From 3627f4238e05b94c9e78b75f48430d5add445e51 Mon Sep 17 00:00:00 2001 From: praxis <889+praxis@noreply.octowow.st> Date: Sun, 13 Sep 2026 09:51:15 +0000 Subject: [PATCH] Add modules/buffwatch.lua --- modules/buffwatch.lua | 515 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 515 insertions(+) create mode 100644 modules/buffwatch.lua diff --git a/modules/buffwatch.lua b/modules/buffwatch.lua new file mode 100644 index 0000000..15a8980 --- /dev/null +++ b/modules/buffwatch.lua @@ -0,0 +1,515 @@ +pfUI:RegisterModule("buffwatch", "vanilla:tbc", function () + local rawborder, border = GetBorderSize("panels") + local scanner = libtipscan:GetScanner("buffwatch") + + local fcache = {} + local function BuffIsVisible(config, name) + -- return if all buffs should be shown + if config.filter == "none" then return true end + + local index = tostring(config) + local mode = config.filter + + if not fcache[index] then + fcache[index] = {} + for _, val in pairs({strsplit("#", config[mode])}) do + fcache[index][val] = true + end + end + + if mode == "whitelist" then + return fcache[index][name] + elseif mode == "blacklist" then + return not fcache[index][name] + end + end + + local rgbcache = setmetatable({},{__mode="kv"}) + local function str2rgb(text) + if not text then return 1, 1, 1 end + if rgbcache[text] then return unpack(rgbcache[text]) end + local counter = 1 + local l = string.len(text) + for i = 1, l, 3 do + counter = mod(counter*8161, 4294967279) + (string.byte(text,i)*16776193) + ((string.byte(text,i+1) or (l-i+256))*8372226) + ((string.byte(text,i+2) or (l-i+256))*3932164) + end + counter = mod(8161, 4294967279) + (string.byte(text,l)*16776193) + ((string.byte(text,l+1) or (l-l+256))*8372226) + ((string.byte(text,l+2) or (l+256))*3932164) + + local hash = mod(mod(counter, 4294967291),16777216) + local r = (hash - (mod(hash,65536))) / 65536 + local g = ((hash - r*65536) - ( mod((hash - r*65536),256)) ) / 256 + local b = hash - r*65536 - g*256 + rgbcache[text] = { r / 255, g / 255, b / 255 } + return unpack(rgbcache[text]) + end + + + local function GetSafeTop(frame) + if frame and frame.IsShown and frame:IsShown() and frame:IsVisible() then + return frame:GetTop(), frame + end + + return 0 + end + + -- iterate over given tables and return the first frame that is shown + local function GetTopAnchor(anchors) + local top, anchor = 0, anchors[1] + + for _, tbl in pairs(anchors) do + + -- in case of multiple anchor elements, iterate over each one + for i=32, 1, -1 do + if GetSafeTop(tbl[i]) > top then + top, anchor = GetSafeTop(tbl[i]) + end + end + + -- check top of regular anchor elements + if GetSafeTop(tbl) > top then + top, anchor = GetSafeTop(tbl) + end + end + + return anchor + end + + local function GetBuffData(unit, id, type, selfdebuff) + if unit == "player" then + local bid = GetPlayerBuff(PLAYER_BUFF_START_ID+id, type) + local stacks = GetPlayerBuffApplications(bid) + local remaining = GetPlayerBuffTimeLeft(bid) + local texture = GetPlayerBuffTexture(bid) + local name + + if texture then + scanner:SetPlayerBuff(bid) + name = scanner:Line(1) + end + + return remaining, texture, name, stacks + elseif libdebuff and selfdebuff then + local name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitOwnDebuff(unit, id) + return timeleft, texture, name, stacks + elseif libdebuff then + local name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unit, id) + return timeleft, texture, name, stacks + end + end + + local function StatusBarOnClick() + if arg1 == "LeftButton" then + local config = this.parent.config + local skill = this.text:GetText() + if IsControlKeyDown() then + for _, val in pairs({strsplit("#", config.whitelist)}) do + if val == skill then return end + end + config.whitelist = config.whitelist .. "#" .. skill + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."]) + elseif IsShiftKeyDown() then + for _, val in pairs({strsplit("#", config.blacklist)}) do + if val == skill then return end + end + config.blacklist = config.blacklist .. "#" .. skill + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."]) + end + elseif this.parent.unit == "player" then + CancelPlayerBuff(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,this.type)) + end + end + + local function StatusBarOnEnter() + GameTooltip:SetOwner(this, "NONE") + + if this.unit == "player" then + GameTooltip:SetPlayerBuff(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,this.type)) + elseif this.type == "HARMFUL" then + -- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster + local config = this.parent and this.parent.config + if config and config.selfdebuff == "1" and libdebuff then + local ownDebuffName = libdebuff:UnitOwnDebuff(this.unit, this.id) + if ownDebuffName then + -- Search through all game slots to find OUR debuff with matching name + for gameSlot = 1, 16 do + local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(this.unit, gameSlot) + if gameName == ownDebuffName and gameCaster == "player" then + GameTooltip:SetUnitDebuff(this.unit, gameSlot) + break + end + end + end + else + GameTooltip:SetUnitDebuff(this.unit, this.id) + end + elseif this.type == "HELPFUL" then + GameTooltip:SetUnitBuff(this.unit, this.id) + end + + if IsShiftKeyDown() then + GameTooltip:AddLine(" ") + GameTooltip:AddDoubleLine(T["Ctrl-Click"], T["Add to Whitelist"], 1,1,1, .2,1,.8) + GameTooltip:AddDoubleLine(T["Shift-Click"], T["Add to Blacklist"], 1,1,1, .2,1,.8) + end + + GameTooltip:Show() + end + + local function StatusBarOnLeave() + GameTooltip:Hide() + end + + local function StatusBarOnUpdate() + local remaining = this.endtime - GetTime() + this.bar:SetValue(remaining > 0 and remaining or 0) + + if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end + this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "") + end + + local function StatusBarRefreshParent() + this.parent:RefreshPosition() + end + + local function CreateStatusBar(bar, parent) + local color = parent.color + local bordercolor = parent.bordercolor + local textcolor = parent.textcolor + local width = parent:GetWidth() + local height = parent:GetHeight() + local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar + + local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default + + local frame = _G[framename] or CreateFrame("Button", framename, parent) + frame:EnableMouse(1) + frame:Hide() + frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1)) + frame:SetWidth(width) + frame:SetHeight(height) + + frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame) + frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0) + frame.bar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0) + frame.bar:SetStatusBarTexture(pfUI.media["img:bar"]) + frame.bar:SetStatusBarColor(color.r, color.g, color.b, color.a) + + frame.text = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal") + frame.text:ClearAllPoints() + frame.text:SetPoint("TOPLEFT", frame.bar, "TOPLEFT", 3, 0) + frame.text:SetPoint("BOTTOMRIGHT", frame.bar, "BOTTOMRIGHT", -3, 0) + frame.text:SetNonSpaceWrap(false) + frame.text:SetFontObject(GameFontWhite) + frame.text:SetFont(font, C.global.font_size) + frame.text:SetTextColor(textcolor.r,textcolor.g,textcolor.b,1) + frame.text:SetJustifyH("LEFT") + + frame.time = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal") + frame.time:ClearAllPoints() + frame.time:SetPoint("TOPLEFT", frame.bar, "TOPLEFT", 3, 0) + frame.time:SetPoint("BOTTOMRIGHT", frame.bar, "BOTTOMRIGHT", -3, 0) + frame.time:SetNonSpaceWrap(false) + frame.time:SetFontObject(GameFontWhite) + frame.time:SetFont(font, C.global.font_size) + frame.time:SetTextColor(1,1,1,1) + frame.time:SetJustifyH("RIGHT") + + frame.icon = frame:CreateTexture(nil, "OVERLAY") + frame.icon:SetWidth(height) + frame.icon:SetHeight(height) + frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0) + frame.icon:SetTexCoord(.07,.93,.07,.93) + + frame.stacks = frame.bar:CreateFontString("Status", "DIALOG", "GameFontWhite") + frame.stacks:SetFont(font, C.global.font_size, "OUTLINE") + frame.stacks:SetAllPoints(frame.icon) + frame.stacks:SetJustifyH("CENTER") + frame.stacks:SetJustifyV("CENTER") + + frame.parent = parent + frame:SetScript("OnUpdate", StatusBarOnUpdate) + frame:SetScript("OnShow", StatusBarRefreshParent) + frame:SetScript("OnHide", StatusBarRefreshParent) + + frame:RegisterForClicks("LeftButtonUp", "RightButtonUp") + frame:SetScript("OnClick", StatusBarOnClick) + frame:SetScript("OnEnter", StatusBarOnEnter) + frame:SetScript("OnLeave", StatusBarOnLeave) + + CreateBackdrop(frame) + CreateBackdropShadow(frame) + if bordercolor.r ~= "0" and bordercolor.g ~= "0" and bordercolor.b ~= "0" and bordercolor.a ~= "0" then + frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1) + end + + return frame + end + + local function RefreshBuffBarFrame(frame) + -- reinitialize all active buffs + local selfdebuff = frame.config.selfdebuff == "1" + + for i=1,32 do + local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff) + timeleft = timeleft or 0 + + if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then + frame.buffs[i][1] = timeleft + frame.buffs[i][2] = i + frame.buffs[i][3] = name + frame.buffs[i][4] = texture + frame.buffs[i][5] = stacks + else + frame.buffs[i][1] = 0 + frame.buffs[i][2] = nil + frame.buffs[i][3] = nil + frame.buffs[i][4] = nil + frame.buffs[i][5] = 0 + end + end + + table.sort(frame.buffs, frame.buffcmp) + + -- create a buff bar for each below threshold + local bar = 1 + for id, data in pairs(frame.buffs) do + if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks + and data[3] and data[3] ~= "" -- buff has a name + and data[4] and data[4] ~= "" -- buff has a texture + then + -- No slot in uuid: slots shift when debuffs expire causing timer resets + local uuid = data[4] .. data[3] -- texture + name only + + -- update bar data + frame.bars[bar] = frame.bars[bar] or CreateStatusBar(bar, frame) + frame.bars[bar].id = data[2] + frame.bars[bar].unit = frame.unit + frame.bars[bar].type = frame.type + frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 ) + + -- update max duration the cached remaining values is less than + -- the real one, indicates a buff renewal + frame.durations[uuid] = frame.durations[uuid] or {} + if not frame.durations[uuid][1] or frame.durations[uuid][1] < data[1] then + frame.durations[uuid][2] = data[1] -- max + end + frame.durations[uuid][1] = data[1] -- current + + -- cache max stacks for the buff + if not frame.charges[uuid] or frame.charges[uuid] < data[5] then + frame.charges[uuid] = data[5] + end + + -- set name + if frame.bars[bar].cacheName ~= data[3] then + frame.bars[bar].cacheName = data[3] + frame.bars[bar].text:SetText(data[3]) + + -- calculate dynamic auto color + local r, g, b + if frame.type == "HARMFUL" then + r, g, b = 1, .2, .2 + local _, _, dtype = UnitDebuff(frame.unit, data[2]) + if dtype and DebuffTypeColor[dtype] then + r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b + end + else + r,g,b = str2rgb(data[3]) + end + + -- set auto background color + if frame.config.dtypebg == "1" then + frame.bars[bar].bar:SetStatusBarColor(r,g,b,1) + end + + -- set auto border color + if frame.config.dtypeborder == "1" then + frame.bars[bar].backdrop:SetBackdropBorderColor(r,g,b,1) + end + + -- set auto text color + if frame.config.dtypetext == "1" then + frame.bars[bar].text:SetTextColor(r,g,b,1) + end + end + + -- set texture + if frame.bars[bar].cacheTexture ~= data[4] then + frame.bars[bar].cacheTexture = data[4] + frame.bars[bar].icon:SetTexture(data[4]) + end + + -- cache maxduration + if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then + frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2] + frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2]) + end + + -- set stacks + if data[5] > 1 then + local stacks_percentage = data[5] / (frame.charges[uuid] * .01) + local sr, sg, sb, sa + if stacks_percentage >= 90 then + sr, sg, sb, sa = .3, 1, .3, 1 + elseif stacks_percentage >= 60 then + sr, sg, sb, sa = 1, 1, .3, 1 + elseif stacks_percentage >= 0 then + sr, sg, sb, sa = 1, .3, .3, 1 + end + if frame.config.colorstacks == "1" then + frame.bars[bar].stacks:SetText(rgbhex(sr,sg,sb) .. data[5]) + else + frame.bars[bar].stacks:SetText(data[5]) + end + else + frame.bars[bar].stacks:SetText("") + end + + frame.bars[bar]:Show() + bar = bar + 1 + end + end + + -- hide remaining bars + for i = bar, table.getn(frame.bars) do + frame.bars[i]:Hide() + end + end + + -- Create a new Buff Bar + local function BuffBarFrameOnUpdate() + if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end + RefreshBuffBarFrame(this) + this:RefreshPosition() + end + + local function RefreshPosition(self) + -- avoid position changes during unlock + if pfUI.unlock and pfUI.unlock:IsShown() then return end + + if not pfUI_config["position"][self:GetName()] then + local anchor = GetTopAnchor(self.anchors) + + if not self.lastanchor or self.lastanchor ~= anchor then + self:ClearAllPoints() + self:SetPoint("LEFT", self.anchors[1], "LEFT", 0, 0) + self:SetPoint("BOTTOM", anchor, "TOP", 0, border*2+1) + UpdateMovable(self, true) + self.lastanchor = anchor + end + end + end + + local function CreateBuffBarFrame(unit, type) + local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" + local frame = _G[framename] or CreateFrame("Frame", framename, UIParent) + + frame.unit = strlower(unit) + frame.type = type + frame.bars = { } + frame.durations = { } + frame.charges = { } + frame.buffs = { } + for i=1,32 do + frame.buffs[i] = { } + end + + frame.RefreshPosition = RefreshPosition + + -- OnEvent (UNIT_AURA) doesn't trigger properly on buff refresh + frame:SetScript("OnUpdate", BuffBarFrameOnUpdate) + + return frame + end + + local function asc(a,b) + return a[1] > b[1] + end + + local function desc(a,b) + return a[1] < b[1] + end + + -- create player buffbars + if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then + pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL") + local config = C.buffbar.pbuff + local r, g, b, a = strsplit(",", config.color) + local br, bg, bb, ba = strsplit(",", config.bordercolor) + local tr, tg, tb, ta = strsplit(",", config.textcolor) + + pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width) + pfUI.uf.player.buffbar:SetHeight(config.height) + pfUI.uf.player.buffbar.threshold = tonumber(config.threshold) + pfUI.uf.player.buffbar.config = config + pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc + pfUI.uf.player.buffbar.color = { r = r, g = g, b = b, a = a } + pfUI.uf.player.buffbar.bordercolor = { r = br, g = bg, b = bb, a = ba } + pfUI.uf.player.buffbar.textcolor = { r = tr, g = tg, b = tb, a = ta } + pfUI.uf.player.buffbar.anchors = { + pfUI.uf.player, + pfUI.uf.player and pfUI.uf.player.debuffs, + pfUI.uf.player and pfUI.uf.player.buffs + } + + pfUI.uf.player.buffbar:SetPoint("LEFT", pfUI.uf.player, "LEFT", 0, 0) + pfUI.uf.player.buffbar:SetPoint("BOTTOM", pfUI.uf.player, "TOP", 0, border*2+1) + UpdateMovable(pfUI.uf.player.buffbar) + end + + -- create player debuffbars + if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then + local config = C.buffbar.pdebuff + local r, g, b, a = strsplit(",", config.color) + local br, bg, bb, ba = strsplit(",", config.bordercolor) + local tr, tg, tb, ta = strsplit(",", config.textcolor) + + pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL") + pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width) + pfUI.uf.player.debuffbar:SetHeight(config.height) + pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold) + pfUI.uf.player.debuffbar.config = config + pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc + pfUI.uf.player.debuffbar.color = { r = r, g = g, b = b, a = a } + pfUI.uf.player.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba } + pfUI.uf.player.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta } + pfUI.uf.player.debuffbar.anchors = { + pfUI.uf.player, + pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars, + pfUI.uf.player and pfUI.uf.player.debuffs, + pfUI.uf.player and pfUI.uf.player.buffs + } + + pfUI.uf.player.debuffbar:SetPoint("LEFT", pfUI.uf.player, "LEFT", 0, 0) + pfUI.uf.player.debuffbar:SetPoint("BOTTOM", pfUI.uf.player, "TOP", 0, border*2+1) + UpdateMovable(pfUI.uf.player.debuffbar) + end + + -- create target debuffbars + if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then + local config = C.buffbar.tdebuff + local r, g, b, a = strsplit(",", config.color) + local br, bg, bb, ba = strsplit(",", config.bordercolor) + local tr, tg, tb, ta = strsplit(",", config.textcolor) + + pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL") + pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width) + pfUI.uf.target.debuffbar:SetHeight(config.height) + pfUI.uf.target.debuffbar.config = config + pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc + pfUI.uf.target.debuffbar.color = { r = r, g = g, b = b, a = a } + pfUI.uf.target.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba } + pfUI.uf.target.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta } + pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold) + pfUI.uf.target.debuffbar.anchors = { + pfUI.uf.target, + pfUI.uf.target and pfUI.uf.target.buffbar and pfUI.uf.target.buffbar.bars, + pfUI.uf.target and pfUI.uf.target.debuffs, + pfUI.uf.target and pfUI.uf.target.buffs + } + + pfUI.uf.target.debuffbar:SetPoint("LEFT", pfUI.uf.target, "LEFT", 0, 0) + pfUI.uf.target.debuffbar:SetPoint("BOTTOM", pfUI.uf.target, "TOP", 0, border*2+1) + UpdateMovable(pfUI.uf.target.debuffbar) + end +end) \ No newline at end of file