mirror of
https://github.com/brues-code/ClassicAPI.git
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The repo was internally inconsistent: the LICENSE file is GPL v3 but every src/ header carried the LGPL v3 notice and the README said "LGPL v3 or later". LGPL was also the wrong fit — this is an injected mod plus a bundled addon, not a library other code links against, so LGPL's linking exception buys nothing. It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be relicensed under more permissive terms. Dependencies stay compatible — MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are GPL-compatible, and SAPI is covered by the system-library exception. Swept "GNU Lesser General Public License" -> "GNU General Public License" across all 257 src/ headers and changed the README license line to match the GPL v3 LICENSE file. Comment-only; no build impact.
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
// This file is part of ClassicAPI.
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//
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// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
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// of the GNU General Public License as published by the Free Software Foundation, either
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// version 3 of the License, or (at your option) any later version.
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//
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// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
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#include "Game.h"
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#include "Offsets.h"
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#include <cstdint>
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namespace Group::Info {
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namespace {
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bool InRaid() {
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return *reinterpret_cast<const int *>(
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static_cast<uintptr_t>(Offsets::VAR_RAID_MEMBER_COUNT)) > 0;
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}
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bool InParty() {
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auto *guids = reinterpret_cast<const uint64_t *>(
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static_cast<uintptr_t>(Offsets::VAR_PARTY_GUIDS));
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for (int i = 0; i < Offsets::PARTY_MAX_SLOTS; ++i) {
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if (guids[i] != 0)
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return true;
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}
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return false;
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}
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} // namespace
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// `IsInRaid()` — true iff the local player is in a raid group.
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// Modern signature takes an optional `groupType` (Home / Instance);
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// vanilla has no LFG/LFD instance-group concept, so we accept and
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// ignore the argument.
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static int __fastcall Script_IsInRaid(void *L) {
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Game::Lua::PushBool(L, InRaid());
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return 1;
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}
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// `IsInGroup()` — true iff the local player is in a party OR a raid.
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// Same `groupType` argument story as `IsInRaid`.
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static int __fastcall Script_IsInGroup(void *L) {
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Game::Lua::PushBool(L, InRaid() || InParty());
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return 1;
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}
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static void RegisterLuaFunctions() {
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Game::Lua::RegisterGlobalFunction("IsInRaid", &Script_IsInRaid);
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Game::Lua::RegisterGlobalFunction("IsInGroup", &Script_IsInGroup);
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}
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static const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
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} // namespace Group::Info
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