Add modules/unusable.lua
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@@ -0,0 +1,56 @@
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pfUI:RegisterModule("unusable", "vanilla:tbc", function ()
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if not pfUI.bag then return end
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if C.appearance.bags.unusable ~= "1" then return end
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pfUI.unusable = {}
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local scanner = libtipscan:GetScanner("unusable")
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local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
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local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)
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function pfUI.unusable:UpdateSlot(bag, slot)
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-- break on invalid bag slots
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if not pfUI.bags[bag] then return end
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if not pfUI.bags[bag].slots[slot] then return end
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-- add button shortcuts
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local frame = pfUI.bags[bag].slots[slot].frame
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local name = frame:GetName()
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-- return on empty buttons
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if not frame.hasItem then return end
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-- set the proper tooltip method
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if bag == BANK_CONTAINER then
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scanner:SetInventoryItem("player", 39+slot)
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else
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scanner:SetBagItem(bag, slot)
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end
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-- check for red color in tooltip
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local red = scanner:Color(RED_FONT_COLOR)
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if not red then return end
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-- check for broken items
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local left = scanner:Line(red)
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local _, _, broken = string.find(left, durability, 1)
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if broken then return end
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-- update button vertex color
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_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
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end
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-- update on regular pfUI button updates
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local HookUpdateSlot = pfUI.bag.UpdateSlot
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pfUI.bag.UpdateSlot = function(self, bag, slot)
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HookUpdateSlot(self, bag, slot)
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pfUI.unusable:UpdateSlot(bag, slot)
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end
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-- update on bank frame itemlock updates
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local HookBankFrameItemButton_UpdateLock = BankFrameItemButton_UpdateLock
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_G.BankFrameItemButton_UpdateLock = function()
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HookBankFrameItemButton_UpdateLock()
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pfUI.unusable:UpdateSlot(-1, this:GetID())
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end
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end)
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