2033 lines
76 KiB
Lua
2033 lines
76 KiB
Lua
pfUI:RegisterModule("nameplates", "vanilla", function ()
|
|
-- disable original castbars
|
|
pcall(SetCVar, "ShowVKeyCastbar", 0)
|
|
|
|
-- Local function references for performance
|
|
local pfGetCastInfo = pfGetCastInfo -- provided by libcast for vanilla
|
|
local pfGetChannelInfo = pfGetChannelInfo -- provided by libcast for vanilla
|
|
local GetTime = GetTime
|
|
local UnitExists = UnitExists
|
|
local UnitName = UnitName
|
|
local UnitClass = UnitClass
|
|
local UnitLevel = UnitLevel
|
|
local UnitIsPlayer = UnitIsPlayer
|
|
local UnitIsDead = UnitIsDead
|
|
local UnitAffectingCombat = UnitAffectingCombat
|
|
local UnitIsUnit = UnitIsUnit
|
|
local UnitCanAssist = UnitCanAssist
|
|
local UnitHealth = UnitHealth
|
|
local UnitHealthMax = UnitHealthMax
|
|
local UnitMana = UnitMana
|
|
local UnitManaMax = UnitManaMax
|
|
local pairs = pairs
|
|
local tonumber = tonumber
|
|
local strlower = strlower
|
|
local strfind = strfind
|
|
local strlen = strlen
|
|
local floor = floor
|
|
local ceil = ceil
|
|
local abs = abs
|
|
local mathmod = math.mod
|
|
|
|
local unitcolors = {
|
|
["ENEMY_NPC"] = { .9, .2, .3, .8 },
|
|
["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
|
|
["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
|
|
["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
|
|
["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
|
|
}
|
|
|
|
local offtanks = {}
|
|
|
|
local combatstate = {
|
|
-- gets overwritten by user config
|
|
["OFFTANK"] = { r = .7, g = .4, b = .2, a = 1 },
|
|
["NOTHREAT"] = { r = .7, g = .7, b = .2, a = 1 },
|
|
["THREAT"] = { r = .7, g = .2, b = .2, a = 1 },
|
|
["CASTING"] = { r = .7, g = .2, b = .7, a = 1 },
|
|
["STUN"] = { r = .2, g = .7, b = .7, a = 1 },
|
|
["NONE"] = { r = .2, g = .2, b = .2, a = 1 },
|
|
}
|
|
|
|
local elitestrings = {
|
|
["elite"] = "+",
|
|
["rareelite"] = "R+",
|
|
["rare"] = "R",
|
|
["boss"] = "B"
|
|
}
|
|
|
|
-- catch all nameplates
|
|
local childs = {} -- PERF: Reuse table instead of creating new one each scan
|
|
local regions, plate
|
|
local initialized = 0
|
|
|
|
-- Friendly zone nameplate disable state
|
|
local savedHostileState = nil
|
|
local savedFriendlyState = nil
|
|
local inFriendlyZone = false
|
|
local parentcount = 0
|
|
local platecount = 0
|
|
local registry = {}
|
|
|
|
-- ============================================================================
|
|
-- OPTIMIZATION: GUID-based registries for O(1) lookups
|
|
-- ============================================================================
|
|
local guidRegistry = {} -- guid -> plate (for direct event routing)
|
|
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
|
|
|
|
-- Helper function to safely access libdebuff cast data
|
|
local function GetCastInfo(guid)
|
|
return pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid]
|
|
end
|
|
|
|
local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
|
|
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
|
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
|
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
|
local threatMemory = {} -- guid -> true if mob had player targeted
|
|
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
|
|
|
-- PERF: Module-level IterDebuffs callback to avoid closure allocation per call
|
|
local _iterDebuffCount = 0
|
|
local function iterDebuffCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
|
|
if not texture or string.find(texture, "QuestionMark") then return end
|
|
_iterDebuffCount = _iterDebuffCount + 1
|
|
if _iterDebuffCount > 16 then return end
|
|
local b = debuffDisplayBuf[_iterDebuffCount]
|
|
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
|
end
|
|
|
|
-- PERF: Track visible plate count for adaptive throttling
|
|
local visiblePlateCount = 0
|
|
local lastVisibleCheck = 0
|
|
|
|
-- wipe polyfill
|
|
local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end
|
|
|
|
-- Player GUID for filtering
|
|
local PlayerGUID = GetUnitGUID("player")
|
|
|
|
-- ============================================================================
|
|
-- OPTIMIZATION: Config caching
|
|
-- ============================================================================
|
|
local cfg = {}
|
|
local function CacheConfig()
|
|
cfg.showcastbar = C.nameplates["showcastbar"] == "1"
|
|
cfg.targetcastbar = C.nameplates["targetcastbar"] == "1"
|
|
cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5
|
|
if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end
|
|
-- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection)
|
|
if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end
|
|
cfg.namefightcolor = C.nameplates.namefightcolor == "1"
|
|
cfg.spellname = C.nameplates.spellname == "1"
|
|
cfg.showhp = C.nameplates.showhp == "1"
|
|
cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
|
|
cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
|
|
cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
|
|
cfg.targetzoom = C.nameplates.targetzoom == "1"
|
|
cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
|
|
cfg.width = tonumber(C.nameplates.width) or 120
|
|
cfg.heighthealth = tonumber(C.nameplates.heighthealth) or 8
|
|
cfg.targetglow = C.nameplates.targetglow == "1"
|
|
cfg.targethighlight = C.nameplates.targethighlight == "1"
|
|
cfg.outcombatstate = C.nameplates.outcombatstate == "1"
|
|
cfg.barcombatstate = C.nameplates.barcombatstate == "1"
|
|
cfg.ccombatcasting = C.nameplates.ccombatcasting == "1"
|
|
cfg.ccombatthreat = C.nameplates.ccombatthreat == "1"
|
|
cfg.ccombatnothreat = C.nameplates.ccombatnothreat == "1"
|
|
cfg.ccombatstun = C.nameplates.ccombatstun == "1"
|
|
cfg.ccombatofftank = C.nameplates.ccombatofftank == "1"
|
|
cfg.use_unitfonts = C.nameplates.use_unitfonts == "1"
|
|
cfg.font_size = cfg.use_unitfonts and C.global.font_unit_size or C.global.font_size
|
|
cfg.hptextformat = C.nameplates.hptextformat
|
|
-- NEW: Cache debuff config
|
|
cfg.debufftimers = C.nameplates.debufftimers == "1"
|
|
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
|
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
|
|
|
-- Rebuild offtanks lookup table
|
|
offtanks = {}
|
|
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
|
if v ~= "" then offtanks[string.lower(v)] = true end
|
|
end
|
|
end
|
|
|
|
local function RebuildOfftanks()
|
|
offtanks = {}
|
|
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
|
if v ~= "" then offtanks[string.lower(v)] = true end
|
|
end
|
|
end
|
|
RebuildOfftanks()
|
|
|
|
-- ============================================================================
|
|
-- OPTIMIZATION: Frame state cache
|
|
-- ============================================================================
|
|
local frameState = {
|
|
now = 0,
|
|
hasTarget = false,
|
|
targetGuid = nil,
|
|
hasMouseover = false,
|
|
}
|
|
|
|
-- cache default border color
|
|
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
|
|
|
-- Vanilla Lua 5.0 bitwise check: math.mod(math.floor(value / flag), 2) ~= 0
|
|
local function HasFlag(flags, flag)
|
|
return math.mod(math.floor(flags / flag), 2) ~= 0
|
|
end
|
|
|
|
local UNIT_FLAG_IN_COMBAT = 524288 -- 0x00080000
|
|
local NULL_GUID = "0x0000000000000000"
|
|
|
|
local function RebuildRaidGuidCache()
|
|
for k in pairs(raidGuidCache) do raidGuidCache[k] = nil end
|
|
for i = 1, GetNumRaidMembers() do
|
|
local g = GetUnitGUID("raid"..i)
|
|
if g then raidGuidCache[g] = UnitName("raid"..i) end
|
|
end
|
|
for i = 1, GetNumPartyMembers() do
|
|
local g = GetUnitGUID("party"..i)
|
|
if g then raidGuidCache[g] = UnitName("party"..i) end
|
|
end
|
|
local pg = GetUnitGUID("player")
|
|
if pg then raidGuidCache[pg] = UnitName("player") end
|
|
end
|
|
|
|
local combatColorCache = {} -- guid -> { color, expires }
|
|
|
|
local function GetCombatStateColor(guid)
|
|
-- PERF: Quick exit if player not in combat
|
|
if not UnitAffectingCombat("player") then return false end
|
|
if UnitCanAssist("player", guid) then return false end
|
|
|
|
-- PERF: 0.2s throttle per guid - color changes are not time-critical
|
|
local now = frameState.now
|
|
local cached = combatColorCache[guid]
|
|
if cached and cached.expires > now then
|
|
return cached.color
|
|
end
|
|
|
|
local flags = GetUnitField and GetUnitField(guid, "flags")
|
|
if not flags then return false end
|
|
if not HasFlag(flags, UNIT_FLAG_IN_COMBAT) then return false end
|
|
|
|
local mobTargetGuid = GetUnitField and GetUnitField(guid, "target")
|
|
local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
|
|
|
|
local target = guid.."target"
|
|
local color = false
|
|
|
|
local castInfo = GetCastInfo(guid)
|
|
local isCasting = castInfo and castInfo.endTime and now < castInfo.endTime
|
|
local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
|
|
|
|
if targetingPlayer then
|
|
threatMemory[guid] = true
|
|
elseif hasTarget and not isCasting then
|
|
threatMemory[guid] = nil
|
|
end
|
|
|
|
-- PERF: O(1) GUID lookup via raidGuidCache instead of O(40) loop
|
|
local targetName = hasTarget and (UnitName(target) or raidGuidCache[mobTargetGuid])
|
|
|
|
if cfg.ccombatcasting and isCasting then
|
|
color = combatstate.CASTING
|
|
elseif cfg.ccombatthreat and (targetingPlayer or threatMemory[guid]) then
|
|
color = combatstate.THREAT
|
|
elseif cfg.ccombatofftank and targetName and offtanks[strlower(targetName)] then
|
|
color = combatstate.OFFTANK
|
|
elseif cfg.ccombatofftank and pfUI.uf and pfUI.uf.raid and targetName and pfUI.uf.raid.tankrole[targetName] then
|
|
color = combatstate.OFFTANK
|
|
elseif cfg.ccombatnothreat and hasTarget then
|
|
color = combatstate.NOTHREAT
|
|
elseif cfg.ccombatstun and not hasTarget then
|
|
color = combatstate.STUN
|
|
end
|
|
|
|
combatColorCache[guid] = combatColorCache[guid] or {}
|
|
combatColorCache[guid].color = color
|
|
combatColorCache[guid].expires = now + 0.2
|
|
|
|
return color
|
|
end
|
|
|
|
local function DoNothing()
|
|
return
|
|
end
|
|
|
|
local function wipe(table)
|
|
if type(table) ~= "table" then
|
|
return
|
|
end
|
|
for k in pairs(table) do
|
|
table[k] = nil
|
|
end
|
|
end
|
|
|
|
local function IsNamePlate(frame)
|
|
if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end
|
|
regions = plate:GetRegions()
|
|
|
|
if not regions then return nil end
|
|
if not regions.GetObjectType then return nil end
|
|
if not regions.GetTexture then return nil end
|
|
|
|
if regions:GetObjectType() ~= "Texture" then return nil end
|
|
return regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" or nil
|
|
end
|
|
|
|
local function DisableObject(object)
|
|
if not object then return end
|
|
if not object.GetObjectType then return end
|
|
|
|
local otype = object:GetObjectType()
|
|
|
|
if otype == "Texture" then
|
|
object:SetTexture("")
|
|
object:SetTexCoord(0, 0, 0, 0)
|
|
elseif otype == "FontString" then
|
|
object:SetWidth(0.001)
|
|
elseif otype == "StatusBar" then
|
|
object:SetStatusBarTexture("")
|
|
end
|
|
end
|
|
|
|
local function TotemPlate(name)
|
|
if C.nameplates.totemicons == "1" then
|
|
for totem, icon in pairs(L["totems"]) do
|
|
if string.find(name, totem) then return icon end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function HidePlate(unittype, name, fullhp, target)
|
|
-- keep some plates always visible according to config
|
|
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
|
|
if C.nameplates.target == "1" and target then return nil end
|
|
|
|
-- return true when something needs to be hidden
|
|
if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then
|
|
return true
|
|
elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then
|
|
return true
|
|
elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then
|
|
return true
|
|
elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then
|
|
return true
|
|
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
|
|
return true
|
|
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
|
|
for i, critter in pairs(L["critters"]) do
|
|
if string.lower(name) == string.lower(critter) then return true end
|
|
end
|
|
elseif C.nameplates.totems == "1" then
|
|
for totem in pairs(L["totems"]) do
|
|
if string.find(name, totem) then return true end
|
|
end
|
|
end
|
|
|
|
-- nothing to hide
|
|
return nil
|
|
end
|
|
|
|
local function abbrevname(t)
|
|
return string.sub(t,1,1)..". "
|
|
end
|
|
|
|
local function GetNameString(name)
|
|
local abbrev = pfUI_config.unitframes.abbrevname == "1" or nil
|
|
local size = 20
|
|
|
|
-- first try to only abbreviate the first word
|
|
if abbrev and name and strlen(name) > size then
|
|
name = string.gsub(name, "^(%S+) ", abbrevname)
|
|
end
|
|
|
|
-- abbreviate all if it still doesn't fit
|
|
if abbrev and name and strlen(name) > size then
|
|
name = string.gsub(name, "(%S+) ", abbrevname)
|
|
end
|
|
|
|
return name
|
|
end
|
|
|
|
|
|
local function GetUnitType(red, green, blue)
|
|
if red > .9 and green < .2 and blue < .2 then
|
|
return "ENEMY_NPC"
|
|
elseif red > .9 and green > .9 and blue < .2 then
|
|
return "NEUTRAL_NPC"
|
|
elseif red < .2 and green < .2 and blue > 0.9 then
|
|
return "FRIENDLY_PLAYER"
|
|
elseif red < .2 and green > .9 and blue < .2 then
|
|
return "FRIENDLY_NPC"
|
|
end
|
|
end
|
|
|
|
local filter, list, cache
|
|
local function DebuffFilterPopulate()
|
|
-- initialize variables
|
|
filter = C.nameplates["debuffs"]["filter"]
|
|
if filter == "none" then return end
|
|
list = C.nameplates["debuffs"][filter]
|
|
cache = {}
|
|
|
|
-- populate list
|
|
for _, val in pairs({strsplit("#", list)}) do
|
|
cache[strlower(val)] = true
|
|
end
|
|
end
|
|
|
|
local function DebuffFilter(effect)
|
|
if filter == "none" then return true end
|
|
if not cache then DebuffFilterPopulate() end
|
|
|
|
if filter == "blacklist" and cache[strlower(effect)] then
|
|
return nil
|
|
elseif filter == "blacklist" then
|
|
return true
|
|
elseif filter == "whitelist" and cache[strlower(effect)] then
|
|
return true
|
|
elseif filter == "whitelist" then
|
|
return nil
|
|
end
|
|
end
|
|
|
|
local function PlateCacheDebuffs(self, unitstr, verify)
|
|
if not self.debuffcache then self.debuffcache = {} end
|
|
if not libdebuff then return end
|
|
|
|
local now = GetTime()
|
|
|
|
-- Clear existing cache slots
|
|
for id = 1, 16 do
|
|
if self.debuffcache[id] then
|
|
self.debuffcache[id].empty = true
|
|
end
|
|
end
|
|
|
|
-- Use IterDebuffs if Nampower available, else fall back to slot loop
|
|
if unitstr and libdebuff.IterDebuffs and GetUnitGUID then
|
|
local id = 0
|
|
libdebuff:IterDebuffs(unitstr, function(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
|
|
if not effect or not texture then return end
|
|
id = id + 1
|
|
if id > 16 then return end
|
|
local stop = (timeleft and timeleft > 0) and (now + timeleft) or nil
|
|
local start = stop and (stop - (duration or 0)) or now
|
|
self.debuffcache[id] = self.debuffcache[id] or {}
|
|
self.debuffcache[id].effect = effect
|
|
self.debuffcache[id].texture = texture
|
|
self.debuffcache[id].stacks = stacks
|
|
self.debuffcache[id].duration = duration or 0
|
|
self.debuffcache[id].start = start
|
|
self.debuffcache[id].stop = stop
|
|
self.debuffcache[id].empty = nil
|
|
end)
|
|
else
|
|
for id = 1, 16 do
|
|
local effect, _, texture, stacks, _, duration, timeleft
|
|
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
|
|
if effect and timeleft and timeleft > 0 then
|
|
local start = now - ( (duration or 0) - ( timeleft or 0) )
|
|
local stop = now + timeleft
|
|
self.debuffcache[id] = self.debuffcache[id] or {}
|
|
self.debuffcache[id].effect = effect
|
|
self.debuffcache[id].texture = texture
|
|
self.debuffcache[id].stacks = stacks
|
|
self.debuffcache[id].duration = duration or 0
|
|
self.debuffcache[id].start = start
|
|
self.debuffcache[id].stop = stop
|
|
self.debuffcache[id].empty = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
self.verify = verify
|
|
end
|
|
|
|
local function PlateUnitDebuff(self, id)
|
|
-- break on unknown data
|
|
if not self.debuffcache then return end
|
|
if not self.debuffcache[id] then return end
|
|
if not self.debuffcache[id].stop then return end
|
|
|
|
-- break on timeout debuffs
|
|
if self.debuffcache[id].empty then return end
|
|
if self.debuffcache[id].stop < GetTime() then return end
|
|
|
|
-- return cached debuff
|
|
local c = self.debuffcache[id]
|
|
return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
|
|
end
|
|
|
|
local function CreateDebuffIcon(plate, index)
|
|
plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
|
|
plate.debuffs[index]:Hide()
|
|
plate.debuffs[index]:SetFrameLevel(4)
|
|
|
|
plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
|
|
plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
|
|
plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
|
|
|
|
plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
|
|
plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
|
|
plate.debuffs[index].stacks:SetJustifyH("RIGHT")
|
|
plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
|
|
plate.debuffs[index].stacks:SetTextColor(1,1,0)
|
|
|
|
-- PERF: Use lightweight fake cooldown frame when animation disabled
|
|
-- The Model-based CooldownFrameTemplate causes major lag with many nameplates
|
|
if pfUI.client <= 11200 and cfg.debuffanim ~= 1 then
|
|
plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
|
|
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
|
plate.debuffs[index].cd:SetFrameLevel(6)
|
|
plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
|
|
plate.debuffs[index].cd.AdvanceTime = DoNothing
|
|
plate.debuffs[index].cd.SetSequence = DoNothing
|
|
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
|
else
|
|
-- Use CooldownFrameTemplate for animation or TBC+
|
|
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
|
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
|
plate.debuffs[index].cd:SetFrameLevel(6)
|
|
end
|
|
|
|
-- Set initial config flags (will be cached per-cooldown later)
|
|
plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim
|
|
plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext
|
|
plate.debuffs[index].cd.pfCooldownType = "ALL"
|
|
end
|
|
|
|
local function UpdateDebuffConfig(nameplate, i)
|
|
if not nameplate.debuffs[i] then return end
|
|
|
|
-- update debuff positions
|
|
local width = tonumber(C.nameplates.width)
|
|
local debuffsize = tonumber(C.nameplates.debuffsize)
|
|
local debuffoffset = tonumber(C.nameplates.debuffoffset)
|
|
local limit = floor(width / debuffsize)
|
|
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
local font_style = C.nameplates.name.fontstyle
|
|
|
|
local aligna, alignb, offs, space
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -debuffoffset, -1
|
|
else
|
|
aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", debuffoffset, 1
|
|
end
|
|
|
|
nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
|
|
nameplate.debuffs[i]:ClearAllPoints()
|
|
if i == 1 then
|
|
nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
|
|
elseif i <= limit then
|
|
nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
|
|
elseif i > limit and limit > 0 then
|
|
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
|
|
end
|
|
|
|
nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
|
|
nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
|
|
|
|
-- Update cooldown display settings
|
|
if nameplate.debuffs[i].cd then
|
|
local cooldown_text = tonumber(C.nameplates.debufftext) or 1
|
|
local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
|
|
nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text
|
|
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
|
|
|
|
-- Update scale for TBC+
|
|
if pfUI.client > 11200 then
|
|
local debuffsize = tonumber(C.nameplates.debuffsize)
|
|
local cdScale = debuffsize / 32
|
|
nameplate.debuffs[i].cd:SetScale(cdScale)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- create nameplate core
|
|
local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
|
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
|
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
|
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
|
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
|
nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|
if GetUnitField then
|
|
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
|
|
end
|
|
|
|
-- Cast tracking handled by libdebuff (SPELL_START/GO/FAILED events)
|
|
-- No local event registration needed
|
|
|
|
-- Callback from libdebuff when auras change (GUID-based, event-driven)
|
|
nameplates.OnAuraUpdate = function(self, guid)
|
|
if not guid then return end
|
|
|
|
-- GUID is actual GUID (0xF13000...) from Nampower events
|
|
local plate = guidRegistry[guid]
|
|
if plate and plate.nameplate then
|
|
-- Mark nameplate for aura update in next OnUpdate cycle
|
|
plate.nameplate.auraUpdate = true
|
|
end
|
|
end
|
|
|
|
-- Hook into libdebuff timer signal (fires when slotTimers written or cleared)
|
|
pfUI.libdebuff_on_unit_updated = pfUI.libdebuff_on_unit_updated or {}
|
|
table.insert(pfUI.libdebuff_on_unit_updated, function(guid)
|
|
local plate = guidRegistry[guid]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.auraUpdate = true
|
|
end
|
|
end)
|
|
|
|
nameplates:SetScript("OnEvent", function()
|
|
-- Stop event handling during logout to prevent crash 132
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
this:SetScript("OnUpdate", nil)
|
|
if nameplates.mouselook then
|
|
nameplates.mouselook:SetScript("OnUpdate", nil)
|
|
end
|
|
return
|
|
|
|
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
_, PlayerGUID = UnitExists("player")
|
|
CacheConfig()
|
|
this:SetGameVariables()
|
|
RebuildRaidGuidCache()
|
|
end
|
|
|
|
-- Handle friendly zone nameplate disable feature
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
|
|
if disableHostile or disableFriendly then
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and not inFriendlyZone then
|
|
-- Entering friendly zone - save current state and hide based on options
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
|
|
if disableHostile then
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
if disableFriendly then
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
elseif not nowFriendly and inFriendlyZone then
|
|
-- Leaving friendly zone - restore previous state
|
|
inFriendlyZone = false
|
|
|
|
if savedHostileState == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
end
|
|
|
|
if savedFriendlyState == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
end
|
|
|
|
savedHostileState = nil
|
|
savedFriendlyState = nil
|
|
end
|
|
end
|
|
|
|
elseif event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
|
RebuildRaidGuidCache()
|
|
|
|
elseif event == "UNIT_FLAGS_GUID" then
|
|
-- Nampower: fires instantly when any unit's flags change (e.g. stun, combat enter/leave)
|
|
-- arg1 = guid — directly flag that nameplate for immediate update, bypassing throttle
|
|
local plate = guidRegistry[arg1]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.eventcache = true
|
|
end
|
|
|
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
|
-- Flag target plate for update via GUID registry
|
|
local targetGuid = GetUnitGUID("target")
|
|
if targetGuid then
|
|
local plate = guidRegistry[targetGuid]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.targetUpdate = true
|
|
end
|
|
end
|
|
-- Also propagate to all plates for alpha/strata updates
|
|
this.eventcache = true
|
|
|
|
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
|
-- Only flag the target plate for combo point update
|
|
local targetGuid = GetUnitGUID("target")
|
|
if targetGuid then
|
|
local plate = guidRegistry[targetGuid]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.comboUpdate = true
|
|
end
|
|
end
|
|
else
|
|
this.eventcache = true
|
|
end
|
|
end)
|
|
|
|
nameplates:SetScript("OnUpdate", function()
|
|
-- PERF: Throttle central OnUpdate to ~80 FPS (0.0125s)
|
|
-- Saves ~44% calls at 144 FPS while staying above 50 FPS target-plate rate
|
|
local now = GetTime()
|
|
if (this.frameTick or 0) + 0.01 > now then return end
|
|
this.frameTick = now
|
|
|
|
-- PERF: Cache GetTime() once per frame
|
|
frameState.now = now
|
|
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
|
|
frameState.hasMouseover = UnitExists("mouseover")
|
|
|
|
-- propagate events to all nameplates
|
|
if this.eventcache then
|
|
this.eventcache = nil
|
|
for plate in pairs(registry) do
|
|
plate.eventcache = true
|
|
end
|
|
end
|
|
|
|
-- PERF: Update visible plate count periodically for adaptive throttling
|
|
if frameState.now - lastVisibleCheck > 0.5 then
|
|
lastVisibleCheck = frameState.now
|
|
local count = 0
|
|
for plate in pairs(registry) do
|
|
if plate:IsVisible() then count = count + 1 end
|
|
end
|
|
visiblePlateCount = count
|
|
end
|
|
|
|
-- Throttle ONLY the nameplate scanner
|
|
local scanThrottle = nameplates.combat and nameplates.combat.inCombat and 0.1 or 0.05
|
|
local shouldScan = (this.tick or 0) <= frameState.now
|
|
if shouldScan then
|
|
this.tick = frameState.now + scanThrottle
|
|
|
|
-- detect new nameplates
|
|
parentcount = WorldFrame:GetNumChildren()
|
|
if initialized < parentcount then
|
|
-- PERF: Reuse childs table instead of creating new one
|
|
local newchilds = { WorldFrame:GetChildren() }
|
|
for i = 1, parentcount do
|
|
childs[i] = newchilds[i]
|
|
end
|
|
|
|
for i = initialized + 1, parentcount do
|
|
plate = childs[i]
|
|
if IsNamePlate(plate) and not registry[plate] then
|
|
nameplates.OnCreate(plate)
|
|
registry[plate] = plate
|
|
end
|
|
end
|
|
|
|
initialized = parentcount
|
|
end
|
|
end
|
|
|
|
-- Central OnUpdate for all visible plates
|
|
for plate in pairs(registry) do
|
|
if plate:IsVisible() then
|
|
nameplates.OnUpdate(plate, frameState)
|
|
else
|
|
-- PERF: Clean up ALL caches for hidden plates to prevent memory leak
|
|
local guid = plate.nameplate and plate.nameplate.cachedGuid
|
|
if guid then
|
|
-- Remove from guidRegistry
|
|
if guidRegistry[guid] == plate then
|
|
guidRegistry[guid] = nil
|
|
end
|
|
|
|
-- Clean cast cache ONLY if cast has expired
|
|
-- (Don't delete active casts just because plate was hidden briefly)
|
|
local castInfo = GetCastInfo(guid)
|
|
if castInfo and castInfo.endTime and castInfo.endTime < frameState.now then
|
|
if pfUI.libdebuff_casts then
|
|
pfUI.libdebuff_casts[guid] = nil
|
|
end
|
|
end
|
|
|
|
-- Clean debuffCache
|
|
if debuffCache[guid] then
|
|
debuffCache[guid] = nil
|
|
end
|
|
|
|
-- Clean threatMemory
|
|
if threatMemory[guid] then
|
|
threatMemory[guid] = nil
|
|
end
|
|
|
|
-- Clean combatColorCache
|
|
if combatColorCache[guid] then
|
|
combatColorCache[guid] = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- combat tracker
|
|
nameplates.combat = CreateFrame("Frame")
|
|
nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates.combat:SetScript("OnEvent", function()
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
return
|
|
elseif event == "PLAYER_ENTER_COMBAT" then
|
|
this.inCombat = 1
|
|
if PlayerFrame then PlayerFrame.inCombat = 1 end
|
|
elseif event == "PLAYER_LEAVE_COMBAT" then
|
|
this.inCombat = nil
|
|
if PlayerFrame then PlayerFrame.inCombat = nil end
|
|
-- Clear threat memory when leaving combat
|
|
for k in pairs(threatMemory) do
|
|
threatMemory[k] = nil
|
|
end
|
|
end
|
|
end)
|
|
|
|
nameplates.OnCreate = function(frame)
|
|
local parent = frame or this
|
|
platecount = platecount + 1
|
|
platename = "pfNamePlate" .. platecount
|
|
|
|
-- create pfUI nameplate overlay
|
|
local nameplate = CreateFrame("Button", platename, parent)
|
|
nameplate.platename = platename
|
|
nameplate:EnableMouse(0)
|
|
nameplate.parent = parent
|
|
nameplate.cache = {}
|
|
nameplate.UnitDebuff = PlateUnitDebuff
|
|
nameplate.CacheDebuffs = PlateCacheDebuffs
|
|
nameplate.original = {}
|
|
|
|
-- create shortcuts for all known elements and disable them
|
|
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
|
DisableObject(nameplate.original.healthbar)
|
|
DisableObject(nameplate.original.castbar)
|
|
|
|
for i, object in pairs({parent:GetRegions()}) do
|
|
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
|
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
|
elseif NAMEPLATE_OBJECTORDER[i] then
|
|
nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
|
|
DisableObject(object)
|
|
else
|
|
DisableObject(object)
|
|
end
|
|
end
|
|
|
|
HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
|
|
|
|
-- adjust sizes and scaling of the nameplate
|
|
nameplate:SetScale(UIParent:GetScale())
|
|
|
|
nameplate.health = CreateFrame("StatusBar", nil, nameplate)
|
|
nameplate.health:SetFrameLevel(4) -- keep above glow
|
|
nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
nameplate.health.text:SetAllPoints()
|
|
nameplate.health.text:SetTextColor(1,1,1,1)
|
|
|
|
nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, 0)
|
|
|
|
nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
|
|
nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
|
|
nameplate.glow:SetTexture(pfUI.media["img:dot"])
|
|
nameplate.glow:Hide()
|
|
|
|
nameplate.guild = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.guild:SetPoint("BOTTOM", nameplate.health, "BOTTOM", 0, 0)
|
|
|
|
nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
|
|
|
|
-- Create a dedicated high-level frame for the raid icon so it renders
|
|
-- ABOVE nameplate.health (FrameLevel 4) and stays visible even when
|
|
-- nameplates are toggled off (the Blizzard parent plate still exists).
|
|
nameplate.raidiconframe = CreateFrame("Frame", nil, nameplate)
|
|
nameplate.raidiconframe:SetFrameLevel(10)
|
|
nameplate.raidiconframe:SetAllPoints(nameplate)
|
|
nameplate.raidicon:SetParent(nameplate.raidiconframe)
|
|
nameplate.raidicon:SetDrawLayer("OVERLAY", 7)
|
|
if C.unitframes.blizzard_raidicons ~= "1" then
|
|
nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
|
|
end
|
|
|
|
nameplate.totem = CreateFrame("Frame", nil, nameplate)
|
|
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
|
|
nameplate.totem:SetHeight(32)
|
|
nameplate.totem:SetWidth(32)
|
|
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
|
|
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
|
|
nameplate.totem.icon:SetAllPoints()
|
|
CreateBackdrop(nameplate.totem)
|
|
|
|
do -- debuffs
|
|
nameplate.debuffs = {}
|
|
CreateDebuffIcon(nameplate, 1)
|
|
end
|
|
|
|
do -- combopoints
|
|
local combopoints = { }
|
|
for i = 1, 5 do
|
|
combopoints[i] = CreateFrame("Frame", nil, nameplate)
|
|
combopoints[i]:Hide()
|
|
combopoints[i]:SetFrameLevel(8)
|
|
combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
|
|
combopoints[i].tex:SetAllPoints()
|
|
|
|
if i < 3 then
|
|
combopoints[i].tex:SetTexture(1, .3, .3, .75)
|
|
elseif i < 4 then
|
|
combopoints[i].tex:SetTexture(1, 1, .3, .75)
|
|
else
|
|
combopoints[i].tex:SetTexture(.3, 1, .3, .75)
|
|
end
|
|
end
|
|
nameplate.combopoints = combopoints
|
|
end
|
|
|
|
do -- castbar
|
|
local castbar = CreateFrame("StatusBar", nil, nameplate.health)
|
|
castbar:Hide()
|
|
|
|
castbar:SetScript("OnShow", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar:SetScript("OnHide", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
|
|
castbar.text:SetNonSpaceWrap(false)
|
|
castbar.text:SetTextColor(1,1,1,.5)
|
|
|
|
castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.spell:SetPoint("CENTER", castbar, "CENTER")
|
|
castbar.spell:SetNonSpaceWrap(false)
|
|
castbar.spell:SetTextColor(1,1,1,1)
|
|
|
|
castbar.icon = CreateFrame("Frame", nil, castbar)
|
|
castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
|
|
castbar.icon.tex:SetAllPoints()
|
|
|
|
nameplate.castbar = castbar
|
|
end
|
|
|
|
-- Stagger tick to spread updates across frames (0.05s apart per plate)
|
|
nameplate.tick = GetTime() + mathmod(platecount, 10) * 0.05
|
|
|
|
parent.nameplate = nameplate
|
|
HookScript(parent, "OnShow", nameplates.OnShow)
|
|
-- NOTE: OnUpdate is now handled centrally, not per-plate/
|
|
parent:SetScript("OnUpdate", nil) -- Disable Blizzard's OnUpdate
|
|
|
|
nameplates.OnConfigChange(parent)
|
|
nameplates.OnShow(parent)
|
|
end
|
|
|
|
nameplates.OnConfigChange = function(frame)
|
|
local parent = frame
|
|
local nameplate = frame.nameplate
|
|
|
|
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
local font_style = C.nameplates.name.fontstyle
|
|
local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
|
|
local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
|
|
local hptexture = pfUI.media[C.nameplates.healthtexture]
|
|
local rawborder, default_border = GetBorderSize("nameplates")
|
|
|
|
local plate_width = C.nameplates.width + 50
|
|
local plate_height = C.nameplates.heighthealth + font_size + 5
|
|
local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
|
|
local combo_size = 5
|
|
|
|
local width = tonumber(C.nameplates.width)
|
|
local debuffsize = tonumber(C.nameplates.debuffsize)
|
|
local healthoffset = tonumber(C.nameplates.health.offset)
|
|
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
|
|
|
|
local c = combatstate -- load combat state colors
|
|
c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(C.nameplates.combatcasting)
|
|
c.THREAT.r, c.THREAT.g, c.THREAT.b, c.THREAT.a = GetStringColor(C.nameplates.combatthreat)
|
|
c.NOTHREAT.r, c.NOTHREAT.g, c.NOTHREAT.b, c.NOTHREAT.a = GetStringColor(C.nameplates.combatnothreat)
|
|
c.OFFTANK.r, c.OFFTANK.g, c.OFFTANK.b, c.OFFTANK.a = GetStringColor(C.nameplates.combatofftank)
|
|
c.STUN.r, c.STUN.g, c.STUN.b, c.STUN.a = GetStringColor(C.nameplates.combatstun)
|
|
|
|
RebuildOfftanks()
|
|
|
|
nameplate:SetWidth(plate_width)
|
|
nameplate:SetHeight(plate_height)
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
|
|
|
|
nameplate.name:SetFont(font, font_size, font_style)
|
|
|
|
nameplate.health:SetOrientation(orientation)
|
|
nameplate.health:SetPoint("TOP", nameplate.name, "BOTTOM", 0, healthoffset)
|
|
nameplate.health:SetStatusBarTexture(hptexture)
|
|
nameplate.health:SetWidth(C.nameplates.width)
|
|
nameplate.health:SetHeight(C.nameplates.heighthealth)
|
|
nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
|
|
|
|
CreateBackdrop(nameplate.health, default_border)
|
|
|
|
nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
|
|
nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
|
|
|
|
nameplate.guild:SetFont(font, font_size, font_style)
|
|
|
|
nameplate.glow:SetWidth(C.nameplates.width + 60)
|
|
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
|
|
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
|
|
|
|
nameplate.raidicon:ClearAllPoints()
|
|
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
|
|
nameplate.level:SetFont(font, font_size, font_style)
|
|
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
|
|
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
|
|
|
|
for i=1,16 do
|
|
UpdateDebuffConfig(nameplate, i)
|
|
end
|
|
|
|
for i=1,5 do
|
|
nameplate.combopoints[i]:SetWidth(combo_size)
|
|
nameplate.combopoints[i]:SetHeight(combo_size)
|
|
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
|
CreateBackdrop(nameplate.combopoints[i], default_border)
|
|
end
|
|
|
|
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
|
|
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
|
|
nameplate.castbar:SetHeight(C.nameplates.heightcast)
|
|
-- Use the same castbar texture and color as the unit frame castbar (castbar.lua)
|
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
|
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
|
|
local cbr, cbg, cbb, cba = strsplit(",", C.appearance.castbar.castbarcolor)
|
|
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
|
|
-- reset endTime cache so color/texture refresh takes effect on next cast
|
|
nameplate.castbar.lastEndTime = nil
|
|
CreateBackdrop(nameplate.castbar, default_border)
|
|
|
|
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
|
|
CreateBackdrop(nameplate.castbar.icon, default_border)
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
nameplates.OnValueChanged = function()
|
|
local plate = this:GetParent().nameplate
|
|
if plate and plate.health then
|
|
plate.health:SetMinMaxValues(plate.original.healthbar:GetMinMaxValues())
|
|
plate.health:SetValue(plate.original.healthbar:GetValue())
|
|
end
|
|
end
|
|
|
|
nameplates.OnDataChanged = function(self, plate)
|
|
local visible = plate:IsVisible()
|
|
local hp = plate.original.healthbar:GetValue()
|
|
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
|
|
local name = plate.original.name:GetText()
|
|
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
|
|
local class, ulevel, elite, player, guild = GetUnitData(name, true)
|
|
|
|
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
|
local levelFromDB = false
|
|
if level == "??" and ulevel and ulevel > 0 then
|
|
level = ulevel
|
|
levelFromDB = true
|
|
end
|
|
|
|
local target = plate.istarget
|
|
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
|
local unitstr = target and "target" or mouseover and "mouseover" or nil
|
|
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
|
|
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
|
|
-- use unit guid as unitstr if possible
|
|
if not unitstr then
|
|
unitstr = plate.parent:GetName(1)
|
|
end
|
|
|
|
-- ignore players with npc names if plate level is lower than player level
|
|
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
|
|
|
|
-- cache name and reset unittype on change
|
|
if plate.cache.name ~= name then
|
|
plate.cache.name = name
|
|
plate.cache.player = nil
|
|
plate.cdCache = nil -- new unit, reset spell-keyed timer cache
|
|
end
|
|
|
|
-- read and cache unittype
|
|
if plate.cache.player then
|
|
-- overwrite unittype from cache if existing
|
|
player = plate.cache.player == "PLAYER" and true or nil
|
|
elseif unitstr then
|
|
-- read unit type while unitstr is set
|
|
plate.cache.player = UnitIsPlayer(unitstr) and "PLAYER" or "NPC"
|
|
end
|
|
|
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
|
if not class then plate.wait_for_scan = true end
|
|
|
|
-- skip data updates on invisible frames
|
|
if not visible then return end
|
|
|
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
|
|
-- remove unitstr on unit name mismatch
|
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
|
|
-- use mobhealth values if addon is running
|
|
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
|
|
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
|
|
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
|
|
end
|
|
|
|
-- always make sure to keep plate visible
|
|
plate:Show()
|
|
|
|
if target and cfg.targetglow then
|
|
plate.glow:Show() else plate.glow:Hide()
|
|
end
|
|
|
|
-- target indicator
|
|
if cfg.outcombatstate then
|
|
local guid = plate.parent:GetName(1) or ""
|
|
|
|
-- determine color based on combat state
|
|
local color = GetCombatStateColor(guid)
|
|
if not color then color = combatstate.NONE end
|
|
|
|
-- set border color
|
|
plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
|
|
elseif target and cfg.targethighlight then
|
|
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
|
|
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
else
|
|
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
|
end
|
|
|
|
-- hide frames according to the configuration
|
|
local TotemIcon = TotemPlate(name)
|
|
|
|
if TotemIcon then
|
|
-- create totem icon
|
|
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
|
|
|
plate.glow:Hide()
|
|
plate.level:Hide()
|
|
plate.name:Hide()
|
|
plate.health:Hide()
|
|
plate.guild:Hide()
|
|
plate.totem:Show()
|
|
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
|
plate.name:SetParent(plate)
|
|
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Hide()
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, -(font_size / 2) - 2)
|
|
else
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, 0)
|
|
end
|
|
plate.totem:Hide()
|
|
else
|
|
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
|
|
plate.name:SetParent(plate.health)
|
|
plate.guild:SetPoint("BOTTOM", plate.health, "BOTTOM", 0, -(font_size + 4))
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Show()
|
|
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 0)
|
|
plate.totem:Hide()
|
|
end
|
|
|
|
plate.name:SetText(GetNameString(name))
|
|
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
|
|
|
-- Set level color from GetDifficultyColor when using DB level
|
|
if levelFromDB and type(level) == "number" then
|
|
local color = GetDifficultyColor(level)
|
|
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
|
end
|
|
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.guild:SetText(guild)
|
|
if guild == GetGuildInfo("player") then
|
|
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
|
else
|
|
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
end
|
|
plate.guild:Show()
|
|
else
|
|
plate.guild:Hide()
|
|
end
|
|
|
|
-- PERF: Only update bar + HP text when values actually changed
|
|
if plate.cache.hp ~= hp or plate.cache.hpmax ~= hpmax then
|
|
plate.cache.hp = hp
|
|
plate.cache.hpmax = hpmax
|
|
plate.health:SetMinMaxValues(hpmin, hpmax)
|
|
plate.health:SetValue(hp)
|
|
|
|
if cfg.showhp then
|
|
local rhp, rhpmax, estimated
|
|
|
|
-- Try Nampower first for real HP values via GUID
|
|
local guid = plate.parent:GetName(1)
|
|
if guid and GetUnitField then
|
|
local npHp = GetUnitField(guid, "health")
|
|
local npMaxHp = GetUnitField(guid, "maxHealth")
|
|
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 then
|
|
rhp, rhpmax = npHp, npMaxHp
|
|
end
|
|
end
|
|
|
|
-- Fallback to existing methods
|
|
if not rhp then
|
|
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
|
rhp, rhpmax = hp, hpmax
|
|
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
|
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
|
|
end
|
|
end
|
|
|
|
local setting = cfg.hptextformat
|
|
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
|
|
|
if setting == "curperc" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
|
elseif setting == "cur" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
|
elseif setting == "curmax" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxs" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxperc" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "curmaxpercs" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "deficit" and rhp then
|
|
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
|
|
else -- "percent" as fallback
|
|
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
|
end
|
|
else
|
|
plate.health.text:SetText()
|
|
end
|
|
end -- hp cache gate
|
|
|
|
local r, g, b, a = unpack(unitcolors[unittype])
|
|
|
|
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
end
|
|
|
|
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
|
r, g, b, a = .5, .5, .5, .8
|
|
end
|
|
|
|
if cfg.barcombatstate then
|
|
local guid = plate.parent:GetName(1) or ""
|
|
local color = GetCombatStateColor(guid)
|
|
|
|
if color then
|
|
r, g, b, a = color.r, color.g, color.b, color.a
|
|
end
|
|
end
|
|
|
|
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
|
|
plate.health:SetStatusBarColor(r, g, b, a)
|
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
|
end
|
|
|
|
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
plate.name:SetTextColor(r, g, b, a)
|
|
plate.cache.namecolor = r + g + b
|
|
end
|
|
|
|
-- update combopoints
|
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
if target and C.nameplates.cpdisplay == "1" then
|
|
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
|
|
end
|
|
|
|
-- update debuffs
|
|
local index = 1
|
|
|
|
local isFriendly = unittype == "FRIENDLY_PLAYER" or unittype == "FRIENDLY_NPC"
|
|
local showDebuffsForType = cfg.showdebuffs and (isFriendly and cfg.showdebuffs_friendly or (not isFriendly and cfg.showdebuffs_hostile))
|
|
if showDebuffsForType then
|
|
-- PERF: Cache verify string - only allocate new string when name/level actually changes
|
|
if name ~= plate.cachedVerifyName or level ~= plate.cachedVerifyLevel then
|
|
plate.cachedVerifyName = name
|
|
plate.cachedVerifyLevel = level
|
|
plate.cachedVerify = (name or "") .. ":" .. (level or "")
|
|
end
|
|
local verify = plate.cachedVerify
|
|
|
|
-- update cached debuffs
|
|
if C.nameplates["guessdebuffs"] == "1" and unitstr then
|
|
plate:CacheDebuffs(unitstr, verify)
|
|
end
|
|
|
|
-- update all debuff icons
|
|
-- Use IterDebuffs when Nampower available to avoid blind 16-slot loop
|
|
-- debuffDisplayBuf is a module-level reusable buffer (no GC churn)
|
|
local debuffCount = 0
|
|
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end -- clear previous
|
|
if unitstr and libdebuff and libdebuff.IterDebuffs and GetUnitGUID then
|
|
|
|
_iterDebuffCount = 0
|
|
libdebuff:IterDebuffs(unitstr, iterDebuffCallback)
|
|
debuffCount = _iterDebuffCount
|
|
elseif unitstr and libdebuff then
|
|
for i = 1, 16 do
|
|
local effect, rank, texture, stacks, dtype, duration, timeleft
|
|
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
|
|
if effect then
|
|
debuffCount = debuffCount + 1
|
|
local b = debuffDisplayBuf[debuffCount]
|
|
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
|
end
|
|
end
|
|
elseif plate.verify == verify then
|
|
for i = 1, 16 do
|
|
local effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
|
|
if effect then
|
|
debuffCount = debuffCount + 1
|
|
local b = debuffDisplayBuf[debuffCount]
|
|
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
|
end
|
|
end
|
|
end
|
|
for i = 1, 16 do
|
|
local effect, texture, stacks, dtype, duration, timeleft
|
|
if debuffDisplayBuf[i].effect then
|
|
local b = debuffDisplayBuf[i]
|
|
effect, texture, stacks, dtype, duration, timeleft = b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft
|
|
end
|
|
|
|
if effect and texture and DebuffFilter(effect) then
|
|
if not plate.debuffs[index] then
|
|
CreateDebuffIcon(plate, index)
|
|
UpdateDebuffConfig(plate, index)
|
|
end
|
|
|
|
plate.debuffs[index]:Show()
|
|
plate.debuffs[index].icon:SetTexture(texture)
|
|
plate.debuffs[index].icon:SetTexCoord(.078, .92, .079, .937)
|
|
|
|
if stacks and stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
|
|
plate.debuffs[index].stacks:SetText(stacks)
|
|
plate.debuffs[index].stacks:Show()
|
|
else
|
|
plate.debuffs[index].stacks:Hide()
|
|
end
|
|
|
|
if duration and timeleft and cfg.debufftimers then
|
|
plate.cdCache = plate.cdCache or {}
|
|
local newStart = GetTime() + timeleft - duration
|
|
local slotCache = plate.cdCache[index]
|
|
local cachedStart = slotCache and slotCache.effect == effect and slotCache.start
|
|
local cd = plate.debuffs[index].cd
|
|
cd:Show()
|
|
if not cachedStart or abs(cachedStart - newStart) > 0.5 then
|
|
if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then
|
|
cd.pfCooldownStyleAnimation = cfg.debuffanim
|
|
cd.pfCooldownStyleText = cfg.debufftext
|
|
cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0)
|
|
cd.cachedAnim = cfg.debuffanim
|
|
cd.cachedText = cfg.debufftext
|
|
cd.configCached = true
|
|
end
|
|
CooldownFrame_SetTimer(cd, newStart, duration, 1)
|
|
plate.cdCache[index] = plate.cdCache[index] or {}
|
|
plate.cdCache[index].effect = effect
|
|
plate.cdCache[index].start = newStart
|
|
end
|
|
end
|
|
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- hide remaining debuffs
|
|
for i = index, 16 do
|
|
if plate.debuffs[i] then
|
|
plate.debuffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
nameplates.OnShow = function(frame)
|
|
local frame = frame or this
|
|
local nameplate = frame.nameplate
|
|
|
|
-- Register GUID when plate becomes visible
|
|
local guid = frame:GetName(1)
|
|
if guid then
|
|
nameplate.cachedGuid = guid
|
|
guidRegistry[guid] = frame
|
|
-- notify libunitscan so it can cache unit data without mouseover
|
|
if pfUI.api.libunitscan and pfUI.api.libunitscan.ScanGuid then
|
|
local name = frame.nameplate.original.name:GetText()
|
|
local npcFlags = GetUnitField(guid, "npcFlags") or 0
|
|
pfUI.api.libunitscan.ScanGuid(guid, name, npcFlags == 0)
|
|
end
|
|
end
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
nameplates.OnUpdate = function(frame, state)
|
|
local nameplate = frame.nameplate
|
|
local now = state and state.now or GetTime()
|
|
|
|
-- Update GUID registry (lightweight, needed for event routing)
|
|
local guid = frame:GetName(1)
|
|
if guid and guid ~= nameplate.cachedGuid then
|
|
if nameplate.cachedGuid and guidRegistry[nameplate.cachedGuid] == frame then
|
|
guidRegistry[nameplate.cachedGuid] = nil
|
|
end
|
|
nameplate.cachedGuid = guid
|
|
guidRegistry[guid] = frame
|
|
end
|
|
|
|
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
|
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
|
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
|
local targetGuid = state and state.targetGuid
|
|
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
|
(state and state.hasTarget and frame:GetAlpha() >= 0.99) or nil
|
|
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
|
|
-- For non-target plates with castbar active, use castbar throttle to ensure
|
|
-- smooth animation without overloading the central loop.
|
|
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
|
|
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
|
|
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
|
if castInfo and castInfo.spellID and castInfo.endTime and castInfo.endTime > now then
|
|
isCastingNonTarget = true
|
|
elseif pfGetCastInfo and nameplate.castUpdate then
|
|
isCastingNonTarget = true
|
|
end
|
|
end
|
|
|
|
-- hide castbar before throttle if no cast active
|
|
if not isCastingNonTarget and not target then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
|
|
local throttle
|
|
if target then
|
|
throttle = pfUI.throttle:Get("nameplates_target")
|
|
elseif visiblePlateCount > 20 then
|
|
throttle = pfUI.throttle:Get("nameplates_mass")
|
|
else
|
|
throttle = pfUI.throttle:Get("nameplates")
|
|
end
|
|
|
|
-- Non-target plates with active castbar use the castbar throttle
|
|
if isCastingNonTarget then
|
|
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
|
if cbThrottle < throttle then throttle = cbThrottle end
|
|
end
|
|
|
|
-- Check for pending event updates (these bypass throttle for immediate response)
|
|
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
|
|
|
-- Event updates bypass throttle
|
|
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
|
nameplate.lasttick = now
|
|
|
|
-- =========================================================================
|
|
-- EVERYTHING BELOW RUNS AT THROTTLED RATE (50 FPS target, 10 FPS others)
|
|
-- =========================================================================
|
|
|
|
local update
|
|
local original = nameplate.original
|
|
local name = original.name:GetText()
|
|
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
|
|
|
|
-- trigger queued event update
|
|
if hasEventUpdate then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.eventcache = nil
|
|
nameplate.auraUpdate = nil
|
|
nameplate.castUpdate = nil
|
|
nameplate.targetUpdate = nil
|
|
nameplate.comboUpdate = nil
|
|
end
|
|
|
|
-- =========================================================================
|
|
-- VANILLA OVERLAP/CLICKTHROUGH HANDLING
|
|
-- =========================================================================
|
|
if pfUI.client <= 11200 then
|
|
local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0"
|
|
local clickable = C.nameplates["clickthrough"] ~= "1"
|
|
|
|
if not clickable then
|
|
frame:EnableMouse(false)
|
|
nameplate:EnableMouse(false)
|
|
else
|
|
local plate = useOverlap and nameplate or frame
|
|
plate:EnableMouse(clickable)
|
|
end
|
|
|
|
if C.nameplates["overlap"] == "1" then
|
|
if frame:GetWidth() > 1 then
|
|
frame:SetWidth(1)
|
|
frame:SetHeight(1)
|
|
end
|
|
else
|
|
if not nameplate.dwidth then
|
|
nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale())
|
|
end
|
|
|
|
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
|
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
|
|
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
|
|
end
|
|
end
|
|
|
|
local mouseEnabled = nameplate:IsMouseEnabled()
|
|
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
|
nameplate:EnableMouse(not mouseEnabled)
|
|
end
|
|
end
|
|
|
|
-- Cache strata changes
|
|
if nameplate.istarget ~= target then
|
|
nameplate.target_strata = nil
|
|
end
|
|
|
|
if target and nameplate.target_strata ~= 1 then
|
|
nameplate:SetFrameStrata("LOW")
|
|
nameplate.target_strata = 1
|
|
elseif not target and nameplate.target_strata ~= 0 then
|
|
nameplate:SetFrameStrata("BACKGROUND")
|
|
nameplate.target_strata = 0
|
|
end
|
|
|
|
nameplate.istarget = target
|
|
|
|
-- Set non-target plate alpha
|
|
local configAlpha = cfg.notargalpha or 0.5
|
|
local desiredAlpha = (target or not state.hasTarget) and 1 or configAlpha
|
|
|
|
if nameplate.cachedAlpha ~= desiredAlpha then
|
|
nameplate:SetAlpha(desiredAlpha)
|
|
nameplate.cachedAlpha = desiredAlpha
|
|
end
|
|
|
|
-- queue update on visual target update
|
|
if nameplate.cache.target ~= target then
|
|
nameplate.cache.target = target
|
|
update = true
|
|
end
|
|
|
|
-- queue update on visual mouseover update
|
|
if nameplate.cache.mouseover ~= mouseover then
|
|
nameplate.cache.mouseover = mouseover
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when unit was found
|
|
if nameplate.wait_for_scan and GetUnitData(name, true) then
|
|
nameplate.wait_for_scan = nil
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when name color changed (includes combat state check)
|
|
local r, g, b = original.name:GetTextColor()
|
|
local inCombatWithPlayer = false
|
|
if cfg.namefightcolor then
|
|
local guid = nameplate.cachedGuid
|
|
if guid then
|
|
inCombatWithPlayer = UnitAffectingCombat(guid) and UnitAffectingCombat("player")
|
|
end
|
|
end
|
|
|
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
|
nameplate.cache.namecolor = r + g + b
|
|
nameplate.cache.inCombat = inCombatWithPlayer
|
|
|
|
if cfg.namefightcolor then
|
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
|
else
|
|
nameplate.name:SetTextColor(r,g,b,1)
|
|
end
|
|
else
|
|
nameplate.name:SetTextColor(1,1,1,1)
|
|
end
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when level color changed
|
|
local r, g, b = original.level:GetTextColor()
|
|
r, g, b = r + .3, g + .3, b + .3
|
|
if r + g + b ~= nameplate.cache.levelcolor then
|
|
nameplate.cache.levelcolor = r + g + b
|
|
nameplate.level:SetTextColor(r,g,b,1)
|
|
update = true
|
|
end
|
|
|
|
-- PERF: scan for debuff timeouts using indexed access instead of pairs()
|
|
if nameplate.debuffcache then
|
|
for id = 1, 16 do
|
|
local data = nameplate.debuffcache[id]
|
|
if data and ( not data.stop or data.stop < now ) and not data.empty then
|
|
data.empty = true
|
|
update = true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- use timer based updates
|
|
if not nameplate.tick or nameplate.tick < now then
|
|
update = true
|
|
end
|
|
|
|
-- run full updates if required
|
|
if update then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.tick = now + .5
|
|
end
|
|
|
|
-- Zoom animation
|
|
if target and cfg.targetzoom then
|
|
if not nameplate.health.zoomed then
|
|
local zoomval = cfg.zoomval
|
|
local wc = cfg.width * zoomval
|
|
local hc = cfg.heighthealth * (zoomval * .9)
|
|
nameplate.health.targetWidth = wc
|
|
nameplate.health.targetHeight = hc
|
|
end
|
|
|
|
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
|
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
|
|
|
|
if wc and hc then
|
|
if wc > w + 0.5 then
|
|
nameplate.health:SetWidth(w*1.05)
|
|
nameplate.health.zoomTransition = true
|
|
elseif hc > h + 0.5 then
|
|
nameplate.health:SetHeight(h*1.05)
|
|
nameplate.health.zoomTransition = true
|
|
else
|
|
if nameplate.health.zoomTransition then
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = nil
|
|
end
|
|
nameplate.health.zoomed = true
|
|
end
|
|
end
|
|
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
|
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
|
local wc = cfg.width
|
|
local hc = cfg.heighthealth
|
|
|
|
if w > wc + 0.5 then
|
|
nameplate.health:SetWidth(w*.95)
|
|
elseif h > hc + 0.5 then
|
|
nameplate.health:SetHeight(h*0.95)
|
|
else
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = nil
|
|
nameplate.health.zoomed = nil
|
|
nameplate.health.targetWidth = nil
|
|
nameplate.health.targetHeight = nil
|
|
end
|
|
end
|
|
|
|
-- Target plate castbar is handled by nameplates.castbarFrame (dedicated OnUpdate,
|
|
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
|
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
|
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
|
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
|
if visiblePlateCount > 20 then
|
|
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
|
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
|
end
|
|
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
|
nameplate.castbar_tick = now
|
|
nameplates.UpdateCastbar(nameplate, now)
|
|
end
|
|
elseif cfg.showcastbar and cfg.targetcastbar and not isTargetPlate then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
elseif not cfg.showcastbar then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- ============================================================================
|
|
-- DEDICATED TARGET CASTBAR FRAME
|
|
-- Runs on its own OnUpdate, decoupled from the central nameplate loop.
|
|
-- Mirrors the approach used in castbar.lua for the target unit frame castbar.
|
|
-- ============================================================================
|
|
|
|
-- Shared castbar update logic (used by both dedicated frame and central loop)
|
|
nameplates.UpdateCastbar = function(nameplate, now)
|
|
if not nameplate or not nameplate.castbar then return end
|
|
local unitstr = nameplate.cachedGuid
|
|
local castInfo = unitstr and GetCastInfo(unitstr)
|
|
|
|
if castInfo and castInfo.spellID then
|
|
if castInfo.startTime + castInfo.duration < now then
|
|
wipe(castInfo)
|
|
nameplate.castbar:Hide()
|
|
elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then
|
|
wipe(castInfo)
|
|
nameplate.castbar:Hide()
|
|
else
|
|
-- Only update min/max, color and icon once per cast (when endTime changes)
|
|
local isChannel = castInfo.event == "CHANNEL"
|
|
local duration = castInfo.endTime - castInfo.startTime
|
|
if nameplate.castbar.lastEndTime ~= castInfo.endTime then
|
|
nameplate.castbar.lastEndTime = castInfo.endTime
|
|
-- Use relative 0..duration range (same as castbar.lua) to avoid
|
|
-- floating-point precision loss with large absolute timestamps
|
|
nameplate.castbar:SetMinMaxValues(0, duration)
|
|
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
|
if castInfo.icon then
|
|
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
|
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
|
end
|
|
if cfg.spellname then
|
|
nameplate.castbar.spell:SetText(castInfo.spellName)
|
|
else
|
|
nameplate.castbar.spell:SetText("")
|
|
end
|
|
end
|
|
local barValue
|
|
if isChannel then
|
|
barValue = castInfo.endTime - now
|
|
else
|
|
barValue = now - castInfo.startTime
|
|
end
|
|
barValue = barValue < 0 and 0 or barValue
|
|
barValue = barValue > duration and duration or barValue
|
|
nameplate.castbar:SetValue(barValue)
|
|
local remaining = castInfo.endTime - now
|
|
if C.unitframes.castbardecimals == "1" then
|
|
nameplate.castbar.text:SetText(floor(remaining * 10) / 10)
|
|
else
|
|
nameplate.castbar.text:SetText(string.format("%.2f", remaining))
|
|
end
|
|
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
|
end
|
|
else
|
|
-- libcast fallback (vanilla without Nampower)
|
|
if unitstr and pfGetCastInfo then
|
|
local cast, _, _, texture, startTime, endTime = pfGetCastInfo(unitstr)
|
|
local channel
|
|
if not cast then
|
|
channel, _, _, texture, startTime, endTime = pfGetChannelInfo(unitstr)
|
|
end
|
|
if cast or channel then
|
|
local effect = cast or channel
|
|
local duration = endTime - startTime
|
|
local max = duration / 1000
|
|
local cur = now - startTime / 1000
|
|
if channel then cur = max + startTime / 1000 - now end
|
|
if cur < 0 then cur = 0 end
|
|
if cur > max then cur = max end
|
|
if nameplate.castbar.lastEndTime ~= endTime then
|
|
nameplate.castbar.lastEndTime = endTime
|
|
nameplate.castbar:SetMinMaxValues(0, max)
|
|
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
|
|
if texture then
|
|
nameplate.castbar.icon.tex:SetTexture(texture)
|
|
nameplate.castbar.icon.tex:SetTexCoord(.1, .9, .1, .9)
|
|
end
|
|
if cfg.spellname then
|
|
nameplate.castbar.spell:SetText(effect)
|
|
else
|
|
nameplate.castbar.spell:SetText("")
|
|
end
|
|
end
|
|
nameplate.castbar:SetValue(cur)
|
|
local remaining = channel and cur or (max - cur)
|
|
if C.unitframes.castbardecimals == "1" then
|
|
nameplate.castbar.text:SetText(floor(remaining * 10) / 10)
|
|
else
|
|
nameplate.castbar.text:SetText(string.format("%.2f", remaining))
|
|
end
|
|
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
|
else
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
else
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Dedicated frame that updates ONLY the target plate castbar.
|
|
-- Uses nameplates_castbar throttle from libthrottle.
|
|
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
|
if not cfg.showcastbar then return end
|
|
local now = GetTime()
|
|
local throttle = pfUI.throttle:Get("nameplates_castbar")
|
|
if (this.tick or 0) > now then return end
|
|
this.tick = now + throttle
|
|
|
|
local targetGuid = UnitExists("target") and GetUnitGUID("target")
|
|
if not targetGuid then return end
|
|
|
|
local frame = guidRegistry[targetGuid]
|
|
if not frame or not frame.nameplate then return end
|
|
|
|
nameplates.UpdateCastbar(frame.nameplate, now)
|
|
end)
|
|
|
|
-- set nameplate game settings
|
|
nameplates.SetGameVariables = function()
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showhostile"] == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
else
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showfriendly"] == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
else
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
end
|
|
|
|
nameplates:SetGameVariables()
|
|
|
|
nameplates.UpdateConfig = function()
|
|
-- Refresh config cache for all cfg.* values
|
|
CacheConfig()
|
|
RebuildOfftanks()
|
|
|
|
-- update debuff filters
|
|
DebuffFilterPopulate()
|
|
|
|
-- Check friendly zone state when config changes
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and (disableHostile or disableFriendly) then
|
|
if not inFriendlyZone then
|
|
-- Just entered friendly zone or feature just enabled
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
end
|
|
|
|
-- Apply current settings based on options
|
|
if disableHostile then
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
else
|
|
-- Restore hostile if option is off but we're in friendly zone
|
|
if savedHostileState == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
end
|
|
end
|
|
|
|
if disableFriendly then
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
else
|
|
-- Restore friendly if option is off but we're in friendly zone
|
|
if savedFriendlyState == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
end
|
|
end
|
|
|
|
return -- Don't call SetGameVariables
|
|
elseif inFriendlyZone and not (disableHostile or disableFriendly) then
|
|
-- Both features disabled while in friendly zone - restore state
|
|
inFriendlyZone = false
|
|
|
|
if savedHostileState == "1" then
|
|
C.nameplates["showhostile"] = savedHostileState
|
|
end
|
|
|
|
if savedFriendlyState == "1" then
|
|
C.nameplates["showfriendly"] = savedFriendlyState
|
|
end
|
|
|
|
savedHostileState = nil
|
|
savedFriendlyState = nil
|
|
-- Fall through to SetGameVariables to restore nameplates
|
|
end
|
|
|
|
-- update nameplate visibility
|
|
nameplates:SetGameVariables()
|
|
|
|
-- apply all config changes
|
|
for plate in pairs(registry) do
|
|
nameplates.OnConfigChange(plate)
|
|
end
|
|
end
|
|
|
|
if pfUI.client <= 11200 then
|
|
-- handle vanilla only settings
|
|
local hookOnConfigChange = nameplates.OnConfigChange
|
|
nameplates.OnConfigChange = function(self)
|
|
hookOnConfigChange(self)
|
|
|
|
local parent = self
|
|
local nameplate = self.nameplate
|
|
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
|
|
|
|
-- disable all clicks for now
|
|
parent:EnableMouse(false)
|
|
nameplate:EnableMouse(false)
|
|
|
|
-- adjust vertical offset
|
|
if C.nameplates["vertical_offset"] ~= "0" then
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
|
|
end
|
|
|
|
-- replace clickhandler
|
|
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
|
|
plate:SetScript("OnClick", function() parent:Click() end)
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
if C.nameplates["rightclick"] == "1" then
|
|
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
|
else
|
|
plate:SetScript("OnMouseDown", nil)
|
|
end
|
|
end
|
|
|
|
local hookOnDataChanged = nameplates.OnDataChanged
|
|
nameplates.OnDataChanged = function(self, nameplate)
|
|
hookOnDataChanged(self, nameplate)
|
|
|
|
-- make sure to keep mouse events disabled on parent nameplate
|
|
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
|
|
nameplate.parent:EnableMouse(false)
|
|
end
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.mouselook.time = nil
|
|
nameplates.mouselook.frame = nil
|
|
nameplates.mouselook.OnMouseDown = function()
|
|
if arg1 and arg1 == "RightButton" then
|
|
MouselookStart()
|
|
|
|
-- start detection of the rightclick emulation
|
|
nameplates.mouselook.time = GetTime()
|
|
nameplates.mouselook.frame = this
|
|
nameplates.mouselook:Show()
|
|
end
|
|
end
|
|
|
|
nameplates.mouselook:SetScript("OnUpdate", function()
|
|
-- break here if nothing to do
|
|
if not this.time or not this.frame then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- if threshold is reached (0.5 second) no click action will follow
|
|
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- run a usual nameplate rightclick action
|
|
if not IsMouselooking() then
|
|
this.frame:Click("LeftButton")
|
|
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
|
this:Hide()
|
|
return
|
|
end
|
|
end)
|
|
end
|
|
|
|
pfUI.nameplates = nameplates
|
|
end) |