3.0.6 update
Added little preview frame for things like tier tokens and sets added ability to change page with mouse wheel some minor fixes
This commit is contained in:
+56
-47
@@ -14,6 +14,10 @@ function AtlasLoot:ShowSearchResult()
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AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage"..currentPage, string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""), pFrame);
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end
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local function strtrim(s)
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return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
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end
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function AtlasLoot:Search(Text)
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if not Text then return end
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Text = strtrim(Text);
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@@ -24,57 +28,62 @@ function AtlasLoot:Search(Text)
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local partial = AtlasLootCharDB.PartialMatching;
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for dataID, data in pairs(AtlasLoot_Data[dataSource]) do
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for _, v in ipairs(data) do
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if type(v[1]) == "number" and v[1] > 0 then
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local itemName = GetItemInfo(v[1]);
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if not itemName then itemName = gsub(v[3], "=q%d=", "") end
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local found;
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if partial then
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found = string.find(string.lower(itemName), text);
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else
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found = string.lower(itemName) == text;
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end
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if found then
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local _, _, quality = string.find(v[3], "=q(%d)=");
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if quality then itemName = "=q"..quality.."="..itemName end
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table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], itemName, v[4], dataID.."|"..dataSource });
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end
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elseif (v[1] ~= nil) and (v[1] ~= "") and (string.sub(v[1], 1, 1) == "s") then
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local spellName
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if not spellName then
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if (string.sub(v[3], 1, 2) == "=d") then
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spellName = gsub(v[3], "=ds=", "");
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if type(v[1]) ~= "table" then
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-- item
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if type(v[1]) == "number" and v[1] > 0 then
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local itemName = GetItemInfo(v[1]);
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if not itemName then itemName = gsub(v[3], "=q%d=", "") end
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local found;
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if partial then
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found = string.find(string.lower(itemName), text);
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else
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spellName = gsub(v[3], "=q%d=", "");
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found = string.lower(itemName) == text;
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end
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end
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local found;
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if partial then
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found = string.find(string.lower(spellName), text);
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else
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found = string.lower(spellName) == text;
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end
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if found then
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spellName = string.sub(v[3], 1, 4)..spellName;
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table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], spellName, v[4], dataID.."|"..dataSource });
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end
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elseif (v[1] ~= nil) and (v[1] ~= "") and (string.sub(v[1], 1, 1) == "e") then
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local spellName
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if not spellName then
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if (string.sub(v[3], 1, 2) == "=d") then
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spellName = gsub(v[3], "=ds=", "");
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if found then
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local _, _, quality = string.find(v[3], "=q(%d)=");
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if quality then itemName = "=q"..quality.."="..itemName end
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table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], itemName, v[4], dataID.."|"..dataSource });
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end
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-- spell
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elseif (v[1] ~= nil) and (v[1] ~= "") and (string.sub(v[1], 1, 1) == "s") then
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local spellName
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if not spellName then
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if (string.sub(v[3], 1, 2) == "=d") then
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spellName = gsub(v[3], "=ds=", "");
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else
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spellName = gsub(v[3], "=q%d=", "");
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end
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end
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local found;
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if partial then
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found = string.find(string.lower(spellName), text);
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else
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spellName = gsub(v[3], "=q%d=", "");
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found = string.lower(spellName) == text;
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end
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if found then
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spellName = string.sub(v[3], 1, 4)..spellName;
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table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], spellName, v[4], dataID.."|"..dataSource });
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end
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-- enchant
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elseif (v[1] ~= nil) and (v[1] ~= "") and (string.sub(v[1], 1, 1) == "e") then
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local spellName
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if not spellName then
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if (string.sub(v[3], 1, 2) == "=d") then
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spellName = gsub(v[3], "=ds=", "");
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else
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spellName = gsub(v[3], "=q%d=", "");
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end
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end
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local found;
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if partial then
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found = string.find(string.lower(spellName), text);
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else
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found = string.lower(spellName) == text;
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end
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if found then
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spellName = string.sub(v[3], 1, 4)..spellName;
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table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], spellName, v[4], dataID.."|"..dataSource });
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end
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end
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local found;
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if partial then
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found = string.find(string.lower(spellName), text);
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else
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found = string.lower(spellName) == text;
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end
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if found then
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spellName = string.sub(v[3], 1, 4)..spellName;
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table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], spellName, v[4], dataID.."|"..dataSource });
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end
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end
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end
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