Files
2026-07-10 01:54:36 -07:00

2.3 KiB

MinimapButtonBag_Octo

MinimapButtonBag_Octo cleans up your Minimap and relocates the buttons in a menu bar.

screenshot

[A fork of MBB, all credit to Tunhadil, LaYt (MinimapButtonBag-vanilla), and McPewPew (MinimapButtonBag-TurtleWoW)]

Instructions

  • Unzip into WoW\Interface\AddOns
  • Make sure the resulting folder is named exactly MinimapButtonBag_Octo

Usage

  • While attached to the minimap (default state):

  • Left-click the bag icon — expand/collapse the button bag.

  • Shift + Left-drag — slide the bag icon around the rim of the minimap (angle-locked, stays orbiting the minimap edge).

  • Ctrl + Right-click — detach the bag icon from the minimap; it jumps to wherever your cursor is and switches to free-floating mode.

  • Right-click (without Ctrl) — open the MBB options panel.

Once detached (free-floating):

  • Shift + Left-drag — move the icon anywhere on screen.
  • Ctrl + Right-click — reattach it back to the minimap (snaps to default position).

Changelog (Octo fork - V1.0)

  • Original addon was causing crashes with OctoWoW., forked to get it working without issues.
  • Fixed a bug in MBB_RestoreButton where right-click-restoring a button to the minimap set its width equal to its height instead of its original width, distorting non-square buttons.
  • Hardened the pfUI drag-position check (pfUI_config["disabled"]["minimap"]) with proper nil-guards, so it can no longer throw a Lua error every frame while dragging if pfUI_config isn't shaped as expected.
  • Replaced the custom icon.tga with the stock in-game bag icon Interface\Icons\INV_Misc_Bag_08 — no more bundled icon file, and it sidesteps the RLE-compressed TGA loading issue on the 1.12.1 client entirely.
  • Cleaned up a malformed ## X-Date line in the .toc (missing colon).
  • Fixed Ctrl+Right-click "detach from minimap" positioning: it was converting the cursor position using the icon's own display scale (MBB_Options.Scale/100) instead of the UI's actual effective scale (UIParent:GetEffectiveScale()), so the button would land in the wrong spot instead of following your cursor away from the minimap.

-Olzon