diff --git a/Core/AtlasLoot.lua b/Core/AtlasLoot.lua index 121b7fb..3800467 100644 --- a/Core/AtlasLoot.lua +++ b/Core/AtlasLoot.lua @@ -268,7 +268,7 @@ function AtlasLoot_OnVariablesLoaded() AtlasLootDefaultFrame_SelectedCategory:SetPoint("TOP", "AtlasLootDefaultFrame_Menu", "BOTTOM", 0, -4); AtlasLootDefaultFrame_SelectedTable:SetPoint("TOP", "AtlasLootDefaultFrame_SubMenu", "BOTTOM", 0, -4); AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText); - AtlasLootDefaultFrame_SelectedTable:SetText(); + AtlasLootDefaultFrame_SelectedTable:SetText(""); AtlasLootDefaultFrame_SelectedCategory:Show(); AtlasLootDefaultFrame_SelectedTable:Show(); AtlasLootDefaultFrame_SubMenu:Disable(); @@ -592,7 +592,7 @@ function AtlasLoot_Refresh() end -- populate the scroll frame entries list, the update func will do the rest Atlas_Search(""); - AtlasSearchEditBox:SetText(); + AtlasSearchEditBox:SetText(""); AtlasSearchEditBox:ClearFocus(); -- create and align any new entry buttons that we need for i = 1,ATLAS_CUR_LINES do @@ -1089,7 +1089,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame) end text = AtlasLoot_FixText(dataSource[dataID][i][3]); end - quantity:SetText() + quantity:SetText("") itemButton.dressingroomID = dataSource[dataID][i][1]; elseif ( isEnchant ) then local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2)) @@ -1127,7 +1127,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame) text = spellName itemButton.dressingroomID = nil; end - quantity:SetText() + quantity:SetText("") elseif ( isSpell ) then local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2)) local craftItem = tonumber(GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"]) @@ -1176,7 +1176,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame) quantity:SetText(qtyMin) end else - quantity:SetText() + quantity:SetText("") end end -- Insert the item description @@ -1431,7 +1431,7 @@ function AtlasLoot_HewdropClick(tablename, text, tabletype) AtlasLootCharDB.LastBossText = text; -- Purge the text label for the submenu and disable the submenu AtlasLootDefaultFrame_SubMenu:Disable(); - AtlasLootDefaultFrame_SelectedTable:SetText(); + AtlasLootDefaultFrame_SelectedTable:SetText(""); AtlasLootDefaultFrame_SelectedTable:Show(); -- If the button links to a sub menu definition else @@ -1660,7 +1660,7 @@ function AtlasLoot_OpenMenu(menuName) AtlasLootServerQueryButton:Hide(); AtlasLootDefaultFrame_SelectedCategory:SetText(menuName) AtlasLootDefaultFrame_SubMenu:Disable(); - AtlasLootDefaultFrame_SelectedTable:SetText(); + AtlasLootDefaultFrame_SelectedTable:SetText(""); AtlasLootDefaultFrame_SelectedTable:Show(); AtlasLootCharDB.LastBoss = this.lootpage; AtlasLootCharDB.LastBossText = menuName; @@ -1786,7 +1786,7 @@ function AtlasLoot_NavButton_OnClick() if ( this.lootpage == k ) then AtlasLootDefaultFrame_SubMenu:Disable(); AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText) - AtlasLootDefaultFrame_SelectedTable:SetText() + AtlasLootDefaultFrame_SelectedTable:SetText("") end end end @@ -2831,7 +2831,7 @@ function AtlasLootItem_OnEnter() AtlasLootTooltip:ClearLines(); for i = 1, 30, 1 do if ( _G["AtlasLootTooltipTextRight"..i] ) then - _G["AtlasLootTooltipTextRight"..i]:SetText(); + _G["AtlasLootTooltipTextRight"..i]:SetText(""); end end if ( not ( this.itemID and this.itemID ~= 0 ) ) then