Files
ClassicAPI/src/item/Arg.cpp
T
Brues d9102bae3b Relicense source headers from LGPL to GPL v3
The repo was internally inconsistent: the LICENSE file is GPL v3 but every
src/ header carried the LGPL v3 notice and the README said "LGPL v3 or
later". LGPL was also the wrong fit — this is an injected mod plus a
bundled addon, not a library other code links against, so LGPL's linking
exception buys nothing.

It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's
VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be
relicensed under more permissive terms. Dependencies stay compatible —
MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are
GPL-compatible, and SAPI is covered by the system-library exception.

Swept "GNU Lesser General Public License" -> "GNU General Public License"
across all 257 src/ headers and changed the README license line to match
the GPL v3 LICENSE file. Comment-only; no build impact.
2026-06-29 16:38:16 -05:00

56 lines
1.6 KiB
C++

// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
#include "item/Arg.h"
#include "Game.h"
#include <cstdlib>
#include <cstring>
namespace Item::Arg {
Resolved Resolve(void *L, int idx) {
Resolved out{0, nullptr};
if (Game::Lua::IsNumber(L, idx)) {
out.itemID = static_cast<int>(Game::Lua::ToNumber(L, idx));
return out;
}
if (Game::Lua::Type(L, idx) != Game::Lua::TYPE_STRING) {
return out;
}
const char *s = Game::Lua::ToString(L, idx);
if (s == nullptr) {
return out;
}
if (const char *m = std::strstr(s, "item:")) {
out.itemID = std::atoi(m + 5);
return out;
}
// Plain string — try numeric, otherwise expose as a name for
// callers that support name-based matching.
const int numeric = std::atoi(s);
if (numeric > 0) {
out.itemID = numeric;
} else {
out.name = s;
}
return out;
}
int ResolveItemID(void *L, int idx) {
return Resolve(L, idx).itemID;
}
} // namespace Item::Arg