Returns lua_State * in eax — Ghidra reports void (decompiler artifact) |
★ |
0x006F3070 |
lua_gettop |
fastcall | (top - base) >> 4 |
★ |
0x006F3080 |
lua_settop |
fastcall | ✓ | |
0x006F30D0 |
lua_remove |
fastcall | shift-down loop + decr_top; previously misidentified as lua_pushvalue |
★ |
0x006F31A0 |
lua_insert |
fastcall | called as lua_insert(L, -2) from FrameScript_RegisterFunction |
✓ |
0x006F32B0 |
lua_replace |
fastcall | single TValue copy + decr_top; previously misidentified as lua_remove |
★ |
0x006F3350 |
lua_pushvalue |
fastcall | index-resolve → TValue copy → add [ecx+8], 0x10 incr_top; resolves pseudo-indices (-10000, -10001); previously misidentified as lua_replace |
★ |
Access (type & conversion)
| VA | Function | Conv. | Notes | Conf |
|---|---|---|---|---|
0x006F3400 |
lua_type |
fastcall | thin wrapper: index2adr(L,idx) → *ptr |
✓ |
0x006F3410 |
internal index2adr |
fastcall | resolves stack index (incl. pseudo-indices) to TValue * |
★ |
0x006F3480 |
lua_typename |
fastcall | string array at 0x00811CD0; -1 → "no value" at 0x00871624 |
★ |
0x006F34A0 |
lua_iscfunction |
fastcall | tag == 6 and func-flag at +6 |
★ |
0x006F34D0 |
lua_isnumber |
fastcall | tag == 3 OR coercible (luaV_tonumber at 0x006F7C20) |
✓ |
0x006F3510 |
lua_isstring |
fastcall | tag == 4 OR tag == 3 | ★ |
0x006F3530 |
lua_isuserdata |
fastcall | tag == 7 (full) OR tag == 2 (light) | ★ |
0x006F3550 |
lua_equal |
fastcall | calls equalobj at 0x006F58B0 |
★ |
0x006F3590 |
lua_rawequal |
fastcall | ★ | |
0x006F35E0 |
lua_lessthan |
fastcall | calls luaV_lessthan at 0x006F8190 |
★ |
0x006F3620 |
lua_tonumber |
fastcall | returns double in st0 |
✓ |
0x006F3660 |
lua_toboolean |
fastcall | tag != nil AND not (tag==1 && value==0) | ★ |
0x006F3690 |
lua_tostring |
fastcall | calls luaV_tostring at 0x006F7C80 if number |
★ |
0x006F36E0 |
lua_strlen |
fastcall | reads TString.len from interned string |
★ |
0x006F3720 |
lua_tocfunction |
fastcall | returns f from Closure.c.f |
★ |
0x006F3740 |
lua_touserdata |
fastcall | full-userdata → data + 0x10; light-userdata → raw pointer; else 0 |
★ |
0x006F3770 |
lua_tothread |
fastcall | tag == 8 → [+0x08] |
★ |
0x006F3790 |
lua_topointer |
fastcall | jump-table on tag-2 for indices 2..7 |
★ |
CLAUDE.md refers to 0x006F3740 as FrameScript_GetObject because the
client uses it to retrieve CFrameScriptObject * from light/full userdata
slots. It's the standard lua_touserdata.
Push
| VA | Function | Conv. | Notes | Conf |
|---|---|---|---|---|
0x006F37F0 |
lua_pushnil |
fastcall | tag 0; copies "nil value" from 0x00CEEAC0 |
✓ |
0x006F3810 |
lua_pushnumber |
fastcall | tag 3; expects double on stack (8-byte arg) | ✓ |
0x006F3840 |
lua_pushlstring |
fastcall | tag 4; calls luaS_newlstr at 0x006F9D00 |
★ |
0x006F3890 |
lua_pushstring |
fastcall | tail-jumps to lua_pushnil if s==NULL; otherwise strlen then pushlstring |
✓ |
0x006F38C0 |
lua_pushvfstring |
fastcall | calls luaO_pushvfstring at 0x006F5990 |
★ |
0x006F38F0 |
lua_pushfstring |
cdecl | varargs — wraps pushvfstring |
★ |
0x006F3920 |
lua_pushcclosure |
fastcall | tag 6; called from FrameScript_RegisterFunction |
✓ |
0x006F39F0 |
lua_pushboolean |
fastcall | tag 1; normalises bool via setnz |
✓ |
0x006F3A20 |
lua_pushlightuserdata |
fastcall | tag 2; raw pointer in slot | ★ |
Get / Set (table / metatable / fenv)
| VA | Function | Conv. | Notes | Conf |
|---|---|---|---|---|
0x006F3A40 |
lua_gettable |
fastcall | calls luaV_gettable at 0x006F7CF0 |
★ |
0x006F3B00 |
lua_rawget |
fastcall | calls luaH_get at 0x006FA7A0 |
★ |
0x006F3BC0 |
lua_rawgeti |
fastcall | calls luaH_getnum at 0x006FA700 |
★ |
0x006F3C90 |
lua_newtable |
fastcall | tag 5; calls luaH_new at 0x006FA4F0 |
★ |
0x006F3CF0 |
lua_getmetatable |
fastcall | returns 0 or 1 | ★ |
0x006F3D50 |
lua_getfenv |
fastcall | ◦ | |
0x006F3E20 |
lua_settable |
fastcall | tail-jumped from FrameScript_RegisterFunction with edx = LUA_GLOBALSINDEX |
✓ |
0x006F3EA0 |
lua_rawset |
fastcall | calls luaH_set at 0x006FA840 |
★ |
0x006F3F60 |
lua_rawseti |
fastcall | calls luaH_setnum at 0x006FAD80 |
★ |
0x006F4020 |
lua_setmetatable |
fastcall | returns 1 | ★ |
0x006F40D0 |
lua_setfenv |
fastcall | returns 0/1 | ◦ |
CLAUDE.md refers to 0x006F3BC0 as FrameScript_PushObject; it's
lua_rawgeti — the client uses it to read indexed userdata slots. The
behaviour the comment describes (push 0; mov edx, 1; mov ecx, L) is
lua_rawgeti(L, 1, 0) on the table-at-1 with key 0.
Calls / errors / coroutine
| VA | Function | Conv. | Notes | Conf |
|---|---|---|---|---|
0x006F4180 |
lua_call |
fastcall | wrapper — calls luaD_call at 0x006F65A0 |
★ |
0x006F41A0 |
lua_pcall |
fastcall | uses pcall thunk at 0x006F6960 |
★ |
0x006F4250 |
internal pcall thunk | ◦ | ||
0x006F4260 |
lua_cpcall |
fastcall | wraps a C function for pcall | ★ |
0x006F4290 |
internal CFunction trampoline | called via lua_cpcall |
★ | |
0x006F4320 |
lua_load |
fastcall | reader / loader entry | ★ |
0x006F4370 |
lua_dump |
fastcall | requires tag 6 + Closure.isC == 0 |
★ |
0x006F4940 |
lua_error |
cdecl varargs | (L, fmt, ...) — printf-style; engine prepends luaL_where then lua_concat. Single-string callers OK (cdecl tolerates extra-arg-less calls); user-controlled strings should use Error(L, "%s", msg) to avoid format-string interpretation |
✓ |
0x006F6620 |
lua_resume |
fastcall | (L_co, nargs) → int. Zero internal callers (coroutine lib was stripped from registration tables); linker kept the symbol. Stores nargs in a local, calls luaD_rawrunprotected(L, &resume_inner, &nargs) at 0x006F5DAC; inner static helper at 0x006F67B0 |
★ |
0x006F6860 |
lua_yield |
fastcall | (L, nresults) → int (-1). Sets 0x10 flag on CallInfo state field rather than directly writing L->status like later Lua versions. Errors with "attempt to yield across metamethod/C-call boundary" or "cannot yield a C function" when called from the wrong context |
★ |
0x006F6B10 |
internal luaE_newthread |
fastcall | Inner allocator called by lua_newthread at 0x006F3030. Allocates the new state, sets tag 8 via the push helper at 0x006F7B20, inits via 0x006F6C40, copies global-state fields from the parent. Returns lua_State * |
★ |
Misc / GC / version
| VA | Function | Conv. | Notes | Conf |
|---|---|---|---|---|
0x006F43C0 |
lua_pushupvalues(?) / internal |
writes [ecx+0x60] = 1 |
◦ | |
0x006F43D0 |
paired internal | writes [ecx+0x60] = 0 |
◦ | |
0x006F43E0 |
lua_getgcthreshold |
fastcall | [L+0x10][+0x24] >> 10 (kibibytes) |
★ |
0x006F43F0 |
lua_getgccount |
fastcall | [L+0x10][+0x28] >> 10 |
★ |
0x006F4400 |
lua_setgcthreshold |
fastcall | clamp / <<10 / write +0x24 |
★ |
0x006F4430 |
lua_version |
cdecl | mov eax, 0x0087163C; ret (returns Lua version string) |
★ |
0x006F4440 |
lua_atpanic |
fastcall | calls luaG_runerror at 0x006FC780 |
★ |
0x006F4450 |
lua_next |
fastcall | calls luaH_next at 0x006FA2A0 |
★ |
0x006F44E0 |
lua_concat |
fastcall | calls luaV_concat at 0x006F84D0 |
★ |
0x006F4560 |
lua_newuserdata |
fastcall | tag 7; calls luaS_newudata at 0x006F9E30 |
★ |
0x006F45B0 |
lua_getupvalue |
fastcall | reads upvalue from C closure | ◦ |
0x006F4660 |
lua_setupvalue |
fastcall | ◦ | |
0x006F46E0 |
internal upvalue helper | shared by get/set above | ◦ |
Auxiliary library (luaL_*)
These wrap the public API and live in the same code block. Several call back into the public API table above and into formatting helpers.
| VA | Function | Notes | Conf |
|---|---|---|---|
0x006F47B0 |
luaL_newmetatable (or close) |
calls upvalue helper | ◦ |
0x006F4810 |
luaL_argerror |
format buffer + lua_error |
★ |
0x006F48A0 |
luaL_typerror |
composes expected X got Y message |
★ |
0x006F48E0 |
luaL_where / similar |
reads call stack info into a luaL_Buffer |
◦ |
0x006F4980 |
luaL_findstring / optstring |
◦ | |
0x006F49E0 |
luaL_check* (entry) |
composes prefix + argerror |
◦ |
0x006F4A70 |
luaL_getmetatable (registry-keyed) |
lua_pushstring(name); lua_rawget(L, REGISTRY) |
★ |
0x006F4A90 |
luaL_getmetafield |
◦ | |
0x006F4B20 |
luaL_argerror (overloaded) |
wraps with check | ★ |
0x006F4B50 |
luaL_callmeta / similar |
◦ | |
0x006F4BB0 |
luaL_buffinit |
initialises luaL_Buffer |
◦ |
0x006F4BE0 |
luaL_addlstring / similar |
◦ | |
0x006F4C20 |
luaL_pushresult |
◦ |
Internal helpers (called by API but not part of public surface)
These are tagged in the call lists above; recording them here for
reference. Confidence is "structural" — names match the standard l*.c
filenames in Lua 5.0 by behaviour.
| VA | Likely function | Notes |
|---|---|---|
0x006F3140 |
setobj / TValue copy |
16-byte memcpy |
0x006F58B0 |
equalobj |
called by lua_equal |
0x006F6050 |
luaD_precall |
frame setup for a call; Lua closure: reads Proto (+0xc of the closure), is_vararg at Proto +0x46 → adjust_varargs, numparams +0x45, maxstacksize +0x47; C closure: reserves 0x14 slots and calls the C function |
0x006F6200 |
adjust_varargs |
stock 5.0: pads missing fixed params with nil, then luaH_new(L, nvar, 1) + luaH_setnum per extra arg + sets field "n" and pushes the table. So EVERY call to a vararg Lua function allocates one table, whether the body uses arg or ... — keep vararg helpers off per-frame paths |
0x006F65A0 |
luaD_call |
the actual call dispatcher |
0x006F6960 |
luaD_pcall |
protected call dispatcher |
0x006F7340 |
luaD_growstack (or checkstack) |
invoked when stack needs space |
0x006F7C20 |
luaV_tonumber |
string→number coercion |
0x006F7C80 |
luaV_tostring |
number→string coercion |
0x006F7CF0 |
luaV_gettable |
metamethod-aware get |
0x006F7F40 |
luaV_settable |
|
0x006F8190 |
luaV_lessthan |
|
0x006F8330 |
(rawequal helper) | |
0x006F84D0 |
luaV_concat |
|
0x006F9D00 |
luaS_newlstr |
string interning |
0x006F9E30 |
luaS_newudata |
full-userdata allocator |
0x006F9E70 |
luaF_newCclosure |
C-closure allocator |
0x006FA2A0 |
luaH_next |
table iteration |
0x006FA4F0 |
luaH_new |
table allocator |
0x006FA700 |
luaH_getnum |
|
0x006FA7A0 |
luaH_get |
|
0x006FA840 |
luaH_set |
|
0x006FAD80 |
luaH_setnum |
|
0x006FBAA0 |
format helper for error | used by luaL_typerror etc. |
0x006FC780 |
luaG_runerror |
reached from lua_atpanic |
Calling convention quick reference
fastcall ecx = L edx = 2nd arg (idx, etc.) stack = rest
cdecl varargs push args RTL; explicit `add esp, n` after call
lua_pushnumber is fastcall but takes a double — the double sits on
the stack (8 bytes) immediately after the return address, so the call
site looks like:
push high32 ; second dword of double
push low32 ; first dword of double
mov ecx, L
call lua_pushnumber ; cleans up its own 8 bytes (ret 8)
The same trick (callee-clean of the double) shows up at the end of the
function (5E 5D C2 08 00 = pop esi; pop ebp; ret 8).
How to use this when writing a hook
If you're adding a new Lua-callable function and don't want to roll your
own typedefs, prefer the helpers already exposed in this project's
Game::Lua namespace — RegisterGlobalFunction,
RegisterFrameMethods, and the Push* / To* wrappers. Those wrap the
public API entries listed above so you don't have to import the offsets
file-by-file.
If you do need a function that isn't wrapped yet, the typedef pattern is:
namespace Game::Lua {
using Type_t = int (__fastcall *)(void *L, int idx); // 0x006F3400
using ToString_t = const char* (__fastcall *)(void *L, int idx); // 0x006F3690
using PushNumber_t = void (__fastcall *)(void *L, double n); // 0x006F3810
using Error_t = int (__cdecl *) (void *L, const char *fmt, ...); // 0x006F4940
// pick fastcall vs cdecl per the table above
}
then point at the offset.
Methodology, briefly
- Find the registration plumbing first.
FrameScript_RegisterFunction(0x00704120) is the entry point for every global Lua function registration; its body useslua_pushcclosure,lua_pushstring,lua_insert, andlua_settable— each of those gives you a verified anchor address. - The reset/getter pair pattern from the DBC catalogue doesn't apply
here, but the
LUA_GLOBALSINDEXconstant0xFFFFD8EFis unique enough that grepping for81 FA EF D8 FF FF(cmp edx, -10001) finds nearly every API function that takes a stack-index argument. - The
TValuetag dispatch —8B 00; 83 F8 N; je …— paired with the tag values 0..8 gives you most of thelua_isXandlua_toXfamily. - Push functions are tiny and recognisable:
mov eax, [ecx+8]; mov dword [eax], <tag>; ...; add [ecx+8], 0x10; ret. - For internal helpers (
luaV_*,luaH_*,luaS_*,luaD_*): walk the call lists above. Thelua_*public function in column 1 gives a name to the unknown helper it dispatches to.
Raw extracted dump kept as raw_lua_funcs.txt for cross-checking VAs.