add timbermaw hold sets to sets menu
This commit is contained in:
+110
-54
@@ -52,30 +52,43 @@ function AtlasLootSetMenu()
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AtlasLoot_PrepMenu(nil, AL["Collections"])
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AtlasLootCharDB.LastBoss = "SETMENU"
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AtlasLootCharDB.LastBossText = AL["Collections"]
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--Sets
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AtlasLootMenuItem_1_Name:SetText(AL["Sets"]);
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AtlasLootMenuItem_1_Extra:SetText("");
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AtlasLootMenuItem_1_Icon:SetTexture("Interface\\Icons\\INV_Sword_43");
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AtlasLootMenuItem_1.lootpage = "PRE60SET";
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AtlasLootMenuItem_1:Show();
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--ZG
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AtlasLootMenuItem_3_Name:SetText(AL["Zul'Gurub Sets"]);
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AtlasLootMenuItem_3_Extra:SetText("");
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AtlasLootMenuItem_3_Icon:SetTexture("Interface\\Icons\\INV_Sword_55");
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AtlasLootMenuItem_3.lootpage = "ZGSET";
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AtlasLootMenuItem_3:Show();
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AtlasLootMenuItem_2_Name:SetText(AL["Zul'Gurub Sets"]);
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AtlasLootMenuItem_2_Extra:SetText("");
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AtlasLootMenuItem_2_Icon:SetTexture("Interface\\Icons\\INV_Sword_55");
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AtlasLootMenuItem_2.lootpage = "ZGSET";
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AtlasLootMenuItem_2:Show();
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--AQ20
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AtlasLootMenuItem_4_Name:SetText(AL["Ruins of Ahn'Qiraj Sets"]);
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AtlasLootMenuItem_4_Extra:SetText("");
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AtlasLootMenuItem_4_Icon:SetTexture("Interface\\Icons\\INV_Axe_15");
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AtlasLootMenuItem_4.lootpage = "AQ20SET";
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AtlasLootMenuItem_4:Show();
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AtlasLootMenuItem_3_Name:SetText(AL["Ruins of Ahn'Qiraj Sets"]);
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AtlasLootMenuItem_3_Extra:SetText("");
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AtlasLootMenuItem_3_Icon:SetTexture("Interface\\Icons\\INV_Axe_15");
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AtlasLootMenuItem_3.lootpage = "AQ20SET";
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AtlasLootMenuItem_3:Show();
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--AQ40
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AtlasLootMenuItem_5_Name:SetText(AL["Temple of Ahn'Qiraj Sets"]);
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AtlasLootMenuItem_5_Extra:SetText("");
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AtlasLootMenuItem_5_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_35");
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AtlasLootMenuItem_5.lootpage = "AQ40SET";
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AtlasLootMenuItem_5:Show();
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AtlasLootMenuItem_4_Name:SetText(AL["Temple of Ahn'Qiraj Sets"]);
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AtlasLootMenuItem_4_Extra:SetText("");
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AtlasLootMenuItem_4_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_35");
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AtlasLootMenuItem_4.lootpage = "AQ40SET";
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AtlasLootMenuItem_4:Show();
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--Karazhan
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AtlasLootMenuItem_6_Name:SetText(AL["Karazhan"] .. " " .. AL["Sets"]);
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AtlasLootMenuItem_5_Name:SetText(AL["Karazhan"] .. " " .. AL["Sets"]);
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AtlasLootMenuItem_5_Extra:SetText("");
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AtlasLootMenuItem_5_Icon:SetTexture("Interface\\Icons\\INV_Staff_Medivh");
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AtlasLootMenuItem_5.lootpage = "KARASET";
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AtlasLootMenuItem_5:Show();
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-- Timbermaw
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AtlasLootMenuItem_6_Name:SetText(AL["Timbermaw Hold"] .. " " .. AL["Sets"]);
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AtlasLootMenuItem_6_Extra:SetText("");
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AtlasLootMenuItem_6_Icon:SetTexture("Interface\\Icons\\INV_Staff_Medivh");
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AtlasLootMenuItem_6.lootpage = "KARASET";
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AtlasLootMenuItem_6_Icon:SetTexture("Interface\\Icons\\INV_Misc_Horn_01");
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AtlasLootMenuItem_6.lootpage = "TMHSET";
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AtlasLootMenuItem_6:Show();
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--Legendaries
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AtlasLootMenuItem_8_Name:SetText(AL["Legendary Items"]);
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AtlasLootMenuItem_8_Extra:SetText("");
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@@ -94,48 +107,44 @@ function AtlasLootSetMenu()
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AtlasLootMenuItem_10_Icon:SetTexture("Interface\\Icons\\INV_Misc_QirajiCrystal_05");
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AtlasLootMenuItem_10.lootpage = "RareMounts";
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AtlasLootMenuItem_10:Show();
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--Sets
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AtlasLootMenuItem_2_Name:SetText(AL["Sets"]);
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AtlasLootMenuItem_2_Extra:SetText("");
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AtlasLootMenuItem_2_Icon:SetTexture("Interface\\Icons\\INV_Sword_43");
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AtlasLootMenuItem_2.lootpage = "PRE60SET";
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AtlasLootMenuItem_2:Show();
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--World Epics
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AtlasLootMenuItem_23_Name:SetText(AL["World Epics"]);
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AtlasLootMenuItem_23_Extra:SetText("");
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AtlasLootMenuItem_23_Icon:SetTexture("Interface\\Icons\\INV_Gauntlets_30");
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AtlasLootMenuItem_23.lootpage = "WorldEpics1";
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AtlasLootMenuItem_23:Show();
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AtlasLootMenuItem_11_Name:SetText(AL["World Epics"]);
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AtlasLootMenuItem_11_Extra:SetText("");
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AtlasLootMenuItem_11_Icon:SetTexture("Interface\\Icons\\INV_Gauntlets_30");
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AtlasLootMenuItem_11.lootpage = "WorldEpics1";
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AtlasLootMenuItem_11:Show();
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--Tabards
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AtlasLootMenuItem_24_Name:SetText(AL["Tabards"]);
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AtlasLootMenuItem_24_Extra:SetText("");
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AtlasLootMenuItem_24_Icon:SetTexture("Interface\\Icons\\INV_Shirt_GuildTabard_01");
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AtlasLootMenuItem_24.lootpage = "Tabards";
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AtlasLootMenuItem_24:Show();
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AtlasLootMenuItem_12_Name:SetText(AL["Tabards"]);
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AtlasLootMenuItem_12_Extra:SetText("");
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AtlasLootMenuItem_12_Icon:SetTexture("Interface\\Icons\\INV_Shirt_GuildTabard_01");
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AtlasLootMenuItem_12.lootpage = "Tabards";
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AtlasLootMenuItem_12:Show();
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--Dungeon Set 1/2
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AtlasLootMenuItem_17_Name:SetText(AL["Dungeon 1/2 Sets"]);
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AtlasLootMenuItem_17_Extra:SetText("");
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AtlasLootMenuItem_17_Icon:SetTexture("Interface\\Icons\\INV_Helmet_24");
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AtlasLootMenuItem_17.lootpage = "T0SET";
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AtlasLootMenuItem_17:Show();
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AtlasLootMenuItem_16_Name:SetText(AL["Dungeon 1/2 Sets"]);
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AtlasLootMenuItem_16_Extra:SetText("");
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AtlasLootMenuItem_16_Icon:SetTexture("Interface\\Icons\\INV_Helmet_24");
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AtlasLootMenuItem_16.lootpage = "T0SET";
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AtlasLootMenuItem_16:Show();
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--Tier 1
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AtlasLootMenuItem_18_Name:SetText(AL["Tier 1 Sets"]);
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AtlasLootMenuItem_18_Extra:SetText("");
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AtlasLootMenuItem_18_Icon:SetTexture("Interface\\Icons\\INV_Helmet_09");
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AtlasLootMenuItem_18.lootpage = "T1SET";
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AtlasLootMenuItem_18:Show();
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AtlasLootMenuItem_17_Name:SetText(AL["Tier 1 Sets"]);
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AtlasLootMenuItem_17_Extra:SetText("");
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AtlasLootMenuItem_17_Icon:SetTexture("Interface\\Icons\\INV_Helmet_09");
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AtlasLootMenuItem_17.lootpage = "T1SET";
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AtlasLootMenuItem_17:Show();
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--Tier 2
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AtlasLootMenuItem_19_Name:SetText(AL["Tier 2 Sets"]);
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AtlasLootMenuItem_19_Extra:SetText("");
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AtlasLootMenuItem_19_Icon:SetTexture("Interface\\Icons\\INV_Helmet_74");
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AtlasLootMenuItem_19.lootpage = "T2SET";
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AtlasLootMenuItem_19:Show();
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AtlasLootMenuItem_18_Name:SetText(AL["Tier 2 Sets"]);
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AtlasLootMenuItem_18_Extra:SetText("");
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AtlasLootMenuItem_18_Icon:SetTexture("Interface\\Icons\\INV_Helmet_74");
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AtlasLootMenuItem_18.lootpage = "T2SET";
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AtlasLootMenuItem_18:Show();
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--Tier 3
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AtlasLootMenuItem_20_Name:SetText(AL["Tier 3 Sets"]);
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AtlasLootMenuItem_20_Extra:SetText("");
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AtlasLootMenuItem_20_Icon:SetTexture("Interface\\Icons\\INV_Helmet_58");
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AtlasLootMenuItem_20.lootpage = "T3SET";
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AtlasLootMenuItem_20:Show();
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AtlasLootMenuItem_19_Name:SetText(AL["Tier 3 Sets"]);
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AtlasLootMenuItem_19_Extra:SetText("");
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AtlasLootMenuItem_19_Icon:SetTexture("Interface\\Icons\\INV_Helmet_58");
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AtlasLootMenuItem_19.lootpage = "T3SET";
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AtlasLootMenuItem_19:Show();
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for i = 1, 30 do
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if _G["AtlasLootMenuItem_"..i].container then
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_G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
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@@ -940,3 +949,50 @@ function AtlasLoot_Kara40SetMenu()
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end
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end
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end
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function AtlasLootTMHSetMenu()
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AtlasLoot_PrepMenu("SETMENU", AL["Timbermaw Hold"] .. " " .. AL["Sets"])
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AtlasLootMenuItem_1_Name:SetText(AL["Majesty of the Stag"])
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AtlasLootMenuItem_1_Extra:SetText(AL["Cloth"])
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AtlasLootMenuItem_1_Icon:SetTexture("Interface\\Icons\\INV_Chest_Cloth_43")
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AtlasLootMenuItem_1.container = data.TMHClothHealer
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AtlasLootMenuItem_1:Show()
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AtlasLootMenuItem_2_Name:SetText(AL["Wisdom of the Deer"])
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AtlasLootMenuItem_2_Extra:SetText(AL["Cloth"])
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AtlasLootMenuItem_2_Icon:SetTexture("Interface\\Icons\\INV_Chest_Cloth_43")
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AtlasLootMenuItem_2.container = data.TMHClothDps
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AtlasLootMenuItem_2:Show()
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AtlasLootMenuItem_3_Name:SetText(AL["Rage of the Ursa"])
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AtlasLootMenuItem_3_Extra:SetText(AL["Leather"])
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AtlasLootMenuItem_3_Icon:SetTexture("Interface\\Icons\\INV_Chest_Chain_15")
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AtlasLootMenuItem_3.container = data.TMHLeather
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AtlasLootMenuItem_3:Show()
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AtlasLootMenuItem_4_Name:SetText(AL["Might of the Hyppogryph"])
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AtlasLootMenuItem_4_Extra:SetText(AL["Mail"])
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AtlasLootMenuItem_4_Icon:SetTexture("Interface\\Icons\\INV_Chest_Chain_15")
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AtlasLootMenuItem_4.container = data.TMHMail
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AtlasLootMenuItem_4:Show()
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AtlasLootMenuItem_5_Name:SetText(AL["Pride of the Moose"])
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AtlasLootMenuItem_5_Extra:SetText(AL["Plate"])
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AtlasLootMenuItem_5_Icon:SetTexture("Interface\\Icons\\INV_Chest_Plate02")
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AtlasLootMenuItem_5.container = data.TMHPlate
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AtlasLootMenuItem_5:Show()
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for i = 1, 30 do
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local button = _G["AtlasLootMenuItem_" .. i]
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button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
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if ( type(button.container) == "table" ) then
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_G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
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for row = 1, getn(button.container) do
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for item = 1, getn(button.container[row]) do
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AtlasLoot_CacheItem(button.container[row][item][1])
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end
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end
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end
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end
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end
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