Files
OctoLatency/OctoLatency.lua
T

76 lines
2.4 KiB
Lua

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-- OctoLatency for Vanilla WoW (1.12.1) - Author: Palladinpala
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-- Throttle timer to reduce CPU/performance overhead
local elapsedTimer = 0
local UPDATE_INTERVAL = 2.0 -- update every 2 seconds
function OctoLatency_OnLoad(self)
-- Register events
self:RegisterEvent("VARIABLES_LOADED")
-- Tooltip on hover
self:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:AddLine("OctoLatency", 0, 1, 1)
local bandwidth, latency, homeLatency, worldLatency = GetNetStats()
GameTooltip:AddLine("Home Latency: " .. homeLatency .. " ms", 1, 1, 1)
GameTooltip:AddLine("World Latency: " .. worldLatency .. " ms", 1, 1, 1)
GameTooltip:AddLine("Bandwidth: " .. string.format("%.2f", bandwidth) .. " KB/s", 1, 1, 1)
GameTooltip:AddLine("Left-click and drag to move.", 0.7, 0.7, 0.7)
GameTooltip:Show()
end)
self:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
function OctoLatency_OnUpdate(elapsed)
elapsedTimer = elapsedTimer + elapsed
if (elapsedTimer < UPDATE_INTERVAL) then
return
end
elapsedTimer = 0
-- GetNetStats returns: bandwidth, latency, homeLatency, worldLatency
local _, _, homeLatency, worldLatency = GetNetStats()
-- We'll display world latency (or max of home/world)
local latency = worldLatency or homeLatency or 0
-- Color thresholds: Green < 150ms, Yellow 150-350ms, Red > 350ms
local colorHex
if (latency < 150) then
colorHex = "|cff00ff00" -- Green
elseif (latency <= 350) then
colorHex = "|cffffff00" -- Yellow
else
colorHex = "|cffff0000" -- Red
end
OctoLatencyText:SetText(colorHex .. latency .. " ms|r")
end
function OctoLatency_SavePosition()
if (not OctoLatencyDB) then
OctoLatencyDB = {}
end
local point, relativeTo, relativePoint, xOfs, yOfs = OctoLatencyFrame:GetPoint()
OctoLatencyDB.point = point
OctoLatencyDB.relativePoint = relativePoint
OctoLatencyDB.xOfs = xOfs
OctoLatencyDB.yOfs = yOfs
end
-- Load saved position if available on PLAYER_LOGIN or VARIABLES_LOADED
local loadFrame = CreateFrame("Frame")
loadFrame:RegisterEvent("PLAYER_LOGIN")
loadFrame:SetScript("OnEvent", function()
if (OctoLatencyDB and OctoLatencyDB.point) then
OctoLatencyFrame:ClearAllPoints()
OctoLatencyFrame:SetPoint(OctoLatencyDB.point, UIParent, OctoLatencyDB.relativePoint, OctoLatencyDB.xOfs, OctoLatencyDB.yOfs)
end
end)