133 lines
3.9 KiB
Lua
133 lines
3.9 KiB
Lua
-- Innervate Callout Module
|
|
-- Announces Innervate casts via raid/party/battleground chat
|
|
-- Registers AURA_CAST events directly - zero polling, pure event-driven
|
|
|
|
pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID")
|
|
pfUI:RegisterModule("innervatecall", "vanilla", function ()
|
|
-- Requires Nampower for AURA_CAST events
|
|
if not GetNampowerVersion then return end
|
|
|
|
-- Only load for druids
|
|
local _, playerClass = UnitClass("player")
|
|
if playerClass ~= "DRUID" then return end
|
|
|
|
local INNERVATE_SPELLID = 29166
|
|
|
|
-- Cache player GUID
|
|
local playerGuid = nil
|
|
local function GetPlayerGuid()
|
|
if not playerGuid and GetUnitGUID then
|
|
playerGuid = GetUnitGUID("player")
|
|
end
|
|
return playerGuid
|
|
end
|
|
|
|
-- GUID → name resolution for the target
|
|
local function ResolveTargetName(targetGuid)
|
|
if not targetGuid or not GetUnitGUID then return nil end
|
|
|
|
-- Check player self-cast
|
|
if GetPlayerGuid() == targetGuid then
|
|
return UnitName("player")
|
|
end
|
|
|
|
-- Check current target (most common case for other-cast)
|
|
local curGuid = GetUnitGUID("target")
|
|
if curGuid == targetGuid then
|
|
return UnitName("target")
|
|
end
|
|
|
|
-- Scan raid/party for GUID match
|
|
for i = 1, GetNumRaidMembers() do
|
|
local unit = "raid" .. i
|
|
if GetUnitGUID(unit) == targetGuid then
|
|
return UnitName(unit)
|
|
end
|
|
end
|
|
for i = 1, GetNumPartyMembers() do
|
|
local unit = "party" .. i
|
|
if GetUnitGUID(unit) == targetGuid then
|
|
return UnitName(unit)
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Determine chat channel based on group context
|
|
local function GetAnnounceChannel()
|
|
local _, instanceType = IsInInstance()
|
|
if instanceType == "pvp" then
|
|
return "BATTLEGROUND"
|
|
end
|
|
|
|
if GetNumRaidMembers() > 0 then
|
|
return "RAID"
|
|
end
|
|
|
|
if GetNumPartyMembers() > 0 then
|
|
return "PARTY"
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
|
|
-- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
|
|
local frame = CreateFrame("Frame")
|
|
-- AURA_CAST_ON_SELF fires when a buff lands ON the player
|
|
-- AURA_CAST_ON_OTHER fires when a buff lands on someone else
|
|
-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
|
|
-- casterGuid check prevents announcing other druids' innervates
|
|
frame:RegisterEvent("AURA_CAST_ON_SELF")
|
|
frame:RegisterEvent("AURA_CAST_ON_OTHER")
|
|
frame:RegisterEvent("PLAYER_LOGOUT")
|
|
frame:SetScript("OnEvent", function()
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
return
|
|
end
|
|
|
|
-- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
|
|
local spellId = arg1
|
|
local casterGuid = arg2
|
|
local targetGuid = arg3
|
|
|
|
if spellId ~= INNERVATE_SPELLID then return end
|
|
|
|
-- Only announce our own casts
|
|
if casterGuid ~= GetPlayerGuid() then return end
|
|
|
|
-- Resolve target name from GUID
|
|
local targetName = ResolveTargetName(targetGuid) or "Unknown"
|
|
|
|
-- Determine channel
|
|
local channel = GetAnnounceChannel()
|
|
if not channel then return end -- solo, no announcement
|
|
|
|
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
|
|
|
-- Schedule "ready" announcement when cooldown expires
|
|
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
|
|
local cdRemaining = 360
|
|
if GetSpellIdCooldown then
|
|
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
|
|
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
|
|
cdRemaining = cd.cooldownRemainingMs / 1000
|
|
end
|
|
end
|
|
|
|
local readyAt = GetTime() + cdRemaining
|
|
frame:SetScript("OnUpdate", function()
|
|
if GetTime() >= readyAt then
|
|
frame:SetScript("OnUpdate", nil)
|
|
local ch = GetAnnounceChannel()
|
|
if ch then
|
|
SendChatMessage(">> Innervate is ready <<", ch)
|
|
end
|
|
end
|
|
end)
|
|
end)
|
|
end)
|