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The repo was internally inconsistent: the LICENSE file is GPL v3 but every src/ header carried the LGPL v3 notice and the README said "LGPL v3 or later". LGPL was also the wrong fit — this is an injected mod plus a bundled addon, not a library other code links against, so LGPL's linking exception buys nothing. It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be relicensed under more permissive terms. Dependencies stay compatible — MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are GPL-compatible, and SAPI is covered by the system-library exception. Swept "GNU Lesser General Public License" -> "GNU General Public License" across all 257 src/ headers and changed the README license line to match the GPL v3 LICENSE file. Comment-only; no build impact.
66 lines
3.2 KiB
C++
66 lines
3.2 KiB
C++
// This file is part of ClassicAPI.
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//
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// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
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// of the GNU General Public License as published by the Free Software Foundation, either
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// version 3 of the License, or (at your option) any later version.
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//
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// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <cstdint>
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// Shared async-load machinery for the client query caches that aren't
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// item/quest — creature, gameobject, and (potentially) the other
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// SMSG_*_QUERY caches. Modeled on `Item::Data`'s pending/timeout/event
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// logic, generalized so several caches share one set of code.
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//
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// These caches are sibling classes: they share the record/entry hash-map
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// shape but differ in `_GetRecord` and response-parser per class (the
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// creature class reads its loaded flag at entry+0x50, the gameobject
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// class at +0x98, etc.). So a module registers BOTH its cache's
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// `_GetRecord` address and the dispatcher routes completion by cache
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// instance. The dispatcher hooks each class's response parser (MinHook
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// allows only one hook per target, but the parsers are distinct
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// functions, so hooking creature's and gameobject's separately is fine);
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// item/quest have their own parsers and aren't touched.
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//
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// static const char *kEvent = "CREATURE_DATA_LOAD_RESULT";
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// static const Event::Custom::AutoReserve _r{kEvent}; // reserve the event
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// ...
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// Cache::QueryLoad::Register(cacheInstance, kEvent,
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// Offsets::FUN_CREATURE_GET_RECORD); // at init
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// Cache::QueryLoad::RequestLoad(cacheInstance, id); // fire a load
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//
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// The completion event fires as `(id: number, success: bool)` — success
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// when the cache fills, failure on timeout.
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namespace Cache::QueryLoad {
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// Register a query cache for async-load tracking. `cacheInstance` is the
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// cache global (e.g. `Offsets::VAR_CREATURE_CACHE` cast to void*);
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// `eventName` is a Custom event the caller has reserved via
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// `Event::Custom::AutoReserve`, fired `(id, success)` on completion;
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// `getRecordAddr` is the cache class's `_GetRecord` (e.g.
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// `Offsets::FUN_CREATURE_GET_RECORD`). `cacheInstance`/`eventName` must
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// outlive the process (pass static values). Idempotent — calling again
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// for the same cache is a no-op (safe across /reload).
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void Register(void *cacheInstance, const char *eventName, uintptr_t getRecordAddr);
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// True if `id` is already in the cache (pure peek, no network query).
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bool IsCached(void *cacheInstance, uint32_t id);
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// Issue an async load for `id`. If already cached, fires the completion
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// event with success synchronously. Otherwise sends the query and tracks
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// the id until the response lands (or it times out). Returns false only
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// if the cache isn't registered or its pending set is full; true
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// otherwise (already-cached, already-pending, or newly-tracked).
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bool RequestLoad(void *cacheInstance, uint32_t id);
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} // namespace Cache::QueryLoad
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