initial commit

This commit is contained in:
laytya
2016-07-14 15:59:31 +06:00
committed by GitHub
parent b5dd954a8c
commit 5a060e22bc
6 changed files with 1414 additions and 0 deletions
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MBB_Version = "0.501";
MBB_DebugFlag = 0;
MBB_DragFlag = 0;
MBB_ShowTimeout = -1;
MBB_Buttons = {};
MBB_Exclude = {};
MBB_DefaultOptions = {
["ButtonPos"] = {-18, -100},
["AttachToMinimap"] = 1,
["CollapseTimeout"] = 1,
["ExpandDirection"] = 1,
["MaxButtonsPerLine"] = 0,
["AltExpandDirection"] = 4
};
MBB_Include = {
[1] = "WIM_IconFrame",
[2] = "DPSMate_MiniMap"
};
MBB_Ignore = {
[1] = "MiniMapTrackingFrame",
[2] = "MiniMapMeetingStoneFrame",
[3] = "MiniMapMailFrame",
[4] = "MiniMapBattlefieldFrame",
[5] = "MiniMapPing",
[6] = "MinimapBackdrop",
[7] = "MinimapZoomIn",
[8] = "MinimapZoomOut",
[9] = "BookOfTracksFrame",
[10] = "GatherNote",
[11] = "FishingExtravaganzaMini",
[12] = "MiniNotePOI",
[13] = "RecipeRadarMinimapIcon",
[14] = "FWGMinimapPOI",
[15] = "MBB_MinimapButtonFrame",
[16] = "QuestieNote",
[17] = "MetaMap"
};
MBB_IgnoreSize = {
[1] = "AM_MinimapButton",
[2] = "STC_HealthstoneButton",
[3] = "STC_ShardButton",
[4] = "STC_SoulstoneButton",
[5] = "STC_SpellstoneButton",
[6] = "STC_FirestoneButton",
[7] = "WIM_IconFrameButton",
[8] = "MonkeyBuddyIconButton"
};
MBB_ExtraSize = {
["GathererMinimapButton"] = function()
GathererMinimapButton.mask:SetHeight(31);
GathererMinimapButton.mask:SetWidth(31);
end,
["WIM_IconFrame"] = function()
WIM_IconFrameButton:SetScale(1);
end,
["MonkeyBuddyIconButton"] = function()
--MonkeyBuddyIconButton:SetScale(0.75);
end
};
_rescanned = false;
_starttime = 0;
function MBB_OnLoad()
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("ADDON_LOADED");
SLASH_MBB1 = "/mbb";
SlashCmdList["MBB"] = MBB_SlashHandler;
end
function MBB_SlashHandler(cmd)
if( cmd == "buttons" ) then
MBB_Print("MBB Buttons:");
for i,name in ipairs(MBB_Buttons) do
MBB_Print(" " .. name);
end
elseif( string.sub(cmd, 1, 6) == "debug " ) then
local iStart, iEnd, sFrame = string.find(cmd, "debug (.+)");
local hasClick, hasMouseUp, hasMouseDown, hasEnter, hasLeave = MBB_TestFrame(sFrame);
MBB_Debug("Frame: " .. sFrame);
if( hasClick ) then
MBB_Debug(" has OnClick script");
else
MBB_Debug(" has no OnClick script");
end
if( hasMouseUp ) then
MBB_Debug(" has OnMouseUp script");
else
MBB_Debug(" has no OnMouseUp script");
end
if( hasMouseDown ) then
MBB_Debug(" has OnMouseDown script");
else
MBB_Debug(" has no OnMouseDown script");
end
if( hasEnter ) then
MBB_Debug(" has OnEnter script");
else
MBB_Debug(" has no OnEnter script");
end
if( hasLeave ) then
MBB_Debug(" has OnLeave script");
else
MBB_Debug(" has no OnLeave script");
end
elseif( cmd == "reset position" ) then
MBB_Options.AttachToMinimap = MBB_DefaultOptions.AttachToMinimap;
MBB_Options.ButtonPos = MBB_DefaultOptions.ButtonPos;
MBB_SetButtonPosition();
elseif( cmd == "reset all" ) then
MBB_Options = MBB_DefaultOptions;
for i=1,table.getn(MBB_Exclude) do
MBB_AddButton(MBB_Exclude[1]);
end
MBB_SetPositions();
MBB_SetButtonPosition();
else
MBB_Print("MBB v" .. MBB_Version .. ":");
MBB_Print(MBB_HELP1);
MBB_Print(MBB_HELP2);
MBB_Print(MBB_HELP3);
MBB_Print(MBB_HELP4);
end
end
function MBB_TestFrame(name)
local hasClick = false;
local hasMouseUp = false;
local hasMouseDown = false;
local hasEnter = false;
local hasLeave = false;
local frame = getglobal(name);
if( frame ) then
if( frame:HasScript("OnClick") ) then
local test = frame:GetScript("OnClick");
if( test ) then
hasClick = true;
end
end
if( frame:HasScript("OnMouseUp") ) then
local test = frame:GetScript("OnMouseUp");
if( test ) then
hasMouseUp = true;
end
end
if( frame:HasScript("OnMouseDown") ) then
local test = frame:GetScript("OnMouseDown");
if( test ) then
hasMouseDown = true;
end
end
if( frame:HasScript("OnEnter") ) then
local test = frame:GetScript("OnEnter");
if( test ) then
hasEnter = true;
end
end
if( frame:HasScript("OnLeave") ) then
local test = frame:GetScript("OnLeave");
if( test ) then
hasLeave = true;
end
end
end
return hasClick, hasMouseUp, hasMouseDown, hasEnter, hasLeave;
end
function MBB_OnEvent()
if(event == "ADDON_LOADED" and (arg1 == "Squeenix" or arg1 == "MBB")) then
MBB_SetButtonPosition();
end
if ( event == "VARIABLES_LOADED" ) then
if( MBB_Options ) then
for opt,val in pairs(MBB_DefaultOptions) do
if( not MBB_Options[opt] ) then
MBB_Debug(opt .. " option set to default: " .. tostring(val));
MBB_Options[opt] = val;
else
MBB_Debug(opt .. " option exists: " .. tostring(MBB_Options[opt]));
end
end
else
MBB_Options = MBB_DefaultOptions;
end
end
end
function MBB_GatherIcons()
local children = {Minimap:GetChildren()};
local additional = {MinimapBackdrop:GetChildren()};
for _,child in ipairs(additional) do
table.insert(children, child);
end
for _,child in ipairs(MBB_Include) do
local frame = getglobal(child);
if( frame ) then
table.insert(children, frame);
end
end
for _,child in ipairs(children) do
if( child:GetName() ) then
local ignore = false;
local exclude = false;
for i,needle in ipairs(MBB_Ignore) do
if( string.find(child:GetName(), needle) ) then
ignore = true;
end
end
if( not ignore ) then
if( not child:HasScript("OnClick") ) then
for _,subchild in ipairs({child:GetChildren()}) do
if( subchild:HasScript("OnClick") ) then
child = subchild;
break;
end
end
end
local hasClick, hasMouseUp, hasMouseDown, hasEnter, hasLeave = MBB_TestFrame(child:GetName());
if( hasClick or hasMouseUp or hasMouseDown ) then
local name = child:GetName();
MBB_PrepareButton(name);
if( not MBB_IsExcluded(name) ) then
if( child:IsVisible() ) then
MBB_Debug("Button is visible: " .. name);
else
MBB_Debug("Button is not visible: " .. name);
end
MBB_Debug("Button added: " .. name);
MBB_AddButton(name);
else
MBB_Debug("Button excluded: " .. name);
end
else
MBB_Debug("Frame is no button: " .. child:GetName());
end
else
MBB_Debug("Frame ignored: " .. child:GetName());
end
end
end
MBB_SetPositions();
end
function MBB_PrepareButton(name)
local frame = getglobal(name);
if( frame ) then
if( frame.RegisterForClicks ) then
frame:RegisterForClicks("LeftButtonDown","RightButtonDown");
end
if( not MBB_IsInArray(MBB_IgnoreSize, name) ) then
frame:SetScale(1/Minimap:GetEffectiveScale());
end
frame.isvisible = frame:IsVisible();
frame.oshow = frame.Show;
frame.Show = function(frame)
frame.isvisible = true;
MBB_Debug("Showing frame: " .. frame:GetName());
if( not MBB_IsExcluded(frame:GetName()) ) then
MBB_SetPositions();
end
if( MBB_IsExcluded(frame:GetName()) or (MBB_Buttons[1] and MBB_Buttons[1] ~= frame:GetName() and getglobal(MBB_Buttons[1]):IsVisible()) ) then
frame.oshow(frame);
end
end
frame.ohide = frame.Hide;
frame.Hide = function(frame)
frame.isvisible = false;
MBB_Debug("Hiding frame: " .. frame:GetName());
frame.ohide(frame);
if( not MBB_IsExcluded(frame:GetName()) ) then
MBB_SetPositions();
end
end
if( frame:HasScript("OnClick") ) then
frame.oclick = frame:GetScript("OnClick");
frame:SetScript("OnClick", function()
if( arg1 and arg1 == "RightButton" and IsControlKeyDown() ) then
local name = this:GetName();
if( MBB_IsExcluded(name) ) then
MBB_AddButton(name);
else
MBB_RestoreButton(name);
end
MBB_SetPositions();
elseif( this.oclick ) then
this.oclick();
end
end);
elseif( frame:HasScript("OnMouseUp") ) then
frame.omouseup = frame:GetScript("OnMouseUp");
frame:SetScript("OnMouseUp", function()
if( arg1 and arg1 == "RightButton" and IsControlKeyDown() ) then
local name = this:GetName();
if( MBB_IsExcluded(name) ) then
MBB_AddButton(name);
else
MBB_RestoreButton(name);
end
MBB_SetPositions();
elseif( this.omouseup ) then
this.omouseup();
end
end);
elseif( frame:HasScript("OnMouseDown") ) then
frame.omousedown = frame:GetScript("OnMouseDown");
frame:SetScript("OnMouseDown", function()
if( arg1 and arg1 == "RightButton" and IsControlKeyDown() ) then
local name = this:GetName();
if( MBB_IsExcluded(name) ) then
MBB_AddButton(name);
else
MBB_RestoreButton(name);
end
MBB_SetPositions();
elseif( this.omousedown ) then
this.omousedown();
end
end);
end
if( frame:HasScript("OnEnter") ) then
frame.oenter = frame:GetScript("OnEnter");
frame:SetScript("OnEnter", function()
if( not MBB_IsExcluded(this:GetName()) ) then
MBB_ShowTimeout = -1;
end
if( this.oenter ) then
this.oenter();
end
end);
end
if( frame:HasScript("OnLeave") ) then
frame.oleave = frame:GetScript("OnLeave");
frame:SetScript("OnLeave", function()
if( not MBB_IsExcluded(this:GetName()) ) then
MBB_ShowTimeout = 0;
end
if( this.oleave ) then
this.oleave();
end
end);
end
end
end
function MBB_AddButton(name)
local show = false;
local child = getglobal(name);
if( MBB_Buttons[1] and MBB_Buttons[1] ~= name and getglobal(MBB_Buttons[1]):IsVisible() ) then
show = true;
end
child.opoint = {child:GetPoint()};
if( not child.opoint[1] ) then
child.opoint = {"TOP", Minimap, "BOTTOM", 0, 0};
end
child.osize = {child:GetHeight(),child:GetWidth()};
child.oclearallpoints = child.ClearAllPoints;
child.ClearAllPoints = function() end;
child.osetpoint = child.SetPoint;
child.SetPoint = function() end;
if( not show ) then
child.ohide(child);
end
table.insert(MBB_Buttons, name);
local i = MBB_IsInArray(MBB_Exclude, name);
if( i ) then
table.remove(MBB_Exclude, i);
end
end
function MBB_IsExcluded(name)
for i,needle in ipairs(MBB_Exclude) do
if( needle == name ) then
return true;
end
end
return false;
end
function MBB_RestoreButton(name)
local button = getglobal(name);
button.oclearallpoints(button);
button.osetpoint(button, button.opoint[1], button.opoint[2], button.opoint[3], button.opoint[4], button.opoint[5]);
button:SetHeight(button.osize[1]);
button:SetWidth(button.osize[1]);
button.ClearAllPoints = button.oclearallpoints;
button.SetPoint = button.osetpoint;
button.oshow(button);
table.insert(MBB_Exclude, name);
local i = MBB_IsInArray(MBB_Buttons, button:GetName());
if( i ) then
table.remove(MBB_Buttons, i);
end
end
function MBB_SetPositions()
local directions = {
[1] = {"RIGHT", "LEFT"},
[2] = {"BOTTOM", "TOP"},
[3] = {"LEFT", "RIGHT"},
[4] = {"TOP", "BOTTOM"}
};
local offsets = {
[1] = {"RIGHT","LEFT"},
[2] = {"BOTTOM","TOP"},
[3] = {"LEFT", "RIGHT"},
[4] = {"TOP", "BOTTOM"}
};
local cols ={};
local parentid = 0;
local count = 0;
for i,name in ipairs(MBB_Buttons) do
local frame = getglobal(name);
if( frame.isvisible ) then
count = count + 1 ;
local mpl = MBB_Options["MaxButtonsPerLine"]
if (MBB_Options["MaxButtonsPerLine"]==0) then mpl=100 end
local row = math.floor (count /mpl )
local col = count - row * mpl
local parent;
local dirchild, dirparent = directions[MBB_Options.ExpandDirection][1], directions[MBB_Options.ExpandDirection][2];
if( parentid==0 ) then
parent = MBB_MinimapButtonFrame;
cols[row] = i
else
parent = getglobal(MBB_Buttons[parentid]);
end
if( not MBB_IsInArray(MBB_IgnoreSize, name) ) then
if( MBB_ExtraSize[name] ) then
local func = MBB_ExtraSize[name];
func();
else
frame:SetHeight(31); -- 33
frame:SetWidth(31);
end
end
frame.oclearallpoints(frame);
if ((col == 1) and (parentid ~= 0)) then
cols[row] = i
parent = getglobal(MBB_Buttons[cols[row - 1]])
dirchild, dirparent = offsets[MBB_Options.AltExpandDirection][1], offsets[MBB_Options.AltExpandDirection][2]
end
frame.osetpoint(frame, dirchild, parent, dirparent, 0, 0);
parentid = i;
end
end
end
function MBB_OnClick(arg1)
if( arg1 and arg1 == "RightButton" and IsControlKeyDown() ) then
if( MBB_Options.AttachToMinimap == 1 ) then
local xpos,ypos = GetCursorPosition();
local scale = Minimap:GetEffectiveScale();--UIParent:GetEffectiveScale(); --GetCVar("uiScale");
MBB_Options.AttachToMinimap = 0;
MBB_Options.ButtonPos ={xpos,ypos} --{(xpos/scale)-10, (ypos/scale)-10}
MBB_Debug(" "..(xpos/scale-10).." "..(ypos/scale-10))
--(xpos/scale)-10, (ypos/scale)-10};
MBB_SetButtonPosition();
else
MBB_Options.AttachToMinimap = 1;
MBB_Options.ButtonPos = MBB_DefaultOptions.ButtonPos;
MBB_SetButtonPosition();
end
elseif( arg1 and arg1 == "RightButton" ) then
MBB_OptionsFrame:Show();
else
if( MBB_Buttons[1] and getglobal(MBB_Buttons[1]):IsVisible() ) then
MBB_HideButtons();
else
for i,name in ipairs(MBB_Buttons) do
local frame = getglobal(name);
frame.oshow(frame);
end
--MBB_ShowTimeout = 0;
end
end
end
function MBB_HideButtons()
MBB_ShowTimeout = -1;
for i,name in ipairs(MBB_Buttons) do
local frame = getglobal(name);
frame.ohide(frame);
end
end
function MBB_OnUpdate(elapsed)
if (not _rescanned) then
if ((GetTime() - _starttime) > 10) then
_rescanned = true;
MBB_GatherIcons();
MBB_SetButtonPosition();
return;
end;
end;
if( MBB_DragFlag == 1 and MBB_Options.AttachToMinimap == 1 ) then
local xpos,ypos = GetCursorPosition();
local xmin,ymin,xm,ym = Minimap:GetLeft(), Minimap:GetBottom(), Minimap:GetRight(), Minimap:GetTop();
local scale = Minimap:GetEffectiveScale();
local xdelta, ydelta = (xm - xmin)/2*scale, (ym - ymin) /2 * scale;
MBB_Debug( xmin..","..ymin..","..xm..","..ym)
MBB_Debug( xdelta..","..ydelta)
xpos = xmin*scale-xpos+xdelta;
ypos = ypos-ymin*scale-ydelta;
local angle = math.deg(math.atan2(ypos,xpos));
local x,y =0,0;
if (Squeenix or (simpleMinimap_Skins and simpleMinimap_Skins:GetShape() == "square")) then
x = math.max(-xdelta, math.min((xdelta*1.5) * cos(angle), xdelta))
y = math.max(-ydelta, math.min((ydelta*1.5) * sin(angle), ydelta))
else
x= cos(angle)*xdelta
y= sin(angle)*ydelta
end
MBB_MinimapButtonFrame:SetPoint("TOPLEFT", Minimap, "TOPLEFT", xdelta-x -17 , y-ydelta +17);
end
if( MBB_Options.CollapseTimeout and MBB_Options.CollapseTimeout ~= 0 ) then
if( MBB_Buttons[1] ) then
if( MBB_ShowTimeout >= MBB_Options.CollapseTimeout and getglobal(MBB_Buttons[1]):IsVisible() ) then
MBB_HideButtons();
end
end
if( MBB_ShowTimeout ~= -1 ) then
MBB_ShowTimeout = MBB_ShowTimeout + elapsed;
end
end
end
function MBB_ResetPosition()
MBB_Options.ButtonPos = MBB_DefaultOptions.ButtonPos;
MBB_Options.AttachToMinimap = MBB_DefaultOptions.AttachToMinimap;
MBB_SetButtonPosition();
end
function MBB_SetButtonPosition()
MBB_MinimapButtonFrame:SetScale(1/Minimap:GetEffectiveScale());
--MBB_Debug(MBB_Options.ButtonPos[1].." " .. MBB_Options.ButtonPos[2])
if( MBB_Options.AttachToMinimap == 1 ) then
MBB_MinimapButtonFrame:ClearAllPoints();
MBB_MinimapButtonFrame:SetPoint("TOPLEFT", Minimap, "TOPLEFT", MBB_Options.ButtonPos[1], MBB_Options.ButtonPos[2]);
else
MBB_MinimapButtonFrame:ClearAllPoints();
MBB_MinimapButtonFrame:SetPoint("CENTER", UIParent, "BOTTOMLEFT", MBB_Options.ButtonPos[1], MBB_Options.ButtonPos[2]);
end
end
function MBB_RadioButton_OnClick(id, alt)
local substring;
if( alt ) then
substring = "Alt";
else
substring = "";
end
local buttons = {
[1] = "Left",
[2] = "Top",
[3] = "Right",
[4] = "Bottom"
};
for i,name in ipairs(buttons) do
if( i == id ) then
getglobal("MBB_OptionsFrame_" .. name .. substring .. "Radio"):SetChecked(true);
else
getglobal("MBB_OptionsFrame_" .. name .. substring .. "Radio"):SetChecked(nil);
end
end
end
function MBB_UpdateAltRadioButtons()
local buttons = {
[1] = "Left",
[2] = "Top",
[3] = "Right",
[4] = "Bottom"
};
local exchecked = 1;
for i,name in pairs(buttons) do
if( getglobal("MBB_OptionsFrame_" .. name .. "Radio"):GetChecked() ) then
exchecked = i;
break;
end
end
local checked = false;
local textbox = getglobal("MBB_OptionsFrame_MaxButtonsTextBox");
for i,name in pairs(buttons) do
local radio = getglobal("MBB_OptionsFrame_" .. name .. "AltRadio");
local label = getglobal("MBB_OptionsFrame_" .. name .. "AltRadioLabel");
if( textbox:GetText() == "" or tonumber(textbox:GetText()) == 0 ) then
radio:Disable();
radio:SetChecked(nil);
label:SetTextColor(0.5, 0.5, 0.5);
else
if( (exchecked - math.floor(exchecked/2)*2) == (i - math.floor(i/2)*2) ) then
if( radio:GetChecked() ) then
checked = true;
if( i == 4 ) then
getglobal("MBB_OptionsFrame_LeftAltRadio"):SetChecked(true);
else
getglobal("MBB_OptionsFrame_" .. buttons[i+1] .. "AltRadio"):SetChecked(true);
end
end
radio:Disable();
radio:SetChecked(nil);
label:SetTextColor(0.5, 0.5, 0.5);
else
if( radio:GetChecked() ) then
checked = true;
end
radio:Enable();
label:SetTextColor(1, 1, 1);
end
end
end
if( not checked and tonumber(textbox:GetText()) ~= 0 and textbox:GetText() ~= "" ) then
if( (exchecked - math.floor(exchecked/2)*2 ) == 1 ) then
getglobal("MBB_OptionsFrame_TopAltRadio"):SetChecked(true);
else
getglobal("MBB_OptionsFrame_LeftAltRadio"):SetChecked(true);
end
end
end
function MBB_Debug(msg)
if (MBB_DebugFlag == 1) then
MBB_Print("MBB Debug : " .. tostring(msg));
end
end
function MBB_IsInArray(array, needle)
if(type(array) == "table") then
--MBB_Debug("Looking for " .. tostring(needle) .. " in " .. tostring(array));
for i, element in pairs(array) do
if(type(element) == type(needle) and element == needle) then
return i;
end
end
end
return nil;
end
function MBB_Print(msg)
DEFAULT_CHAT_FRAME:AddMessage(msg, 0.2, 0.8, 0.8);
end
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## Interface: 11200
## Title: MinimapButtonBag (0.501)
## Author: Tunhadil, LaYt - continue
## Notes: Reduces minimap buttons and makes them accessible through a menu!
## Notes-deDE: Reduziert die Minimap Knöpfe und erlaubt den Zugriff auf diese über ein Menü!
## SavedVariablesPerCharacter: MBB_Exclude, MBB_Options
localization-enGB.lua
localization-deDE.lua
MBB.xml
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="MBB.lua"/>
<Frame name="MBBFrame" toplevel="true" parent="UIParent" frameStrata="DIALOG" hidden="true" enableMouse="true">
<Scripts>
<OnLoad>
MBB_OnLoad();
</OnLoad>
<OnEvent>
MBB_OnEvent();
</OnEvent>
</Scripts>
</Frame>
<Button name="MBB_MinimapButtonFrame" toplevel="true" frameStrata="HIGH" parent="Minimap" enableMouse="true" movable="true" hidden="false">
<Size>
<AbsDimension x="33" y="33"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-18" y="-100"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_Texture" file="Interface\AddOns\MBB\icon">
<Size>
<AbsDimension x="17" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.075" right="0.925" top="0.075" bottom="0.925"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture file="Interface\Minimap\MiniMap-TrackingBorder">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonUp","RightButtonUp");
this:RegisterForDrag("LeftButton");
</OnLoad>
<OnMouseDown>
MBB_MinimapButtonFrame_Texture:SetTexCoord(0,1,0,1);
</OnMouseDown>
<OnMouseUp>
MBB_MinimapButtonFrame_Texture:SetTexCoord(.075,.925,.075,.925);
</OnMouseUp>
<OnClick>
MBB_OnClick(arg1);
</OnClick>
<OnEnter>
MBB_ShowTimeout = -1;
GameTooltip:SetOwner(this, "ANCHOR_LEFT");
GameTooltip:AddLine("MinimapButtonBag v" .. MBB_Version);
GameTooltip:AddLine(MBB_TOOLTIP1, 0, 1, 0);
GameTooltip:Show();
</OnEnter>
<OnLeave>
MBB_ShowTimeout = 0;
GameTooltip:Hide();
</OnLeave>
<OnDragStart>
if( MBB_Options.AttachToMinimap == 1 ) then
MBB_DragFlag = 1;
else
this:StartMoving();
end
</OnDragStart>
<OnDragStop>
if( MBB_Options.AttachToMinimap == 1 ) then
MBB_DragFlag = 0;
local _,_,_,xpos,ypos = this:GetPoint();
MBB_Options.ButtonPos = {xpos,ypos};
else
this:StopMovingOrSizing();
local xpos,ypos = GetCursorPosition();
MBB_Options.ButtonPos = {xpos,ypos};
end
</OnDragStop>
<OnUpdate>
MBB_OnUpdate(arg1);
</OnUpdate>
</Scripts>
</Button>
<Frame name="MBB_OptionsFrame" toplevel="true" enableMouse="true" movable="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="300" y="290" />
</Size>
<Anchors>
<Anchor point="CENTER" />
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parent_Header" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="370" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parent_HeaderText" inherits="GameFontNormal" text="MBB_OPTIONS_HEADER">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Header">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_ExpansionLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONLABEL">
<Size>
<AbsDimension x="130" y="15" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent">
<Offset>
<AbsDimension x="20" y="-85" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_MaxButtonsLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_MAXBUTTONSLABEL">
<Size>
<AbsDimension x="130" y="15" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent">
<Offset>
<AbsDimension x="20" y="-155" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_AltExpansionLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_ALTEXPANSIONLABEL">
<Size>
<AbsDimension x="130" y="15" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent">
<Offset>
<AbsDimension x="20" y="-175" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Slider name="$parent_TimeoutSlider" inherits="OptionsSliderTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="150" y="-45" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_SLIDERLABEL">
<Size>
<AbsDimension x="130" y="15" />
</Size>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnValueChanged>
if( this:GetValue() == 0 ) then
getglobal(this:GetName().."Text"):SetText(MBB_OPTIONS_SLIDEROFF);
else
getglobal(this:GetName().."Text"):SetText(this:GetValue() .. " " .. MBB_OPTIONS_SLIDERSEK);
end
</OnValueChanged>
<OnLoad>
this:SetMinMaxValues(0,5);
this:SetValueStep(1);
getglobal(this:GetName().."High"):SetText("5 " .. MBB_OPTIONS_SLIDERSEK);
getglobal(this:GetName().."Low"):SetText(MBB_OPTIONS_SLIDEROFF);
</OnLoad>
<OnShow>
this:SetValue(MBB_Options.CollapseTimeout);
if( MBB_Options.CollapseTimeout == 0 ) then
getglobal(this:GetName().."Text"):SetText(MBB_OPTIONS_SLIDEROFF);
else
getglobal(this:GetName().."Text"):SetText(this:GetValue() .. " " .. MBB_OPTIONS_SLIDERSEK);
end
</OnShow>
</Scripts>
</Slider>
<CheckButton name="$parent_LeftRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_ExpansionLabel" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONLEFT">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(1);
MBB_UpdateAltRadioButtons();
</OnClick>
<OnShow>
if( MBB_Options.ExpandDirection == 1 ) then
MBB_RadioButton_OnClick(1);
end
</OnShow>
</Scripts>
</CheckButton>
<CheckButton name="$parent_TopRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_LeftRadio" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONTOP">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(2);
MBB_UpdateAltRadioButtons();
</OnClick>
<OnShow>
if( MBB_Options.ExpandDirection == 2 ) then
MBB_RadioButton_OnClick(2);
end
</OnShow>
</Scripts>
</CheckButton>
<CheckButton name="$parent_RightRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_TopRadio" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONRIGHT">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(3);
MBB_UpdateAltRadioButtons();
</OnClick>
<OnShow>
if( MBB_Options.ExpandDirection == 3 ) then
MBB_RadioButton_OnClick(3);
end
</OnShow>
</Scripts>
</CheckButton>
<CheckButton name="$parent_BottomRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_RightRadio" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONBOTTOM">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(4);
MBB_UpdateAltRadioButtons();
</OnClick>
<OnShow>
if( MBB_Options.ExpandDirection == 4 ) then
MBB_RadioButton_OnClick(4);
end
</OnShow>
</Scripts>
</CheckButton>
<EditBox name="$parent_MaxButtonsTextBox" enableMouse="true" ignoreArrows="false" letters="3" autoFocus="false">
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentInfo" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_MAXBUTTONSINFO">
<Size>
<AbsDimension x="100" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Size>
<AbsDimension x="30" y="20" />
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_MaxButtonsLabel" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontString inherits="ChatFontNormal" justifyH="RIGHT">
<FontHeight>
<AbsValue val="14" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<Scripts>
<OnEscapePressed>
this:SetText(MBB_Options.MaxButtonsPerLine);
this:ClearFocus();
</OnEscapePressed>
<OnTextChanged>
MBB_UpdateAltRadioButtons();
</OnTextChanged>
<OnEnterPressed>
if( not tonumber(this:GetText()) ) then
this:SetText(MBB_Options.MaxButtonsPerLine);
end
MBB_UpdateAltRadioButtons();
this:ClearFocus();
</OnEnterPressed>
<OnLoad>
this:SetTextInsets(2, 4, 2, 2);
</OnLoad>
<OnShow>
this:SetText(MBB_Options.MaxButtonsPerLine);
</OnShow>
</Scripts>
</EditBox>
<CheckButton name="$parent_LeftAltRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_AltExpansionLabel" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONLEFT">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(1, true);
</OnClick>
<OnShow>
if( MBB_Options.AltExpandDirection == 1 ) then
MBB_RadioButton_OnClick(1, true);
end
</OnShow>
</Scripts>
</CheckButton>
<CheckButton name="$parent_TopAltRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_LeftAltRadio" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONTOP">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(2, true);
</OnClick>
<OnShow>
if( MBB_Options.AltExpandDirection == 2 ) then
MBB_RadioButton_OnClick(2, true);
end
</OnShow>
</Scripts>
</CheckButton>
<CheckButton name="$parent_RightAltRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_TopAltRadio" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONRIGHT">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(3, true);
</OnClick>
<OnShow>
if( MBB_Options.AltExpandDirection == 3 ) then
MBB_RadioButton_OnClick(3, true);
end
</OnShow>
</Scripts>
</CheckButton>
<CheckButton name="$parent_BottomAltRadio" inherits="UIRadioButtonTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_RightAltRadio" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="LEFT" text="MBB_OPTIONS_EXPANSIONBOTTOM">
<Size>
<AbsDimension x="50" y="15" />
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
MBB_RadioButton_OnClick(4, true);
</OnClick>
<OnShow>
if( MBB_Options.AltExpandDirection == 4 ) then
MBB_RadioButton_OnClick(4, true);
end
</OnShow>
</Scripts>
</CheckButton>
<Button name="$parent_OKButton" inherits="UIPanelButtonTemplate" text="MBB_OPTIONS_OKBUTTON">
<Size>
<AbsDimension x="125" y="21" />
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parent" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="-75" y="-245" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
MBB_OptionsFrame:Hide();
MBB_Options.CollapseTimeout = MBB_OptionsFrame_TimeoutSlider:GetValue();
if( MBB_OptionsFrame_LeftRadio:GetChecked() ) then
MBB_Options.ExpandDirection = 1;
elseif( MBB_OptionsFrame_TopRadio:GetChecked() ) then
MBB_Options.ExpandDirection = 2;
elseif( MBB_OptionsFrame_RightRadio:GetChecked() ) then
MBB_Options.ExpandDirection = 3;
elseif( MBB_OptionsFrame_BottomRadio:GetChecked() ) then
MBB_Options.ExpandDirection = 4;
end
if( tonumber(MBB_OptionsFrame_MaxButtonsTextBox:GetText()) ) then
MBB_Options.MaxButtonsPerLine = tonumber(MBB_OptionsFrame_MaxButtonsTextBox:GetText());
end
if( MBB_OptionsFrame_LeftAltRadio:GetChecked() ) then
MBB_Options.AltExpandDirection = 1;
elseif( MBB_OptionsFrame_TopAltRadio:GetChecked() ) then
MBB_Options.AltExpandDirection = 2;
elseif( MBB_OptionsFrame_RightAltRadio:GetChecked() ) then
MBB_Options.AltExpandDirection = 3;
elseif( MBB_OptionsFrame_BottomAltRadio:GetChecked() ) then
MBB_Options.AltExpandDirection = 4;
end
MBB_SetPositions();
</OnClick>
</Scripts>
</Button>
<Button name="$parent_CancelButton" inherits="UIPanelButtonTemplate" text="MBB_OPTIONS_CANCELBUTTON">
<Size>
<AbsDimension x="125" y="21" />
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parent" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="75" y="-245" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
MBB_OptionsFrame:Hide();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnShow>
MBB_OptionsFrame_HeaderText:SetText("MBB v" .. MBB_Version .. " " .. MBB_OPTIONS_HEADER);
MBB_UpdateAltRadioButtons();
</OnShow>
</Scripts>
</Frame>
</Ui>
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if( GetLocale() == "deDE" ) then
MBB_TOOLTIP1 = "Strg + Rechtsklick auf einen Button, um ihn aus der Leiste zu lösen.";
MBB_OPTIONS_HEADER = "Einstellungen";
MBB_OPTIONS_OKBUTTON = "Ok";
MBB_OPTIONS_CANCELBUTTON = "Abbrechen";
MBB_OPTIONS_SLIDEROFF = "Aus";
MBB_OPTIONS_SLIDERSEK = "Sek.";
MBB_OPTIONS_SLIDERLABEL = "Autom. ausblenden:";
MBB_OPTIONS_EXPANSIONLABEL = "Ausklappen nach:";
MBB_OPTIONS_EXPANSIONLEFT = "Links";
MBB_OPTIONS_EXPANSIONTOP = "Oben";
MBB_OPTIONS_EXPANSIONRIGHT = "Rechts";
MBB_OPTIONS_EXPANSIONBOTTOM = "Unten";
MBB_OPTIONS_MAXBUTTONSLABEL = "Max. Knöpfe/Zeile:";
MBB_OPTIONS_MAXBUTTONSINFO = "(0=unendlich)";
MBB_OPTIONS_ALTEXPANSIONLABEL = "Alt. Ausklappen nach:";
MBB_HELP1 = "Gib \"/mbb <cmd>\" ein, wobei <cmd> folgendes sein kann:";
MBB_HELP2 = " |c00ffffffbuttons|r: Zeigt eine Liste aller Frames in der MBB Leiste";
MBB_HELP3 = " |c00ffffffreset position|r: Setzt den MBB Minimap Button an seine ursprüngliche Position";
MBB_HELP4 = " |c00ffffffreset all|r: Setzt alle Einstellungen auf ihre ursprünglichen Werte";
MBB_NOERRORS = "Keine Fehler gefunden!";
end
+20
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MBB_TOOLTIP1 = "Ctrl + Right click on a button to reattach it to the minimap.";
MBB_OPTIONS_HEADER = "Options";
MBB_OPTIONS_OKBUTTON = "Ok";
MBB_OPTIONS_CANCELBUTTON = "Cancel";
MBB_OPTIONS_SLIDEROFF = "Off";
MBB_OPTIONS_SLIDERSEK = "sec";
MBB_OPTIONS_SLIDERLABEL = "Collapse Timeout:";
MBB_OPTIONS_EXPANSIONLABEL = "Expand to:";
MBB_OPTIONS_EXPANSIONLEFT = "Left";
MBB_OPTIONS_EXPANSIONTOP = "Top";
MBB_OPTIONS_EXPANSIONRIGHT = "Right";
MBB_OPTIONS_EXPANSIONBOTTOM = "Bottom";
MBB_OPTIONS_MAXBUTTONSLABEL = "Max. Buttons/Line:";
MBB_OPTIONS_MAXBUTTONSINFO = "(0=infinity)";
MBB_OPTIONS_ALTEXPANSIONLABEL = "Alt. Expand to:";
MBB_HELP1 = "Type \"/mbb <cmd>\" where <cmd> is one of the following:";
MBB_HELP2 = " |c00ffffffbuttons|r: Shows a list of all frames in the MBB bar";
MBB_HELP3 = " |c00ffffffreset position|r: resets the position of the MBB minimap button";
MBB_HELP4 = " |c00ffffffreset all|r: resets all options";
MBB_NOERRORS = "No errors found!";