3.0.6 update
Added little preview frame for things like tier tokens and sets added ability to change page with mouse wheel some minor fixes
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+2
-55
@@ -3,19 +3,9 @@ local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
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local ORANGE = "|cffFF8400";
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function AtlasLootWorldEventMenu()
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for i = 1, 30, 1 do
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getglobal("AtlasLootItem_"..i):Hide();
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end
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for i = 1, 30, 1 do
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getglobal("AtlasLootMenuItem_"..i):Hide();
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getglobal("AtlasLootMenuItem_"..i).isheader = false;
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end
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AtlasLoot_PrepMenu(nil, AL["World Events"])
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AtlasLootCharDB.LastBoss = "WORLDEVENTMENU"
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AtlasLootCharDB.LastBossText = "World Events"
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getglobal("AtlasLootItemsFrame_NEXT"):Hide();
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getglobal("AtlasLootItemsFrame_PREV"):Hide();
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getglobal("AtlasLootItemsFrame_BACK"):Hide();
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getglobal("AtlasLootServerQueryButton"):Hide();
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AtlasLootCharDB.LastBossText = AL["World Events"]
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--Abyssal Council
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AtlasLootMenuItem_2_Name:SetText(AL["Abyssal Council"]);
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AtlasLootMenuItem_2_Extra:SetText(ORANGE..AL["Silithus"]);
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@@ -94,47 +84,4 @@ function AtlasLootWorldEventMenu()
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AtlasLootMenuItem_8_Icon:SetTexture("Interface\\Icons\\INV_Fishingpole_01");
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AtlasLootMenuItem_8.lootpage="FishingExtravaganza";
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AtlasLootMenuItem_8:Show();
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for i = 1, 30, 1 do
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getglobal("AtlasLootMenuItem_"..i.."_Extra"):Show();
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end
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AtlasLoot_BossName:SetText("|cffFFFFFF"..AL["World Events"]);
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AtlasLoot_SetItemInfoFrame(AtlasLoot_AnchorFrame);
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end
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function AtlasLootAbyssalCouncilMenu()
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for i = 1, 30, 1 do
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getglobal("AtlasLootItem_"..i):Hide();
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end
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for i = 1, 30, 1 do
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getglobal("AtlasLootMenuItem_"..i):Hide();
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getglobal("AtlasLootMenuItem_"..i).isheader = false;
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end
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getglobal("AtlasLootItemsFrame_BACK"):Show();
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getglobal("AtlasLootItemsFrame_BACK").lootpage = "WORLDEVENTMENU";
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getglobal("AtlasLootItemsFrame_NEXT"):Hide();
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getglobal("AtlasLootItemsFrame_PREV"):Hide();
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getglobal("AtlasLootServerQueryButton"):Hide();
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--Templars
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AtlasLootMenuItem_2_Name:SetText(AL["Abyssal Council"].." - "..AL["Templars"]);
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AtlasLootMenuItem_2_Extra:SetText("");
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AtlasLootMenuItem_2_Icon:SetTexture("Interface\\Icons\\INV_Jewelry_Talisman_05");
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AtlasLootMenuItem_2.lootpage="AbyssalTemplars";
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AtlasLootMenuItem_2:Show();
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--Dukes
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AtlasLootMenuItem_3_Name:SetText(AL["Abyssal Council"].." - "..AL["Dukes"]);
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AtlasLootMenuItem_3_Extra:SetText("");
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AtlasLootMenuItem_3_Icon:SetTexture("Interface\\Icons\\INV_Jewelry_Ring_36");
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AtlasLootMenuItem_3.lootpage="AbyssalDukes";
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AtlasLootMenuItem_3:Show();
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--High Council
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AtlasLootMenuItem_4_Name:SetText(AL["Abyssal Council"].." - "..AL["High Council"]);
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AtlasLootMenuItem_4_Extra:SetText("");
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AtlasLootMenuItem_4_Icon:SetTexture("Interface\\Icons\\INV_Staff_13");
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AtlasLootMenuItem_4.lootpage="AbyssalLords";
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AtlasLootMenuItem_4:Show();
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for i = 1, 30, 1 do
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getglobal("AtlasLootMenuItem_"..i.."_Extra"):Show();
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end
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AtlasLoot_BossName:SetText("|cffFFFFFF"..AL["Abyssal Council"]);
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AtlasLoot_SetItemInfoFrame(AtlasLoot_AnchorFrame);
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end
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