e504f88167
Three features layered onto the Turtle WoW baseline: - Account manager (AccountLogin.lua / .xml): saved-account list backed by Windows Credential Manager via ClassicAPI. Pass-through to LoginWithSavedAccount; per-account 'last used' timestamp; password field hides itself when the typed name matches a saved entry and a 'Change password' button reveals it on demand. - Character reordering (CharacterSelect.lua / .xml): drag-to-reorder the character list, persisted via ClassicAPI's GetSavedCharacterOrder / SetSavedCharacterOrder. - Glue Lua console (GlueConsole.lua / .xml, new files): in-glue RunScript console reachable from the title and char-select screens. Currently no key opens the console — the backtick binding was removed pending a ClassicAPI EditBox arrow/key script handler (see TODO.md section 96).
542 lines
17 KiB
Lua
542 lines
17 KiB
Lua
-- Autologin: account selection list backed by Windows Credential
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-- Manager via ClassicAPI. Passwords live encrypted in the OS
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-- credential vault and are never exposed to Lua — `LoginWithSavedAccount`
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-- dispatches the login from C so plaintext never crosses the
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-- C↔Lua boundary on the way out.
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--
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-- `GetSavedAccountName` / `SetSavedAccountName` now holds just the
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-- last-used account name (no password, no character map). On
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-- `Autologin_Load` we use it to pre-select the same account in the
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-- list. The first save after this update overwrites whatever the
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-- legacy plaintext-password format left in WTF.
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Autologin_Table = {};
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Autologin_SelectedIdx = nil;
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Autologin_CurrentPage = 0;
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Autologin_PageSize = 4;
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Autologin_LimitReached = false;
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-- When the typed account name matches a saved vault entry we hide the
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-- password field (and slide the Login button up) since LoginWithSavedAccount
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-- will use the vault credential anyway. PASSWORD_FIELD_FORCED lets the
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-- "Change password" button re-reveal the field without changing the name
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-- — once true, only an account re-selection or a fresh OnShow resets it.
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Autologin_PasswordFieldForced = false;
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local function HasSavedPassword(name)
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if ( not name or name == "" ) then return false; end
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local accounts = GetSavedAccounts();
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for i = 1, table.getn(accounts) do
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-- GetSavedAccounts now returns { {name=..., lastUsed=...}, ... }.
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if ( accounts[i].name == name ) then return true; end
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end
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return false;
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end
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-- Best-effort extraction of an account name from whatever's currently
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-- in GetSavedAccountName(). Under the new scheme we write just the
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-- bare name, but legacy installs have "NAME PASSWORD CHAR;..." — we
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-- accept either by taking the first non-space token before any space
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-- or semicolon. Returns nil if nothing usable.
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local function ParseLastAccount(raw)
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if ( not raw or raw == "" ) then return nil; end
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local _s, _e, n = string.find(raw, "^([^;%s]+)");
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return n;
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end
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function Autologin_Load()
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Autologin_Table = {};
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local lastUsedName = GetSavedAccountName()
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-- GetSavedAccounts() now returns { {name=..., lastUsed=epochSeconds}, ... }
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-- where lastUsed is the Windows-tracked LastWritten timestamp on
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-- the vault entry (auto-refreshed by LoginWithSavedAccount).
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local accounts = GetSavedAccounts();
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Autologin_SelectedIdx = nil;
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for i = 1, table.getn(accounts) do
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local entry = accounts[i];
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table.insert(Autologin_Table, {
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name = entry.name,
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lastUsed = entry.lastUsed or 0,
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});
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if entry.name == lastUsedName then Autologin_SelectedIdx = i end
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end
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if ( Autologin_SelectedIdx ) then
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Autologin_CurrentPage =
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math.floor((Autologin_SelectedIdx - 1) / Autologin_PageSize);
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else
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Autologin_CurrentPage = 0;
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end
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end
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-- `name` is the new last-used account, or "" to forget. Always-overwrite
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-- semantics mean any leftover plaintext from the legacy format is
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-- replaced on the first successful login after this update ships.
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function Autologin_Save(name)
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SetSavedAccountName(name or "");
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end
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function Autologin_SelectAccount(idx)
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local i = Autologin_CurrentPage * Autologin_PageSize + idx;
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local r = Autologin_Table[i];
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if ( not r ) then return; end
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Autologin_PasswordFieldForced = false;
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AccountLoginAccountEdit:SetText(r.name);
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-- Clear the password field — we no longer have plaintext to
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-- repopulate it with. Empty + a known account name signals
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-- "use the saved credential" in Autologin_OnLogin below.
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AccountLoginPasswordEdit:SetText("");
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-- Don't rely on SetText → OnTextChanged → Autologin_OnNameUpdate
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-- firing — call directly so the visible highlight reliably moves
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-- to the clicked row. OnNameUpdate is idempotent if the chain
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-- does fire afterward.
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Autologin_OnNameUpdate(r.name);
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end
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function Autologin_OnNameUpdate(name)
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Autologin_SelectedIdx = nil;
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for i = 1, table.getn(Autologin_Table) do
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if ( Autologin_Table[i].name == name ) then Autologin_SelectedIdx = i; end
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end
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if ( Autologin_SelectedIdx ) then
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Autologin_CurrentPage = math.floor((Autologin_SelectedIdx - 1) / Autologin_PageSize);
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end
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Autologin_UpdateUI();
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Autologin_UpdatePasswordVisibility();
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end
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-- Show the password edit only when we need it: either the typed name
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-- isn't a saved vault entry, or the user clicked "Change password" to
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-- force the field open. When hidden, the Login button slides up into
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-- the password edit's slot so the form doesn't have a gap.
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function Autologin_UpdatePasswordVisibility()
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local name = AccountLoginAccountEdit:GetText() or "";
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if ( Autologin_PasswordFieldForced or not HasSavedPassword(name) ) then
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AccountLoginPasswordEdit:Show();
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AccountLoginLoginButton:ClearAllPoints();
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AccountLoginLoginButton:SetPoint("TOP", 8, -519);
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AutologinChangePasswordButton:Hide();
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else
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AccountLoginPasswordEdit:SetText("");
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AccountLoginPasswordEdit:Hide();
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AccountLoginLoginButton:ClearAllPoints();
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AccountLoginLoginButton:SetPoint("TOP", AccountLoginPasswordEdit, "TOP", 0, 0);
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AutologinChangePasswordButton:Show();
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end
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end
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function Autologin_ChangePassword()
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Autologin_PasswordFieldForced = true;
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Autologin_UpdatePasswordVisibility();
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AccountLogin_FocusPassword();
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end
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-- Formats `epochSeconds` as a "Last used: <date>" line for the row's
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-- second text slot. Falls back to "Never" for entries with no
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-- timestamp (theoretically only possible for credentials saved by
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-- an older build of this DLL that didn't preserve LastWritten).
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local function FormatLastUsed(epochSeconds)
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if ( not epochSeconds or epochSeconds == 0 ) then
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return "Last used: never";
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end
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return "Last used: " .. date("%m/%d/%Y", epochSeconds);
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end
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function Autologin_UpdateUI()
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local skip = Autologin_CurrentPage * Autologin_PageSize;
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for i = 1, Autologin_PageSize do
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getglobal("AutologinAccountButton" .. i):UnlockHighlight();
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if ( skip + i > table.getn(Autologin_Table) ) then
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getglobal("AutologinAccountButton" .. i):Hide();
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else
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local r = Autologin_Table[skip + i];
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getglobal("AutologinAccountButton" .. i):Show();
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getglobal("AutologinAccountButton" .. i .. "ButtonTextName"):SetText(r.name);
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getglobal("AutologinAccountButton" .. i .. "ButtonTextPassword"):SetText(
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FormatLastUsed(r.lastUsed));
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-- Character autoselect was removed alongside the
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-- plaintext store; the row's character line is always
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-- blank now.
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getglobal("AutologinAccountButton" .. i .. "ButtonTextCharacter"):SetText("");
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if ( Autologin_SelectedIdx == skip + i ) then
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getglobal("AutologinAccountButton" .. i):LockHighlight();
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end
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end
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end
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-- AutologinSizeWarning was tied to the 128-byte SavedAccount cap
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-- for the legacy "name pw char;name pw char;..." format. With
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-- only the last-used account name persisted, the cap is
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-- effectively unreachable; keep the widget hidden.
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getglobal("AutologinSizeWarning"):Hide();
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end
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function Autologin_OnLogin()
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local name = AccountLoginAccountEdit:GetText();
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local password = AccountLoginPasswordEdit:GetText();
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if ( name == nil or name == "" ) then return; end
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if ( password ~= nil and password ~= "" ) then
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-- New credentials or overwrite of an existing entry.
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-- SaveAccount + LoginWithSavedAccount means the plaintext
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-- password lives in this Lua scope only briefly, and is
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-- never persisted to SavedVariables.
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SaveAccount(name, password);
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Autologin_Save(name);
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Autologin_Load();
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Autologin_UpdateUI();
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LoginWithSavedAccount(name);
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elseif ( HasSavedPassword(name) ) then
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-- Selected a saved account and didn't retype: use the
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-- vault entry directly.
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Autologin_Save(name);
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Autologin_Load();
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Autologin_UpdateUI();
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LoginWithSavedAccount(name);
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end
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-- Empty password + unknown account = no-op; the engine would
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-- have shown an error dialog, but skipping the call keeps the
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-- user on the login screen without an interrupting popup.
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end
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function AutologinAccountButton_OnClick()
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Autologin_SelectAccount(this:GetID());
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end
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function AutologinAccountButton_OnDoubleClick()
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Autologin_SelectAccount(this:GetID());
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AccountLogin_Login();
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end
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function Autologin_RemoveAccount()
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if ( not Autologin_SelectedIdx ) then return; end
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local removed = Autologin_Table[Autologin_SelectedIdx];
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if ( removed ) then
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DeleteAccount(removed.name);
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-- If the removed account was also the last-used, forget it
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-- so next launch doesn't try to pre-select a missing entry.
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if ( ParseLastAccount(GetSavedAccountName()) == removed.name ) then
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Autologin_Save("");
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end
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end
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-- Rebuild from the authoritative list (the vault).
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Autologin_Load();
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Autologin_PasswordFieldForced = false;
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AccountLoginAccountEdit:SetText("");
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AccountLoginPasswordEdit:SetText("");
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if ( Autologin_CurrentPage > 0 and Autologin_CurrentPage * Autologin_PageSize > table.getn(Autologin_Table) - 1 ) then
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Autologin_CurrentPage = Autologin_CurrentPage - 1;
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end
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Autologin_UpdateUI();
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end
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function Autologin_NextPage()
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if ( (Autologin_CurrentPage + 1) * Autologin_PageSize > table.getn(Autologin_Table) - 1 ) then return; end
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Autologin_CurrentPage = Autologin_CurrentPage + 1;
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Autologin_UpdateUI();
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end
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function Autologin_PrevPage()
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if ( Autologin_CurrentPage == 0 ) then return; end
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Autologin_CurrentPage = Autologin_CurrentPage - 1;
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Autologin_UpdateUI();
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end
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FADE_IN_TIME = 2;
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DEFAULT_TOOLTIP_COLOR = {0.8, 0.8, 0.8, 0.09, 0.09, 0.09};
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MAX_PIN_LENGTH = 10;
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function AccountLogin_OnLoad()
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this:SetSequence(0);
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this:SetCamera(0);
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TOSFrame.noticeType = "EULA";
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this:RegisterEvent("SHOW_SERVER_ALERT");
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this:RegisterEvent("SHOW_SURVEY_NOTIFICATION");
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local versionType, buildType, version, internalVersion, date = GetBuildInfo();
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AccountLoginVersion:SetText(format(TEXT(VERSION_TEMPLATE), versionType, version, internalVersion, buildType, date));
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-- Color edit box backdrops
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local backdropColor = DEFAULT_TOOLTIP_COLOR;
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AccountLoginAccountEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
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AccountLoginAccountEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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AccountLoginPasswordEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
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AccountLoginPasswordEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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end
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function AccountLogin_OnShow()
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CurrentGlueMusic = "Sound\\Music\\GlueScreenMusic\\wow_main_theme.mp3";
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-- Try to show the EULA or the TOS
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-- AccountLogin_ShowUserAgreements();
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local serverName = GetServerName();
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if(serverName) then
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AccountLoginRealmName:SetText(serverName);
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else
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AccountLoginRealmName:Hide()
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end
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-- Autologin OnShow. Load sets `Autologin_SelectedIdx` from the
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-- last-used account name (via GetSavedAccountName), so honor that
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-- here instead of unconditionally picking row 1.
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Autologin_Load();
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Autologin_PasswordFieldForced = false;
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if ( table.getn(Autologin_Table) ~= 0 ) then
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local r = Autologin_Table[Autologin_SelectedIdx or 1];
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if ( r ) then
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AccountLoginAccountEdit:SetText(r.name);
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AccountLoginPasswordEdit:SetText("");
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Autologin_OnNameUpdate(r.name);
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end
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end
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Autologin_UpdateUI();
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Autologin_UpdatePasswordVisibility();
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if ( table.getn(Autologin_Table) == 0 ) then
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AccountLogin_FocusAccountName();
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elseif ( AccountLoginPasswordEdit:IsVisible() ) then
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AccountLogin_FocusPassword();
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end
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-- If the password field is hidden (saved-account autologin), don't
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-- grab focus — Enter will still trigger Login via the parent frame's
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-- OnKeyDown handler, and the user can click the name field to edit.
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end
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function AccountLogin_FocusPassword()
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AccountLoginPasswordEdit:SetFocus();
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end
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function AccountLogin_FocusAccountName()
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AccountLoginAccountEdit:SetFocus();
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end
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function AccountLogin_OnChar()
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end
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function AccountLogin_OnKeyDown()
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if ( arg1 == "ESCAPE" ) then
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if ( ConnectionHelpFrame:IsVisible() ) then
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ConnectionHelpFrame:Hide();
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AccountLoginUI:Show();
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elseif ( SurveyNotificationFrame:IsVisible() ) then
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-- do nothing
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else
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AccountLogin_Exit();
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end
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elseif ( arg1 == "ENTER" ) then
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if ( not TOSAccepted() ) then
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return;
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elseif ( TOSFrame:IsVisible() or ConnectionHelpFrame:IsVisible() ) then
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return;
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elseif ( SurveyNotificationFrame:IsVisible() ) then
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AccountLogin_SurveyNotificationDone(1);
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end
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AccountLogin_Login();
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elseif ( arg1 == "PRINTSCREEN" ) then
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Screenshot();
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end
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end
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function AccountLogin_OnEvent(event)
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if ( event == "SHOW_SERVER_ALERT" ) then
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ServerAlertText:SetText(arg1);
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ServerAlertScrollFrame:UpdateScrollChildRect();
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ServerAlertFrame:Show();
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elseif ( event == "SHOW_SURVEY_NOTIFICATION" ) then
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AccountLogin_ShowSurveyNotification();
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end
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end
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function AccountLogin_Login()
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PlaySound("gsLogin");
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Autologin_OnLogin();
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end
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function AccountLogin_ManageAccount()
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PlaySound("gsLoginNewAccount");
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LaunchURL(AUTH_NO_TIME_URL);
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end
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function AccountLogin_LaunchCommunitySite()
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PlaySound("gsLoginNewAccount");
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LaunchURL(COMMUNITY_URL);
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end
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function AccountLogin_Credits()
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if ( not GlueDialog:IsVisible() ) then
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PlaySound("gsTitleCredits");
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SetGlueScreen("credits");
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end
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end
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function AccountLogin_Cinematics()
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if ( not GlueDialog:IsVisible() ) then
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PlaySound("gsTitleIntroMovie");
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SetGlueScreen("movie");
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end
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end
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function AccountLogin_Options()
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PlaySound("gsTitleOptions");
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end
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function AccountLogin_Exit()
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PlaySound("gsTitleQuit");
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QuitGame();
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end
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function AccountLogin_ShowSurveyNotification()
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GlueDialog:Hide();
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AccountLoginUI:Hide();
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SurveyNotificationAccept:Enable();
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SurveyNotificationDecline:Enable();
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SurveyNotificationFrame:Show();
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end
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function AccountLogin_SurveyNotificationDone(accepted)
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SurveyNotificationFrame:Hide();
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SurveyNotificationAccept:Disable();
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SurveyNotificationDecline:Disable();
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SurveyNotificationDone(accepted);
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AccountLoginUI:Show();
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end
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function AccountLogin_ShowUserAgreements()
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TOSScrollFrame:Hide();
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EULAScrollFrame:Hide();
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ScanningScrollFrame:Hide();
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ContestScrollFrame:Hide();
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TOSText:Hide();
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EULAText:Hide();
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ScanningText:Hide();
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if ( not EULAAccepted() ) then
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if ( ShowEULANotice() ) then
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TOSNotice:SetText(EULA_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "EULA";
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TOSFrameTitle:SetText(EULA_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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EULAScrollFrame:Show();
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EULAText:Show();
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TOSFrame:Show();
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elseif ( not TOSAccepted() ) then
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if ( ShowTOSNotice() ) then
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TOSNotice:SetText(TOS_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "TOS";
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TOSFrameTitle:SetText(TOS_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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TOSScrollFrame:Show();
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TOSText:Show();
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TOSFrame:Show();
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elseif ( not ScanningAccepted() and SHOW_SCANNING_AGREEMENT ) then
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if ( ShowScanningNotice() ) then
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TOSNotice:SetText(SCANNING_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "SCAN";
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TOSFrameTitle:SetText(SCAN_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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ScanningScrollFrame:Show();
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ScanningText:Show();
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TOSFrame:Show();
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elseif ( not ContestAccepted() and SHOW_CONTEST_AGREEMENT ) then
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if ( ShowContestNotice() ) then
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TOSNotice:SetText(CONTEST_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "CONTEST";
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TOSFrameTitle:SetText(CONTEST_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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ContestScrollFrame:Show();
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ContestText:Show();
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TOSFrame:Show();
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else
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AccountLoginUI:Show();
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TOSFrame:Hide();
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end
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end
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-- Virtual keypad functions
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function VirtualKeypadFrame_OnEvent(event)
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if ( event == "PLAYER_ENTER_PIN" ) then
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for i=1, 10 do
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getglobal("VirtualKeypadButton"..i):SetText(getglobal("arg"..i));
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end
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end
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-- Randomize location to prevent hacking (yeah right)
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local xPadding = 5;
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local yPadding = 10;
|
|
local xPos = random(xPadding, GlueParent:GetWidth()-VirtualKeypadFrame:GetWidth()-xPadding);
|
|
local yPos = random(yPadding, GlueParent:GetHeight()-VirtualKeypadFrame:GetHeight()-yPadding);
|
|
VirtualKeypadFrame:SetPoint("TOPLEFT", GlueParent, "TOPLEFT", xPos, -yPos);
|
|
|
|
VirtualKeypadFrame:Show();
|
|
VirtualKeypad_UpdateButtons();
|
|
end
|
|
|
|
function VirtualKeypadButton_OnClick()
|
|
local text = VirtualKeypadText:GetText();
|
|
if ( not text ) then
|
|
text = "";
|
|
end
|
|
VirtualKeypadText:SetText(text.."*");
|
|
VirtualKeypadFrame.PIN = VirtualKeypadFrame.PIN..this:GetID();
|
|
VirtualKeypad_UpdateButtons();
|
|
end
|
|
|
|
function VirtualKeypadOkayButton_OnClick()
|
|
local PIN = VirtualKeypadFrame.PIN;
|
|
local numNumbers = strlen(PIN);
|
|
local pinNumber = {};
|
|
for i=1, MAX_PIN_LENGTH do
|
|
if ( i <= numNumbers ) then
|
|
pinNumber[i] = strsub(PIN,i,i);
|
|
else
|
|
pinNumber[i] = nil;
|
|
end
|
|
end
|
|
PINEntered(pinNumber[1] , pinNumber[2], pinNumber[3], pinNumber[4], pinNumber[5], pinNumber[6], pinNumber[7], pinNumber[8], pinNumber[9], pinNumber[10]);
|
|
VirtualKeypadFrame:Hide();
|
|
end
|
|
|
|
function VirtualKeypad_UpdateButtons()
|
|
local numNumbers = strlen(VirtualKeypadFrame.PIN);
|
|
if ( numNumbers >= 4 and numNumbers <= MAX_PIN_LENGTH ) then
|
|
VirtualKeypadOkayButton:Enable();
|
|
else
|
|
VirtualKeypadOkayButton:Disable();
|
|
end
|
|
if ( numNumbers == 0 ) then
|
|
VirtualKeypadBackButton:Disable();
|
|
else
|
|
VirtualKeypadBackButton:Enable();
|
|
end
|
|
if ( numNumbers >= MAX_PIN_LENGTH ) then
|
|
for i=1, MAX_PIN_LENGTH do
|
|
getglobal("VirtualKeypadButton"..i):Disable();
|
|
end
|
|
else
|
|
for i=1, MAX_PIN_LENGTH do
|
|
getglobal("VirtualKeypadButton"..i):Enable();
|
|
end
|
|
end
|
|
end
|