Files
GlueXML/AccountLogin.lua
T
paste e504f88167 Add account manager, character reordering, and glue Lua console
Three features layered onto the Turtle WoW baseline:

- Account manager (AccountLogin.lua / .xml): saved-account list backed
  by Windows Credential Manager via ClassicAPI. Pass-through to
  LoginWithSavedAccount; per-account 'last used' timestamp; password
  field hides itself when the typed name matches a saved entry and a
  'Change password' button reveals it on demand.
- Character reordering (CharacterSelect.lua / .xml): drag-to-reorder
  the character list, persisted via ClassicAPI's
  GetSavedCharacterOrder / SetSavedCharacterOrder.
- Glue Lua console (GlueConsole.lua / .xml, new files): in-glue RunScript
  console reachable from the title and char-select screens.

Currently no key opens the console — the backtick binding was removed
pending a ClassicAPI EditBox arrow/key script handler (see TODO.md section 96).
2026-06-22 23:40:37 -05:00

542 lines
17 KiB
Lua

-- Autologin: account selection list backed by Windows Credential
-- Manager via ClassicAPI. Passwords live encrypted in the OS
-- credential vault and are never exposed to Lua — `LoginWithSavedAccount`
-- dispatches the login from C so plaintext never crosses the
-- C↔Lua boundary on the way out.
--
-- `GetSavedAccountName` / `SetSavedAccountName` now holds just the
-- last-used account name (no password, no character map). On
-- `Autologin_Load` we use it to pre-select the same account in the
-- list. The first save after this update overwrites whatever the
-- legacy plaintext-password format left in WTF.
Autologin_Table = {};
Autologin_SelectedIdx = nil;
Autologin_CurrentPage = 0;
Autologin_PageSize = 4;
Autologin_LimitReached = false;
-- When the typed account name matches a saved vault entry we hide the
-- password field (and slide the Login button up) since LoginWithSavedAccount
-- will use the vault credential anyway. PASSWORD_FIELD_FORCED lets the
-- "Change password" button re-reveal the field without changing the name
-- — once true, only an account re-selection or a fresh OnShow resets it.
Autologin_PasswordFieldForced = false;
local function HasSavedPassword(name)
if ( not name or name == "" ) then return false; end
local accounts = GetSavedAccounts();
for i = 1, table.getn(accounts) do
-- GetSavedAccounts now returns { {name=..., lastUsed=...}, ... }.
if ( accounts[i].name == name ) then return true; end
end
return false;
end
-- Best-effort extraction of an account name from whatever's currently
-- in GetSavedAccountName(). Under the new scheme we write just the
-- bare name, but legacy installs have "NAME PASSWORD CHAR;..." — we
-- accept either by taking the first non-space token before any space
-- or semicolon. Returns nil if nothing usable.
local function ParseLastAccount(raw)
if ( not raw or raw == "" ) then return nil; end
local _s, _e, n = string.find(raw, "^([^;%s]+)");
return n;
end
function Autologin_Load()
Autologin_Table = {};
local lastUsedName = GetSavedAccountName()
-- GetSavedAccounts() now returns { {name=..., lastUsed=epochSeconds}, ... }
-- where lastUsed is the Windows-tracked LastWritten timestamp on
-- the vault entry (auto-refreshed by LoginWithSavedAccount).
local accounts = GetSavedAccounts();
Autologin_SelectedIdx = nil;
for i = 1, table.getn(accounts) do
local entry = accounts[i];
table.insert(Autologin_Table, {
name = entry.name,
lastUsed = entry.lastUsed or 0,
});
if entry.name == lastUsedName then Autologin_SelectedIdx = i end
end
if ( Autologin_SelectedIdx ) then
Autologin_CurrentPage =
math.floor((Autologin_SelectedIdx - 1) / Autologin_PageSize);
else
Autologin_CurrentPage = 0;
end
end
-- `name` is the new last-used account, or "" to forget. Always-overwrite
-- semantics mean any leftover plaintext from the legacy format is
-- replaced on the first successful login after this update ships.
function Autologin_Save(name)
SetSavedAccountName(name or "");
end
function Autologin_SelectAccount(idx)
local i = Autologin_CurrentPage * Autologin_PageSize + idx;
local r = Autologin_Table[i];
if ( not r ) then return; end
Autologin_PasswordFieldForced = false;
AccountLoginAccountEdit:SetText(r.name);
-- Clear the password field — we no longer have plaintext to
-- repopulate it with. Empty + a known account name signals
-- "use the saved credential" in Autologin_OnLogin below.
AccountLoginPasswordEdit:SetText("");
-- Don't rely on SetText → OnTextChanged → Autologin_OnNameUpdate
-- firing — call directly so the visible highlight reliably moves
-- to the clicked row. OnNameUpdate is idempotent if the chain
-- does fire afterward.
Autologin_OnNameUpdate(r.name);
end
function Autologin_OnNameUpdate(name)
Autologin_SelectedIdx = nil;
for i = 1, table.getn(Autologin_Table) do
if ( Autologin_Table[i].name == name ) then Autologin_SelectedIdx = i; end
end
if ( Autologin_SelectedIdx ) then
Autologin_CurrentPage = math.floor((Autologin_SelectedIdx - 1) / Autologin_PageSize);
end
Autologin_UpdateUI();
Autologin_UpdatePasswordVisibility();
end
-- Show the password edit only when we need it: either the typed name
-- isn't a saved vault entry, or the user clicked "Change password" to
-- force the field open. When hidden, the Login button slides up into
-- the password edit's slot so the form doesn't have a gap.
function Autologin_UpdatePasswordVisibility()
local name = AccountLoginAccountEdit:GetText() or "";
if ( Autologin_PasswordFieldForced or not HasSavedPassword(name) ) then
AccountLoginPasswordEdit:Show();
AccountLoginLoginButton:ClearAllPoints();
AccountLoginLoginButton:SetPoint("TOP", 8, -519);
AutologinChangePasswordButton:Hide();
else
AccountLoginPasswordEdit:SetText("");
AccountLoginPasswordEdit:Hide();
AccountLoginLoginButton:ClearAllPoints();
AccountLoginLoginButton:SetPoint("TOP", AccountLoginPasswordEdit, "TOP", 0, 0);
AutologinChangePasswordButton:Show();
end
end
function Autologin_ChangePassword()
Autologin_PasswordFieldForced = true;
Autologin_UpdatePasswordVisibility();
AccountLogin_FocusPassword();
end
-- Formats `epochSeconds` as a "Last used: <date>" line for the row's
-- second text slot. Falls back to "Never" for entries with no
-- timestamp (theoretically only possible for credentials saved by
-- an older build of this DLL that didn't preserve LastWritten).
local function FormatLastUsed(epochSeconds)
if ( not epochSeconds or epochSeconds == 0 ) then
return "Last used: never";
end
return "Last used: " .. date("%m/%d/%Y", epochSeconds);
end
function Autologin_UpdateUI()
local skip = Autologin_CurrentPage * Autologin_PageSize;
for i = 1, Autologin_PageSize do
getglobal("AutologinAccountButton" .. i):UnlockHighlight();
if ( skip + i > table.getn(Autologin_Table) ) then
getglobal("AutologinAccountButton" .. i):Hide();
else
local r = Autologin_Table[skip + i];
getglobal("AutologinAccountButton" .. i):Show();
getglobal("AutologinAccountButton" .. i .. "ButtonTextName"):SetText(r.name);
getglobal("AutologinAccountButton" .. i .. "ButtonTextPassword"):SetText(
FormatLastUsed(r.lastUsed));
-- Character autoselect was removed alongside the
-- plaintext store; the row's character line is always
-- blank now.
getglobal("AutologinAccountButton" .. i .. "ButtonTextCharacter"):SetText("");
if ( Autologin_SelectedIdx == skip + i ) then
getglobal("AutologinAccountButton" .. i):LockHighlight();
end
end
end
-- AutologinSizeWarning was tied to the 128-byte SavedAccount cap
-- for the legacy "name pw char;name pw char;..." format. With
-- only the last-used account name persisted, the cap is
-- effectively unreachable; keep the widget hidden.
getglobal("AutologinSizeWarning"):Hide();
end
function Autologin_OnLogin()
local name = AccountLoginAccountEdit:GetText();
local password = AccountLoginPasswordEdit:GetText();
if ( name == nil or name == "" ) then return; end
if ( password ~= nil and password ~= "" ) then
-- New credentials or overwrite of an existing entry.
-- SaveAccount + LoginWithSavedAccount means the plaintext
-- password lives in this Lua scope only briefly, and is
-- never persisted to SavedVariables.
SaveAccount(name, password);
Autologin_Save(name);
Autologin_Load();
Autologin_UpdateUI();
LoginWithSavedAccount(name);
elseif ( HasSavedPassword(name) ) then
-- Selected a saved account and didn't retype: use the
-- vault entry directly.
Autologin_Save(name);
Autologin_Load();
Autologin_UpdateUI();
LoginWithSavedAccount(name);
end
-- Empty password + unknown account = no-op; the engine would
-- have shown an error dialog, but skipping the call keeps the
-- user on the login screen without an interrupting popup.
end
function AutologinAccountButton_OnClick()
Autologin_SelectAccount(this:GetID());
end
function AutologinAccountButton_OnDoubleClick()
Autologin_SelectAccount(this:GetID());
AccountLogin_Login();
end
function Autologin_RemoveAccount()
if ( not Autologin_SelectedIdx ) then return; end
local removed = Autologin_Table[Autologin_SelectedIdx];
if ( removed ) then
DeleteAccount(removed.name);
-- If the removed account was also the last-used, forget it
-- so next launch doesn't try to pre-select a missing entry.
if ( ParseLastAccount(GetSavedAccountName()) == removed.name ) then
Autologin_Save("");
end
end
-- Rebuild from the authoritative list (the vault).
Autologin_Load();
Autologin_PasswordFieldForced = false;
AccountLoginAccountEdit:SetText("");
AccountLoginPasswordEdit:SetText("");
if ( Autologin_CurrentPage > 0 and Autologin_CurrentPage * Autologin_PageSize > table.getn(Autologin_Table) - 1 ) then
Autologin_CurrentPage = Autologin_CurrentPage - 1;
end
Autologin_UpdateUI();
end
function Autologin_NextPage()
if ( (Autologin_CurrentPage + 1) * Autologin_PageSize > table.getn(Autologin_Table) - 1 ) then return; end
Autologin_CurrentPage = Autologin_CurrentPage + 1;
Autologin_UpdateUI();
end
function Autologin_PrevPage()
if ( Autologin_CurrentPage == 0 ) then return; end
Autologin_CurrentPage = Autologin_CurrentPage - 1;
Autologin_UpdateUI();
end
FADE_IN_TIME = 2;
DEFAULT_TOOLTIP_COLOR = {0.8, 0.8, 0.8, 0.09, 0.09, 0.09};
MAX_PIN_LENGTH = 10;
function AccountLogin_OnLoad()
this:SetSequence(0);
this:SetCamera(0);
TOSFrame.noticeType = "EULA";
this:RegisterEvent("SHOW_SERVER_ALERT");
this:RegisterEvent("SHOW_SURVEY_NOTIFICATION");
local versionType, buildType, version, internalVersion, date = GetBuildInfo();
AccountLoginVersion:SetText(format(TEXT(VERSION_TEMPLATE), versionType, version, internalVersion, buildType, date));
-- Color edit box backdrops
local backdropColor = DEFAULT_TOOLTIP_COLOR;
AccountLoginAccountEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
AccountLoginAccountEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
AccountLoginPasswordEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
AccountLoginPasswordEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
end
function AccountLogin_OnShow()
CurrentGlueMusic = "Sound\\Music\\GlueScreenMusic\\wow_main_theme.mp3";
-- Try to show the EULA or the TOS
-- AccountLogin_ShowUserAgreements();
local serverName = GetServerName();
if(serverName) then
AccountLoginRealmName:SetText(serverName);
else
AccountLoginRealmName:Hide()
end
-- Autologin OnShow. Load sets `Autologin_SelectedIdx` from the
-- last-used account name (via GetSavedAccountName), so honor that
-- here instead of unconditionally picking row 1.
Autologin_Load();
Autologin_PasswordFieldForced = false;
if ( table.getn(Autologin_Table) ~= 0 ) then
local r = Autologin_Table[Autologin_SelectedIdx or 1];
if ( r ) then
AccountLoginAccountEdit:SetText(r.name);
AccountLoginPasswordEdit:SetText("");
Autologin_OnNameUpdate(r.name);
end
end
Autologin_UpdateUI();
Autologin_UpdatePasswordVisibility();
if ( table.getn(Autologin_Table) == 0 ) then
AccountLogin_FocusAccountName();
elseif ( AccountLoginPasswordEdit:IsVisible() ) then
AccountLogin_FocusPassword();
end
-- If the password field is hidden (saved-account autologin), don't
-- grab focus — Enter will still trigger Login via the parent frame's
-- OnKeyDown handler, and the user can click the name field to edit.
end
function AccountLogin_FocusPassword()
AccountLoginPasswordEdit:SetFocus();
end
function AccountLogin_FocusAccountName()
AccountLoginAccountEdit:SetFocus();
end
function AccountLogin_OnChar()
end
function AccountLogin_OnKeyDown()
if ( arg1 == "ESCAPE" ) then
if ( ConnectionHelpFrame:IsVisible() ) then
ConnectionHelpFrame:Hide();
AccountLoginUI:Show();
elseif ( SurveyNotificationFrame:IsVisible() ) then
-- do nothing
else
AccountLogin_Exit();
end
elseif ( arg1 == "ENTER" ) then
if ( not TOSAccepted() ) then
return;
elseif ( TOSFrame:IsVisible() or ConnectionHelpFrame:IsVisible() ) then
return;
elseif ( SurveyNotificationFrame:IsVisible() ) then
AccountLogin_SurveyNotificationDone(1);
end
AccountLogin_Login();
elseif ( arg1 == "PRINTSCREEN" ) then
Screenshot();
end
end
function AccountLogin_OnEvent(event)
if ( event == "SHOW_SERVER_ALERT" ) then
ServerAlertText:SetText(arg1);
ServerAlertScrollFrame:UpdateScrollChildRect();
ServerAlertFrame:Show();
elseif ( event == "SHOW_SURVEY_NOTIFICATION" ) then
AccountLogin_ShowSurveyNotification();
end
end
function AccountLogin_Login()
PlaySound("gsLogin");
Autologin_OnLogin();
end
function AccountLogin_ManageAccount()
PlaySound("gsLoginNewAccount");
LaunchURL(AUTH_NO_TIME_URL);
end
function AccountLogin_LaunchCommunitySite()
PlaySound("gsLoginNewAccount");
LaunchURL(COMMUNITY_URL);
end
function AccountLogin_Credits()
if ( not GlueDialog:IsVisible() ) then
PlaySound("gsTitleCredits");
SetGlueScreen("credits");
end
end
function AccountLogin_Cinematics()
if ( not GlueDialog:IsVisible() ) then
PlaySound("gsTitleIntroMovie");
SetGlueScreen("movie");
end
end
function AccountLogin_Options()
PlaySound("gsTitleOptions");
end
function AccountLogin_Exit()
PlaySound("gsTitleQuit");
QuitGame();
end
function AccountLogin_ShowSurveyNotification()
GlueDialog:Hide();
AccountLoginUI:Hide();
SurveyNotificationAccept:Enable();
SurveyNotificationDecline:Enable();
SurveyNotificationFrame:Show();
end
function AccountLogin_SurveyNotificationDone(accepted)
SurveyNotificationFrame:Hide();
SurveyNotificationAccept:Disable();
SurveyNotificationDecline:Disable();
SurveyNotificationDone(accepted);
AccountLoginUI:Show();
end
function AccountLogin_ShowUserAgreements()
TOSScrollFrame:Hide();
EULAScrollFrame:Hide();
ScanningScrollFrame:Hide();
ContestScrollFrame:Hide();
TOSText:Hide();
EULAText:Hide();
ScanningText:Hide();
if ( not EULAAccepted() ) then
if ( ShowEULANotice() ) then
TOSNotice:SetText(EULA_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "EULA";
TOSFrameTitle:SetText(EULA_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
EULAScrollFrame:Show();
EULAText:Show();
TOSFrame:Show();
elseif ( not TOSAccepted() ) then
if ( ShowTOSNotice() ) then
TOSNotice:SetText(TOS_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "TOS";
TOSFrameTitle:SetText(TOS_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
TOSScrollFrame:Show();
TOSText:Show();
TOSFrame:Show();
elseif ( not ScanningAccepted() and SHOW_SCANNING_AGREEMENT ) then
if ( ShowScanningNotice() ) then
TOSNotice:SetText(SCANNING_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "SCAN";
TOSFrameTitle:SetText(SCAN_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
ScanningScrollFrame:Show();
ScanningText:Show();
TOSFrame:Show();
elseif ( not ContestAccepted() and SHOW_CONTEST_AGREEMENT ) then
if ( ShowContestNotice() ) then
TOSNotice:SetText(CONTEST_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "CONTEST";
TOSFrameTitle:SetText(CONTEST_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
ContestScrollFrame:Show();
ContestText:Show();
TOSFrame:Show();
else
AccountLoginUI:Show();
TOSFrame:Hide();
end
end
-- Virtual keypad functions
function VirtualKeypadFrame_OnEvent(event)
if ( event == "PLAYER_ENTER_PIN" ) then
for i=1, 10 do
getglobal("VirtualKeypadButton"..i):SetText(getglobal("arg"..i));
end
end
-- Randomize location to prevent hacking (yeah right)
local xPadding = 5;
local yPadding = 10;
local xPos = random(xPadding, GlueParent:GetWidth()-VirtualKeypadFrame:GetWidth()-xPadding);
local yPos = random(yPadding, GlueParent:GetHeight()-VirtualKeypadFrame:GetHeight()-yPadding);
VirtualKeypadFrame:SetPoint("TOPLEFT", GlueParent, "TOPLEFT", xPos, -yPos);
VirtualKeypadFrame:Show();
VirtualKeypad_UpdateButtons();
end
function VirtualKeypadButton_OnClick()
local text = VirtualKeypadText:GetText();
if ( not text ) then
text = "";
end
VirtualKeypadText:SetText(text.."*");
VirtualKeypadFrame.PIN = VirtualKeypadFrame.PIN..this:GetID();
VirtualKeypad_UpdateButtons();
end
function VirtualKeypadOkayButton_OnClick()
local PIN = VirtualKeypadFrame.PIN;
local numNumbers = strlen(PIN);
local pinNumber = {};
for i=1, MAX_PIN_LENGTH do
if ( i <= numNumbers ) then
pinNumber[i] = strsub(PIN,i,i);
else
pinNumber[i] = nil;
end
end
PINEntered(pinNumber[1] , pinNumber[2], pinNumber[3], pinNumber[4], pinNumber[5], pinNumber[6], pinNumber[7], pinNumber[8], pinNumber[9], pinNumber[10]);
VirtualKeypadFrame:Hide();
end
function VirtualKeypad_UpdateButtons()
local numNumbers = strlen(VirtualKeypadFrame.PIN);
if ( numNumbers >= 4 and numNumbers <= MAX_PIN_LENGTH ) then
VirtualKeypadOkayButton:Enable();
else
VirtualKeypadOkayButton:Disable();
end
if ( numNumbers == 0 ) then
VirtualKeypadBackButton:Disable();
else
VirtualKeypadBackButton:Enable();
end
if ( numNumbers >= MAX_PIN_LENGTH ) then
for i=1, MAX_PIN_LENGTH do
getglobal("VirtualKeypadButton"..i):Disable();
end
else
for i=1, MAX_PIN_LENGTH do
getglobal("VirtualKeypadButton"..i):Enable();
end
end
end