better hooks into Atlas functions

This commit is contained in:
Spit
2025-11-28 18:30:42 +03:00
parent 9a2d7b0a47
commit 521b0ec1dc
2 changed files with 66 additions and 230 deletions
-38
View File
@@ -438,44 +438,6 @@
</OnLoad>
</Scripts>
</GameTooltip>
<Button name="AtlasLootNewBossLineTemplate" virtual="true" hidden="true">
<Size x="336" y="15"/>
<HighlightTexture file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD"/>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="LEFT">
<Size x="320" y="15"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT"/>
</Anchors>
</FontString>
<Texture name="$parent_Loot" file="Interface\AddOns\AtlasLoot\Images\looticon" hidden="true">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parent" relativePoint="RIGHT"/>
</Anchors>
</Texture>
<Texture name="$parent_Selected" file="Interface\AddOns\AtlasLoot\Images\gold" hidden="true">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parent" relativePoint="RIGHT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
AtlasLootBoss_OnClick(this:GetName());
</OnClick>
<OnShow>
this:SetFrameLevel((this:GetParent()):GetFrameLevel() + 1);
</OnShow>
</Scripts>
</Button>
<Button name="AtlasLootPanelButtonTemplate" inherits="OptionsButtonTemplate" virtual="true">
<Size x="120" y="20"/>