Initial: Turtle WoW Glue XML baseline
Pristine baseline for the four Glue files we'll customize: - AccountLogin.lua / .xml - CharacterSelect.lua / .xml Source: c:/WoW/Octo/BlizzardInterfaceCode/GlueXML (Turtle WoW). Other files in BlizzardInterfaceCode/GlueXML are not tracked here since we don't override them on top of the MPQ-provided copies.
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FADE_IN_TIME = 2;
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DEFAULT_TOOLTIP_COLOR = {0.8, 0.8, 0.8, 0.09, 0.09, 0.09};
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MAX_PIN_LENGTH = 10;
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function AccountLogin_OnLoad()
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this:SetSequence(0);
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this:SetCamera(0);
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this:RegisterEvent("SHOW_SERVER_ALERT");
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this:RegisterEvent("SHOW_SURVEY_NOTIFICATION");
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local versionType, buildType, version, internalVersion, date = GetBuildInfo();
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AccountLoginVersion:SetText(format(VERSION_TEMPLATE, versionType, version, internalVersion, buildType, date));
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-- Color edit box backdrops
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local backdropColor = DEFAULT_TOOLTIP_COLOR;
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AccountLoginAccountEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
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AccountLoginAccountEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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AccountLoginPasswordEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
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AccountLoginPasswordEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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VirtualKeypadText:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
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VirtualKeypadText:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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end
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function AccountLogin_OnShow()
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CurrentGlueMusic = "Sound\\Music\\GlueScreenMusic\\wow_main_theme.mp3";
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AcceptTOS();
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AcceptEULA();
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local serverName = GetServerName();
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if(serverName) then
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AccountLoginRealmName:SetText(serverName);
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else
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AccountLoginRealmName:Hide()
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end
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local accountName = GetSavedAccountName();
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AccountLoginAccountEdit:SetText(accountName);
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AccountLoginPasswordEdit:SetText("");
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if ( accountName == "" ) then
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AccountLogin_FocusAccountName();
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else
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AccountLogin_FocusPassword();
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end
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end
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function AccountLogin_FocusPassword()
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AccountLoginPasswordEdit:SetFocus();
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end
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function AccountLogin_FocusAccountName()
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AccountLoginAccountEdit:SetFocus();
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end
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function AccountLogin_OnChar()
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end
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function AccountLogin_OnKeyDown()
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if ( arg1 == "ESCAPE" ) then
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if ( ConnectionHelpFrame:IsVisible() ) then
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ConnectionHelpFrame:Hide();
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AccountLoginUI:Show();
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elseif ( SurveyNotificationFrame:IsVisible() ) then
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-- do nothing
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else
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AccountLogin_Exit();
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end
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elseif ( arg1 == "ENTER" ) then
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if ( not TOSAccepted() ) then
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return;
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elseif ( TOSFrame:IsVisible() or ConnectionHelpFrame:IsVisible() ) then
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return;
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elseif ( SurveyNotificationFrame:IsVisible() ) then
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AccountLogin_SurveyNotificationDone(1);
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end
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AccountLogin_Login();
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elseif ( arg1 == "PRINTSCREEN" ) then
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Screenshot();
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end
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end
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function AccountLogin_OnEvent(event)
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if ( event == "SHOW_SERVER_ALERT" ) then
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ServerAlertText:SetText(arg1);
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ServerAlertScrollFrame:UpdateScrollChildRect();
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ServerAlertFrame:Show();
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elseif ( event == "SHOW_SURVEY_NOTIFICATION" ) then
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AccountLogin_ShowSurveyNotification();
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end
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end
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function AccountLogin_Login()
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PlaySound("gsLogin");
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DefaultServerLogin(AccountLoginAccountEdit:GetText(), AccountLoginPasswordEdit:GetText());
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AccountLoginPasswordEdit:SetText("");
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if ( AccountLoginSaveAccountName:GetChecked() ) then
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SetSavedAccountName(AccountLoginAccountEdit:GetText());
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else
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SetSavedAccountName("");
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end
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end
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function AccountLogin_Turtle_Armory_Website()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_ARMORY_WEBSITE);
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end
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function AccountLogin_Turtle_Website()
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PlaySound("gsLoginNewAccount");
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LaunchURL(AUTH_TURTLE_WEBSITE);
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end
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function AccountLogin_Turtle_Knowledge_Database()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_KNOWLEDGE_DATABASE_WEBSITE);
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end
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function AccountLogin_Turtle_Community_Forum()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_COMMUNITY_FORUM_WEBSITE);
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end
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function AccountLogin_Turtle_Discord()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_DISCORD_WEBSITE);
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end
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function AccountLogin_Turtle_Reddit()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_REDDIT_WEBSITE);
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end
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function AccountLogin_Credits()
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if ( not GlueDialog:IsVisible() ) then
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PlaySound("gsTitleCredits");
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SetGlueScreen("credits");
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end
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end
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function AccountLogin_Cinematics()
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if ( not GlueDialog:IsVisible() ) then
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PlaySound("gsTitleIntroMovie");
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SetGlueScreen("movie");
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end
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end
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function AccountLogin_Options()
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PlaySound("gsTitleOptions");
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end
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function AccountLogin_Exit()
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PlaySound("gsTitleQuit");
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QuitGame();
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end
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function AccountLogin_ShowSurveyNotification()
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GlueDialog:Hide();
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AccountLoginUI:Hide();
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SurveyNotificationAccept:Enable();
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SurveyNotificationDecline:Enable();
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SurveyNotificationFrame:Show();
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end
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function AccountLogin_SurveyNotificationDone(accepted)
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SurveyNotificationFrame:Hide();
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SurveyNotificationAccept:Disable();
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SurveyNotificationDecline:Disable();
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SurveyNotificationDone(accepted);
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AccountLoginUI:Show();
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end
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-- Virtual keypad functions
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local buttonText = {}
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function VirtualKeypadFrame_OnEvent(event)
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if ( event == "PLAYER_ENTER_PIN" ) then
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for i=1, 10 do
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buttonText[i] = _G["arg"..i]
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end
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end
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-- Randomize location to prevent hacking (yeah right)
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local xPadding = 5;
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local yPadding = 10;
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local xPos = random(xPadding, GlueParent:GetWidth()-VirtualKeypadFrame:GetWidth()-xPadding);
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local yPos = random(yPadding, GlueParent:GetHeight()-VirtualKeypadFrame:GetHeight()-yPadding);
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--VirtualKeypadFrame:SetPoint("TOPLEFT", GlueParent, "TOPLEFT", xPos, -yPos);
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VirtualKeypadFrame:Show();
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VirtualKeypad_UpdateButtons();
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end
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function VirtualKeypadButton_OnClick()
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local text = VirtualKeypadText:GetText();
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if ( not text ) then
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text = "";
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end
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VirtualKeypadFrame.PIN = VirtualKeypadFrame.PIN..this:GetID();
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VirtualKeypadText:SetText(VirtualKeypadFrame.PIN);
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VirtualKeypad_UpdateButtons();
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end
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function VirtualKeypadOkayButton_OnClick()
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local PIN = VirtualKeypadText:GetText();
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local numNumbers = strlen(PIN);
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if numNumbers < 6 then return end
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local pinNumber = {};
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for i=1, MAX_PIN_LENGTH do
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if ( i <= numNumbers ) then
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pinNumber[i] = nil;
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for j=1, 10 do
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if tonumber(buttonText[j]) == tonumber(strsub(PIN,i,i)) then
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pinNumber[i] = j-1;
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end
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end
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else
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pinNumber[i] = nil;
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end
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end
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PINEntered(pinNumber[1], pinNumber[2], pinNumber[3], pinNumber[4], pinNumber[5], pinNumber[6], pinNumber[7], pinNumber[8], pinNumber[9], pinNumber[10]);
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VirtualKeypadFrame:Hide();
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end
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function VirtualKeypad_UpdateButtons()
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end
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