diff --git a/libs/libpredict.lua b/libs/libpredict.lua new file mode 100644 index 0000000..1697b6c --- /dev/null +++ b/libs/libpredict.lua @@ -0,0 +1,1376 @@ +-- load pfUI environment +setfenv(1, pfUI:GetEnvironment()) + +--[[ libpredict ]]-- +-- A pfUI library that detects, receives and sends heal and resurrection predictions. +-- Healing predictions are done by caching the last known "normal" heal value of the +-- spell when last being used. Those chaches are cleared when new talents are detected. +-- The API provides function calls similar to later WoW expansions such as: +-- UnitGetIncomingHeals(unit) +-- UnitHasIncomingResurrection(unit) +-- +-- The library is able to receive and send compatible messages to HealComm +-- including resurrections. It has an option to disable the sending of those +-- messages in case HealComm is already active. +-- +-- HOT TRACKING INTEGRATION (NEW): +-- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST +-- event system for accurate server-side buff/debuff tracking with full rank +-- protection. GetHotDuration() first checks libdebuff, then falls back to the +-- legacy prediction system for backwards compatibility with non-Nampower clients. +-- This provides: +-- - Accurate duration from server (no prediction needed) +-- - Automatic rank protection (lower ranks won't overwrite higher ranks) +-- - Support for multiple casters of same HoT on one target +-- - Zero event overhead (libdebuff already tracks all auras) + +-- return instantly when another libpredict is already active +if pfUI.api.libpredict then return end + +-- Check if libdebuff integration is available +local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false + +-- Check if Nampower is available for SPELL_FAILED events + +local senttarget +local heals, ress, events, hots = {}, {}, {}, {} +local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" } +local player = UnitName("player") +local cache, gear_string = {}, "" +local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers +local rejuvDuration, renewDuration = 12, 15 --default durations +local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup +local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup +local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window) +local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s + +local PRAYER_OF_HEALING +do -- Prayer of Healing + local locales = { + ["deDE"] = "Gebet der Heilung", + ["enUS"] = "Prayer of Healing", + ["esES"] = "Rezo de curación", + ["frFR"] = "Prière de soins", + ["koKR"] = "치유의 기원", + ["ruRU"] = "Молитва исцеления", + ["zhCN"] = "治疗祷言", + } + + PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"] +end + +local REJUVENATION +do -- Rejuvenation + local locales = { + ["deDE"] = "Verjüngung", + ["enUS"] = "Rejuvenation", + ["esES"] = "Rejuvenecimiento", + ["frFR"] = "Récupération", + ["koKR"] = "회복", + ["ruRU"] = "Омоложение", + ["zhCN"] = "回春术", + } + + REJUVENATION = locales[GetLocale()] or locales["enUS"] +end + +local RENEW +do -- Renew + local locales = { + ["deDE"] = "Erneuerung", + ["enUS"] = "Renew", + ["esES"] = "Renovar", + ["frFR"] = "Rénovation", + ["koKR"] = "소생", + ["ruRU"] = "Обновление", + ["zhCN"] = "恢复", + } + + RENEW = locales[GetLocale()] or locales["enUS"] +end + +local REGROWTH +do -- Regrowth + local locales = { + ["deDE"] = "Nachwachsen", + ["enUS"] = "Regrowth", + ["esES"] = "Recrecimiento", + ["frFR"] = "Rétablissement", + ["koKR"] = "재생", + ["ruRU"] = "Восстановление", + ["zhCN"] = "愈合", + } + + REGROWTH = locales[GetLocale()] or locales["enUS"] +end + + +-- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection +local SPELL_IDS = { + -- Rejuvenation (all ranks) + [774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju", + [3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju", + [25299] = "Reju", [26981] = "Reju", [26982] = "Reju", + -- Renew (all ranks) + [139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew", + [6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew", + [25221] = "Renew", [25222] = "Renew", +} + +local libpredict = CreateFrame("Frame") +libpredict:RegisterEvent("UNIT_HEALTH") +libpredict:RegisterEvent("CHAT_MSG_ADDON") +libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") +libpredict:RegisterEvent("PLAYER_LOGOUT") + +libpredict:SetScript("OnEvent", function() + -- Handle shutdown to prevent crash 132 + if event == "PLAYER_LOGOUT" then + this:UnregisterAllEvents() + this:SetScript("OnEvent", nil) + return + end + + if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then + this:ParseChatMessage(arg4, arg2, arg1) + elseif event == "UNIT_HEALTH" then + local name = UnitName(arg1) + if name and ress[name] and not UnitIsDeadOrGhost(arg1) then + ress[name] = nil + end + end +end) + +-- GUID->Name cache for dead players (UnitExists/GetUnitGUID return nil for corpses) +local guidNameCache = {} -- [guid] = name + +local function resolveNameFromGuid(guid) + if not guid then return nil end + if guidNameCache[guid] then return guidNameCache[guid] end + -- UnitExists(guid) reverse lookup not reliable; cache is primary source + return nil +end + +-- Register with libdebuff hooks +local function cacheRaidNames() + -- Cache all raid/party members while they are still reachable + for i = 1, GetNumRaidMembers() do + local unit = "raid" .. i + local guid = GetUnitGUID(unit) + local name = UnitName(unit) + if guid and name then guidNameCache[guid] = name end + end + for i = 1, GetNumPartyMembers() do + local unit = "party" .. i + local guid = GetUnitGUID(unit) + local name = UnitName(unit) + if guid and name then guidNameCache[guid] = name end + end + -- player self + local pguid = GetUnitGUID("player") + if pguid then guidNameCache[pguid] = UnitName("player") end +end + +local function isRezSpell(spellId) + if not L["resurrections"] then return false end + local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") + return spellName and L["resurrections"][spellName] +end + +-- Build cache on world enter +libpredict:RegisterEvent("PLAYER_ENTERING_WORLD") +libpredict:RegisterEvent("RAID_ROSTER_UPDATE") +libpredict:RegisterEvent("PARTY_MEMBERS_CHANGED") +local origOnEvent = libpredict:GetScript("OnEvent") +libpredict:SetScript("OnEvent", function() + if event == "PLAYER_ENTERING_WORLD" or event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then + cacheRaidNames() + end + if origOnEvent then origOnEvent() end +end) + +-- SPELL_START_SELF: own cast started (heals + rez) +pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {} +pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime) + local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") + if not spellName then return end + + local pendingTarget = nil + local pendingTargetGuid = nil + local pending = pfUI.libpredict_pending_cast + if pending and pending.spellName == spellName and pending.targetGuid + and pending.time and (GetTime() - pending.time) < 1 then + -- If SPELL_CAST_EVENT target differs from SPELL_START_SELF target, + -- the client redirected the cast (e.g. offline target → selfcast). + -- Discard pending and trust the actual targetGuid from SPELL_START_SELF. + if pending.targetGuid == targetGuid then + local name = UnitName(pending.targetGuid) + if name and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then + pendingTarget = name + pendingTargetGuid = pending.targetGuid + end + end + pending.spellId = nil + pending.spellName = nil + pending.targetGuid = nil + pending.time = nil + end + local target = pendingTarget or resolveNameFromGuid(targetGuid) or senttarget or spell_queue[3] + -- resolved GUID: prefer pendingTargetGuid (mouseover/click-to-cast), fall back to targetGuid + local resolvedTargetGuid = pendingTargetGuid or targetGuid + + + libpredict.sender.current_cast = spellName + libpredict.sender.current_cast_target = target + + if L["resurrections"][spellName] then + if target then + libpredict:Ress(player, target, casterGuid) + libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/") + libpredict.sender:SendResCommMsg("RES " .. target) + libpredict.sender.resurrecting = true + end + return + end + + if spell_queue[1] == spellName and cache[spell_queue[2]] then + local amount = cache[spell_queue[2]][1] + local casttime = castTime + + if spellName == REGROWTH then + local fullSpell = spell_queue[2] + local _, _, rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)") + local rankNum = rankStr and tonumber(rankStr) or nil + if libpredict.sender.regrowth_timer then + libpredict.sender.regrowth_target_next = target + libpredict.sender.regrowth_rank_next = rankNum + else + libpredict.sender.regrowth_target = target + libpredict.sender.regrowth_rank = rankNum + end + end + + if spellName == PRAYER_OF_HEALING then + -- target is already correctly set from spell_queue[3]: + -- selfcast (ALT) = player, otherwise = current target + -- Use this to find the correct group to heal + local pohTarget = target or player + if GetNumRaidMembers() > 0 then + -- Raid: find pohTarget's subgroup and heal only those members + -- (Turtle WoW changed PoH to heal the target's group, not the caster's group) + local targetGroup + for i = 1, GetNumRaidMembers() do + local name, _, subgroup = GetRaidRosterInfo(i) + if name == pohTarget then targetGroup = subgroup break end + end + -- Fallback to caster's own group if target not in raid + if not targetGroup then + for i = 1, GetNumRaidMembers() do + local name, _, subgroup = GetRaidRosterInfo(i) + if name == player then targetGroup = subgroup break end + end + end + if targetGroup then + for i = 1, GetNumRaidMembers() do + local name, _, subgroup = GetRaidRosterInfo(i) + if subgroup == targetGroup then + libpredict:Heal(player, name, amount, casttime) + libpredict.sender:SendHealCommMsg("Heal/" .. name .. "/" .. amount .. "/" .. casttime .. "/") + libpredict.sender.healing = true + end + end + end + else + -- Party: heal all party members including self + libpredict:Heal(player, player, amount, casttime) + libpredict.sender:SendHealCommMsg("Heal/" .. player .. "/" .. amount .. "/" .. casttime .. "/") + libpredict.sender.healing = true + for i = 1, 4 do + if CheckInteractDistance("party"..i, 4) then + local pname = UnitName("party"..i) + libpredict:Heal(player, pname, amount, casttime) + libpredict.sender:SendHealCommMsg("Heal/" .. pname .. "/" .. amount .. "/" .. casttime .. "/") + libpredict.sender.healing = true + end + end + end + return -- skip the generic Heal call below + end + + -- If the resolved heal target is itself hostile (e.g. self-cast heal while targeting an enemy), + -- store the heal under the player so the player frame shows the prediction. + -- Use resolvedTargetGuid (prefers pendingTargetGuid from mouseover/click-to-cast) so we + -- don't wrongly fall back to player when healing a friend via mouseover with a foe in target. + local healTarget = target + local unitTargetGuid = GetUnitGUID and GetUnitGUID("target") + local healTargetIsHostile = resolvedTargetGuid and unitTargetGuid + and resolvedTargetGuid == unitTargetGuid + and UnitExists("target") + and (UnitCanAttack("player", "target") or not UnitIsFriend("player", "target")) + if healTargetIsHostile then + healTarget = player + end + libpredict:Heal(player, healTarget, amount, casttime) + libpredict.sender:SendHealCommMsg("Heal/" .. (healTarget or "") .. "/" .. amount .. "/" .. casttime .. "/") + libpredict.sender.healing = true + end +end + +-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer) +pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId) + libpredict:HealStop(player) + local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") + if spellName == REGROWTH then + local now = pfUI.uf.now or GetTime() + if libpredict.sender.regrowth_timer then + libpredict.sender.regrowth_start_next = now + else + libpredict.sender.regrowth_start = now + end + libpredict.sender.regrowth_timer = now + 0.1 + end + libpredict.sender.current_cast = nil + libpredict.sender.current_cast_target = nil +end + +-- SPELL_START_OTHER: foreign cast started (heals + rez) +-- Signature: fn(spellId, casterGuid, targetGuid, castTime) +pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {} +pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime) + local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") + if not spellName then return end + + local casterName = resolveNameFromGuid(casterGuid) + if not casterName then return end + + -- Resurrection cast + if L["resurrections"][spellName] then + local targetName = resolveNameFromGuid(targetGuid) + if targetName then + libpredict:Ress(casterName, targetName, casterGuid) + end + return + end + + -- Heal cast: look up cached amount from a previous cast by this healer + local targetName = resolveNameFromGuid(targetGuid) + if not targetName then return end + + local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or "" + local spellKey = spellName .. (rankStr or "") + + local amount = foreignCache[casterName] and foreignCache[casterName][spellKey] + if not amount then return end -- no data yet, skip until we have a real value + + -- Prayer of Healing: heal entire subgroup of the target + if spellName == PRAYER_OF_HEALING then + if GetNumRaidMembers() > 0 then + local targetGroup + for i = 1, GetNumRaidMembers() do + local rname, _, subgroup = GetRaidRosterInfo(i) + if rname == targetName then targetGroup = subgroup break end + end + if not targetGroup then + for i = 1, GetNumRaidMembers() do + local rname, _, subgroup = GetRaidRosterInfo(i) + if rname == casterName then targetGroup = subgroup break end + end + end + if targetGroup then + for i = 1, GetNumRaidMembers() do + local rname, _, subgroup = GetRaidRosterInfo(i) + if subgroup == targetGroup then + libpredict:Heal(casterName, rname, amount, castTime, casterGuid) + end + end + end + else + -- Party: heal self + all members + libpredict:Heal(casterName, casterName, amount, castTime, casterGuid) + for i = 1, 4 do + local pname = UnitName("party" .. i) + if pname then + libpredict:Heal(casterName, pname, amount, castTime, casterGuid) + end + end + end + return + end + + libpredict:Heal(casterName, targetName, amount, castTime, casterGuid) +end + +-- SPELL_GO_SELF: own cast landed - HoTs + own rez timer +-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7) +pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {} +pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7) + -- Instant HoTs + local hotType = SPELL_IDS[spellId] + if hotType then + local targetGuid = a4 + local targetName = resolveNameFromGuid(targetGuid) + if targetName then + local duration + if hotType == "Reju" then duration = rejuvDuration or 12 + elseif hotType == "Renew" then duration = renewDuration or 15 + end + local rank = 0 + if GetSpellRecField then + local rankStr = GetSpellRecField(spellId, "rank") + if rankStr and rankStr ~= "" then + rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0 + end + end + local playerName = UnitName("player") + libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank) + local rankStr = tostring(rank) + if libpredict.sender and libpredict.sender.SendHealCommMsg then + libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") + elseif GetNumRaidMembers() > 0 then + SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID") + elseif GetNumPartyMembers() > 0 then + SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY") + end + end + end + -- Own rez landed: set timer + if isRezSpell(spellId) then + local targetGuid = a4 + local targetName = resolveNameFromGuid(targetGuid) + local playerName = UnitName("player") + if playerName and targetName then + libpredict:RessSetTimer(playerName, targetName) + end + end + +end + +-- SPELL_GO_OTHER: foreign cast landed - rez timer + HealStop +-- Signature: fn(spellId, casterGuid, targetGuid) +pfUI.libdebuff_spell_go_other_hooks = pfUI.libdebuff_spell_go_other_hooks or {} +pfUI.libdebuff_spell_go_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid) + local casterName = resolveNameFromGuid(casterGuid) + if not casterName then return end + + if isRezSpell(spellId) then + local targetName = resolveNameFromGuid(targetGuid) + if targetName then + libpredict:RessSetTimer(casterName, targetName) + end + return + end + + -- Heal landed → prediction fulfilled, clean up + libpredict:HealStop(casterName) +end + +-- SPELL_FAILED_OTHER: remove cancelled resses/heals +-- Signature: fn(casterGuid, spellId) +pfUI.libdebuff_spell_failed_other_hooks = pfUI.libdebuff_spell_failed_other_hooks or {} +pfUI.libdebuff_spell_failed_other_hooks["libpredict"] = function(casterGuid, spellId) + if not casterGuid then return end + local ressName = ressGuidToName[casterGuid] + if ressName then + libpredict:RessStop(ressName) + end + local healName = healGuidToName[casterGuid] + if healName then libpredict:HealStop(healName) end +end + +libpredict:SetScript("OnUpdate", function() + -- throttle cleanup - no need to check every frame + local now = pfUI.uf.now or GetTime() + if (this.tick or 0) > now then return end + this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS) + + -- update on timeout events + for timestamp, targets in pairs(events) do + if now >= timestamp then + events[timestamp] = nil + end + end + + -- Rez timeout: remove offer after 60s if player doesn't accept + for target, senders in pairs(ress_timers) do + for sender, expiry in pairs(senders) do + if now >= expiry then + senders[sender] = nil + if ress[target] then ress[target][sender] = nil end + end + end + end +end) + +function libpredict:ParseComm(sender, msg) + local msgtype, target, heal, time, rank + + if msg == "HealStop" or msg == "Healstop" or msg == "GrpHealstop" then + msgtype = "Stop" + -- DEBUG: Log when HealStop received + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender)) + end + elseif msg == "Resurrection/stop/" then + msgtype = "RessStop" + elseif msg then + local msgobj = {strsplit("/", msg)} + + if msgobj and msgobj[1] and msgobj[2] then + -- legacy healcomm object + if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then + msgtype, time = "Delay", msgobj[2] + end + + if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then + msgtype, target = "Ress", msgobj[2] + end + + if msgobj[1] == "Heal" and msgobj[2] then + msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4] + end + + if msgobj[1] == "GrpHeal" and msgobj[2] then + msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3] + for i=4,8 do + if msgobj[i] then table.insert(target, msgobj[i]) end + end + end + + if msgobj[1] == "Reju" or msgobj[1] == "Renew" or msgobj[1] == "Regr" then --hots + msgtype, target, heal, time = "Hot", msgobj[2], msgobj[1], msgobj[3] + -- NEW: Parse rank (optional, backwards compatible) + -- Format: "Reju/Target/12/10/" where msgobj[3]=duration, msgobj[4]=rank + -- "0" = unknown rank (for clients without rank extraction) + local rankStr = msgobj[4] + if rankStr and rankStr ~= "" and rankStr ~= "/" and rankStr ~= "0" then + rank = tonumber(rankStr) + end + end + elseif select and pfGetCastInfo then + -- latest healcomm + msgtype = tonumber(string.sub(msg, 1, 3)) + if not msgtype then return end + + if msgtype == 0 then + msgtype = "Heal" + heal = tonumber(string.sub(msg, 4, 8)) + target = string.sub(msg,9, -1) + + local starttime = select(5, pfGetCastInfo(sender)) + local endtime = select(6, pfGetCastInfo(sender)) + if not starttime or not endtime then return end + time = endtime - starttime + elseif msgtype == 1 then + msgtype = "Stop" + elseif msgtype == 2 then + msgtype = "Heal" + heal = tonumber(string.sub(msg,4, 8)) + target = {strsplit(":", string.sub(msg,9, -1))} + local starttime = select(5, pfGetCastInfo(sender)) + local endtime = select(6, pfGetCastInfo(sender)) + if not starttime or not endtime then return end + time = endtime - starttime + end + end + end + + return msgtype, target, heal, time, rank +end + +-- Duplicate detection for HoT messages +local recentHots = {} +local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s + +function libpredict:ParseChatMessage(sender, msg, comm) + local msgtype, target, heal, time, rank + + if comm == "HealComm" then + msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg) + elseif comm == "CTRA" then + local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)") + if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then + msgtype = "Ress" + target = ctratarget + end + end + + if msgtype == "Stop" and sender then + libpredict:HealStop(sender) + return + elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then + libpredict:RessStop(sender) + return + elseif msgtype == "Delay" and time then + libpredict:HealDelay(sender, time) + elseif msgtype == "Heal" and target and heal and time then + if type(target) == "table" then + for _, name in pairs(target) do + libpredict:Heal(sender, name, heal, time) + end + else + libpredict:Heal(sender, target, heal, time) + end + elseif msgtype == "Ress" then + -- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook) + local playerName = UnitName("player") + if sender ~= playerName then + local senderGuid + for i = 1, GetNumRaidMembers() do + local unit = "raid" .. i + if UnitName(unit) == sender then + senderGuid = GetUnitGUID(unit) + break + end + end + if not senderGuid then + for i = 1, GetNumPartyMembers() do + local unit = "party" .. i + if UnitName(unit) == sender then + senderGuid = GetUnitGUID(unit) + break + end + end + end + libpredict:Ress(sender, target, senderGuid) + end + elseif msgtype == "Hot" then + -- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW + local now = pfUI.uf.now or GetTime() + local key = sender .. target .. heal + if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[DUPLICATE IGNORED]|r " .. key) + end + return + end + recentHots[key] = now + + -- Cleanup old entries (every 10s) + if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then + for k, v in pairs(recentHots) do + if (now - v) > DUPLICATE_WINDOW then + recentHots[k] = nil + end + end + libpredict.lastCleanup = now + end + + -- For own HoTs: correct the startTime + if sender == UnitName("player") then + local existing = hots[target] and hots[target][heal] + + -- Do not overwrite if an active timer already exists + if existing and (existing.start + existing.duration) > now then + return + end + + -- Compensate for HealComm delay + local delay = (heal == "Regr") and 0.3 or 0 + local correctedStart = now - delay + + libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self", rank) + return + end + libpredict:Hot(sender, target, heal, time, nil, "ParseComm", rank) + end +end + +function libpredict:AddEvent(time, target) + events[time] = events[time] or {} + table.insert(events[time], target) +end + +function libpredict:Heal(sender, target, amount, duration, senderGuid) + if not sender or not target or not amount or not duration then + return + end + + local now = pfUI.uf.now or GetTime() + local timeout = duration/1000 + now + heals[target] = heals[target] or {} + heals[target][sender] = { amount, timeout } + if senderGuid then healGuidToName[senderGuid] = sender end + libpredict:AddEvent(timeout, target) +end + +-- Debug flag +libpredict.debug = false + +function libpredict:Hot(sender, target, spell, duration, startTime, source, rank) + hots[target] = hots[target] or {} + hots[target][spell] = hots[target][spell] or {} + + -- Correct Regrowth duration (server returns 21, should be 20) + if spell == "Regr" then + duration = 20 + end + + -- Sicherstellen dass duration eine Zahl ist + duration = tonumber(duration) or duration + + -- Rank protection: Don't overwrite higher rank HoT with lower rank + local existing = hots[target][spell] + if existing and existing.rank and rank then + local existingRank = tonumber(existing.rank) or 0 + local newRank = tonumber(rank) or 0 + + local now = pfUI.uf.now or GetTime() + local existingTimeleft = (existing.start + existing.duration) - now + + -- If existing HoT is still active and has higher rank, don't overwrite + if existingTimeleft > 0 and newRank > 0 and newRank < existingRank then + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[Hot RANK BLOCK]|r %s Rank %d cannot overwrite Rank %d on %s", + spell, newRank, existingRank, target)) + end + return -- Don't overwrite! + end + end + + local now = pfUI.uf.now or GetTime() + hots[target][spell].duration = duration + hots[target][spell].start = startTime or now + hots[target][spell].rank = rank -- Store rank for protection + + -- Debug + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc[Hot]|r src=" .. (source or "?") .. + " | sender=" .. (sender or "nil") .. + " | target=" .. (target or "nil") .. + " | spell=" .. (spell or "nil") .. + " | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")" .. + " | rank=" .. tostring(rank or "?")) + end + + -- update aura events of relevant unitframes + if pfUI and pfUI.uf and pfUI.uf.frames then + for _, frame in pairs(pfUI.uf.frames) do + if frame.namecache == target then + frame.update_aura = true + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r") + end + end + end + end +end + +function libpredict:HealStop(sender) + for ttarget, t in pairs(heals) do + for tsender in pairs(heals[ttarget]) do + if sender == tsender then + heals[ttarget][tsender] = nil + end + end + end + -- cleanup reverse lookup + for guid, name in pairs(healGuidToName) do + if name == sender then healGuidToName[guid] = nil end + end +end + +function libpredict:HealDelay(sender, delay) + local delay = delay/1000 + for target, t in pairs(heals) do + for tsender, amount in pairs(heals[target]) do + if sender == tsender then + amount[2] = amount[2] + delay + libpredict:AddEvent(amount[2], target) + end + end + end +end + +function libpredict:Ress(sender, target, senderGuid) + ress[target] = ress[target] or {} + ress[target][sender] = true + if senderGuid then ressGuidToName[senderGuid] = sender end + -- no timer here - timer is only set once the cast actually completes +end + +function libpredict:RessSetTimer(sender, target) + ress_timers[target] = ress_timers[target] or {} + local existing = ress_timers[target][sender] + if not existing or GetTime() >= existing then + ress_timers[target][sender] = GetTime() + RESS_TIMEOUT + else + end +end + +function libpredict:RessStop(sender) + local now = GetTime() + for ttarget, t in pairs(ress) do + for tsender in pairs(ress[ttarget]) do + if sender == tsender then + local expiry = ress_timers[ttarget] and ress_timers[ttarget][tsender] + if not expiry or now >= expiry then + ress[ttarget][tsender] = nil + if ress_timers[ttarget] then ress_timers[ttarget][tsender] = nil end + else + end + end + end + end + for guid, name in pairs(ressGuidToName) do + if name == sender then ressGuidToName[guid] = nil end + end +end + +function libpredict:UnitGetIncomingHeals(unit) + if not unit then return 0 end + local name = UnitName(unit) + if not name then return 0 end + if UnitIsDeadOrGhost(unit) then return 0 end + + local sumheal = 0 + if not heals[name] then + return sumheal + else + local now = pfUI.uf.now or GetTime() + for sender, amount in pairs(heals[name]) do + if amount[2] <= now then + heals[name][sender] = nil + else + sumheal = sumheal + amount[1] + end + end + end + return sumheal +end + +function libpredict:UnitHasIncomingResurrection(unit) + if not unit then return nil end + local name = UnitName(unit) + if not name then return nil end + + if not ress[name] then + return nil + else + for sender, val in pairs(ress[name]) do + if val == true then + return val + end + end + end + return nil +end + +local realm = GetRealmName() +local resetcache = CreateFrame("Frame") +local hotsetbonus = libtipscan:GetScanner("hotsetbonus") +resetcache:RegisterEvent("PLAYER_ENTERING_WORLD") +resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB") +resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED") +resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED") +resetcache:SetScript("OnEvent", function() + if event == "PLAYER_ENTERING_WORLD" then + -- load and initialize previous caches of spell amounts + pfUI_cache["prediction"] = pfUI_cache["prediction"] or {} + pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {} + pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {} + pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {} + cache = pfUI_cache["prediction"][realm][player]["heals"] + end + + if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then + -- skip non-player events + if arg1 and arg1 ~= "player" then return end + + local gear = "" + for id = 1, 18 do + gear = gear .. (GetInventoryItemLink("player",id) or "") + end + + -- abort when inventory didn't change + if gear == gear_string then return end + gear_string = gear + + local setBonusCounter + setBonusCounter = 0 + for i=1,10 do --there is no need to check slots above 10 + hotsetbonus:SetInventoryItem("player", i) + if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end + end + rejuvDuration = setBonusCounter == 8 and 15 or 12 + setBonusCounter = 0 + for i =1,10 do + hotsetbonus:SetInventoryItem("player", i) + if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end + end + renewDuration = setBonusCounter == 5 and 18 or 15 + end + + -- flag all cached heals for renewal + for k in pairs(cache) do + if type(cache[k]) == "number" or type(cache[k]) == "string" then + -- migrate old data + local oldval = cache[k] + cache[k] = { [1] = oldval } + end + + -- flag for reset + cache[k][2] = true + end +end) + +local function UpdateCache(spell, heal, crit) + local heal = heal and tonumber(heal) + if not spell or not heal then return end + + if not cache[spell] then + -- no cache yet: save whatever we get + cache[spell] = {} + cache[spell][1] = crit and heal*2/3 or heal + cache[spell][2] = crit + elseif cache[spell][2] == true then + -- flagged as stale (gear/skill change): always overwrite + cache[spell][1] = crit and heal*2/3 or heal + cache[spell][2] = crit + elseif crit then + -- crit: don't overwrite existing non-crit value + else + -- non-crit: save best value + if cache[spell][1] < heal then + cache[spell][1] = heal + end + cache[spell][2] = false + end +end + +-- Cooldown for local instant HoT hooks (prevents spam on click-to-cast) +local instantHotCooldown = {} +local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s) + +-- Pending HoTs Queue - wird nach Delay verifiziert +local pendingHots = {} + +-- Helper: check if buff is present on unit +local function UnitHasBuff(unit, buffName) + for i = 1, 32 do + local name = UnitBuff(unit, i) + if not name then break end + if name == buffName then return true end + end + return false +end + +-- Gather Data by User Actions +hooksecurefunc("CastSpell", function(id, bookType) + if not libpredict.sender.enabled then return end + local effect, rank = libspell.GetSpellInfo(id, bookType) + if not effect then return end + spell_queue[1] = effect + spell_queue[2] = effect.. ( rank or "" ) + spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") + + -- Extract rank number + local rankNum = nil + if rank and rank ~= "" then + rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil + end + + -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback + + if effect == REJUVENATION then + local target = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Reju" .. target + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) + end + libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/") + elseif effect == RENEW then + local target = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Renew" .. target + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) + end + libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/"..rankStr.."/") + end +end) + +hooksecurefunc("CastSpellByName", function(effect, target) + if not libpredict.sender.enabled then return end + local effect, rank = libspell.GetSpellInfo(effect) + if not effect then return end + local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit + mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover) + + local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") + + target = target and type(target) == "string" and UnitName(target) or target + target = target and target == true and UnitName("player") or target + target = target and target == 1 and UnitName("player") or target + + -- Extract rank number + local rankNum = nil + if rank and rank ~= "" then + rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil + end + + -- Only overwrite spell_queue if no cast is in progress + -- (prevents instant spam from destroying the queue during a Regrowth cast) + if not libpredict.sender.current_cast then + spell_queue[1] = effect + spell_queue[2] = effect.. ( rank or "" ) + spell_queue[3] = target or mouseover or default + end + + -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback + + if effect == REJUVENATION then + local hotTarget = target or mouseover or default + local now = pfUI.uf.now or GetTime() + local key = "Reju" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) + end + libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") + elseif effect == RENEW then + local hotTarget = target or mouseover or default + local now = pfUI.uf.now or GetTime() + local key = "Renew" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) + end + libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") + end +end) + +local scanner = libtipscan:GetScanner("prediction") +hooksecurefunc("UseAction", function(slot, target, selfcast) + if not libpredict.sender.enabled then return end + if GetActionText(slot) or not IsCurrentAction(slot) then return end + scanner:SetAction(slot) + local effect, rank = scanner:Line(1) + if not effect then return end + spell_queue[1] = effect + spell_queue[2] = effect.. ( rank or "" ) + spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") + + -- Extract rank number + local rankNum = nil + if rank and rank ~= "" then + rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil + end + + -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback + + if effect == REJUVENATION then + local hotTarget = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Reju" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) + end + libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") + elseif effect == RENEW then + local hotTarget = spell_queue[3] + local now = pfUI.uf.now or GetTime() + local key = "Renew" .. hotTarget + + -- Cooldown-Check + if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then + return + end + instantHotCooldown[key] = now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) + end + libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant", rankNum) + local rankStr = rankNum and tostring(rankNum) or "0" + libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") + end +end) + +libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent) +libpredict.sender.enabled = true +libpredict.sender.SendHealCommMsg = function(self, msg) + -- Smart channel selection: Only send to relevant channel to avoid duplicates + if GetNumRaidMembers() > 0 then + -- In raid: Only send to RAID (includes all raid members) + SendAddonMessage("HealComm", msg, "RAID") + elseif GetNumPartyMembers() > 0 then + -- In party: Only send to PARTY + SendAddonMessage("HealComm", msg, "PARTY") + end + -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) + -- BG groups are handled by RAID channel +end +libpredict.sender.SendResCommMsg = function(self, msg) + -- Smart channel selection: Only send to relevant channel to avoid duplicates + if GetNumRaidMembers() > 0 then + -- In raid: Only send to RAID (includes all raid members) + SendAddonMessage("CTRA", msg, "RAID") + elseif GetNumPartyMembers() > 0 then + -- In party: Only send to PARTY + SendAddonMessage("CTRA", msg, "PARTY") + end + -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) + -- BG groups are handled by RAID channel +end + +libpredict.sender:SetScript("OnUpdate", function() + -- trigger delayed regrowth timers + local now = pfUI.uf.now or GetTime() + if this.regrowth_timer and now > this.regrowth_timer then + local target = this.regrowth_target or player + local duration = 20 + local startTime = this.regrowth_start + local rank = this.regrowth_rank + + libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank) + local rankStr = rank and tostring(rank) or "0" + libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/") + + -- Apply next queued Regrowth if available + this.regrowth_target = this.regrowth_target_next + this.regrowth_start = this.regrowth_start_next + this.regrowth_rank = this.regrowth_rank_next + this.regrowth_target_next = nil + this.regrowth_start_next = nil + this.regrowth_rank_next = nil + this.regrowth_timer = nil + end +end) + +-- Nampower events +libpredict.sender:RegisterEvent("SPELL_FAILED_SELF") +libpredict.sender:RegisterEvent("SPELL_DELAYED_SELF") +libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF") +libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers + +-- force cache updates +libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED") +libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED") + +-- Shared cleanup helper for failed/interrupted casts +local function onCastFailed() + local s = libpredict.sender + if s.healing then + libpredict:HealStop(UnitName("player")) + s:SendHealCommMsg("Healstop") + s.healing = nil + elseif s.resurrecting then + local target = s.current_cast_target or senttarget or spell_queue[3] + libpredict:RessStop(UnitName("player")) + s:SendHealCommMsg("Resurrection/stop/") + s:SendResCommMsg("RESNO " .. (target or "")) + s.resurrecting = nil + end + if s.current_cast == REGROWTH then + s.regrowth_timer = nil + s.regrowth_start = nil + s.regrowth_target_next = nil + s.regrowth_start_next = nil + end + s.current_cast = nil + s.current_cast_target = nil +end + +libpredict.sender:SetScript("OnEvent", function() + -- ============================================================ + -- NAMPOWER PATH + -- ============================================================ + if event == "SPELL_HEAL_BY_SELF" then + -- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic + local spellId = arg3 + local amount = arg4 + local isCrit = arg5 == 1 + local isPeriodic = arg6 == 1 + local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") + if spellName and spell_queue[1] == spellName then + UpdateCache(spell_queue[2], amount, isCrit) + end + + elseif event == "SPELL_HEAL_BY_OTHER" then + -- Fires once per hit target for AoE heals (e.g. PoH). + -- Use this to build a per-caster cache of real heal amounts. + -- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic + local casterGuid = arg2 + local spellId = arg3 + local amount = arg4 + local isCrit = arg5 == 1 + local isPeriodic = arg6 == 1 + + if isPeriodic or not spellId or not amount or amount <= 0 then return end + + local casterName = resolveNameFromGuid(casterGuid) + if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF + + local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") + if not spellName then return end + local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or "" + local spellKey = spellName .. (rankStr or "") + + foreignCache[casterName] = foreignCache[casterName] or {} + local existing = foreignCache[casterName][spellKey] + -- Store highest non-crit value for best prediction accuracy + if isCrit then + -- Estimate base from crit (vanilla crit = 150%) + local base = math.floor(amount * 2 / 3) + if not existing or base > existing then + foreignCache[casterName][spellKey] = base + end + else + if not existing or amount > existing then + foreignCache[casterName][spellKey] = amount + end + end + + elseif event == "SPELL_FAILED_SELF" then + onCastFailed() + + elseif event == "SPELL_DELAYED_SELF" then + -- arg1=casterGuid, arg2=delayMs + if libpredict.sender.healing then + libpredict:HealDelay(player, arg2) + libpredict.sender:SendHealCommMsg("Healdelay/" .. arg2 .. "/") + end + + end +end) + +function libpredict:GetHotDuration(unit, spell) + if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end + + -- NEW: Try libdebuff first (Nampower AURA_CAST events) + if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then + local guid = GetUnitGUID(unit) + if guid then + -- Get the best (highest rank) aura cast for this spell + local spellName = spell + + -- Map short spell codes to full names + if spell == "Reju" then + spellName = REJUVENATION + elseif spell == "Regr" then + spellName = REGROWTH + elseif spell == "Renew" then + spellName = RENEW + end + + local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName) + + if start and duration and timeleft then + -- SUCCESS: libdebuff has accurate server-side data! + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d", + spell, unit, duration, timeleft, rank or 0)) + end + return start, duration, timeleft + end + end + end + + -- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data) + local start, duration, timeleft + local now = pfUI.uf.now or GetTime() + + local unitName = UnitName(unit) + local unitdata = hots[unitName] + + if unitdata and unitdata[spell] then + local spellData = unitdata[spell] + if spellData.start and spellData.duration then + local endTime = spellData.start + spellData.duration + if endTime > now - 1 then + start = spellData.start + duration = spellData.duration + timeleft = endTime - now + + if libpredict.debug then + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff9900[GetHotDuration]|r %s on %s via prediction: dur=%.1fs timeleft=%.1fs", + spell, unit, duration, timeleft)) + end + end + end + end + + return start, duration, timeleft +end + +-- Debug command: /hotdebug - Show HoT tracking status +_G.SLASH_HOTDEBUG1 = "/hotdebug" +_G.SlashCmdList.HOTDEBUG = function() + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r") + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") + + -- Check libdebuff availability + local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false + + if libdebuff_now then + DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE") + DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking") + DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED") + else + DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE") + DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated") + end + + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE") + DEFAULT_CHAT_FRAME:AddMessage(" Using hook method + HealComm messages") + + -- Show active HoTs in tracking + local hotCount = 0 + for target, spells in pairs(hots) do + for spell, data in pairs(spells) do + hotCount = hotCount + 1 + end + end + + DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[TRACKED]|r %d HoTs in legacy system", hotCount)) + + DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") + DEFAULT_CHAT_FRAME:AddMessage("Tip: /libpredict.debug = true for verbose logging") +end + +pfUI.api.libpredict = libpredict \ No newline at end of file