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- Class icons showed nothing despite loading/sizing correctly (confirmed via debug logging) - the stock Blizzard UI-Classes-Circle atlas silently fails to render on this client, same class of issue as earlier bar textures. Swapped to pfUI's own bundled classicons.tga (square, MIT-licensed, same CLASS_ICON_TCOORDS layout) instead. - Class icons now scale with the "Bar size" Options setting instead of staying a fixed size from whenever the bar was first created. - Fixed the dropdown submenu rendering as a tangled mess interleaved with the bar rows - putting the main window at TOOLTIP strata (to fix the window-behind-other-windows issue) meant its child frames inherited TOOLTIP too, landing in the same strata bucket as the dropdown and falling back to ambiguous frame-level ordering. Window now sits one level down (FULLSCREEN_DIALOG), leaving TOOLTIP reserved exclusively for the dropdown/submenus. - Window shadows now compute one strata below whatever window they're attached to (CL.NextLowerStrata) instead of a hardcoded BACKGROUND, which left a large gap for other addons to render into once windows moved higher up the strata order. - Removed a dead code path in RestyleAll left over from moving the dropdown into Core.lua (referenced a local that no longer existed in this file - harmless since dropdown rows already re-apply their own font on every open, but was silently doing nothing).