Files
ClassicAPI/src/group/Info.cpp
T
Brues d9102bae3b Relicense source headers from LGPL to GPL v3
The repo was internally inconsistent: the LICENSE file is GPL v3 but every
src/ header carried the LGPL v3 notice and the README said "LGPL v3 or
later". LGPL was also the wrong fit — this is an injected mod plus a
bundled addon, not a library other code links against, so LGPL's linking
exception buys nothing.

It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's
VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be
relicensed under more permissive terms. Dependencies stay compatible —
MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are
GPL-compatible, and SAPI is covered by the system-library exception.

Swept "GNU Lesser General Public License" -> "GNU General Public License"
across all 257 src/ headers and changed the README license line to match
the GPL v3 LICENSE file. Comment-only; no build impact.
2026-06-29 16:38:16 -05:00

64 lines
2.0 KiB
C++

// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
#include "Game.h"
#include "Offsets.h"
#include <cstdint>
namespace Group::Info {
namespace {
bool InRaid() {
return *reinterpret_cast<const int *>(
static_cast<uintptr_t>(Offsets::VAR_RAID_MEMBER_COUNT)) > 0;
}
bool InParty() {
auto *guids = reinterpret_cast<const uint64_t *>(
static_cast<uintptr_t>(Offsets::VAR_PARTY_GUIDS));
for (int i = 0; i < Offsets::PARTY_MAX_SLOTS; ++i) {
if (guids[i] != 0)
return true;
}
return false;
}
} // namespace
// `IsInRaid()` — true iff the local player is in a raid group.
// Modern signature takes an optional `groupType` (Home / Instance);
// vanilla has no LFG/LFD instance-group concept, so we accept and
// ignore the argument.
static int __fastcall Script_IsInRaid(void *L) {
Game::Lua::PushBool(L, InRaid());
return 1;
}
// `IsInGroup()` — true iff the local player is in a party OR a raid.
// Same `groupType` argument story as `IsInRaid`.
static int __fastcall Script_IsInGroup(void *L) {
Game::Lua::PushBool(L, InRaid() || InParty());
return 1;
}
static void RegisterLuaFunctions() {
Game::Lua::RegisterGlobalFunction("IsInRaid", &Script_IsInRaid);
Game::Lua::RegisterGlobalFunction("IsInGroup", &Script_IsInGroup);
}
static const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace Group::Info