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https://github.com/brues-code/ClassicAPI.git
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The repo was internally inconsistent: the LICENSE file is GPL v3 but every src/ header carried the LGPL v3 notice and the README said "LGPL v3 or later". LGPL was also the wrong fit — this is an injected mod plus a bundled addon, not a library other code links against, so LGPL's linking exception buys nothing. It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be relicensed under more permissive terms. Dependencies stay compatible — MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are GPL-compatible, and SAPI is covered by the system-library exception. Swept "GNU Lesser General Public License" -> "GNU General Public License" across all 257 src/ headers and changed the README license line to match the GPL v3 LICENSE file. Comment-only; no build impact.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// This file is part of ClassicAPI.
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//
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// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
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// of the GNU General Public License as published by the Free Software Foundation, either
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// version 3 of the License, or (at your option) any later version.
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//
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// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
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#include "item/Arg.h"
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#include "Game.h"
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#include <cstdlib>
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#include <cstring>
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namespace Item::Arg {
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Resolved Resolve(void *L, int idx) {
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Resolved out{0, nullptr};
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if (Game::Lua::IsNumber(L, idx)) {
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out.itemID = static_cast<int>(Game::Lua::ToNumber(L, idx));
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return out;
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}
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if (Game::Lua::Type(L, idx) != Game::Lua::TYPE_STRING) {
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return out;
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}
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const char *s = Game::Lua::ToString(L, idx);
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if (s == nullptr) {
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return out;
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}
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if (const char *m = std::strstr(s, "item:")) {
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out.itemID = std::atoi(m + 5);
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return out;
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}
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// Plain string — try numeric, otherwise expose as a name for
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// callers that support name-based matching.
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const int numeric = std::atoi(s);
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if (numeric > 0) {
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out.itemID = numeric;
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} else {
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out.name = s;
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}
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return out;
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}
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int ResolveItemID(void *L, int idx) {
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return Resolve(L, idx).itemID;
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}
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} // namespace Item::Arg
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