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LeviFix/README.md
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2026-08-08 13:24:07 -07:00

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LeviFix

Stops the ERROR #132 crash that happens when a player near you starts levitating.

For WoW 1.12.1, client build 5875 only.


Do I need this?

If you play through the OctoWoW launcher: no. The launcher already applies this same fix directly to WoW.exe every time it updates. There is nothing to install and nothing to turn on.

If you run the client yourself, without the launcher: yes. Nothing else is protecting you, and one priest levitating nearby can drop you out of the game.


What it fixes

Every character animation has a number. Running is 0, walking 1, standing 2, falling 35, and hovering is 137.

Your character model has around 150 animations. The things you wear (helm, shoulders, cape, weapon) are separate small models, and the client keeps them in sync by telling each one: play the same animation number as your wearer.

A helm does not have 150 animations. Most have exactly one. Its table is one entry long.

Nobody checks whether the number fits the table. The helm is told "play number 137", and the client counts 137 entries forward from a table that ended after one, landing in memory belonging to something else entirely and reading whatever happens to be there. That value is then used as a position. Usually it is obvious nonsense and gets rejected. Sometimes it is a huge number, the client reads an address a gigabyte away that does not exist, and Windows kills the game.

This is why the crash:

  • hits bystanders, never the person who cast the spell, whose own model has all the animations,
  • depends on what the levitating player is wearing,
  • happens sometimes rather than every time,
  • takes out several people at once, since everyone watching reads the same bad table,
  • and never occurred on retail vanilla, where players had no hover animation.

LeviFix adds the missing check. When the animation number does not fit the table, it returns exactly what the client itself returns for an empty table: first keyframe, no blending. The attachment holds a frame. Nothing else changes, and nothing is visible in game.


Requirements

  • WoW 1.12.1, client build 5875
  • A dlls.txt loader: VanillaFixes

If you already use nampower, SuperWoW, UnitXP or transmogFix, you have VanillaFixes already and dlls.txt exists.


Install

  1. Put levifix.dll in your WoW folder, next to WoW.exe.

  2. Open dlls.txt in that same folder and add a line:

    levifix.dll
    

    If dlls.txt does not exist, create it with that single line in it.

  3. Start the game through VanillaFixes.exe, not by running WoW.exe directly. Launching WoW.exe on its own loads no DLLs at all and the fix will not be active.

  4. Restart the client completely. A /reload is not enough.

To turn it off again, put a # in front of the line in dlls.txt, or delete the DLL.


Checking that it works

On startup LeviFix writes levifix.txt next to WoW.exe:

levifix=1
status=installed at 0x00713D50
prevented=0
worst_index=0
  • status: installed at ... means the fix is active. Anything starting with refused: means it patched nothing; see Safety below.
  • prevented: how many out-of-range lookups it has refused. Each one is a read that would otherwise have gone past the end of a table.
  • worst_index: the largest out-of-range animation number seen so far. Expect 137 to appear after someone levitates near you.

The file is rewritten every few seconds while the count changes.


Safety

Before patching anything, LeviFix compares the six bytes at the target address against what it expects to find. If they differ (a different client build, a game update, or another mod that got there first) it patches nothing at all and records the reason in levifix.txt. It cannot corrupt a client it does not recognise.

It hooks exactly one function, changes six bytes in memory only, never on disk, touches no game files, sends nothing anywhere, and has no effect on gameplay. The only observable change is that an attached model can hold a single animation frame instead of the game crashing.

It does not fix the underlying bug. That is in the client, and only the client authors can fix it properly. It stops the crash at the last moment. If a different crash appears, check status in levifix.txt first, and disable the DLL to rule it out.

Antivirus

levifix.dll is unsigned, and it modifies a running process in memory. Some scanners flag that pattern heuristically. Verify the download against the checksum below before using it.


Verifying your download

SHA-256  4059caa60e92536efaa988612565b64389a5497dd0505728d7e0414215d3f3ef  levifix.dll

Windows:

Get-FileHash levifix.dll -Algorithm SHA256

Linux / macOS:

sha256sum levifix.dll

If the hash does not match, do not use the file.


Technical detail

  • Faulting instruction: 0x00713DFF, mov ebx, [ecx+edx*4], inside sub_00713D50. That function receives an M2 animation track (confirmed by the word [track+2] == 0xFFFF global-sequence test at 0x713D96) plus an animation index.
  • It loads the track's entry count from [track+4], tests it only against zero, and then indexes an 8-byte-stride range table at [track+8] with the animation index, without ever comparing the two. The only follow-up check is start < end, and both of those come from the same, possibly out-of-bounds entry, so two garbage values in ascending order pass it.
  • The index arrives from the model instance's field +0x9C, which at 0x00714650 is copied verbatim from another model instance: an attachment inherits its wearer's animation index with no regard for its own animation count.
  • Measured across one installation: of 4502 attachment models, 3837 have exactly one animation, and 305 have at least one animation track shorter than index 137. Of the 1239 short tracks, reading at index 137 yields a value that passes the start < end check and is large enough to fault in about 17% of cases, which is why the crash is occasional rather than constant.
  • The hook refuses the lookup and returns {0, 0, 0.0f}, matching the client's own degenerate-range path at 0x00713D7F.

Licence

MIT. See LICENSE.