Add modules/mouseover.lua
This commit is contained in:
@@ -0,0 +1,100 @@
|
||||
pfUI:RegisterModule("mouseover", "vanilla", function ()
|
||||
pfUI.uf.mouseover = CreateFrame("Frame", "pfMouseOver", UIParent)
|
||||
|
||||
-- Prepare a list of units that can be used via SpellTargetUnit
|
||||
local st_units = { [1] = "player", [2] = "target", [3] = "mouseover" }
|
||||
for i=1, MAX_PARTY_MEMBERS do table.insert(st_units, "party"..i) end
|
||||
for i=1, MAX_RAID_MEMBERS do table.insert(st_units, "raid"..i) end
|
||||
|
||||
-- Try to find a valid (friendly) unitstring that can be used for
|
||||
-- SpellTargetUnit(unit) to avoid another target switch
|
||||
local function GetUnitString(unit)
|
||||
for index, unitstr in pairs(st_units) do
|
||||
if UnitIsUnit(unit, unitstr) then
|
||||
return unitstr
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Same as CastSpellByName but with disabled AutoSelfCast
|
||||
local function NoSelfCast(spell, onself)
|
||||
local cvar_selfcast = GetCVar("AutoSelfCast")
|
||||
|
||||
if cvar_selfcast ~= "0" then
|
||||
SetCVar("AutoSelfCast", "0")
|
||||
pcall(CastSpellByName, spell, onself)
|
||||
SetCVar("AutoSelfCast", cvar_selfcast)
|
||||
else
|
||||
CastSpellByName(spell, onself)
|
||||
end
|
||||
end
|
||||
|
||||
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
|
||||
function SlashCmdList.PFCAST(msg)
|
||||
local restore_target = true
|
||||
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
|
||||
local unit = "mouseover"
|
||||
|
||||
if not UnitExists(unit) then
|
||||
local frame = GetMouseFocus()
|
||||
if frame.label and frame.id then
|
||||
unit = frame.label .. frame.id
|
||||
elseif UnitExists("target") then
|
||||
unit = "target"
|
||||
elseif GetCVar("autoSelfCast") == "1" then
|
||||
unit = "player"
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Nampower: CastSpellByName supports a second unit parameter directly.
|
||||
-- unit is already resolved to "mouseover", "target" or "player" at this point.
|
||||
if not func and GetNampowerVersion then
|
||||
CastSpellByName(msg, unit)
|
||||
return
|
||||
end
|
||||
|
||||
-- If target and mouseover are friendly units, we can't use spell target as it
|
||||
-- would cast on the target instead of the mouseover. However, if the mouseover
|
||||
-- is friendly and the target is not, we can try to obtain the best unitstring
|
||||
-- for the later SpellTargetUnit() call.
|
||||
local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit)
|
||||
|
||||
if UnitIsUnit("target", unit) or (not func and unitstr) then
|
||||
-- no target change required, we can either use spell target
|
||||
-- or the unit is already our current target.
|
||||
restore_target = false
|
||||
else
|
||||
-- The spelltarget can't be used here, we need to switch
|
||||
-- and restore the target during spell cast
|
||||
TargetUnit(unit)
|
||||
end
|
||||
|
||||
if func then
|
||||
func()
|
||||
else
|
||||
-- write temporary unit name
|
||||
pfUI.uf.mouseover.unit = unit
|
||||
|
||||
-- cast without self cast cvar setting
|
||||
-- to allow spells to use spelltarget
|
||||
NoSelfCast(msg)
|
||||
|
||||
-- set spell target to unitstring (or selfcast)
|
||||
if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end
|
||||
|
||||
-- clean up spell target in error case
|
||||
if SpellIsTargeting() then SpellStopTargeting() end
|
||||
|
||||
-- remove temporary mouseover unit
|
||||
pfUI.uf.mouseover.unit = nil
|
||||
end
|
||||
|
||||
if restore_target then
|
||||
TargetLastTarget()
|
||||
end
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user