Added many missing things

* Steel Plate added to Blacksmithing
* Intact Pounder Mainframe added to Gnomer
* Schematic: Hypertech Battery Pack added to Gnomer
* Missing rare trash drops from Maraudon
* Missing rare trash drops from Crescent Grove
* Missing epic trash drops from Molten Core
* Missing Talisman of Binding Shard from Garr
* Missing custom items from the Abyssal Council
* Missing custom items from the Elemental Invasion
* Added Concavius
This commit is contained in:
Lexie
2023-01-25 23:03:10 +11:00
parent b56864c14f
commit 2242fc437b
12 changed files with 329 additions and 73 deletions
+15 -8
View File
@@ -168,18 +168,25 @@ function AtlasLootCraftedSetMenu()
AtlasLootMenuItem_11_Icon:SetTexture("Interface\\Icons\\INV_Chest_Plate10");
AtlasLootMenuItem_11.isheader = true;
AtlasLootMenuItem_11:Show();
--Imperial Plate
AtlasLootMenuItem_12_Name:SetText(AL["Imperial Plate"]);
--Steel Plate
AtlasLootMenuItem_12_Name:SetText(AL["Steel Plate"]);
AtlasLootMenuItem_12_Extra:SetText("");
AtlasLootMenuItem_12_Icon:SetTexture("Interface\\Icons\\INV_Belt_01");
AtlasLootMenuItem_12.lootpage="ImperialPlate";
AtlasLootMenuItem_12_Icon:SetTexture("Interface\\Icons\\INV_Helmet_25");
AtlasLootMenuItem_12.lootpage="SteelPlate";
AtlasLootMenuItem_12:Show();
--The Darksoul
AtlasLootMenuItem_13_Name:SetText(AL["The Darksoul"]);
--Imperial Plate
AtlasLootMenuItem_13_Name:SetText(AL["Imperial Plate"]);
AtlasLootMenuItem_13_Extra:SetText("");
AtlasLootMenuItem_13_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_01");
AtlasLootMenuItem_13.lootpage="TheDarksoul";
AtlasLootMenuItem_13_Icon:SetTexture("Interface\\Icons\\INV_Belt_01");
AtlasLootMenuItem_13.lootpage="ImperialPlate";
AtlasLootMenuItem_13:Show();
--The Darksoul
AtlasLootMenuItem_14_Name:SetText(AL["The Darksoul"]);
AtlasLootMenuItem_14_Extra:SetText("");
AtlasLootMenuItem_14_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_01");
AtlasLootMenuItem_14.lootpage="TheDarksoul";
AtlasLootMenuItem_14:Show();
AtlasLootMenuItem_14:Show();
--Leatherworking Leather Header
AtlasLootMenuItem_16_Name:SetText(RED..AL["Leatherworking"]);
AtlasLootMenuItem_16_Extra:SetText(WHITE..AL["Leather"]);