diff --git a/CHANGELOG.md b/CHANGELOG.md
index dffc7f4..b734776 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,6 +4,15 @@ All notable changes to OctoLatency are documented in this file.
## [Unreleased]
+## [1.3]
+### Added
+- FPS display next to latency in the main frame and tooltip, color-coded (green ≥30, yellow 15-30, red <15), via `GetFramerate()`.
+- `/octolat worldlatency` slash command to opt in to world latency display.
+
+### Changed
+- World latency is now hidden by default (tooltip shows `N/A`, status text always uses home latency) since many private-server cores (including OctoWoW) never populate it. Enable it with `/octolat worldlatency` on servers that do report it.
+- Widened the frame (90px → 150px) and status text (80px → 140px) to fit the added FPS text.
+
## [1.2]
### Fixed
- Drag could get permanently stuck following the cursor: `OnMouseUp` only fires while the mouse is still over the frame at the instant the button is released, which a quick flick of this small (90x24) frame easily misses. `OnUpdate` now polls `IsMouseButtonDown("LeftButton")` every frame and stops the drag as soon as the button is released, regardless of where the cursor ends up.
diff --git a/OctoLatency.lua b/OctoLatency.lua
index 22fa161..0fe4b00 100644
--- a/OctoLatency.lua
+++ b/OctoLatency.lua
@@ -51,12 +51,21 @@ function OctoLatency_OnLoad(self)
OctoLatency_SafeCall("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:AddLine("OctoLatency", 0, 1, 1)
+ local db = OctoLatency_EnsureDB()
local bandwidth, latency, homeLatency, worldLatency = GetNetStats()
bandwidth = bandwidth or 0
homeLatency = homeLatency or 0
worldLatency = worldLatency or 0
GameTooltip:AddLine("Home Latency: " .. homeLatency .. " ms", 1, 1, 1)
- GameTooltip:AddLine("World Latency: " .. worldLatency .. " ms", 1, 1, 1)
+ if (db.showWorldLatency) then
+ GameTooltip:AddLine("World Latency: " .. worldLatency .. " ms", 1, 1, 1)
+ else
+ -- Many private-server cores never populate this (always 0), so
+ -- it's hidden behind an opt-in setting (/octolat worldlatency)
+ -- instead of showing a permanently-wrong "0 ms".
+ GameTooltip:AddLine("World Latency: N/A", 1, 1, 1)
+ end
+ GameTooltip:AddLine("FPS: " .. string.format("%.0f", GetFramerate() or 0), 1, 1, 1)
GameTooltip:AddLine("Bandwidth: " .. string.format("%.2f", bandwidth) .. " KB/s", 1, 1, 1)
GameTooltip:AddLine("Left-click and drag to move.", 0.7, 0.7, 0.7)
GameTooltip:Show()
@@ -69,14 +78,16 @@ function OctoLatency_OnLoad(self)
end
local function OctoLatency_UpdateText()
+ local db = OctoLatency_EnsureDB()
+
-- GetNetStats returns: bandwidth, latency, homeLatency, worldLatency
local _, _, homeLatency, worldLatency = GetNetStats()
- -- We'll display world latency (or max of home/world)
- -- Some servers never populate world latency (always 0), and 0 is
- -- truthy in Lua, so treat a zero world latency as "unavailable" too.
+ -- World latency defaults to off since many private-server cores never
+ -- populate it (always 0); enable it with /octolat worldlatency if your
+ -- server does report it.
local latency = homeLatency or 0
- if (worldLatency and worldLatency > 0) then
+ if (db.showWorldLatency and worldLatency and worldLatency > 0) then
latency = worldLatency
end
@@ -90,7 +101,17 @@ local function OctoLatency_UpdateText()
colorHex = "|cffff0000" -- Red
end
- OctoLatencyText:SetText(colorHex .. latency .. " ms|r")
+ local fps = GetFramerate() or 0
+ local fpsColorHex
+ if (fps >= 30) then
+ fpsColorHex = "|cff00ff00" -- Green
+ elseif (fps >= 15) then
+ fpsColorHex = "|cffffff00" -- Yellow
+ else
+ fpsColorHex = "|cffff0000" -- Red
+ end
+
+ OctoLatencyText:SetText(colorHex .. latency .. " ms|r " .. fpsColorHex .. string.format("%.0f", fps) .. " fps|r")
end
function OctoLatency_OnUpdate(elapsed)
@@ -236,7 +257,10 @@ SlashCmdList["OCTOLATENCY"] = function(msg)
elseif (msg == "clearerrors") then
db.errorLog = {}
DEFAULT_CHAT_FRAME:AddMessage("OctoLatency: error log cleared.")
+ elseif (msg == "worldlatency") then
+ db.showWorldLatency = not db.showWorldLatency
+ DEFAULT_CHAT_FRAME:AddMessage("OctoLatency: world latency display " .. (db.showWorldLatency and "enabled" or "disabled") .. ".")
else
- DEFAULT_CHAT_FRAME:AddMessage("OctoLatency commands: /octolat errors, /octolat copyerrors, /octolat clearerrors")
+ DEFAULT_CHAT_FRAME:AddMessage("OctoLatency commands: /octolat errors, /octolat copyerrors, /octolat clearerrors, /octolat worldlatency")
end
end
diff --git a/OctoLatency.toc b/OctoLatency.toc
index d9bd858..0fe54a2 100644
--- a/OctoLatency.toc
+++ b/OctoLatency.toc
@@ -2,7 +2,7 @@
## Title: |cff003c00O|cff005000c|cff006300t|cff007700o|cff008a00L|cff009e00a|cff00b100t|cff00c500e|cff00d800n|cff00ec00c|cff00ff00y|r
## Notes: Lightweight latency monitor with color-coding for Vanilla WoW (1.12.1)
## Author: Palladinpala
-## Version: 1.2
+## Version: 1.3
## SavedVariables: OctoLatencyDB
OctoLatency.xml
diff --git a/OctoLatency.xml b/OctoLatency.xml
index 62de95c..650ce12 100644
--- a/OctoLatency.xml
+++ b/OctoLatency.xml
@@ -2,7 +2,7 @@
-
+
@@ -23,7 +23,7 @@
-
+